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Made in ca
Regular Dakkanaut




Eldenfirefly wrote:
Saw a battle report yesterday of DG vs Salamanders. The guy used a very similar army except he had two bloat drones, more characters and none of the plague hauler and crawlers. The thing is, Mortarion died by turn 4 I think. He went and charged in Mortarion unsupported into like one third to half of the Salamander's army. His two bloat drones were on his two flanks.

Mortarion is good, but he does go down to shooting if you fire enough shots his way. You can't rely on him to solo the whole opponent's army. That Salamanders army wasn't even the shootiest SM army I have seen. So I feel that a DG list needs to be able to take out heavy support, plus it needs to have other targets of priority that the opponent will have to take into account other than just Mortarion. Especially for the heavy support guns. BTW, the DG army was very resilient. The bloat drones were so hard to kill. The problem was his biggest damage output was Mortarion, who could delete at least one unit a turn, so naturally the opponent started to focus on him after a while. Mortarion was quite obviously the biggest threat.


Couldn't agree more with this. I watched the same thing happen with players using Magnus in 1k sons armies. They would shoot him forward, he would annihilate a unit, then fall due to the whole opponents entire army shooting him down lol. Definitely support him. Bring a unit or two that can atleast keep up and bring those death shroud guys. Anything. He needs to survive to not be a giant waste of points. Maybe find a way to include a helldrake in a detachment. Those are very good at getting where they need to be and then distract those things.

This message was edited 1 time. Last update was at 2017/09/14 11:24:05


 
   
Made in pl
Regular Dakkanaut




Widied wrote:
Eldenfirefly wrote:
Saw a battle report yesterday of DG vs Salamanders. The guy used a very similar army except he had two bloat drones, more characters and none of the plague hauler and crawlers. The thing is, Mortarion died by turn 4 I think. He went and charged in Mortarion unsupported into like one third to half of the Salamander's army. His two bloat drones were on his two flanks.

Mortarion is good, but he does go down to shooting if you fire enough shots his way. You can't rely on him to solo the whole opponent's army. That Salamanders army wasn't even the shootiest SM army I have seen. So I feel that a DG list needs to be able to take out heavy support, plus it needs to have other targets of priority that the opponent will have to take into account other than just Mortarion. Especially for the heavy support guns. BTW, the DG army was very resilient. The bloat drones were so hard to kill. The problem was his biggest damage output was Mortarion, who could delete at least one unit a turn, so naturally the opponent started to focus on him after a while. Mortarion was quite obviously the biggest threat.


Couldn't agree more with this. I watched the same thing happen with players using Magnus in 1k sons armies. They would shoot him forward, he would annihilate a unit, then fall due to the whole opponents entire army shooting him down lol. Definitely support him. Bring a unit or two that can atleast keep up and bring those death shroud guys. Anything. He needs to survive to not be a giant waste of points. Maybe find a way to include a helldrake in a detachment. Those are very good at getting where they need to be and then distract those things.


I wouldn't take this battlerep too seriously. I saw it myself - and amount of mistakes DG player made was mindblowing. Let's start :

1. Except for turn 1 he forgot to cast miasma on Morty - honestly that already is CRITICAL mistake.
2. He forgot many times both Morty Auras. Like those dudes have printed version of DG codex there and they can't use centerpice of thier army.
3. Bloat Drones should accompany morty for his archcontaminator aura - rerolling all wound rolls not just 1's . On top of that Morty wouldn't be alone there + drones shooting targets that are -1T along with archcontaminator can easily melt even vehicles.
4. He also got some other rules wrong like Plague Probe being at AP-1 when it's in fact at AP-2 - actually it would had impact on said game.
5. He used 2 CP's to bring back one Blightlord termie with 1 wound , but he couldn't spend 1 CP to veterans of long war in either shooting phase or CC phase to blow up Razorback .... OKAY
6. He did admit it himself, but still - ohing plasma on lord before you oh plasma on nearby squad ... Really wow.

Generally he made Morty/Blightlords/Drones look much worse than they are. Poor display by this dude there.
So I wouldn't draw conclusion based on this single game. In fact bad player can lose with any army - nothing new.
   
Made in gb
Dark Angels Neophyte Undergoing Surgeries




mario88826 wrote:

This bloat drone can move 10" or even advance (but then -1 to hit) and still shoot 36" - potentially some crazy range.


not got the info in front of me but doesn't our "chapter tactic" let us advance and fire Assault weapons with no penalty, same with heavies and movement?

So you wouldn't suffer the penalty, and although 4+ isn't great its still 50% chance
   
Made in pl
Regular Dakkanaut




garetheves wrote:
mario88826 wrote:

This bloat drone can move 10" or even advance (but then -1 to hit) and still shoot 36" - potentially some crazy range.


not got the info in front of me but doesn't our "chapter tactic" let us advance and fire Assault weapons with no penalty, same with heavies and movement?

