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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

This might be a silly question, but if you have nurgle daemons from the Death Guard codex, can they just be deployed on the table? Or do they need to be summoned?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Danny slag wrote:
I know it's not one you listed, but I'm a fan of two helbrutes with lascannons and fist. One of the cheapest ways to get AT in the army, the only unit that benefits from DG move and shoot heavy army rule (odd they wrote an army wide rule that effects only this one unit) so unlike other dreads it can walk up he board while putting down 3+ to hit lascannons. It can counter charge if something deep strikes your infantry, it can threaten vehicles at range and in close combat, and no degrading stat block. Every other long range AT in our codex is going to be hitting on 4+, 5+, or 6+. (except a triple set of blight haulers.)

Good point, the main reason I'm currently not interested in them is that helbrutes are too expensive right now. I want to build the models myself, so second hand are out of question and all third party stores with decent discounts do not sell the helbrute box. The only way to get them is to order them directly from GW (at the price of two discounted PBC) or buy a discounted Start Collecting: CSM box with a unit of useless CSM inside. I'm also not interested in the Dark Vengeance Helbrute, as it's multi-melta only.
I will eventually get them as options to swap in, but not while I'm still building my army.

People poo on them because the don't have DR so die easier than the rest of the army, but that's just saying DR is great, not that helbrutes are bad at all. And in a vacuum sure they die easier than a PBC, but is your oppponent going to use their AT on the helbrutes, or your plague drones, or your demon prince, or... given all those other scary targets at least 1 of those helbrutes will survive and pose a threat.

They do die easily compared to nurgle daemon engines though. The lack of an invulnerable save hurts a lot more than DR though. In a recent game two predators evaporated during the first two turns, while a measly myphitic blight crawler took a bunch of tzeench powers, six lascannons shots and two turns of combat with a helbrute to take down.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Oozing Plague Marine Terminator





I've used a LC/ML Brute to "Babysit" Predators before. Add their own weight of fire, and can move into positions that your Prwed would have to lose accuracy, or spend a CP on Blasphemous Machines to reach.

With so many immediate threats on the board, the Brute is usually just ignored. But it is a labor of love including one in a list. I really like the conversions I've done on my old metal Chaos Dread.
   
Made in gb
Smokin' Skorcha Driver




London UK

 Brymm wrote:
This might be a silly question, but if you have nurgle daemons from the Death Guard codex, can they just be deployed on the table? Or do they need to be summoned?


If you take them in your list then they would deploy on the table but this would lose you access to Inexorable advance as they do not have the Deathguard keyword. I'm assuming this can still be done as per the big faq restrictons on Soup because they share Nurgle keyword.
Daemons are really in the DG dex for summoning though
if you leave points in your list spare then you can summon and it gives you flexibility to summon what you want without specifying on your list. I've toyed with the idea of doing this as spare points can also be used to increase poxwalker squads if the situation makes that a better course of action than summoning. I like this because its still demoralising to your opponent to know that his beloved models are now devoted to you and despair feeds Nurgle!

If you are gonna be running Daemons in any significant amount I think its better to grab their dex and run an actual detachment of them giving giving you access to more strats and daemons psychis powers can cross buff some DG units. Stick a herald by your PBC and laugh as you heal damage on it in psychic phase that your opoonents had to work REALLY hard to remove in the first place...more despair

This message was edited 1 time. Last update was at 2018/05/30 14:25:05


 
   
Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 Nithaniel wrote:
 Brymm wrote:
This might be a silly question, but if you have nurgle daemons from the Death Guard codex, can they just be deployed on the table? Or do they need to be summoned?


If you take them in your list then they would deploy on the table but this would lose you access to Inexorable advance as they do not have the Deathguard keyword. I'm assuming this can still be done as per the big faq restrictons on Soup because they share Nurgle keyword.
Daemons are really in the DG dex for summoning though
if you leave points in your list spare then you can summon and it gives you flexibility to summon what you want without specifying on your list. I've toyed with the idea of doing this as spare points can also be used to increase poxwalker squads if the situation makes that a better course of action than summoning. I like this because its still demoralising to your opponent to know that his beloved models are now devoted to you and despair feeds Nurgle!

If you are gonna be running Daemons in any significant amount I think its better to grab their dex and run an actual detachment of them giving giving you access to more strats and daemons psychis powers can cross buff some DG units. Stick a herald by your PBC and laugh as you heal damage on it in psychic phase that your opoonents had to work REALLY hard to remove in the first place...more despair


My favorite is to have a Poxbringer hanging behind my 3 PBC's; he heals them, plus makes them have Str 8 flamers that can possibly be 2 damage a piece; which is insanely great. Wounding MEQ's on 2's is always a plus

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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Thanks for the replies.

