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Made in gb
Longtime Dakkanaut



Glasgow

I've just brought up an issue that's been playing on my mind a little in Bad_Sheep37's army list thread https://www.dakkadakka.com/dakkaforum/posts/list/739976.page and I felt it was worth bringing up here for wider discussion.

How are people dealing with the mismatch in manouverability between Poxalkers and their pretty-much-essential buffing chum Typhus? It's all fair and well taking a Blightbringer to get some extra advance distance, but when those rolls are halfed for Typhus, you still aren't going anywhere fast (Ok, not fast, nobody playing a DG army expects to be going fast, but you're barely going anywhere at all).
   
Made in nl
Speedy Swiftclaw Biker





SilverAlien wrote:
Solar Shock wrote:
Hi Guys,

So I've had a look over the new dex, but I haven't played in awhile (about a year), so to be honest im not really very competent at being able to tell how effective units are compared to the current meta.

I have a walker list in mind, as I have quite a lot of helbrutes already, what are your thoughts of the new vehicles for DG? also helbrutes don't seem to benefit from many of the DG rules? or am i missing something?


With it helbrutes being able to move and shoot at full bs. It's particularly nice if you wanted to run a mixed loadout, or a cheap melee loadout by slapping a heavy bolter and power scourge on

Milkshaker wrote:
You're doing Grandfather Nurgle's work! Do you have a bit more details about the numbers on those? For example, why is the tallyman better than typhus for poxwalkers (and what is the difference?) I'm really curious on how to make deathguard work.


I'll try and do a full write up with number comparisons soon, if only so people can point out areas I might've gotten wrong, it might be a couple days though this week is kinda busy. It'd also be pure theorycraft/mathhammer which annoys some people, I've only gotten to play a few games proxying stuff for our new units. But I can do a couple quick summaries without the full math.

As for tallyman vs typhus specifically, one thing I've started to appreciate about poxwalkers is that offensive boosts also increase their defense, by allowing more regenerating zombies. Given they are a 4+/5+ WS, being able to reroll all missed hits is a big boost for them, at least as useful as the str/tough increase of typhus against most enemies. Tallyman also comes in at 67 vs 175 for typhus, and typhus struggles as a buffing unit due to being an expensive melee beatstick and caster. You need to deepstrike him in to benefit from most of his abilities unless you know, for a fact, the enemy will come to you. He can't even keep up with a blight hauler+poxwalker moving screen on foot, and slows the entire thing down (poxwalkers, especially with a blightbringer, outpace him). Bit of a shame because miasma of pestilence on the blight haulers is a pretty solid usage of the psychic power, but we have other options for that. So Tallyman just works better with poxwalkers in their main role as a screen, Typhus is better used as an upgraded LoC that can reliably contribute something when he deepstrikes thanks to his psychic powers, for which the 25-35 point increase is trivial(not to mention his hive and upgraded scythe).

I'll also mention blightcrawlers as they are one of our better unique units. They are up against lascannons predators as our best long range anti tank. Predators do more damage per point, even with the plague weapon boosting warlord trait which you want to make them shine, and have better range. But the blightcrawler is absurdly tough, factoring in toughness, invulnerable save, extra wound, and DR, for 30-40 points less with its best loadout (two entropy cannons+mortar). You also don't want to use them like actual artillery, parking it behind LoS blocking terrain, that's a trap. The fact it ignores LoS is basically just to allow counter fire vs fragile vehicles tucked out of sight, you want it parked front and center for the entropy cannons.


Thanks! I've noticed the "Typhus is slow" issue and the "crawler-out-of-LOS" trap, but I hadn't thought of the offensive potential of the tallyman boosting the durability of poxwalkers! that is quite a good point thanks!
   
Made in us
Tunneling Trygon





NJ

nfe wrote:
I've just brought up an issue that's been playing on my mind a little in Bad_Sheep37's army list thread https://www.dakkadakka.com/dakkaforum/posts/list/739976.page and I felt it was worth bringing up here for wider discussion.