So you wouldn't suffer the penalty, and although 4+ isn't great its still 50% chance


No it doesn't ... don't even ask me why. Because of GW logic.

They stated all infantry and Helbrutes in our army are affected by Legion trait. It's not like our Legion most notorious "dread" is Bloat drone - but it's not Helbrute . And fact alone that you won't probably field helbrute with our new toys anyway .
Yeah but if you after moving 10" still cant the target you want with 36" range - then okay ..

But it produces a bit different problem. 2 of 3 type of drones can keep up with advancing Mortarion, Heavy blight launcher can unfortunatelly slip outside of his archcontaminator aura it loves - if you don't advance.
Still not big issue.

But then again - you suffer -1 to hit if you advance with heavy blight launcher. You don't suffer with plaguespitters as they Autohit anyway.

This message was edited 1 time. Last update was at 2017/09/14 11:58:29


 
   
Made in gb
Dark Angels Neophyte Undergoing Surgeries




mario88826 wrote:
garetheves wrote:
mario88826 wrote:

This bloat drone can move 10" or even advance (but then -1 to hit) and still shoot 36" - potentially some crazy range.


not got the info in front of me but doesn't our "chapter tactic" let us advance and fire Assault weapons with no penalty, same with heavies and movement?

So you wouldn't suffer the penalty, and although 4+ isn't great its still 50% chance


No it doesn't ... don't even ask me why. Because of GW logic.

They stated all infantry and Helbrutes in our army are affected by Legion trait. It's not like our Legion most notorious "dread" is Bloat drone - but it's not Helbrute . And fact alone that you won't probably field helbrute with our new toys anyway .
Yeah but if you after moving 10" still cant the target you want with 36" range - then okay ..

But it produces a bit different problem. 2 of 3 type of drones can keep up with advancing Mortarion, Heavy blight launcher can unfortunatelly slip outside of his archcontaminator aura it loves - if you don't advance.
Still not big issue.

But then again - you suffer -1 to hit if you advance with heavy blight launcher. You don't suffer with plaguespitters as they Autohit anyway.


Ahh ok, forgot about the infantry/hellbrute bit, thought it was everything
   
Made in gb
Regular Dakkanaut





So wish they had given us the option to put plague weapons on the helbrute
   
Made in pl
Regular Dakkanaut




So since I know most of info from Codex already I can share my initial impression on units we have access to:

Wall of text incoming.

Troops :

Cultists - well what is 4 point ppm and is troop choice - can never be bad in first place. Nothing much to add there. If you want Battalion CPs bonus , but don't want to invest much into Troops but some other stuff - this is hands down best choice.

Plaguebearers - marvelous statline, probably best tarpit around per point invested. But there are few problems. No DG keyword alone is solid issue and fact that you can't field them right of the bat , but only summon them unless you want to lose legion trait (if understand correctly). If they had DG keyword - hands down best.

Poxwalkers - Some people love them, some hate them(me) - nowhere as cheap as cultists/conscripts and at same time nowhere near as resilient as similar value models (plaguebearers). On top of that very unimpressive statline especially offensive part - makes them also inferior in terms of damage output to stuff like Ork Boys.
On top of that they are notoriously slow unit that in order to be of any use other than holding objective they need VERY EXPENSIVE support characters - Typhus/Noxious blightbringer and possibly other new elite units.
Still valuable as 10 man tax that can hold objective without running way through morale.

Nurglings - nothing new about those buggers - they share similiar issue with plaguebearers. If want them better take another daemon detachment.

Plague Marines - I used to think they are very overpriced. Now I still think they are. But there are ways to make them work and get your points invested back. As long range support they are surprisingly deadly if you invest into special weapons and resilient at same time.
As CC they can still dish as yet another surprise staggering amount of shooting damage via grenade stratagem and some other support.
Still more reliable as shooting. Wouldn't really take CC option as we have better CC stuff to get the job done.
Final verdict - Average choice. Not as bad as I used to think.
Affected by crapton of various buffs, and they benefit from them all.

Elite :

Possessed - no thanks. I mean they are not horrible, but they don't really get anything from DG tactics except for some cloud of flies stratagem. Average at best. And we got tons of Elite picks and some are very strong.

Helbrute - well not that bad and it actually benefits big time from Legion trait - it can move and shoot twin lascannon and still close in to CC with scourge/fist.
Not bad, but got too strong competition out there. Competition that may not hit as hard , but is much more durable/flexible.

Blightlords - everything is good about them. They may be what other terminators wish to be. Actually tanky and they don't like flies to very popular plasma or smite mortal wounds.
Powerhouse in both CC and very solid as shooting support - can rapid fire plasma / combi bolters up to 18" after deep strike. No weak spots, not overpriced at all. Actually steal.
Slow , but 4+ invu is worth it. Top pick.

