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Made in de
Fresh-Faced New User





TonyH122 wrote:

I got a bunch of Dark Imperium models to start my DG, and I couldn't be happier. From that I got a Lord of Contagion, a Malignant Plaguecaster, a Noxious Blightbringer, two Bloat Drones, and twenty poxwalkers. All of the models are great! You might want to think whether it's worth buying stuff individually on eBay, rather than getting two DI boxes and selling them off. That's what I did as, although I wanted doubles of the Drones and Poxwalkers, I didn't want to double up on the characters. But you might want to double check the prices there, as I didn't think about it too much. I just couldn't be arsed selling all those excess models. But it might be good if you're getting into Primaris as well [...]



Jidmah wrote:
You should get the ETB plague marines. It has a sergeant with a plasma gun and a marine with a blight launcher, so you by adding the ETB to the DI marines, you have one full unit with three special weapons. Then, you can either add a regular plague marine box or ETB+DI plague marines again for two plague marine units, one with 3x plasma and one with 2x blight launcher.
Units I would recommend is a winged daemon prince (dual talons or sword+plague spewer) and the Foul Blightspawn[...]



These were extremly helpful write-ups, I want to thank you both for your advice.

Today I spent a few bucks for the DI set, BL Termis and various colours. Quickly added up, but who am I telling. I will most certainly keep the thread up with updates, hopefully battlereports when the work is done.

The demon prince in a 1k list seems like a great idea, I dig the model also (hence, not the nurgle one, the vanilla winged model).


Is there a common consent on the Blightlord loadout? As far as my understanding goes, most people equip the combi-weapons (plasma/ melta) to maximized the threat. But that will make them very expensive and you probably won't harvest their points back.

I also read some advice to keep them cheap (combi-bolters) and send them primarily after infantry, because that's what they designed for. They wouldn't do much against higher toughness. On the other hand will it probably be harder now to go infantry hunting with that deepstrike change.


The Flail of corruption should always be included. I personally would vairy between Bubotic axes and Baleswords. Do you possibly have experience which melee weapon is the better one?


I know the loadout in general is situational and there is most likely no right answer to this question. But since I'm going to build them first and won't bother to magnetize them(seems to much work on them), it would most probably help to hear some experiences made by more mature fellow DG players.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I think there were three ways to run them:
1) 4x combi-plasma +flail. The idea is that you can rapid-fire at 18" thanks to the DG legion trait, which make them very hard to evade. People seem to be running them with or without Chaos Lord. IMO the lord is nice to have, but they are a suicide unit anyways, I wouldn't worry about frying one or two of them.YMMV.
2) 4x combi-melta + flail. Less range than above, but they can advance and shoot and will not kill themselves. More expensive though and easier to kite and screen against.
5) 10x combi-bolter. I have literally no experience with this, but I guess if you are having trouble with tons of cheap bodies, there guys will solve that problem for you. They heavily relied on first turn deep strike and Cloud of Flies to stay alive though, so I'm not sure you can justify paying almost as many points as Mortarion costs on them now.

As for sword vs axe, the sword isn't much better against most targets and blight lords get -1 AP for rolling sixes, so I'd just give everyone an axe.

This message was edited 1 time. Last update was at 2018/04/30 18:58:50


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

 Jidmah wrote:
I think there were three ways to run them:
1) 4x combi-plasma +flail. The idea is that you can rapid-fire at 18" thanks to the DG legion trait, which make them very hard to evade. People seem to be running them with or without Chaos Lord. IMO the lord is nice to have, but they are a suicide unit anyways, I wouldn't worry about frying one or two of them.YMMV.
2) 4x combi-melta + flail. Less range than above, but they can advance and shoot and will not kill themselves. More expensive though and easier to kite and screen against.
5) 10x combi-bolter. I have literally no experience with this, but I guess if you are having trouble with tons of cheap bodies, there guys will solve that problem for you. They heavily relied on first turn deep strike and Cloud of Flies to stay alive though, so I'm not sure you can justify paying almost as many points as Mortarion costs on them now.