How are people dealing with the mismatch in manouverability between Poxalkers and their pretty-much-essential buffing chum Typhus? It's all fair and well taking a Blightbringer to get some extra advance distance, but when those rolls are halfed for Typhus, you still aren't going anywhere fast (Ok, not fast, nobody playing a DG army expects to be going fast, but you're barely going anywhere at all).


Daisy chain 1 model back to Typhus. Problem solved


Automatically Appended Next Post:
Ok so I made a list that's REALLY CLOSE to pure death guard. And I actually like it a lot. And it's actually a 2k list. Only non-death guard are the nurgle herald, who can heal mortarion and the drones, and the malefic lords for a few extra mortal wounds. And because they're a cheap HQ choice.

Typhus - 175
Necrosius - 120

Tallyman - 67

20 Poxwalkers - 120
20 Poxwalkers - 120
33 cultists - 132

Fleshmower drone - 136
Plaguespitter drone - 158

Leviathan Dreadnought w/2 butcher cannons, heavy flamers - 369

Nurgle Herald - 70
Malefic Lord - 30
Malefic Lord - 30
Mortarion - 470

This message was edited 1 time. Last update was at 2017/09/19 14:19:14


 
   
Made in gb
Regular Dakkanaut




If the Leviathan is your only long range support, he wont last that long.

I will find the points to add in 2 rapier bateries. Even if only with HB, they are still great.
   
Made in us
Moustache-twirling Princeps





PDX

kaintxu wrote:
If the Leviathan is your only long range support, he wont last that long.

I will find the points to add in 2 rapier bateries. Even if only with HB, they are still great.


The Quad HB seems pretty fantastic on paper. 12 S5 AP -1 shots at 48" for 82pt isn't too shabby at all. Especially when you can take up to three per slot.

   
Made in us
Longtime Dakkanaut




nfe wrote:
I've just brought up an issue that's been playing on my mind a little in Bad_Sheep37's army list thread https://www.dakkadakka.com/dakkaforum/posts/list/739976.page and I felt it was worth bringing up here for wider discussion.

How are people dealing with the mismatch in manouverability between Poxalkers and their pretty-much-essential buffing chum Typhus? It's all fair and well taking a Blightbringer to get some extra advance distance, but when those rolls are halfed for Typhus, you still aren't going anywhere fast (Ok, not fast, nobody playing a DG army expects to be going fast, but you're barely going anywhere at all).


Pretty much essential? No, not really. You need a blight bringer to run them up the field, and a tallyman is much more point efficient buffing unit who can actually keep with them without issue. You should then consider blight haulers sort of as a buffing unit, but also as mobile heavy weapons that need a screen as they close the distance.

After all that you might want to consider typhus. But honestly you should probably be spending points on other parts of you army, you've sunk at least 130 points just to buffing the poxwalkers, plus around 180 points on the units themselves to make the buffs worth it. That's ignoring the haulers, who would be another 400 ish points for a unit of three of you go that route. There really is a limit to how many points you can pump into a unit that won't make an impact till turn three.

If you really wanna buff poxwalkers with typhus, deepstrike him with some blightlord terminators and hope he survives till they get there.
   
Made in us
Moustache-twirling Princeps





PDX

Would running Plague Marines in Rhinos at all be a viable strategy? Paired likely with some FBDs and PBCs, possibly Morty.

   
Made in us
Longtime Dakkanaut





SilverAlien wrote:
nfe wrote:
I've just brought up an issue that's been playing on my mind a little in Bad_Sheep37's army list thread https://www.dakkadakka.com/dakkaforum/posts/list/739976.page and I felt it was worth bringing up here for wider discussion.

