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Made in ro
Virulent Space Marine dedicated to Nurgle





Offensive is more important for dp because best defensive is cover him with other units.
   
Made in us
Contagious Dreadnought of Nurgle





most depend where you throw him, some units are a though nut to crack, some form of defense should be welcome, foe example a Ts Dp with weaver of fates+demonic strenght is a nice mix for me.

This message was edited 2 times. Last update was at 2018/02/08 12:48:29


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Made in au
Hissing Hybrid Metamorph






Did they FAQ Mortarion to not be able to take advantage of the Daemon deepstrike strat?
I'd be disappointed if they have, I had a list worked out around it :C
   
Made in us
Longtime Dakkanaut




 Tiberius501 wrote:
Did they FAQ Mortarion to not be able to take advantage of the Daemon deepstrike strat?
I'd be disappointed if they have, I had a list worked out around it :C


Only faction daemon units can use the daemon strats post faq.

DFTT 
   
Made in au
Hissing Hybrid Metamorph






Captyn_Bob wrote:
 Tiberius501 wrote:
Did they FAQ Mortarion to not be able to take advantage of the Daemon deepstrike strat?
I'd be disappointed if they have, I had a list worked out around it :C


Only faction daemon units can use the daemon strats post faq.




*starts tying noose*

This message was edited 1 time. Last update was at 2018/02/09 10:11:27


 
   
Made in us
Contagious Dreadnought of Nurgle





 Tiberius501 wrote:
Did they FAQ Mortarion to not be able to take advantage of the Daemon deepstrike strat?
I'd be disappointed if they have, I had a list worked out around it :C

Mortarion never had demon faction keyword so he cant use ds stratagem

This message was edited 1 time. Last update was at 2018/02/09 10:55:08


3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 
   
Made in us
Regular Dakkanaut




Any value in running bloat drones with fleshmowers and stacking on some chaos soup for virulent blessing and blades of putrefication? There are some nice bonuses for +1 damage to nurgle deamons on wounds 6+ (nurgle locus), mortal wounds on 7+, and double damage on 7+.

This works out to 1 bonus damage on dice rolls of 4, and 4 bonus (1 MW, 2 from double damage, and 1 from nurgle locus) on wound rolls of 5 and 6. Plague weapon allows rerolls as well for all 1's - there is possible prescience / reroll of 1's.

Slightly different benefit on blightlords but with VOTLW and Blades with a plague flail the models perform reasonable clear. It is nice to think about actually having a use for diabolic strength by putting it on the model with flail (Extra -1 AP is nothing to sneeze at).

Now the goal is to have multiple ways of using this - so the entire list isn't built around 1 model - which if it dies blows up. The list is not fully optimized but I had been toying with something like:

Supreme Command - All nurgle:
Daemon Prince of Chaos - Wings - Malefic - Warlord (+1 to wound?)
- Virulent Blessing
Daemon Prince of Chaos - Malefic talons
- Nurgle's Rot
Rotigus
- Miasma of Pest
- Shrivelling Pox
Poxbring
- Fleshy Abundance

CSM - Alpha
Chaos Sorcerer with Jump
- Gift of Chaos
- Diabolic Str
Chaos Sorcerer with Jump
- Prescience
- Warptime
3x10 cultists

DeathGuard
Typhus
- Curse of the Leper
- Blades of Putrefication
Chaos Lord with Jump
- Vanilla
Blightlord Terms
- All with bubotic Axe and combi except for 1 with flail
3x Foetid Bloat Drones with Mowers

So multiple targets for warptime (bloatdrones, blightlords, typhus, sorcerers, etc.)

Virulent landing on any CS Daemon Prince, or fleshmowers is nice. Inclusion of CSM detachment allows use of daemonforge for the Bloatdrones as well for 1CP I believe. Ability to split blades on foetid drones or on blightlords. Blightlords also benefit from an additional -1 AP. Also with plague weapons to minimize loss to rolls of 1 on wounds.

Typhus with standard mortal wound aura benefit to DG units.