Deathshroud - I love those guys by default. But seems they are not as good as I wish them to be. 75 points per model - you can get foul blightspawn/other elite dudes for this point value of single model. Very deadly once they get into CC range. But if they don't ... they act as very expensive meatshield for characters - that is if there are any around and they can keep up (probably not).
And chances they won't make into CC are sadly very high.
If you take Land Raider - they are excellent. If you don't - average if not worse. Land Raider can help them get guaranteed charge - and they can really hurt a lot. Thier value as meatshield is also questionable at best ... they are 75 points each - do you want to save your tallyman there. Or actually save deathshroud more ... Not easy choice considering point value.

Foul Blightspawn - That dude is GOD, his flamer alone is worth it. This thing can wipe out entire custodes units with some good rolls. Other skills make me want to take 2 of them. Top pick.

Biologus Putrifier - Not as good as guy above, actually much worse. But not entirely worthless either - can achieve spectacular effects if he accompany CC plague marines in Rhino. Grenade stratagem and his ability can dish insane damage with plague marines jumping out of Rhino to throw some sweets. More of cheesy situational guy, not bad though - average.

Noxious Blightbringer - we know this guy.Vary from autopick to not welcome. Autopick for armies who need to advance fast to CC/flamer range. Not welcome to armies more oriented around slow advance and shooting/ stationary gunline. But very useful for infantry based army. Good choice most of the time.

Tallyman - Hmmmmmmmmmmm ... not sure about him. His CP cheese is not actually bad and basically 6 CPs are worth on average 7 with him. So that alone ain't half bad. His other ability is very potent in CC. He is okay, depending if he can keep up with said CC units.
Why I don't value him higher ? You probably have Daemon Prince rerolling 1's around in both shooting / CC - and Prince is doing tons of other stuff aswell. Mortarion himself also gives such aura. And Morty will be in front of your lines in same area where you want your tallyman.
That being said - if you don't take Morty - then yeah he is good and only 60 points + 7 for pistol. So quiet cheap.

Surgeon - Sadly very unimpressive dude. Eats on VERY CROWDED Elite choice. His only notable skill is rerolling 1's on FNP - that is garbage. So extra 5,5% to pass FNP test. Sorry not enough to justify taking elite slot and his points. Although he jumps to Average choice against Space Marines thanks to his other ability.

Fast attack :

Foetid Bloat Drone - Unquestionable MVP - when everything with few exceptions is slow in our army - they are daemons of speed. Able to move up to 16" and still shoot . Resilience wise they are fantastic. Flexible with weapons - can perform various roles and in fact perform all of them pretty damn well. And that is still not all they have - they benefit heavily from Mortarion auras and are his true companions - not slowass deathshroud. They love all buffs he provides , they can advance with him and provide support he needs so badly. Last but not least it's impossible to render them useless via CC. Fly rule gives them possibility to disengage and shoot more. CC variant want to be stuck in CC anyway. Easily must have in great numbers.

Myphitic Blight Hauler - not as good as glorious Bloat drone - but still good. Except for Bloat drones - not much competition in Fast attack slot , so they probably gonna see table a lot. Especially that you can take them in units of 1-3. So All they need is just 1 fast attack slot - and they deserve it.
Fast anti tank support for our army that benefits a lot from getting 3 of them. Demon Engine that after moving 10" can shoot and hit at 3+ , with morty around at 3+ rerolling 1's ? Pretty neat and deadly. They also provide very powerful buff to your Plague Marines, may be in fact one of best buffs for our Marine squads. 2+ terminator armor , damn. Useless for poxwalkers etc 6+ won't last long against any AP and even without won't save many.
Now to the weak spots : if you don't take 3 - it hits with 2 weapons at 4+ and costs around 137 points. Average in CC and additional assault weapon while nice - unreliable and low range. But weakest spot is lack of weapon costumization for this unit. Only Melta + Missile Launcher - 2 weapons I would not rather have in fact I wish i could take Entrophy cannon/plague spitters/heavy blight launchers there. Not saying it's weapons are useless, but there are better ones that we cannot take. And unit of 3 costs more than 400 points ...

Plague Drones - no DG keyword but good as summoning unit. Cheap for what they do, 102 points for 3 very tough and fast tarpit units - seems like deal I like. They can also do some damage rerolling all wounds despite no AP.

Chaos spawn - actually very strong choice despite serious competition from drones - since you also can take those in units of more than 1. So not taking too many slots. And damn those things can be deadly once they get into CC. Per points invested - i dare to say they are also durable. Yet very vulnerable to multi damage weapons.