How are people dealing with the mismatch in manouverability between Poxalkers and their pretty-much-essential buffing chum Typhus? It's all fair and well taking a Blightbringer to get some extra advance distance, but when those rolls are halfed for Typhus, you still aren't going anywhere fast (Ok, not fast, nobody playing a DG army expects to be going fast, but you're barely going anywhere at all).


Pretty much essential? No, not really. You need a blight bringer to run them up the field, and a tallyman is much more point efficient buffing unit who can actually keep with them without issue. You should then consider blight haulers sort of as a buffing unit, but also as mobile heavy weapons that need a screen as they close the distance.

After all that you might want to consider typhus. But honestly you should probably be spending points on other parts of you army, you've sunk at least 130 points just to buffing the poxwalkers, plus around 180 points on the units themselves to make the buffs worth it. That's ignoring the haulers, who would be another 400 ish points for a unit of three of you go that route. There really is a limit to how many points you can pump into a unit that won't make an impact till turn three.

If you really wanna buff poxwalkers with typhus, deepstrike him with some blightlord terminators and hope he survives till they get there.


This is the problem I have with poxwalkers in general. It just takes to much resources to make them good. I don't want to keep Typhus out of the game for several turns as he moves along with my 240ps of pox walkers. I would much rather he drop in with the Blightlords to present multiple problems to my opponent who also has a bloat drone and Mortarian in his face. Honestly, I really would rather use either plague marines or plaguebearers which are both excellent bargains.
   
Made in us
Longtime Dakkanaut




They aren't bad as a backfired screen, the regenerating models bit really pays off there because they will rarely be targeted with ranged fire. But that really is the only area I feel they shine.

Personally I lean towards cultists as our optimal choice. Still. Plague marines aren't bad but they are so expensive you really can't do more than 1-2 units without eating into your point budget.
   
Made in us
Tunneling Trygon





NJ

kaintxu wrote:
If the Leviathan is your only long range support, he wont last that long.

I will find the points to add in 2 rapier bateries. Even if only with HB, they are still great.


I'm assuming Mortarion draws some fire. Either way, they're not killing both.

Also I do like rapier batteries, like a lot, but remember that they're literally the only non-marked Forge World unit that death guard can't use. Because reasons


Automatically Appended Next Post:
SilverAlien wrote:


Personally I lean towards cultists as our optimal choice. Still. Plague marines aren't bad but they are so expensive you really can't do more than 1-2 units without eating into your point budget.


Agree with all of this in terms of a normal CSM Detachment. Poxwalkers are totally worth the investment in a death guard army. This is because most of the good units (Typhus, Necrosius), and many of the psychic powers are especially good on them. Going from t3 to T5 is way better than T5 to T6 (which is what most death guard units will get with just the psychic power)

But if you want really troll-tastic levels of toughness, grab Fabius Bile and experiment on your dudes. Just over half the time you'll get +1 T, which brings you up to T6!!!! on the poxwalkers, or T7!!!! on your normal marines/terminators. It's only 1 squad per turn, and you have to invest a CP re-roll to get to 55% reliability. So not worth building a strategy around. But hilarious when it works!

This message was edited 1 time. Last update was at 2017/09/19 20:00:10


 
   
Made in ca
Dakka Veteran




I think poxwalkers seem great. Helping a friend work on his 1k list to expand on DI starter force to play against my Primaris and a friends nids and we've come up with;

2x plaguecaster

5x marines; power fist champ, 2x blightlaunchers, 2 bolters
5x marines; power fist champ, 2x plaguebelcher, 2x plague knives
20x poxwalkers

Bloat drone w/ plaguespitters

Crawler w/ entropy cannon and heavy slugger

Rhino w/combi flamer and combi bolter

General idea being multiple options for the marines and sorcerers to move up the board, in some combination of Rhino and poxwalkers bubblewrap. One plaguecaster will mostly buff the walkers and smite. The crawler will likely sit on an objective and fire away, initially the plan would be bubblewrap by poxwalkers with the plaguespitters for deterrent but the missiles seem like they'll have more effect on the game. The drone can accompany the rhino up the weakest flank. Is having 3 contingents to the force in 1k spreading things too thin?; small amount of heavy support, a footslogging contingents and a mechanized wing?