So I'm getting ready for the Michigan GT coming up in October. They just released the scoring rules but no mission packs yet. I want to run a fun, somewhat fluffy army that can actually pull its weight. I don't expect to be at the top tables but I do want to be able to win a few games. Currently I am working with:
Spoiler:

180 Daemon Prince of Nurgle
Wings, Talons x 2, Sup. Plate

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

95 Chaos Lord
Combi-plasma, Balesword

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

158 Plague Marines x 7
Plasmagun x 3

77 Foul Blightspawn

110 Malignant Plague Caster

74 Biologus Putrifier
WARLORD, Arch Contaminator, Helm
426 Myphitic Blight Haulers x 3
Multimelta, Bile Spurt, Missile Launcher

102 Poxwalkers x 17

2000


That is 8 command points after getting the second relic. No Mortarion. The goal there is have a central brick of doom that has the grenade bonus guy with a larger bubble, a tri-lobe of haulers providing the cover save and a decent tough screen of pox walkers. The Prince and drones are forward operators mainly working to distract up front while my Plague Marines get to objectives and then eventually break off to try to clear objectives.
My main concern is that if the objectives are extremely far apart that my brick won't be able to effectively stretch to cover them and will need to split up. Also, I am not sure what will draw fire the most without Mortarion in the list.
Options I am considering are adding the Helm and Warlord trait to the Lord instead, bumping his to hit buff and plague weapon buff further, as opposed to the putrifier who would be buffing the grenades and plague weapons. The third choice there is giving the Warlord trait to the Prince, letting him buff the drones he's with.

Lastly, Mortarion? What would I lose? I like most parts of the list and am not sure where I chop over 400 points to shoehorn the man in.
Thoughts?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

The other idea isn't pure DG but instead allies in Chaos Space Marines (probably Alpha Legion for the -1 to hit and the ability to infiltrate one unit of those cultists). This gives me access to Warptime, Prescience and Death Hex, which I feel is badly needed.
Spoiler:

180 Daemon Prince of Nurgle
Wings, Talons x 2, Sup. Plate

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

95 Chaos Lord
Combi-plasma, Balesword

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

158 Plague Marines x 7
Plasmagun x 3

77 Foul Blightspawn

74 Biologus Putrifier
WARLORD, Arch Contaminator, Helm

426 Myphitic Blight Haulers x 3
Multimelta, Bile Spurt, Missile Launcher

112 Sorcerer Chaos with Jump Pack
10 Force Axe

112 Sorcerer Chaos with Jump Pack
8 Force Sword

48 Chaos Cultists x 12
Autoguns

40 Chaos Cultists
Autoguns

40 Chaos Cultists
Autoguns

2000


I lose out on one Bloat Drone, but I'll live. Also, if I can hack up some old grenade launchers from some guard bits, I might switch two plasma to blight launchers. Lemme know community!

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in it
Contagious Dreadnought of Nurgle





honestly i played both versions with plasma and blight launcher and always found more reliable the plasma, you need a lord/pd babysitting the plagues but you can hurt anything with plasma. The only thing i can suggest you is use a flail, you need something to rid of CaC units.

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Rotting Sorcerer of Nurgle






Jacksonville, NC

 Brymm wrote:
The other idea isn't pure DG but instead allies in Chaos Space Marines (probably Alpha Legion for the -1 to hit and the ability to infiltrate one unit of those cultists). This gives me access to Warptime, Prescience and Death Hex, which I feel is badly needed.
Spoiler:

180 Daemon Prince of Nurgle
Wings, Talons x 2, Sup. Plate

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

95 Chaos Lord
Combi-plasma, Balesword

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

158 Plague Marines x 7
Plasmagun x 3

77 Foul Blightspawn

74 Biologus Putrifier
WARLORD, Arch Contaminator, Helm

426 Myphitic Blight Haulers x 3
Multimelta, Bile Spurt, Missile Launcher

112 Sorcerer Chaos with Jump Pack
10 Force Axe

112 Sorcerer Chaos with Jump Pack
8 Force Sword

48 Chaos Cultists x 12
Autoguns

40 Chaos Cultists
Autoguns

40 Chaos Cultists
Autoguns

2000


I lose out on one Bloat Drone, but I'll live. Also, if I can hack up some old grenade launchers from some guard bits, I might switch two plasma to blight launchers. Lemme know community!