HQ :

Lord of Contagion - now we can talk. Idk how much Plaguereaper costs, but since we can use Manreaper - it's irrelevant. He costs as of now 120 points + 17 for manrepaer - 137 is not 184 he used to be. As I expected we got him for ~~50 points less.
Sadly his movement is pathethic and he relies on either Land Raider or lucky charge from teleport strike. He can't cast any powers, his aura is garbage and he doesn't shoot anything , not even grenades lol.
But now with reduced cost seems like he can at least justify his place on board as anti-elite infantry , character stuff. He is also pretty durable and with archcontaminator - if you don't have morty on field - can actually be of any use to others. In that case take relic for extra 3" range.
And suddenly he is better archcontaminator than Mortarion himself !! With 10" bubble for wound rerolls on plague weapons and 10" aura for his less useful chance for mortal wounds.
Still kinda meh, but again if you don't have Morty - and typhus can't take Archcontaminator ! Daemon Prince don't like archcontaminator either as he don't swing plague weapons himself.

Typhus - very good pick, but just don't make him warlord - sadly he ends up with pretty unimpressive if not straight worst warlord trait. But still excellent choice as HQ - combines psyker and lord contagion in one. Also buffs Pox and got GOD tier CC weapon on top of cool pistol.
Autopick.

Malignant Plaguecaster - solid psyker , very impressive if you can get him close to opponents. Sadly his job can be done by typhus/mortarion and even Daemon Prince to some extent. Thus he may not see field too much. But that is just strong competition - he is still solid.

Daemon Prince - with wings or not - still insanely fast for Nurgle Standards. Insanely resilient , very potent in CC, psyker, powerful reroll aura. Access to awesome relics he likes. Along with Typhus your HQ beast.

Lord/Terminator Lord - useless except for budget 1's reroll. Thus may see some use if you drop him with Blightlords. Except for that - hard to justify him.

Sorcerer/ terminator Sorcerer - pointless - if you take Sorcerer - you are better off with Malignant dude thanks to his 7" deadzone. Terminator option pointless thanks to Typhus. No warptime ... so yeah.

Lord of War : Morty - worth his points ... but not mandatory. 470 is a lot - you can get crapton of stuff for it. Worth it if you can build army that can support him / advance with him. In any other case - not so much actually.

Heavy support :

Plagueburst crawler - who said we need to advance because we can't shoot - Now this thing is cheap, deadly and looks good on top of that. Heavy firepower support , no longer we miss Forgefiend or Havocs - though obliterators yes . Very good pick in fact best in Heavy slot.
Insanely tanky rivals Land Raider in this aspect and costs less than half !

Land Raider - same old Land Raider everyone has. I wouldn't take it - unless I will run Deathshroud/Lord of Contagion - those guys need reliable ride to do thier job. Situational.

Predator - if not Plagueburst Crawler ... Well here is alternative take - if you have Morty - then this Predator probably won't get nuked , so in fact it may live to shoot itself. And with BS3+ and 4 lascannons - at 48" it's our best AT choice actually. But then again once they start shooting it - won't survive too long. PBC beats it.

Defiler - only real competition for PBC - also pretty durable, regenerates, also powerful at shooting and equally/more deadly in CC. If you have one - field it. No Daemon Engine stratagem really hurts this crab a lot.

I hope I did not miss anything .

Please consider those are just my oppinions and you are free to disagree.

   
Made in gb
Regular Dakkanaut





See i think if you are doing a gunline style army hanging back a cheap chaos lord with the helm relic and arch contaminator could be fu. 20" bubble of rerolling 1's to hit and all wound rolls for any bloght weapon i.e blight launchers, plague burst mortars
   
Made in pl
Regular Dakkanaut




Plague Reaper 45 points - > 30 points for those who have Lord of Contgion - so all of us lol.

Still expensive puts him on 150 points , a bit too high. I feel like Lord of Contagion with Manreaper is better option 137 points and D3 damage instead of 3 flat damage but valuable Strenght 7 so we can wound most vehicles on 4+.
Wish Plaguereaper was more like ~~25 points at best.
It's hard to pay 30 for 2h weapon on lord and still swing at S6.
   
Made in us
Khorne Veteran Marine with Chain-Axe




Points are up on the DG rumor thread. If I am not mistaken, Typhus went up in cost. I dont have my DI book in front of me, but I thought he was 164 there, but in the codex he is 175.

Blight Haulers come to 142 total, still really wish I could put some plague weapons on him, but I'll still have at least 1 in every list.
   
Made in us
Hooded Inquisitorial Interrogator




New York, USA

mario88826 wrote:
So since I know most of info from Codex already I can share my initial impression on units we have access to:

Heavy support :

Plagueburst crawler - who said we need to advance because we can't shoot - Now this thing is cheap, deadly and looks good on top of that. Heavy firepower support , no longer we miss Forgefiend or Havocs - though obliterators yes . Very good pick in fact best in Heavy slot.
Insanely tanky rivals Land Raider in this aspect and costs less than half !