I've been using ultramarine chapter tactics and primarily play a gunline thus far, and our tyranid opponent is still experimenting with tactics but I felt this list does enough that there likely isn't an obvious priority target and it's spread out enough it can grab objectives. The DG flamer style weapons seem, on first glance, to serve as overwatch help against faster opponents and crowd control against the Tyranids. Nids against us has so far been 2 big kitted out monsters and a pile of cheap trash troops with some genestealers for good measure.
   
Made in pl
Regular Dakkanaut




Yeah nailed by some already, seems like cultists have better synergy with DG than pox and can actually deal some damage with rapid fire at 18" and hitting with heavy weapon with no penalty.

Honestly I forgot about that, but I can see cultists now more in my list than pox.

On top of that if I spend basically 40 points less per 20 man unit for 3 units for example I can almost afford Fleshmower drone.

Really reasons to not take pox are just pilling in.

This message was edited 1 time. Last update was at 2017/09/19 22:27:53


 
   
Made in us
Longtime Dakkanaut





Is it possible to put a chaos sorcerer, a Hearald of Nurgle, and 3x Plaguebearer units in the same battalion detachment? Would my sorcerer still have access to warptime and my Herald have access to the heal psychic power? Most importantly would I get the 3x CPs?

This message was edited 2 times. Last update was at 2017/09/19 22:56:13


 
   
Made in pl
Regular Dakkanaut




broxus wrote:
Is it possible to put a chaos sorcerer, a Hearald of Nurgle, and 3x Plaguebearer units in the same battalion detachment? Would my sorcerer still have access to warptime and my Herald have access to the heal psychic power? Most importantly would I get the 3x CPs?


Yes but it will be Chaos Detachment like speh marines can be with IG and idk sisters in one detachment and they will be imperium.

About CPs here is link : https://www.dakkadakka.com/dakkaforum/posts/list/726698.page

So I think yes you get your CPs per restriction - as you get all from one faction Chaos - if this counts as faction - but I think it does. Someone please confirm, as i'm not really 100% sure.
Of course you lose all kind of bonuses including DTFE etc ... I think.'

About Psychic powers ... well I think they will still be able to cast all stuff you mentioned - because otherwise what they will cast lol. Smite xd ?

This message was edited 1 time. Last update was at 2017/09/19 23:15:01


 
   
Made in us
Tunneling Trygon





NJ

broxus wrote:
Is it possible to put a chaos sorcerer, a Hearald of Nurgle, and 3x Plaguebearer units in the same battalion detachment? Would my sorcerer still have access to warptime and my Herald have access to the heal psychic power? Most importantly would I get the 3x CPs?


Yes. The only things you miss out on by doing this are:

1) objective secured for any troops in that detachment
2) legion traits (like the -1 to hit for alpha legion)
3) using stratagems (like the double fire for a slaanesh unit)

This message was edited 1 time. Last update was at 2017/09/20 01:08:52


 
   
Made in us
Longtime Dakkanaut





Well they all would be nurgle so I get I can't get any DG or other chapter benefits. However, I think this may be a cheap way to get what I need to make Mortarian and my other units successful. I just hate I cant add all the stuff i want in to my DG list since all the models are so expensive.
   
Made in pl
Regular Dakkanaut




broxus wrote:
Well they all would be nurgle so I get I can't get any DG or other chapter benefits. However, I think this may be a cheap way to get what I need to make Mortarian and my other units successful. I just hate I cant add all the stuff i want in to my DG list since all the models are so expensive.


Lol I really don't know how expensive stuff is in North America, here in PL I can get Mortarion for around ~~75-80€ and that ain't expensive at all for me.