As for sword vs axe, the sword isn't much better against most targets and blight lords get -1 AP for rolling sixes, so I'd just give everyone an axe.


I like taking a Reaper AC over a fourth plasma myself. Overall, however, Blightlords haven't been.... fantastic... in any game I have used them in.

@guys who think poxfarm is dead: Well... it is in its old form. No longer do we get a bazillion free points of models. So how do we overcome this? I think it wa Jidmah that highlighted it; blobs of 20, reinforced with buffs like Pestilence and Vitality are hard to kill. Top it off that in CC they are still formidable (10 charging in hit on 4's and can be up to Str 5, wounding basically anything on 2's or 3's with lots of MW....), and still cheap, AND they can still come back up to unit strength for free. They're no longer the "auto-include" of the DG army, but 2 blobs of 20 is still highly viable, and something I will still use. I'm personally testing 2 squads of 15 and 1 of 20, the 20 squad will get Miasma and Cloud of Flies to guarentee my opponents turn 1 pew-pew will likely bounce or kill a blob of disposable chaff. You can also do this with a squad of 40 cultists too backed by 2 squads of 20 poxwalkers... I've got some messing around to do!

This message was edited 1 time. Last update was at 2018/04/30 21:20:40


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They, like almost all other Terminators, need a boost to WS/BS2+.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
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Jacksonville, NC

Slayer-Fan123 wrote:
They, like almost all other Terminators, need a boost to WS/BS2+.


AAAAAAAgreed. Nothing worse than missing most of your 11 attacks from a squad of 5....

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The Hague (NL)

Hi guys!
I want to add Nurgle daemons to my Death Guard. I got the daemons book but I can't seem to figure out where the synergies lie. I see plaguebearers and then look at the 60 painted poxwalkers I have and I see redundancy.
I have the new GUO, the model is so awesome so I want to include him but I'd like to hear your thoughts on why DG and Nurgle Daemons go well together!
Thanks
   
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Fresh-Faced New User





 Jidmah wrote:
I think there were three ways to run them:
1) 4x combi-plasma +flail. The idea is that you can rapid-fire at 18" thanks to the DG legion trait, which make them very hard to evade. People seem to be running them with or without Chaos Lord. IMO the lord is nice to have, but they are a suicide unit anyways, I wouldn't worry about frying one or two of them.YMMV.
2) 4x combi-melta + flail. Less range than above, but they can advance and shoot and will not kill themselves. More expensive though and easier to kite and screen against.
5) 10x combi-bolter. I have literally no experience with this, but I guess if you are having trouble with tons of cheap bodies, there guys will solve that problem for you. They heavily relied on first turn deep strike and Cloud of Flies to stay alive though, so I'm not sure you can justify paying almost as many points as Mortarion costs on them now.

As for sword vs axe, the sword isn't much better against most targets and blight lords get -1 AP for rolling sixes, so I'd just give everyone an axe.



Thank you for your detailed response, again.

I probably will go with the plasma variant and superglue, if I desperately want to cut the plasma out for an upcoming new meta.

After studying the profile I also wonder if I could mix a Blight Launcher in. It kinda looks nice on paper.
   
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Dakka Veteran




 Mayk0l wrote:
Hi guys!
I want to add Nurgle daemons to my Death Guard. I got the daemons book but I can't seem to figure out where the synergies lie. I see plaguebearers and then look at the 60 painted poxwalkers I have and I see redundancy.
I have the new GUO, the model is so awesome so I want to include him but I'd like to hear your thoughts on why DG and Nurgle Daemons go well together!
Thanks


Generally the direct synergies are with the Daemon engines in the Death Guard codex. For example, you can take a Foetid Bload-Drone with a mower and buff it with Blades of Putrification and Virulent Blessing - for every 5 and 6 to wound you apply a mortal wound and failed saves take 4 damage - or, have a Poxbringer hang out near your plaguespewer daemon vehicles to give them +1 Str and an extra point of damage on 6's.

Then there's the indirect synergies - having Nurglings in a cheap battalion to cap objectives, provide interference for Cloud of Flies and be a general pain is very useful.
   