Hidden under this is if Shrivelling Pox which helps with the gift of chaos and Curse of the Leper. Fall back is also to dish lots of smite. Also benefits the blightlord/sorcerer combibolters for rapid fire clear of chaffe.

Rotigus and Blightlords act as primary damage sink - with enough CP to -1Invul Rotigus after deepstrike and to get miasma on him.

Playstyle would likely be to DS in typhus, blightlords and rotigus and a sorcerer. Run bloatdrones up to screen for DP and jump pack sorcerer and ensure target priority , while deepstrikers soak fire. Cultists cap points.

Clocks in at exactly 2000 Points... it is a little low on shooty ranged but the mobility is high and makes good use of nurgle locus, strong psychic and smite as a fallback.

This message was edited 4 times. Last update was at 2018/02/09 15:40:11


 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

In an effort to keep an army pure DG with rumors that soup lists will be punished coming march, I need a way to keep Morty alive which basically leaves deathshroud. Yes they are mediocre, yes they should have three wounds but we get what we get.

As such I'm finding that three only absorbs a bit of damage so I'm curious if anyone has run 5-6 before and if you could let me know their success/failure in the larger unit? Thanks!

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Regular Dakkanaut




 buddha wrote:
In an effort to keep an army pure DG with rumors that soup lists will be punished coming march, I need a way to keep Morty alive which basically leaves deathshroud. Yes they are mediocre, yes they should have three wounds but we get what we get.

As such I'm finding that three only absorbs a bit of damage so I'm curious if anyone has run 5-6 before and if you could let me know their success/failure in the larger unit? Thanks!


What is this rumor source?
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

orkswubwub wrote:
 buddha wrote:
In an effort to keep an army pure DG with rumors that soup lists will be punished coming march, I need a way to keep Morty alive which basically leaves deathshroud. Yes they are mediocre, yes they should have three wounds but we get what we get.

As such I'm finding that three only absorbs a bit of damage so I'm curious if anyone has run 5-6 before and if you could let me know their success/failure in the larger unit? Thanks!


What is this rumor source?


Picked up from the rules guys who were present at LVO. Nothing concrete and could end up being nothing but seems logical. You can check the rumors and general discussion section for more. Wanted to start playing that way in case true as worst case nothing changes and I just ally in some warptime help.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in au
Hissing Hybrid Metamorph






I've tried using 5 Deathahroud and don't really know if they're overly worth it. They die really fast and I find Morty still dies in a couple of turns. But then I fight Ultras so I charge into their lines and then they move out and hurt him more and then charge him with Guilliman who seems to do more dmg than Morty.

I feel like he needs a base save of 2+ to soak up more small ams fire and Deathshroud need 3 wounds. I dunno, I find it to just be focus fired to death every match and Morty does little more than kill maybe a unit before he goes down and the Deathshroud just die before they make it into melee to use all those attacks that make them so expensive.

Really disappointing to be honest, but maybe I'm just using them wrong

This message was edited 1 time. Last update was at 2018/02/12 08:28:00


 
   
Made in us
Furious Fire Dragon




USA

I feel like Deathshroud used as a shield for Mortarion is too situational to be effective. The way I see it:

1) You deploy them on the board to protect Mortarion against an Alpha strike.
2) You deploy them after moving Mortarion up the field.

Option 1 essentially means the Deathshroud unit is useless, or at the very least their effectiveness is severely diminished, after that first turn as they cannot keep up with Mortarion unless you reduce his movement to stick with them. Now you have a 650+ point version of Mortarion that is more resilient but slower. While option 2, the better of the two options to me, leaves Mortarion vulnerable to the alpha strike if you don't get first turn. This would happen anyway without the Deathshroud as Mortarion is definitely the scariest thing to most other players.

I tend to just use my three man Deathshroud unit as deepstriking chargers who hopefully get into combat after they drop, or at the very least pose as distractions.