Prescience isn't badly needed, honestly, unless your running a large blob of something that needs it (40 cultists, terminators, etc.) Death hex is amazing, however, and Warprime can be game changing on the right unit. However, generally a single sorcerer with just two of the above spells is about all you need. The only time I feel the need to take Prescience is with Blightlord Terminators, the WS/BS 3 really hurts them.

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Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Oh and the second list gets a net gain of 4 CPs by having the CSM battalion.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in it
Contagious Dreadnought of Nurgle





 Zid wrote:
 Brymm wrote:
The other idea isn't pure DG but instead allies in Chaos Space Marines (probably Alpha Legion for the -1 to hit and the ability to infiltrate one unit of those cultists). This gives me access to Warptime, Prescience and Death Hex, which I feel is badly needed.
Spoiler:

180 Daemon Prince of Nurgle
Wings, Talons x 2, Sup. Plate

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

95 Chaos Lord
Combi-plasma, Balesword

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

158 Plague Marines x 7
Plasmagun x 3

77 Foul Blightspawn

74 Biologus Putrifier
WARLORD, Arch Contaminator, Helm

426 Myphitic Blight Haulers x 3
Multimelta, Bile Spurt, Missile Launcher

112 Sorcerer Chaos with Jump Pack
10 Force Axe

112 Sorcerer Chaos with Jump Pack
8 Force Sword

48 Chaos Cultists x 12
Autoguns

40 Chaos Cultists
Autoguns

40 Chaos Cultists
Autoguns

2000


I lose out on one Bloat Drone, but I'll live. Also, if I can hack up some old grenade launchers from some guard bits, I might switch two plasma to blight launchers. Lemme know community!


Prescience isn't badly needed, honestly, unless your running a large blob of something that needs it (40 cultists, terminators, etc.) Death hex is amazing, however, and Warprime can be game changing on the right unit. However, generally a single sorcerer with just two of the above spells is about all you need. The only time I feel the need to take Prescience is with Blightlord Terminators, the WS/BS 3 really hurts them.

main reason why i always play a Ts supreme command, i have all the power i need with Ahriman plus 2 or 3 Dp

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Made in us
Rotting Sorcerer of Nurgle






Jacksonville, NC

 blackmage wrote:
 Zid wrote:
 Brymm wrote:
The other idea isn't pure DG but instead allies in Chaos Space Marines (probably Alpha Legion for the -1 to hit and the ability to infiltrate one unit of those cultists). This gives me access to Warptime, Prescience and Death Hex, which I feel is badly needed.
Spoiler:

180 Daemon Prince of Nurgle
Wings, Talons x 2, Sup. Plate

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

158 Foetid Bloat Drone
Plague Spitter x 2, Plague Probe

95 Chaos Lord
Combi-plasma, Balesword

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

152 Plague Marines x 7
Blight Launcher x 2, Plasmagun

158 Plague Marines x 7
Plasmagun x 3

77 Foul Blightspawn

74 Biologus Putrifier
WARLORD, Arch Contaminator, Helm

426 Myphitic Blight Haulers x 3
Multimelta, Bile Spurt, Missile Launcher

112 Sorcerer Chaos with Jump Pack
10 Force Axe

112 Sorcerer Chaos with Jump Pack
8 Force Sword

48 Chaos Cultists x 12
Autoguns

40 Chaos Cultists
Autoguns

40 Chaos Cultists
Autoguns

2000


I lose out on one Bloat Drone, but I'll live. Also, if I can hack up some old grenade launchers from some guard bits, I might switch two plasma to blight launchers. Lemme know community!


Prescience isn't badly needed, honestly, unless your running a large blob of something that needs it (40 cultists, terminators, etc.) Death hex is amazing, however, and Warprime can be game changing on the right unit. However, generally a single sorcerer with just two of the above spells is about all you need. The only time I feel the need to take Prescience is with Blightlord Terminators, the WS/BS 3 really hurts them.

main reason why i always play a Ts supreme command, i have all the power i need with Ahriman plus 2 or 3 Dp


yep, I can agree with that. Supreme Command Ts! I may do this eventually if I could only stop loving my nurgle so much...

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Made in it
Contagious Dreadnought of Nurgle





i understand that
a question... why so many likes PBC? I find it a bit underwhelming, hit at 4+ heavy weapon so -1 to hit if moves, ok it is tough but doesn't seem to me to be better than a bloated drone, but honestly i never played it so i dont have any direct experience

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Rotting Sorcerer of Nurgle






Jacksonville, NC

 blackmage wrote:
i understand that
a question... why so many likes PBC? I find it a bit underwhelming, hit at 4+ heavy weapon so -1 to hit if moves, ok it is tough but doesn't seem to me to be better than a bloated drone, but honestly i never played it so i dont have any direct experience


12 wounds, T8, 5++ w/ FNP, its 18 points CHEAPER than a Drone if you give it double spitters, making them 140 points. Yes, the stubber and mortar are extremely inaccurate, but thats not why you take them anyway.