Made in it
Contagious Dreadnought of Nurgle





(10 charging in hit on 4's and can be up to Str 5, wounding basically anything on 2's or 3's with lots of MW....)


how they deliver mortal wounds? they dont use any plague weapon so blades of putrefaction wont work on them.

This message was edited 1 time. Last update was at 2018/05/01 11:53:52


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Fresh-Faced New User





I was about to build my Blightlords up and noticed, that there is just 1 Combi Plasma in the box.

Since there are no bits on Ebay, how did you help yourself out, assuming you need to play WYSIWYG?


Again, the blight launcher seems better than the reaper ac, doesn't it?

This message was edited 1 time. Last update was at 2018/05/01 13:07:22


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 blackmage wrote:
(10 charging in hit on 4's and can be up to Str 5, wounding basically anything on 2's or 3's with lots of MW....)


how they deliver mortal wounds? they dont use any plague weapon so blades of putrefaction wont work on them.


Your right, nix the MW's.

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JohnnyRotten wrote:

...

I am probably about to aim for a Mortarion List. Hence, I am not into the DG meta at all, I am just here for the amazing models, as I plan to make quite an effort in painting them up. But my club envireoment is full of competitive players and I am honest: I'm not all about winning every game, but I am far less all about losing every game. So I'm obligated to pick reasonably tough lists.

Is there maybe a good advice for a 1000 pts. list for a beginner to aim on?

The DI probably is a good start, I would certainly pick up the whole DG thing for around 60 €'s, since I don't wanna bother in selling and sending the Primaris stuff.

Blightlord Terminators look awesome though. How's they're usability?

How much mileage do you get from Deathshroud Termis and Lord Felthius + cohort? I certainly like the models, too.

Also a contemptor dread seems like a reasonable option. I'm not intrigued by the DG vehicle-range modelwise, I have to admit.



I play a lot of non competitive DG, sometimes against competitive players, but rarely against WAAC players who breath competition lol. I've had good luck when facing them. DG are resilient enough that you wont likely be tabled, and will have a little say in what goes on, even against the toughest opponents.

DI is a good spot, something to consider is that the DI bloat drone arms attach the exact same way the normal kit one does, you could magnetize them pretty easily if you get a standard kit in the future. Or decide to convert stuff, Fleshmowers are pretty bananas.
I get a lot of mileage out of DG terminators. Blightlords are flexible, I started running 3 combi plas, 1 blightlauncher and 1 flail, been having a lot of fun with that combo. Blightlaunchers are my new favorite special weapon.
Deathshroud need some support to really shine. If you toss a few buff on them, there is very little they cannot murder. Generally I'll plop Typhus and 3 deathshouds down. Give them blades of putrefaction and maybe +1 S/T. The 3 terminators and Typhus is a really nasty combo you don't want to be in CC with. I've had them take a HUGE chunk out of a warhound, and bring several knights down to the last tier in one round of CC. I personally love them and own 9, but I understand that they are not super competitive. If you plop a jump pack sorcerer with them and give them miasma, or use cloud on them at the right time, it puts your opponent in a rough spot. Deathshroud MUST be avoided or killed, or they will jack things up. Don't ever give the sgt a second flamer, seriously, I've used them +10 times and gotten to fire the flamers maybe 3 times across all games. They kill what they are in combat with, and rarely am I close enough to shoot or overwatch with them.

All HELLBRUTE (contemptor, deredeo, leviathan, decimator) FW options are good for us. The legion trait makes moving/shooting a non issue. A leviathan is a good way to go if you want a powerhouse model. Either go grav/melee, or dual butcher. Make sure you look at points cost of all the FW HELLBRUTE options, some cost much more than others for essentially the same thing (such soulburner weaponry).

For list ideas, rhino rush has been good to me. Bunch 7-10 man squads of marines with a character here or there. Blightlaunchers and flails in each squad, works pretty well.

   
Made in ar
Been Around the Block




I've been toying with a shooty Leviathan Dread lately. What's your take on double Grav Flux vs double Soulburner?
   