We mortals are but shadows and dust...
6k
:harlequin: 2k
2k
2k 
   
Made in us
Regular Dakkanaut




Honestly - tactical oversight is probably key and there may not be one best way (even within the same list) of using them -

Know that whoever deploys first has about a 63% chance of going first after all seize objective etc. (so either build your list with few units to hedge or calculate at the table)
- Maybe if you go first you will deepstrike them near opponent but if opponent goes first more likely to put near Morty, etc.

Determine how shooty / primary threats from opponent army - plan accordingly (i.e. are you against IG mortar spam? Tau fusion commander blaster spam? Or against a ton of nid genestealers? Did opponent bring deathhex?) The postioning for each of these scenarios will vary - as does the need to face rush mortarion forward (typical strat but not necessary if opponent is primarily melee etc.).

Ideally one would want to put a lascannon shot on the Deathshroud but probably not for example 5Str bolter spam (due to differences in toughness) etc.
- Put mortarion and termies on table late in deployment to judge what the threat radius of each of your opponents units are to do your best to ensure they are only shooting you with what you want and/or expect (you cannot deny fireprism or basilisk shots but at least you know up front what to expect and plan accordingly, for some units like hell blasters positioning in the beginning makes a huge difference due to different threat range - or even against heavy weapon teams that may have to move slightly to shoot you)

I agree one of the limitations of the Deathshroud is the lack of mobility - their melee as a standalone can be viscous however (11 attacks at 8str, -3 AP and D3 damage - with reolls to wounds of 1) - and small synergies like lord of contagion or rerolling 1's makes them standalone fairly well against medium to high cost units on the charge.

This message was edited 3 times. Last update was at 2018/02/12 16:56:51


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Not sure about Mortarion's actual size, but wouldn't a bastion to block LOS for some enemy shooting be better at hindering alpha strikes than Deathshrouds?

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Regular Dakkanaut





Anyone read this blog? great write up on a blightlord (surprising to say the least) cloud of flies pox bomb list.

The strat he uses is so simple and uncluttered i was actually laughing at how hard i try to combine stuff in my lists.

https://www.th3crossroads.com/single-post/2017/10/17/A-Time-of-Legends

totally changed my mind on blightlords.

strangely it also seems very meta, in a sense that his main cloud flies terminator bomb runs with growth pox. so an untargettable main strike force and an undesirable target to shoot in pox.

This message was edited 1 time. Last update was at 2018/02/12 21:31:04


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

So I just came into a Demons codex and a starter Nurgle army (PB's, herald, some drones) for $45... all NOS. I'm stoked!

Anyone have any good things to say combining our nurgle demon friends with DG?

Check out my P&M Blog!
Check out my YouTube channel, Heretic Wargaming USA: https://www.youtube.com/channel/UCLiPUI3zwSxPiHzWjFQKcNA
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Made in nz
Regular Dakkanaut





 Zid wrote:
So I just came into a Demons codex and a starter Nurgle army (PB's, herald, some drones) for $45... all NOS. I'm stoked!

Anyone have any good things to say combining our nurgle demon friends with DG?


Read the blog i posted above!
   
Made in sg
Regular Dakkanaut




COLD CASH wrote:
 Zid wrote:
So I just came into a Demons codex and a starter Nurgle army (PB's, herald, some drones) for $45... all NOS. I'm stoked!

Anyone have any good things to say combining our nurgle demon friends with DG?


Read the blog i posted above!


The player did extra well because he did not read about the faq not allowing poxwalkers to spawn off new poxwalkers, allowing him to build huge conga lines all over the center of the board. This error was only discovered after the tournament, and which would have turned around or affected most of his games' results.

for the emperor 
   
Made in nz
Regular Dakkanaut





Deshkar wrote:
COLD CASH wrote:
 Zid wrote:
So I just came into a Demons codex and a starter Nurgle army (PB's, herald, some drones) for $45... all NOS. I'm stoked!

Anyone have any good things to say combining our nurgle demon friends with DG?


Read the blog i posted above!


The player did extra well because he did not read about the faq not allowing poxwalkers to spawn off new poxwalkers, allowing him to build huge conga lines all over the center of the board. This error was only discovered after the tournament, and which would have turned around or affected most of his games' results.