I plug a Poxbringer behind mine with Fleshy Abundance, makes them have str 8 flamers, which puts a dent in many things. And the Nurgle Locus means the flamers can be 2 damage a piece if I roll 6's (which happens more than you may think). A poxbringer can't keep up with the drones, and drones are 2 wounds/1toughness/1 strength less than the PBC. The trade off is speed, and drones can fall back and shoot.

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Made in us
Nurgle Chosen Marine on a Palanquin






 blackmage wrote:
i understand that
a question... why so many likes PBC? I find it a bit underwhelming, hit at 4+ heavy weapon so -1 to hit if moves, ok it is tough but doesn't seem to me to be better than a bloated drone, but honestly i never played it so i dont have any direct experience


Also, for a non offensive killy view, the PBC are frustratingly hard to kill and like the rhino, can act as moving LoS terrain, character blockers, and are excellent at charging into a castle and tying the whole thing up. They are harassment vehicles in disguise as heavy artillery.

   
Made in gb
Huge Hierodule






Nottingham (yay!)

Hmm. Taking a Nurglings Daemons Battalion, I’m seeing arguments for Epidemius hanging with the crawlers, and the bureaucrat guy marching up with Plaguebearers. I do like Fleshy Abundance, though. Also Horitculous is a great PBC escort, he can plant a tree enabling them to fall back and spray...

   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Just registered for the Michigan GT today! I registered as "Warptouched," meaning I am straight up running heretic astartes as the unifying key word. I'm probably going to be reporting on here my evolving list, practice games and general thoughts leading up to the event. Can't wait!

Also, cultists or poxwalkers? Are they worth the two points more per model as chaff and objective campers?

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in it
Contagious Dreadnought of Nurgle





cultists die with everything, or you plan to play large morale immune blobs, or they are a waste of points, poxwalkers alwaays save at 5+ and are immune to morale, so if you plan to play 10-20 cultists better play poxwalkers.

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Oregon, USA

 lindsay40k wrote:
Hmm. Taking a Nurglings Daemons Battalion, I’m seeing arguments for Epidemius hanging with the crawlers, and the bureaucrat guy marching up with Plaguebearers. I do like Fleshy Abundance, though. Also Horitculous is a great PBC escort, he can plant a tree enabling them to fall back and spray...


Only downside to that is the crawlers have to be in range of a tree at the start of the turn, so it takes careful positioning.

He’s no slouch in CC either.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
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Made in us
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 Ascalam wrote:
 lindsay40k wrote:
Hmm. Taking a Nurglings Daemons Battalion, I’m seeing arguments for Epidemius hanging with the crawlers, and the bureaucrat guy marching up with Plaguebearers. I do like Fleshy Abundance, though. Also Horitculous is a great PBC escort, he can plant a tree enabling them to fall back and spray...


Only downside to that is the crawlers have to be in range of a tree at the start of the turn, so it takes careful positioning.

He’s no slouch in CC either.


Absolutely love it when some small crippled unit makes it to a poxwalker, especially epidemius. It will be like, a few assault marines get to him and the opponent gets all happy. If he is hiding in the back, he must be weak. NOPE, dead marines!
Epidemius is generally a back field objective holder for me, I don't want to lose the tally, and I love to see the opponent waste time trying to kill him. Slimux though, that is something I hadn't thought about.

   
Made in us
Nurgle Veteran Marine with the Flu





Eaton Rapids, MI

Anyone have experience running multiple Blightspawn? His flamer weapon is silly good and I've only run one in a game. Is it over paying for multiples? On paper having more would seem good.

Fly Molo of Dark Future Gaming!
http://darkfuturegaming.blogspot.com/ 
   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

I have one in my blight bombardment list and am thinking of adding another. I think they need to be near a biologus to be worth it though - the sprayer can be a bit too hit and miss to be worth taking another one just for that imo


Automatically Appended Next Post:
Also have a question - has anyone tried stacking Blades of Putrefaction and Virulent Blessing as a way of getting an additional +1 to wound on models that can't get access to VotLW? Potencial targets would include fleshmower drones, Nurgle DP, melee Decimator, Mortarion, or Possessed. Morty & the fleshmower would benefit from both the double damage and the MW on a 5+, the others would only be benefitting from the double damage on the 5+ (as they don't have plague weapons). Possessed could also couple with VotLW for D2 on a 4+ Which if you roll high for # of attacks could be scary.