Made in gb
Longtime Dakkanaut



Glasgow

Kzraahk wrote:
I've been toying with a shooty Leviathan Dread lately. What's your take on double Grav Flux vs double Soulburner?


I love double grav Leviathan. Run it in all 200pts games. Unlikely to make its points back if someone turns up only with MSU but my local meta sees a lot of tanks and hordes. Bonus: it draws a lot of fire that you'd rather wasn't trying to murder your daemon prince.
   
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Fresh-Faced New User




 Zid wrote:
Kuklops wrote:
Hi fellow Death Guard players. A quick question that is more of a desperate plea for help... I can not beat Tyranids. I've played a few different builds (Stealer rush, Gaunt spam, Nidzilla) and have been beaten soundly every time. Last night I played a MC list with 3 Flyrants, 5 H-venom cannon/devourer Fexes, 2 Mawlocs, an Exocrine, and some Biovores. They all had the Jormungandr +1 save.
I brought 3 Spitterdrones, 2xDPs, 2 Blightspawn, 2 SpitterPBCs, a bunch of Plague Marines in Rhinos and Cultists and Nurglings. It wasn't a kicking but I got beat quite roundly. By turn 4 I just had 2 PBCs and the DP standing, while I have wounded most MCs down to just 2-5 wounds left he had 3 Flyrants, 4 Carnifexes and the Biovores. My Blightspawn whiffed a few times, the low point was rolling 12 for the strength then a 1 for the shots, I used CP reroll and rolled another 1. Pretty sucky but I can't blame 1 roll for the loss.

Is anyone else finding that they just can't put out enough damage? Or am I just crap? I found Plaguespitters (even with Arch contaminator) just couldn't deal enough damage and they were kinda lacklustre at best, -1AP and D1 just isn't doing the job.

I'm pretty stuck really to go from here because while I can drop the PMs and Nurglings (they didn't do much) I just don't see what I can bring to deal with Nids.

Help! Please!!


Get some Nurgle to help our. Poxbringers will allow your PBC's to hurt large bugs on 3's, Corruption is a crazy good relic, and Plaguebearers and Drones are amazing when used properly. You need high str weaponry, which sadly DG lacks in spades; we rely on mortal wounds, which come mostly from psychic powers which Hive Tyrants really put a damper on.


Yeah the Poxbringer I brought as part of the Nurgling Battalion was solid, I went with Fleshy Abundance and he kept one of the PBC on full wounds. I want to add more Nurgle Daemons so this is something I might look at, thanks.

COLD CASH wrote:
Use hellforged contemptors, deredeo or leviathan dreads agaisnt those nids.

Butcher cannons and autocannon arrays are your friend!


Yeah I used a Leviathan with Butcher Cannons a while back, dropped it because it got focussed down quite hard once opponents saw what it can do - but I can bring it back, supported by 2 PBCs and 3 Drones it should survive a tad longer than last time.

Thanks for the advice btw, I didn't seem to get too many replies on here re: Nids but their codex is super strong IMO.

This message was edited 1 time. Last update was at 2018/05/01 19:03:15


 
   
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Wondering Why the Emperor Left




The Hague (NL)

Halfpast Yellow: thanks for the explanation! Makes sense

Johnny Rotten: you could probably convert some from the BaC and BoP box marine kits or the 40k tactical marine kits. The small little plasma or melta nozzle is found on other combibolters as well.

I myself made just the one and won't be completely WYSIWYG. I don't mind too much. The bit is so small and the combibolters on the Blightlords are all different I can't tell the difference anyway
   
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Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

JohnnyRotten wrote:
I was about to build my Blightlords up and noticed, that there is just 1 Combi Plasma in the box.

Since there are no bits on Ebay, how did you help yourself out, assuming you need to play WYSIWYG?

I built a unit of Blightlords with 4 Combiplasmas using the actual plasma bit that comes with the kit, plus three spare combiplasma parts I had from loyalist SM kits (with just a little cutting they actually fit really well). One of the models I converted this way was from the Felthius Cohort box (so that I'd have four Bubotic Axes too!).