Though I heard it gets rough in Australia for example.

yeah if I will want to win something instead of just enjoying - gotta mix in those chaos sorcerers.
   
Made in au
Grisly Guild Autopsy





Mortarion is $230 AUD from GW direct.

Currently 1 AUD = 0.67 Euro.

Mortarion is 154.43 Euro.

The best I can really get without trying to find weird eBay stores/etc is 10% off that.

edit:

American store - 140 USD
Australian store - 230 AUD

1 USD currently buys 1.24 AUD

He's 173.66 AUD direct from GW US.. but 230 from GW AU?

Really?

REALLY?

Get fethed.

This message was edited 3 times. Last update was at 2017/09/20 12:32:35


There is a thin semantic line between weird and beautiful. And that line is covered in jellyfish. 
   
Made in pl
Regular Dakkanaut




 Obeisance wrote:
Mortarion is $230 AUD from GW direct.

Currently 1 AUD = 0.67 Euro.

Mortarion is 154.43 Euro.

The best I can really get without trying to find weird eBay stores/etc is 10% off that.

edit:

American store - 140 USD
Australian store - 230 AUD

1 USD currently buys 1.24 AUD

He's 173.66 AUD direct from GW US.. but 230 from GW AU?

Really?

REALLY?

Get fethed.


Well here it costs around 100€, but since I don't have local store anyway in my 100 000 city - then I buy online and it's easy as hell to get 25% discount there.

But honestly that is not actually surprising average salary in Poland is substantially lower than those in USA/Australia . But all you need is just get more than average haha.

Used to be out of hobby , until I got decent job. Now those miniatures are not expensive at all - actually they are cheap as gak compared to time I have to spend painting.

But enough of off topic.

I ... was enlightened with new tactic.

What about in addition to your battlion of DG - you add ... DG that is not DG lol. What i'm trying to say is DG spearhead / outrider - with daemon engines like PBC/ Heavy Blight launcher drone/ Defiler/ Haulers.

Now why would you do that ? First of all you can get your Chaos Sorcerer HQ - that is already win - second since you deploy this detachment as actually CSM - you suddenly get access to Daemon Engine stratagem.
Now someone please confirm i can field it as CSM if i have non DG HQ sorcerer.

Honestly ... We don't lose anything valuable (except for exploding vehicle stratagem , putrescent blades for fleshmower drone) - but we can field HQ we need outside of DG AND we can actually reroll all hits and all wounds on damn PBC - this is massive damage boost.
Or reroll everything on Fleshmover drone - we are talking about 9 attacks where we reroll all hits and wounds !!!

For me its sure worth it - we have now prescience and warp time, daemon engine for PBC. It's not even unfluffy and thematic - you just got extra sorcerer. After all DG are chaos space marines. It's sure more fluffy than sorcerer with WE dudes.

Win/Win.
   
Made in gb
Been Around the Block




To be a CSM detachment and get access to the stratagems all units must have Legion BLACK LEGION, WORD BEARERS, IRON
WARRIORS, ALPHA LEGION, NIGHT
LORDS, WORLD EATERS, EMPEROR’S
CHILDREN, FALLEN or RED CORSAIRS keyword.
   
Made in pl
Regular Dakkanaut




Ix_Tab wrote:
To be a CSM detachment and get access to the stratagems all units must have Legion BLACK LEGION, WORD BEARERS, IRON
WARRIORS, ALPHA LEGION, NIGHT
LORDS, WORLD EATERS, EMPEROR’S
CHILDREN, FALLEN or RED CORSAIRS keyword.


I see, that sucks then :(. Wanted Daemon Engine for my PBC badly.
   
Made in us
Longtime Dakkanaut




Note that having a CSM detachment would allow you to use the stratagems on any eligible unit, as the rules are currently. So if you had a CSM detachment and a nurgle detachment, you could use the veterans of the long war stratagem from the CSM book (which states it requires heretic astartes infantry) on a death guard blightlord or plague marine in the nurgle detachment.