Ah were you there? so how does the new pox faq work if you have 1 left do you get capped on dead walk again by how many models can surround him?
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






All models created during one phase need to be within 2" of that pox walkers. You can basically create two rings around the one pox walker, which is around 18 models. Cases where you cannot place a new pox walker should be rare.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nz
Dakka Veteran




COLD CASH wrote:
Anyone read this blog? great write up on a blightlord (surprising to say the least) cloud of flies pox bomb list.

The strat he uses is so simple and uncluttered i was actually laughing at how hard i try to combine stuff in my lists.

https://www.th3crossroads.com/single-post/2017/10/17/A-Time-of-Legends

totally changed my mind on blightlords.

strangely it also seems very meta, in a sense that his main cloud flies terminator bomb runs with growth pox. so an untargettable main strike force and an undesirable target to shoot in pox.


Yeah I read that with interest because I've been jamming around with Blightlords in combination with Nurglings and Cloud of Flies for the past 2 weeks, and it really does work well. I'm going to try it with the sorc, but part of the beauty of the module is you don't actually need a whole lot more than those 3 things, leaving plenty of room for other ways to go with the army.
   
Made in nz
Regular Dakkanaut





 Jidmah wrote:
All models created during one phase need to be within 2" of that pox walkers. You can basically create two rings around the one pox walker, which is around 18 models. Cases where you cannot place a new pox walker should be rare.


ah cool thats fine im not bothered by the cant string rule, and the 1 model to 18 is fine by me as well.
   
Made in sg
Longtime Dakkanaut





so, I have to ask here. If I face an imperium with scout sentinels, and I have nurglings. What happens? Does his scoout sentinels make their scout move first or do my nurglings deploy first ? Both of these happen before the first turn starts.
   
Made in gb
Longtime Dakkanaut




Eldenfirefly wrote:
so, I have to ask here. If I face an imperium with scout sentinels, and I have nurglings. What happens? Does his scoout sentinels make their scout move first or do my nurglings deploy first ? Both of these happen before the first turn starts.


You deploy your nurglings during deployment.

Scout sentinels move After deployment before the first turn.

So no clash here.

If there is a clash i think you roll off IIRC.

DFTT 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Zid wrote:
So I just came into a Demons codex and a starter Nurgle army (PB's, herald, some drones) for $45... all NOS. I'm stoked!

Anyone have any good things to say combining our nurgle demon friends with DG?


I've added DG to my daemons recently. 3 flesh mower drones and a DP is a nice speedy punch to bring some extra oomph to mono nurgle lists. Worked really well with epidemius.
Deep struck GUO are very nasty, I've found that in my nurgle lists, people just don't have the firepower to deal with Nurgle daemons that well. I also run 9 plague drones, and they do real serious work.

This message was edited 1 time. Last update was at 2018/02/13 15:51:40


   
Made in ca
Fresh-Faced New User




So I just got back from Wet Coast GT.. and I ran a list with 4 PBC. 3 Had flamers and 1 entropy. The entropy canons in all of my games just didn't feel worth it in comparison to the flamers. Only in one game did it make its points back by popping a transport and putting some wounds on a baneblade.. and most of the time it just sat there and died first turn which didn't soak up too much enemy shooting. Here are a few reasons not to take entropy cannons;

1. They hit on 4's. I prescience'd it every round with CSM allies to make it hit on 3's. Most stuff it had to shoot had toughness 8. So 2 shots hitting on three's then wounding on 4's to do D6 damage. This is assuming they have no negative hit modifiers too which most tournament players protect their big stuff with or just in general run a list favoring that you cant hit them as well.

2. When they move your shooting REALLY goes to crap unless you spend 1 cp. Found hitting on 4's hard? Try hitting on 5's. Most games I would deploy it at my last drop and even when staring down the barrel at its target they moved out of LOS and either I had to board position it again or shoot something less desirable.