Land Raider - same old Land Raider everyone has. I wouldn't take it - unless I will run Deathshroud/Lord of Contagion - those guys need reliable ride to do thier job. Situational.

Predator - if not Plagueburst Crawler ... Well here is alternative take - if you have Morty - then this Predator probably won't get nuked , so in fact it may live to shoot itself. And with BS3+ and 4 lascannons - at 48" it's our best AT choice actually. But then again once they start shooting it - won't survive too long. PBC beats it.

Defiler - only real competition for PBC - also pretty durable, regenerates, also powerful at shooting and equally/more deadly in CC. If you have one - field it. No Daemon Engine stratagem really hurts this crab a lot.



For me this is the most interesting choice. The modeler in me wants to Nurgle-fy a defiler and a few Predators. The pragmatic person in me tells me that it's not worth the effort of they're no good. What's the consensus opinion on the Defiler? I've seen it said both ways that it's good, and also that it's not worth points/slot.
   
Made in au
Slaanesh Chosen Marine Riding a Fiend




Australia

Do people think the heavy blight launcher is worth it on the drone? Love the look of it.

The Circle of Iniquity
The Fourth Seal
 
   
Made in us
Tunneling Trygon





NJ

Most of what Mario said is pretty spot on. Things I would add:

All types of bloat drones are so resilient. The cc version is like a death guard maulerfiend. Definitely worthwhile even outside of a pure death guard army.

Not sure why people are downing on poxwalkers. Typhus can make them Str 5 and T5 and if you use CP, you can make them untargetable AND bolster their numbers with super cheap cultists. Especially if you have CSM cultists, they have access to their own amazing strategems and FNP from slaanesh, not to mention -1 to hit and the ability to infiltrate (because lets be honest, we're all Alpharius now). Literally an amazing option.

Heavy support has a bunch of great options. I probably won't use the plagueburst crawlers but those look amazing.

The tallyman is a better version of an exalted champion, but sadly not in the HQ slot. That's the real issue with death guard. We have 1 good HQ and his name is typhus, which means that if we want to have a battalion (which is definitely necessary) we have to decide what the best other HQ slot is. I'm thinking that I don't like any of them sadly, but will have to choose the lesser of all evils. Psykers not having access to the CSM table makes them worthless because you'll already have Typhus and Mortarion. TLDR: I REALLY wish the tallyman was in the HQ section


Automatically Appended Next Post:
 Marshal Loss wrote:
Do people think the heavy blight launcher is worth it on the drone? Love the look of it.


Not the best option but good resilient long range. Would rather take the plagueburst or the other new tank probably. But all of death guard's tank choices are very good

This message was edited 1 time. Last update was at 2017/09/15 01:44:16


 
   
Made in us
Loyal Necron Lychguard





 Hive City Dweller wrote:
mario88826 wrote:
So since I know most of info from Codex already I can share my initial impression on units we have access to:

Heavy support :

Plagueburst crawler - who said we need to advance because we can't shoot - Now this thing is cheap, deadly and looks good on top of that. Heavy firepower support , no longer we miss Forgefiend or Havocs - though obliterators yes . Very good pick in fact best in Heavy slot.
Insanely tanky rivals Land Raider in this aspect and costs less than half !

Land Raider - same old Land Raider everyone has. I wouldn't take it - unless I will run Deathshroud/Lord of Contagion - those guys need reliable ride to do thier job. Situational.

Predator - if not Plagueburst Crawler ... Well here is alternative take - if you have Morty - then this Predator probably won't get nuked , so in fact it may live to shoot itself. And with BS3+ and 4 lascannons - at 48" it's our best AT choice actually. But then again once they start shooting it - won't survive too long. PBC beats it.

Defiler - only real competition for PBC - also pretty durable, regenerates, also powerful at shooting and equally/more deadly in CC. If you have one - field it. No Daemon Engine stratagem really hurts this crab a lot.



For me this is the most interesting choice. The modeler in me wants to Nurgle-fy a defiler and a few Predators. The pragmatic person in me tells me that it's not worth the effort of they're no good. What's the consensus opinion on the Defiler? I've seen it said both ways that it's good, and also that it's not worth points/slot.

I don't think there is a consensus opinion; I know personally I'm not impressed with them, and I think you'd generally be better served with the plagueburst crawler as your artillery over a defiler.
   