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 Mr_Rose wrote:
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Hi all, was hoping you'd all be able to help me with a quick question.

I've mainly focused on exclusive Death Guard lists but recently I broke and have bought a Chaos Sorcerer for all that Warptime/Morty goodness.

My question, I plan to run him as an Auxiliary Support Detachment, costing me 1 CP. The way I see it, this gives me access to the CSM stratagems? Am I right in thinking that? Or does it need to be Patrol minimum... I really don't want to have to run a cheap unit of Cultists. The FAQ states you just need a detachment to access the stratagems.

Anywho, thanks in advance.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
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Rotting Sorcerer of Nurgle






Jacksonville, NC

 Mayk0l wrote:
Halfpast Yellow: thanks for the explanation! Makes sense

Johnny Rotten: you could probably convert some from the BaC and BoP box marine kits or the 40k tactical marine kits. The small little plasma or melta nozzle is found on other combibolters as well.

I myself made just the one and won't be completely WYSIWYG. I don't mind too much. The bit is so small and the combibolters on the Blightlords are all different I can't tell the difference anyway


I filed down Plasma Pistols from my Khorne Zerkers kit, they look alright. Probably gonna GS some nurgly stuff to make them less... kitbashy.

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Kzraahk wrote:
I've been toying with a shooty Leviathan Dread lately. What's your take on double Grav Flux vs double Soulburner?


Soulburners are terrible on leviathan, check out the decimator. Same guns, faster, and cheaper. For full shooty, I think the tier is :
Butcher cannons: 16 S8 shots is nothing to sneeze at, has the range to keep you out of CC, which is very important.
Grav flux, can do terrible things, but the short range puts you at risk for CC.
Soulburner: good fun, but falls super flat compared to grav and butcher, especially when cheaper walkers can get the same exact gun.

Soulburners are awesome, and I love using them, just not on a leviathan.

   
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Fresh-Faced New User




Hi everyone!! I'm new to the DG and I'm trying to put an army together.. But first of all I've got a question:
I've seen that in almost any list there are at least 2 PBC... how do you use them?? Stationary to benefit the max BS? in first line flaming on everything?? Or any other way?
Thanks everyone to answer this NooB question
   
Made in gb
Longtime Dakkanaut




lare2 wrote:
Hi all, was hoping you'd all be able to help me with a quick question.

I've mainly focused on exclusive Death Guard lists but recently I broke and have bought a Chaos Sorcerer for all that Warptime/Morty goodness.

My question, I plan to run him as an Auxiliary Support Detachment, costing me 1 CP. The way I see it, this gives me access to the CSM stratagems? Am I right in thinking that? Or does it need to be Patrol minimum... I really don't want to have to run a cheap unit of Cultists. The FAQ states you just need a detachment to access the stratagems.

Anywho, thanks in advance.

Auxiliary support detachments can't unlock stratagems


Automatically Appended Next Post:
(Top of the stratagem page)

This message was edited 1 time. Last update was at 2018/05/04 12:11:21


DFTT 
   
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Nurgle Chosen Marine on a Palanquin






slatewarrior89 wrote:
Hi everyone!! I'm new to the DG and I'm trying to put an army together.. But first of all I've got a question:
I've seen that in almost any list there are at least 2 PBC... how do you use them?? Stationary to benefit the max BS? in first line flaming on everything?? Or any other way?
Thanks everyone to answer this NooB question


I started using them with the lascannon type guns, in my back field and stationary to try to kill stuff. The mortar (like all ordnance) is pretty unreliable, and if an opponent gets in your back field, they can shut them down pretty hard with CC. Lately I've been running them with flamers, and driving up the table wildly firing mortars at BS5 until I get in flamer/CC range. It's an insanely durable tank, probably one of the most durable models in the game for it's point cost, I've been trying to utilize that as it's strength, instead of dmg output. Enemy infantry doesn't generally want to charge it because 2 flamers, and it is fantastic for tying things up in CC. My PBC have been doing serious work since I started treating them as a bloat drone alternative, with the flamers, instead of a heavy ranged tank. It's about as close to moving terrain as you can for chaos. Block/taunt charges, lock down giant kill units and make them fall back if they want to be useful.