3. They dont get re-rolls from your Warlord. A huge thing all tournament was moving the Spitters PBC near my warlord with arch contaminator and a Poxbringer. That made the flamers STR 8 2D6 autohits and re-roll ALL failed wounds. Never was aI ever scared to move a PBC up midfield and be charged. It melted most stuff that dared trying and that was only 1 of the 3 loaded out that way.

4. 36" range. YEAP. Seeing this range point out how much it doesn't compare to other shooty tanks was noted by this alone. They would simply just move outside the 36" range and make me move again suffering the hit modifier.

5. Spitters are versatile and if you plop your PBC ontop of an objective first turn, odds are your opponents will think twice about trying to get that objective unless they really have to. Several games opponents would all together try to avoid them and go elsewhere but with 3 midfield they couldnt hid much anywhere.

I understand 1 entropy cannon PBC might not have been enough but the facts above dont change anything. Even if I rolled 3 with entropy cannons they would still suffer similar penalties and be outranged most games. In the tournament scene it felt like Spitters were the way to go especially when you can buff them with a Poxbringer or Epidemius. All in all I went 4-1 and placed top 10 so I was happy, but next time I would just bring all 4 with spitters. My opponents were Tau (he came 2nd in the event), World eaters zerker spam in rhinos (actually killed a rhino), Spacewoves scouts predators (36" range woes) and wulfen bombs, Eldar Alataioc (this really sucked to play against -1 hit), and lastly another chaos soup featuring Alpha legion and Renegades Baneblade (-1 to hit against AL). My SoS score was ~15000 and definitely showed because it felt like everyone knew how to just make the Entropy canons PBC bust or be useless. I'd like to note only one game I couldn't fall back with 1 of my PBC flamers, but it didn't matter because he was on an objective and my blood letters came and bailed him out.

This screams at me a different Anti tank method. As much as blightlords may be hit or miss I 100% believe they would have done much better than the Entropy cannons PBC. Thats if you want to keep your army pure DG. Or just trying to tie up the enemy shooting in general would have been better. Which I had to do with my Daemons detachment bloodletters. You can check out the list on BCP app. First place went to Eldar/Ynnari btw (who would have guessed that right?? lol I jokes.)

To summarize, great fun in casual games.... but in competitive play I found it vastly countered by current meta and negative modifiers made it really struggle at what it does best. Hope this helps people a bit in their choices on Spitters over Entropy cannons in a list whether it be pure DG or chaos soup.

This message was edited 2 times. Last update was at 2018/02/13 18:27:39


 
   
Made in us
Regular Dakkanaut




devk88 wrote:
So I just got back from Wet Coast GT.. and I ran a list with 4 PBC. 3 Had flamers and 1 entropy. The entropy canons in all of my games just didn't feel worth it in comparison to the flamers. Only in one game did it make its points back by popping a transport and putting some wounds on a baneblade.. and most of the time it just sat there and died first turn which didn't soak up too much enemy shooting. Here are a few reasons not to take entropy cannons;

1. They hit on 4's. I prescience'd it every round with CSM allies to make it hit on 3's. Most stuff it had to shoot had toughness 8. So 2 shots hitting on three's then wounding on 4's to do D6 damage. This is assuming they have no negative hit modifiers too which most tournament players protect their big stuff with or just in general run a list favoring that you cant hit them as well.

2. When they move your shooting REALLY goes to crap unless you spend 1 cp. Found hitting on 4's hard? Try hitting on 5's. Most games I would deploy it at my last drop and even when staring down the barrel at its target they moved out of LOS and either I had to board position it again or shoot something less desirable.

3. They dont get re-rolls from your Warlord. A huge thing all tournament was moving the Spitters PBC near my warlord with arch contaminator and a Poxbringer. That made the flamers STR 8 2D6 autohits and re-roll ALL failed wounds. Never was aI ever scared to move a PBC up midfield and be charged. It melted most stuff that dared trying and that was only 1 of the 3 loaded out that way.

4. 36" range. YEAP. Seeing this range point out how much it doesn't compare to other shooty tanks was noted by this alone. They would simply just move outside the 36" range and make me move again suffering the hit modifier.