Made in us
Tunneling Trygon





NJ

My rule of thumb with all units is to pick a unit that does one thing well, not two things mediocrely. Thumbs down on the defiled for me. But I can admit that I am biased against those Urgot crab legs
   
Made in us
Khorne Veteran Marine with Chain-Axe




 luke1705 wrote:
The tallyman is a better version of an exalted champion, but sadly not in the HQ slot. That's the real issue with death guard. We have 1 good HQ and his name is typhus, which means that if we want to have a battalion (which is definitely necessary) we have to decide what the best other HQ slot is. I'm thinking that I don't like any of them sadly, but will have to choose the lesser of all evils. Psykers not having access to the CSM table makes them worthless because you'll already have Typhus and Mortarion. TLDR: I REALLY wish the tallyman was in the HQ section


This right here is my biggest (and probably only) issue with the DG codex. While I really think it is cool having single-model support characters in the elite section, the fact that most of DG's HQs are a little underwhelming makes me wish things like the tallyman, surgeon, etc could be taken instead.
   
Made in sg
Longtime Dakkanaut





Well, can't go too far wrong with psykers. More psychic spells are always good. Or just get a cheap lord for the reroll 1 to hit.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I'd probably go with Daemon Prince and Typhus as far as HQ's go. Might not even bother with wings on the Prince, honestly; that'll save a few points. He'll mostly be there for support and to throw a spell each turn. Or else, I'll take the Malignant Plaguecaster; not only is his model really cool, but he can add to the Smites and various Nurgly spells you can throw out.

Not sure why anyone would ever take a regular Chaos Lord or Sorcerer in Death Guard; they don't have any of the cool stuff that makes Death Guard good. If Sorcerers got access to the regular CSM powers, they'd be playable, but oh well. For now, if I want the CSM powers I'll probably ally in Be'lakor and either some Malefic Lords or a full detachment of various Nurgle Daemons if I'm not running Mortarion.

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 Mr_Rose wrote:
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Made in us
Hooded Inquisitorial Interrogator




New York, USA

 luke1705 wrote:
My rule of thumb with all units is to pick a unit that does one thing well, not two things mediocrely. Thumbs down on the defiled for me. But I can admit that I am biased against those Urgot crab legs


Well that's a shame... I may get one anyway for collecting purposes and friendly games. I'm guessing the new units are so much better to give incentive for sales.
   
Made in gb
Regular Dakkanaut





The reason to take a cheap chaos lord is the rerolling 1"s to hit so he stands behond your rapid firing squads of plague marines with 3 plasma guns. Thats 6 dice at 18" thats lots of chances to roll 1"s and lose a precious model
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Isle of Man, United Kingdom

Regarding HQs I think you can still take a Death Guard Sorcerer on Palanquin from the index and he'd have access to Dark Hereticus while staying Death Guard faction.

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Longtime Dakkanaut




 AlexHeap wrote:
Regarding HQs I think you can still take a Death Guard Sorcerer on Palanquin from the index and he'd have access to Dark Hereticus while staying Death Guard faction.


Technically.. it's likely to be faqd

DFTT 
   
Made in pl
Regular Dakkanaut




 Marshal Loss wrote:
Do people think the heavy blight launcher is worth it on the drone? Love the look of it.


Let's be honest competition from Plaguespitter and Fleshmower is very high - both versions are potent. But Heavy Blight Launcher is as good. Mobility and flexibility it offers is unmatched.

With advancing your ownzone is up to 52" 6 shoots.

I think it's just wise to stick it to your Arch-Contaminator that hopefully can reroll 1's too (Morty / Daemon Prince/Lord) so you can wound even land Raiders if you need to.
In fact thanks to insane range / insane speed/ assault weapon/ fly rule - heavy blight launcher may end up being best weapon out there - from round 1 you can shoot almost anything on table - and you cannot be pinned down , you can always disengage and keep shooting.
The only way to make it stop shooting is killing it - and that is not particulary easy task.

Those are very bad news for our wallets - we probably will have use for all type of Drones ... Myself I just bought 2 more from DI box recently at good 9€ each. Hopefully I can convert one using weapon from box that will come soon.
Want at least 2 of each type.


Automatically Appended Next Post:
darthryan wrote:
The reason to take a cheap chaos lord is the rerolling 1"s to hit so he stands behond your rapid firing squads of plague marines with 3 plasma guns. Thats 6 dice at 18" thats lots of chances to roll 1"s and lose a precious model


You suggest that people will take plasmas over blight launchers.

I wouldn't go as far. Not only you don't need lord to avoid exploding and still do on average 2 damage per shoot - but you still have better range of 24" . On top of that it's assault weapon - you can advance your Marines and still shoot 2 launchers with deadly 3+ precision.
Last but not least argument against plasma is arch-contaminator. This aura is bigger than rerolling 1's on lords.
And lets get our facts straight - even with rerolls plasma still explodes, it still sucks regardless of rerolls if you are up against -1 to hit more modifier (Alpha Legion/Raven Guard/Fliers etc).
Blight launcher is our really OP exclusive weapon - if you don't take it , you make a mistake. Plasma is just worse weapon, it's slightly better only in perfect circumstances - and blight launcher is just god-tier weapon. That you can advance with shoot whatever you want and it still performs pretty damn well.