Sadly the daemon forge stratagem specifies chaos space marine (not bolded) daemon vehicle, which means on from the CSM book. So that won't work.

This also means that, if you have a CSM detachment in the same army as morty, you can use chaos familiar (targets any heretic astartes psyker) to swap one of his powers with warptime.

Now, I'm pretty sure this wasn't intended, and I'm pretty sure CSM stratagems aren't supposed to target units that aren't in the CSM book. I just can't find such a rule in evidence.
   
Made in us
Nurgle Chosen Marine on a Palanquin






With the recent talk of hordes being so awesome, I figured why not see what DG can buff a horde to? This will most likely never ever be competitive, however could be pretty fun in casual games.

Within 7" of enemy can cause mortal wounds - Lord of contagion
Re-roll 1s to hit - Chaos lord
2 advance rolls, discard lowest - Blightbringer
+1 to S and DMG of blight grenades - Biologis Putrifier
Reroll 1s for DR - Plague Surgeon
Re-roll failed hits in fight phase - tallyman
Cover - Mythitic Blight hauler

Furthermore Psychic powers can buff quite a large amount too, creating a super unit that is bound to be a poor use of points!
-1 to be hit - Miasma of pestilence
+1 to wound and chance at double dmg in fight phase - Blades of putrefaction
+1 S and T - Putrescent Vitality

Stratagems
Cloud of flies can prevent that unit from being shot at unless closest, for 1 CP and no limit on uses, this can make 1 unit of infantry insanely more durable.
You can use 1 CP to give them +1 to wound in shooting or fight phase. With Blades of Putrefaction this could be +2 to wound. You would be wounding a warlord titan on 4s with plague marines. Re-rolling 1s, thanks to plague weapons.
Plague marines could unleash a hellish volley of grenades in the shooting phase with 1 more CP.
To run a fully stocked out unit of 20 plague marines with all these buffs (1 myphic blight hauler, good lucks staying within 7") It is 1103 points.
Not entirely practical, but with a little adjusting could make for a hilarious 1000pt game.

Additional thought, You would have 6 characters clumped up, and the unit and blighthauler. If anything got within 7" of them, it could be in a world of hurt from the mortal wounds.

This message was edited 1 time. Last update was at 2017/09/20 14:50:08


   
Made in gb
Fresh-Faced New User




Hi People

Can you please give me advise on a list something like: -

Chaos Cultists x 30
Daemon Prince
Foetid Bloat-drone x1
Helbrute x1
Myphitic Blighthauler x3
Plague Marines x15
Plague Surgeon x1
Plagueburst Crawler x1
Mortarion
Nurgling x3

I have about 100 points left over. The army needs to castle up and shuffle forward. Mortarion drops round 2 probably. Demon prince gives re-rolls, most folks receive +1 cover and I hope to get re-rolls of 1 on DR. Want to advance to around 18" to make the most of chapter tactics. Any advise greatly appreciated.

Thanks

Silver
   
Made in pl
Regular Dakkanaut




Silverblad66 wrote:
Hi People

Can you please give me advise on a list something like: -

Chaos Cultists x 30
Daemon Prince
Foetid Bloat-drone x1
Helbrute x1
Myphitic Blighthauler x3
Plague Marines x15
Plague Surgeon x1
Plagueburst Crawler x1
Mortarion
Nurgling x3

I have about 100 points left over. The army needs to castle up and shuffle forward. Mortarion drops round 2 probably. Demon prince gives re-rolls, most folks receive +1 cover and I hope to get re-rolls of 1 on DR. Want to advance to around 18" to make the most of chapter tactics. Any advise greatly appreciated.

Thanks

Silver


Nurglings must get out - or be summoned - they break DG keyword and if you drop them - you lose battalion 3 CP, split cultists into 2x 15 would solve this issue.
   