I ran 3 with flamers like this in a recent 4K game against marines/mechanicus. One drove straight up to a blob of 6 of the weird tank legs dude, took all the like 6D6 plasma shots they have for 2 tuns and overwatch, then charged in and locked down a massive unit. Preventing them from shooting the rest of the game, as he would fall back, try to kill the tank with other stuff, fail, and then I would burn him and charge again. Flamers also work a bit better with daemon allies. The STR boost from epidemius, and the locus boos from nurgle characters will get more use than just re-rolling 1s on the lascannons.

This message was edited 1 time. Last update was at 2018/05/04 13:53:32


   
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Fresh-Faced Inquisitorial Acolyte



Seattle, WA

Well said! Looks like I should try swapping my sponsons for a couple games.

 
   
Made in gb
Jovial Plaguebearer of Nurgle






Captyn_Bob wrote:
lare2 wrote:
Hi all, was hoping you'd all be able to help me with a quick question.

I've mainly focused on exclusive Death Guard lists but recently I broke and have bought a Chaos Sorcerer for all that Warptime/Morty goodness.

My question, I plan to run him as an Auxiliary Support Detachment, costing me 1 CP. The way I see it, this gives me access to the CSM stratagems? Am I right in thinking that? Or does it need to be Patrol minimum... I really don't want to have to run a cheap unit of Cultists. The FAQ states you just need a detachment to access the stratagems.

Anywho, thanks in advance.

Auxiliary support detachments can't unlock stratagems


Automatically Appended Next Post:
(Top of the stratagem page)


Any particular reason why not? The FAQ states a relevant detachment to unlock stratagems. By it's name the Auxiliary Support Detachment is a detachment.

Not trying to be sarcy or anything here. I Just wanna be clear on this before I run it. Wouldn't want to do anything illegal.

Thanks.


Automatically Appended Next Post:
lare2 wrote:
Captyn_Bob wrote:
lare2 wrote:
Hi all, was hoping you'd all be able to help me with a quick question.

I've mainly focused on exclusive Death Guard lists but recently I broke and have bought a Chaos Sorcerer for all that Warptime/Morty goodness.

My question, I plan to run him as an Auxiliary Support Detachment, costing me 1 CP. The way I see it, this gives me access to the CSM stratagems? Am I right in thinking that? Or does it need to be Patrol minimum... I really don't want to have to run a cheap unit of Cultists. The FAQ states you just need a detachment to access the stratagems.

Anywho, thanks in advance.

Auxiliary support detachments can't unlock stratagems


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Any particular reason why not? The FAQ states a relevant detachment to unlock stratagems. By it's name the Auxiliary Support Detachment is a detachment.

Not trying to be sarcy or anything here. I Just wanna be clear on this before I run it. Wouldn't want to do anything illegal.

Thanks.


No, hang on... Ignore me. Saw your post script. Cheers for the help! Looks like I'm running patrol.

This message was edited 1 time. Last update was at 2018/05/04 15:45:07


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
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Can you DS a unit of myphitic haulers with the deamons stratagem???
   
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Australia

How have competitive players been using PBC's - with plaguespitters?

The Circle of Iniquity
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Pestilens wrote:
Can you DS a unit of myphitic haulers with the deamons stratagem???


No, as per the FAQ the daemon stratagems are limited to units with faction keyword "daemon". DG daemon engines and Mortarion have a daemon keyword, but not a daemon faction keyword.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
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Thanks!!!!
   
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Hey guys, I have a kind of beginners question that has been debated several times since the Codex dropped but unfortunately I don't know what the final answer was:

Does the Fugaris helmet also buff your warlord trait aura?

I know the relic text says only auras on the datasheet, but I was pretty sure that I read an FaQ saying yes, but I can't find it anywhere and thought I'd ask here.
   
 
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