As it stands best PM setup is : Plasma on Champion (as he can't take blight Launcher) , 2x blight launchers, 2x bolter dudes. Stick in cover or advance with myphitic hauler.

This message was edited 1 time. Last update was at 2017/09/15 11:38:04


 
   
Made in us
Frightening Flamer of Tzeentch






In my personal meta Morty is a no go, however I have not given up on using DG.

My personal plan on using them is mostly limited to DP's, Bloat drones, and blightlords.

My current plan is to take a DP warlord with the plate and the Arch contaminator WL trait, shield him and fly up the board with 3x drones to support a drop of 2 squads of blightlords. This has a lot of reroll wounds on the blightlords plague weapons and the drones plaguespitters (I am convinced this is still the way to go over fleshmower) . From what we know, how would one equip these blightlords? Is anything besides a plaguesword and plasma worthwhile?

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in pl
Regular Dakkanaut




 Lord Commissar wrote:
In my personal meta Morty is a no go, however I have not given up on using DG.

My personal plan on using them is mostly limited to DP's, Bloat drones, and blightlords.

My current plan is to take a DP warlord with the plate and the Arch contaminator WL trait, shield him and fly up the board with 3x drones to support a drop of 2 squads of blightlords. This has a lot of reroll wounds on the blightlords plague weapons and the drones plaguespitters (I am convinced this is still the way to go over fleshmower) . From what we know, how would one equip these blightlords? Is anything besides a plaguesword and plasma worthwhile?


I somehow dig into your idea - Morty is not necessarily tanky enough for 470 points, if he was priced like Magnus ... on top of that he is much slower than Magnus - who can at least deal crazy damage, very fast.

Generally speaking I wouldn't equip 60 points model(Blightlord) total with plasma at all since you won't have your prince in time to give them rerolls. And without rerolls gl killing your blightlords exploding 60 points per model. Give them blight launcher even if one and rest idk even combi bolter aint half bad tbh with rapid fire of 18". And suddenly your blightlord cost 45 points. One should take always flail lol - even if he can't shoot - he is tremendous threat for just 10 points flail.

Also never take sword - bubotic axe is many times better - +1 S AP -2 vs S User and AP -3 - in this case axe always goes as winner - you wound typical infantry on 3+ instead of 4+ with sword, you wound even T8 targets on 5+ , great synergy with putrescent blades.

And really combi plasma is insanely expensive and can blow up your VERY expensive unit - that otherwise most tanky terminators in entire 40k atm.

Blightlords in my eyes are more like super-tanky threat that can deal some serious damage - especially in CC - but main job of those guys is tie up your opponent - so rest of your army can deal damage along them - Drones/Artillery/Characters.

As of recent I see people really value plasma too high in my eyes. It's not bad - I'm not saying it. But once you equip your Blightlords with plasma you suddenly pay ~~300 points per 5 models - and you have to take terminator lord aswell - another ~~125 points. NOT WORTH IT.

Blightlords are not like other termies - they are very resillient to plasma/lascannon fire. Many times more than normal terminator. And they can even to some extent shrug off mortal wounds.
You guys misunderstand power of them - they are not there to wreck enemy lines - they must be credible threat with insane tankyness and at same time reasonbly priced. Plasma is not reasonably priced.

Plasma is good on cheap units , where you are okay with them exploding in worst case. I just can't imagine 60 points models killing themselves ...

   
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Jovial Plaguebearer of Nurgle





Kansas, United States

mario88826 wrote:
Plasma is good on cheap units , where you are okay with them exploding in worst case. I just can't imagine 60 points models killing themselves ...


Maybe I missed something - is the consensus that firing non-supercharged plasma is not worth the points?

Death Guard - "The Rotmongers"
Chaos Space Marines - "The Sin-Eaters"
Dark Angels - "Nemeses Errant"
Deathwatch 
   
Made in us
Moustache-twirling Princeps





PDX

My current brainstorming list:

HQ:
Typhus
[175]

Necrosius
Tainted Force Blade, Pox Pistol
[120]

Daemon Prince of Nurgle
Suppurating Plate, Talons & Hellforged Sword
[156]

Elites:
Noxious Blightbringer
Plasma Pistol, Bell
[70]

Troops:
(7) Plague Marines
2x Flails, 2x Blight Launchers, Icon of Despair
Plasma Gun, Power Fist
[216]

(7) Plague Marines
2x Flails, 2x Blight Launchers, Icon of Despair
Plasma Gun, Power Fist
[216]

(20) Poxwalkers
[120]

Fast Attack:
Myphitic Blight-hauler
Missile Launchers, Multimeltas
[142]

Heavy:
Plagueburst Crawler
Mortar, 2x Entropy Cannon, Heavy Slugger
[156]

Plagueburst Crawler
Mortar, 2x Entropy Cannon, Heavy Slugger
[156]

Superheavy Aux Detachment
Mortarion
[470]

[1997]

I am sure this is rubbish though. But it definitely has a lot of models I want (and many I can't fit in too!). Think this will survive in a highly competitive environment?