5. Spitters are versatile and if you plop your PBC ontop of an objective first turn, odds are your opponents will think twice about trying to get that objective unless they really have to. Several games opponents would all together try to avoid them and go elsewhere but with 3 midfield they couldnt hid much anywhere.

I understand 1 entropy cannon PBC might not have been enough but the facts above dont change anything. Even if I rolled 3 with entropy cannons they would still suffer similar penalties and be outranged most games. In the tournament scene it felt like Spitters were the way to go especially when you can buff them with a Poxbringer or Epidemius. All in all I went 4-1 and placed top 10 so I was happy, but next time I would just bring all 4 with spitters. My opponents were Tau (he came 2nd in the event), World eaters zerker spam in rhinos (actually killed a rhino), Spacewoves scouts predators (36" range woes) and wulfen bombs, Eldar Alataioc (this really sucked to play against -1 hit), and lastly another chaos soup featuring Alpha legion and Renegades Baneblade (-1 to hit against AL). My SoS score was ~15000 and definitely showed because it felt like everyone knew how to just make the Entropy canons PBC bust or be useless. I'd like to note only one game I couldn't fall back with 1 of my PBC flamers, but it didn't matter because he was on an objective and my blood letters came and bailed him out.

This screams at me a different Anti tank method. As much as blightlords may be hit or miss I 100% believe they would have done much better than the Entropy cannons PBC. Thats if you want to keep your army pure DG. Or just trying to tie up the enemy shooting in general would have been better. Which I had to do with my Daemons detachment bloodletters. You can check out the list on BCP app. First place went to Eldar/Ynnari btw (who would have guessed that right?? lol I jokes.)

To summarize, great fun in casual games.... but in competitive play I found it vastly countered by current meta and negative modifiers made it really struggle at what it does best. Hope this helps people a bit in their choices on Spitters over Entropy cannons in a list whether it be pure DG or chaos soup.


It would require soup but have you also thought about daemonforge for 1 cp? Rerolling 4's and then rerolling 4's again should bring you close to 75% per and also would affect the mortar. I am in a similar state where the flamers are amazing but feel some lack of dakka for ranged. Blightlords with plasma can be somewhat squishy for their price (imho) and require some babysitting with swarm of flies. I'd rather have my opponent shoot my PBC that is 8T 12W 5++ 5+++ for 140 points.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

devk88 wrote:
So I just got back from Wet Coast GT.. and I ran a list with 4 PBC. 3 Had flamers and 1 entropy. The entropy canons in all of my games just didn't feel worth it in comparison to the flamers. Only in one game did it make its points back by popping a transport and putting some wounds on a baneblade.. and most of the time it just sat there and died first turn which didn't soak up too much enemy shooting. Here are a few reasons not to take entropy cannons;

1. They hit on 4's. I prescience'd it every round with CSM allies to make it hit on 3's. Most stuff it had to shoot had toughness 8. So 2 shots hitting on three's then wounding on 4's to do D6 damage. This is assuming they have no negative hit modifiers too which most tournament players protect their big stuff with or just in general run a list favoring that you cant hit them as well.

2. When they move your shooting REALLY goes to crap unless you spend 1 cp. Found hitting on 4's hard? Try hitting on 5's. Most games I would deploy it at my last drop and even when staring down the barrel at its target they moved out of LOS and either I had to board position it again or shoot something less desirable.

3. They dont get re-rolls from your Warlord. A huge thing all tournament was moving the Spitters PBC near my warlord with arch contaminator and a Poxbringer. That made the flamers STR 8 2D6 autohits and re-roll ALL failed wounds. Never was aI ever scared to move a PBC up midfield and be charged. It melted most stuff that dared trying and that was only 1 of the 3 loaded out that way.

4. 36" range. YEAP. Seeing this range point out how much it doesn't compare to other shooty tanks was noted by this alone. They would simply just move outside the 36" range and make me move again suffering the hit modifier.