Made in us
Longtime Dakkanaut




Silverblad66 wrote:
Hi People

Can you please give me advise on a list something like: -

Chaos Cultists x 30
Daemon Prince
Foetid Bloat-drone x1
Helbrute x1
Myphitic Blighthauler x3
Plague Marines x15
Plague Surgeon x1
Plagueburst Crawler x1
Mortarion
Nurgling x3

I have about 100 points left over. The army needs to castle up and shuffle forward. Mortarion drops round 2 probably. Demon prince gives re-rolls, most folks receive +1 cover and I hope to get re-rolls of 1 on DR. Want to advance to around 18" to make the most of chapter tactics. Any advise greatly appreciated.

Thanks

Silver


Alright, a few things:

First, what do you mean morty drops turn two? He does not have the ability to deepstrike, nor can he be summoned.

Second, you need to look into how you are going to field these units. As it stands, you cannot legally field this as a DG army except by using auxiliary detachments unless you plan on summoning the nurglings (which kinda wastes their best feature). So you need more HQs, and you need to decide how you are going to divide them up anything in the same detachment as the nurglings loses the DG CT as well. You also have only a single HQ, meaning it's currently only a patrol detachment with no cp bonus.

Adding at least two HQs will be hard with only 100 points left over. So you will likely need to trim some of the units. I'd personally cut the plague surgeon, who will only benefit you PM and only by a marginal amount, and the plague marines themselves. Cultists are just better for troops, we have things superior to PM to spend 300ish points on.

It'd be helpful to know how you plan to know how you plan to equip some of these units (blight crawler, bloat drone, and helbrute)

A modified list might look like:

Spoiler:

Battalion: Nurgle
HQ: CSM renegade terminator sorcerer of nurgle (take warptime, use it on mortarion)
Death guard demon prince
Troops: nurgling
Two more troops: poxwalkers, nurglings, or plaguebearers would all work fine, cultists/PM need to go in the dedicated DG detachment

Battalion: DG
HQ: DG chaos lord
Second HQ of choice
Troops: 3x10 units of cultists (go with autoguns, maybe a heavy stubber)
Elite: helbrute
Fast attack: blight drone
1x3 blight haulers
Heavy: blightcrawler (would recommend entropy cannons and heavy slugger)

Lord of war detachment: DG
LoW: Morty


That should fit about right, still should have a few points over to tinker. If you really want a unit of plague marines, you could swap out one of the cultist units and keep it kinda cheap.

Tactically, I'd point out the blight crawler would prefer to remain stationary, so possibly use some cheap troops to screen it in the back, maybe with a chaos lord baby sitting even.

You also could use a blight caller bell guy to boost everyone's speed a bit.



This message was edited 2 times. Last update was at 2017/09/20 15:52:41


 
   
Made in us
Tunneling Trygon





NJ

I believe he means to say that, in his estimation, Mortarion will die on turn 2
   
Made in us
Longtime Dakkanaut




 luke1705 wrote:
I believe he means to say that, in his estimation, Mortarion will die on turn 2


Which he probably will, which is why he needs someone warp speeding him up the table. Or deathshroud deepstriking to screen him if you are determined to go mono DG.

   
Made in gb
Fresh-Faced New User




Thanks for the advice very helpful as I am very new to the hobby. I made a few mistakes as I thought Morty could deep strike. Very helpful to point out the mistakes and how to correct. It will help plan what I want to buy and paint to play regularly. Hellbrute was going long range with twin lascannon and missile launcher and the same with the mortar tank with the entropy cannons. The plague crawlers I had to leave as they were.

You guys are awesome!

This message was edited 1 time. Last update was at 2017/09/20 16:02:51


 
   
Made in ca
Dangerous Duet






Beside the Biologis putrifier, which of the new solo-elite do you guys think is worth it ? The Foul Blightspawn might be a nice combo with the biologis in my opinion.

 
   
 
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