   
Made in us
Tunneling Trygon





NJ

Captyn_Bob wrote:
 AlexHeap wrote:
Regarding HQs I think you can still take a Death Guard Sorcerer on Palanquin from the index and he'd have access to Dark Hereticus while staying Death Guard faction.


Technically.. it's likely to be faqd


I wouldn't hold your breath on any impending FAQ allowing that. Definite loophole and an oversight that will be fixed IMO


Automatically Appended Next Post:
Eldenfirefly wrote:
Well, can't go too far wrong with psykers. More psychic spells are always good. Or just get a cheap lord for the reroll 1 to hit.


The lord might be the way I wind up going. The issue with psykers is that Mortarion and Typhus already exist. That's a lot of powers already. I guess I gain a fair amount of smites if I dedicate a guy to having one smite each, but if you can't cast smite because a single guy needs to cast 2 other powers, then you lose a lot of effectiveness. And even then, it's a bit much for a guy enabling you to smite what are most likely chaff units for the first few turns.


Automatically Appended Next Post:
 Lord Commissar wrote:
In my personal meta Morty is a no go, however I have not given up on using DG.


Do you mean to say that they don't like you using LOW/primarchs, or that you think he would not be effective vs your opponents?

If the former, that's a shame. If the latter, as long as you can increase turn 1-2 threat priority he is fine. Make it so that your opponent HAS to shoot other things or suffer the consequences. I know it's not pure death guard, but if your opponent is dealing with infiltrating zerkers turn 1 plus a squad of oblits dropping down and double firing, I doubt there'll be too much directed Mortarion's way

This message was edited 2 times. Last update was at 2017/09/15 16:03:01


 
   
Made in pl
Regular Dakkanaut




 Octopoid wrote:
mario88826 wrote:
Plasma is good on cheap units , where you are okay with them exploding in worst case. I just can't imagine 60 points models killing themselves ...


Maybe I missed something - is the consensus that firing non-supercharged plasma is not worth the points?


Absolutely , 1 damage weapon with good S and AP but still 1 damage ? You can get storm bolter for 2 pts 4 shoots.


Automatically Appended Next Post:
 em_en_oh_pee wrote:
My current brainstorming list:

HQ:
Typhus
[175]

Necrosius
Tainted Force Blade, Pox Pistol
[120]

Daemon Prince of Nurgle
Suppurating Plate, Talons & Hellforged Sword
[156]

Elites:
Noxious Blightbringer
Plasma Pistol, Bell
[70]

Troops:
(7) Plague Marines
2x Flails, 2x Blight Launchers, Icon of Despair
Plasma Gun, Power Fist
[216]

(7) Plague Marines
2x Flails, 2x Blight Launchers, Icon of Despair
Plasma Gun, Power Fist
[216]

(20) Poxwalkers
[120]

Fast Attack:
Myphitic Blight-hauler
Missile Launchers, Multimeltas
[142]

Heavy:
Plagueburst Crawler
Mortar, 2x Entropy Cannon, Heavy Slugger
[156]

Plagueburst Crawler
Mortar, 2x Entropy Cannon, Heavy Slugger
[156]

Superheavy Aux Detachment
Mortarion
[470]

[1997]

I am sure this is rubbish though. But it definitely has a lot of models I want (and many I can't fit in too!). Think this will survive in a highly competitive environment?


Sorry mate that is not good setup at all.

First of all there is NOONE at all to benefit from Morty auras around him - no DP terminators/no drones to enjoy his archcontaminator etc.

Your Plague Marines are pretty insanely expensive for simple 1 wound troops - focus either on CC or shooting - if you do both - then when you shoot you dont swing flail - if you charge into cc you cant shoot blight launchers.

Morty is too big of investement to leave him on his own.

This message was edited 1 time. Last update was at 2017/09/15 16:53:59


 
   
Made in us
Moustache-twirling Princeps





PDX

mario88826 wrote:


Sorry mate that is not good setup at all.

First of all there is NOONE at all to benefit from Morty auras around him - no DP terminators/no drones to enjoy his archcontaminator etc.

Your Plague Marines are pretty insanely expensive for simple 1 wound troops - focus either on CC or shooting - if you do both - then when you shoot you dont swing flail - if you charge into cc you cant shoot blight launchers.

Morty is too big of investement to leave him on his own.


So what is the current rule of thumb for escorting Morty?

   
 
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