5. Spitters are versatile and if you plop your PBC ontop of an objective first turn, odds are your opponents will think twice about trying to get that objective unless they really have to. Several games opponents would all together try to avoid them and go elsewhere but with 3 midfield they couldnt hid much anywhere.

I understand 1 entropy cannon PBC might not have been enough but the facts above dont change anything. Even if I rolled 3 with entropy cannons they would still suffer similar penalties and be outranged most games. In the tournament scene it felt like Spitters were the way to go especially when you can buff them with a Poxbringer or Epidemius. All in all I went 4-1 and placed top 10 so I was happy, but next time I would just bring all 4 with spitters. My opponents were Tau (he came 2nd in the event), World eaters zerker spam in rhinos (actually killed a rhino), Spacewoves scouts predators (36" range woes) and wulfen bombs, Eldar Alataioc (this really sucked to play against -1 hit), and lastly another chaos soup featuring Alpha legion and Renegades Baneblade (-1 to hit against AL). My SoS score was ~15000 and definitely showed because it felt like everyone knew how to just make the Entropy canons PBC bust or be useless. I'd like to note only one game I couldn't fall back with 1 of my PBC flamers, but it didn't matter because he was on an objective and my blood letters came and bailed him out.

This screams at me a different Anti tank method. As much as blightlords may be hit or miss I 100% believe they would have done much better than the Entropy cannons PBC. Thats if you want to keep your army pure DG. Or just trying to tie up the enemy shooting in general would have been better. Which I had to do with my Daemons detachment bloodletters. You can check out the list on BCP app. First place went to Eldar/Ynnari btw (who would have guessed that right?? lol I jokes.)

To summarize, great fun in casual games.... but in competitive play I found it vastly countered by current meta and negative modifiers made it really struggle at what it does best. Hope this helps people a bit in their choices on Spitters over Entropy cannons in a list whether it be pure DG or chaos soup.


Would you post your list if possible? Thanks!

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gr
Stalwart Tribune





Greece

Tbh i m trying to get a list with 2 pbc and blightlords +flies combination in one list.
And my thoughs are yes pbc with flamers seems the right choise mobility is what we looking for and if you manage to stay still good for you. since you can chance your warlord dp around with flamers i see pcb for average 140 points better than drones better than max blightlords better than oblis etc.

yes obliterators could do a nice job a tiny bit less points 2x3 group but the whole point around this list building is cloud of flies making practically your blightlords immune to death.

rest of the army is extremely resilient with cultis bomb and reanimation. With poxwalkers behind for for ever screener makes this list a bad a@@. Still working the details but im close . I try to fit all goodness if anyone got suggestions go for it. the main theme

csm provide sorc for warptime precience or even Dxex.
Cultists inf and reanimation 40x
Typhus and poz screeners for ever zombies
blightlords combiplasma for damage and cloud to stay alive
Pcb for mobile damage los shooting and dp roaming.
now i v started using the trees seem perfect to me though i still use them in other lists but i can see 1 being summoned here.
hf
   
Made in us
Longtime Dakkanaut




I still don't get the utility you apparently see with them. If you get within 9" of an enemy your PBC is useless for the majority of the remaining game, unless you totally clear the enemy infantry which frankly I feel most enemies should be able to avoid. The spam list I get, that's relying on durability for slow play and redundancy to mean some stay free regardless. But in normal play I don't see how that could ever be useful. I suppose provoking a misplay by making your enemy not want to tie down your big expensive tank with chaff, but that's only going to work until they realize one turn of overwatch really isn't a major threat, unless we are talking units of 10 cultists or grots.

It's easy to keep out of range of either the entropy cannons or flamers, but at least with one you actually have a meaningful bit of board control. And yes, multiple PBC with entropy cannons make it very hard to constantly outrange all of them, even keeping them in danger of the warlord trait I've never found it hard to cover most of the board, so that something will always be in range.

I can only see running the flamers if you legitimately don't need any more anti tank\big units and would rather focus on more anti infantry in case you run up on an enemy with few big units.

This message was edited 1 time. Last update was at 2018/02/13 20:47:47


 
   
 
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