If you got in range of a DP and poxbringer (which could carry the powers for you) you'd also be benefitting from rr1s to hit and +1S. Bonus points for Epedimius and a tree.

Thoughts?

This message was edited 1 time. Last update was at 2018/06/07 03:26:44


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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Brother Payne wrote:
Also have a question - has anyone tried stacking Blades of Putrefaction and Virulent Blessing as a way of getting an additional +1 to wound on models that can't get access to VotLW? Potencial targets would include fleshmower drones, Nurgle DP, melee Decimator, Mortarion, or Possessed. Morty & the fleshmower would benefit from both the double damage and the MW on a 5+, the others would only be benefitting from the double damage on the 5+ (as they don't have plague weapons). Possessed could also couple with VotLW for D2 on a 4+ Which if you roll high for # of attacks could be scary.

If you got in range of a DP and poxbringer (which could carry the powers for you) you'd also be benefitting from rr1s to hit and +1S. Bonus points for Epedimius and a tree.

Thoughts?


IMO Virulent Blessing is already plenty powerful on fleshmower drones and princes. If you take the DP from the daemon codex for the locus, a six would already result six damage hits for the buffed unit, shredding most vehicles in as little as two unsaved wounds, plus all 5's doing 3 damage. Any more is way overkill.

For Mortarion, I think putting both buffs and the locus might we worth the trouble, especially since he can buff Blades himself. His 1 attacks = 3 hit profile would then be wounding T8 on 2's and deal 4 damage plus a mortal wound on a 5+, allowing you to spread his attacks across multiple units and kill most of them. With some luck he might kill two knights in a single round of combat.

As for possessed - I think you are better of with just using plague bearers and both heralds.


Automatically Appended Next Post:
 Jidmah wrote:
Danny slag wrote:
I know it's not one you listed, but I'm a fan of two helbrutes with lascannons and fist. One of the cheapest ways to get AT in the army, the only unit that benefits from DG move and shoot heavy army rule (odd they wrote an army wide rule that effects only this one unit) so unlike other dreads it can walk up he board while putting down 3+ to hit lascannons. It can counter charge if something deep strikes your infantry, it can threaten vehicles at range and in close combat, and no degrading stat block. Every other long range AT in our codex is going to be hitting on 4+, 5+, or 6+. (except a triple set of blight haulers.)


I just wanted to let you know that I got three unbuilt helbrutes cheap of ebay (one multi-melta only, two regular kits), so I'll go with them now. Thanks for the advice

This message was edited 1 time. Last update was at 2018/06/07 10:37:01


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Nurgle Chosen Marine on a Palanquin






 Brymm wrote:
Anyone have experience running multiple Blightspawn? His flamer weapon is silly good and I've only run one in a game. Is it over paying for multiples? On paper having more would seem good.


Yeah, I have a rhino rush list where I have 3 of them. They are fantastic for heavy lifting. The list is basically 4 rhinos with 7 PM in each, 3 have Blightspawn, 2 have plaguecasters. I think I brought a talons DP and some drones with it. It did really well against jetbike eldar, but I think he underestimated the power of flails, and the durability of DG. In +2K games I bring 2-3, I love them so much, killed Guilliman with one, then he got up and another one burned him back down. It was so damn satisfying.

   
Made in au
Warning From Magnus? Not Listening!





Melbourne, Australia

 Jidmah wrote:
 Brother Payne wrote:
Also have a question - has anyone tried stacking Blades of Putrefaction and Virulent Blessing as a way of getting an additional +1 to wound on models that can't get access to VotLW? Potencial targets would include fleshmower drones, Nurgle DP, melee Decimator, Mortarion, or Possessed. Morty & the fleshmower would benefit from both the double damage and the MW on a 5+, the others would only be benefitting from the double damage on the 5+ (as they don't have plague weapons). Possessed could also couple with VotLW for D2 on a 4+ Which if you roll high for # of attacks could be scary.

If you got in range of a DP and poxbringer (which could carry the powers for you) you'd also be benefitting from rr1s to hit and +1S. Bonus points for Epedimius and a tree.

Thoughts?


IMO Virulent Blessing is already plenty powerful on fleshmower drones and princes. If you take the DP from the daemon codex for the locus, a six would already result six damage hits for the buffed unit, shredding most vehicles in as little as two unsaved wounds, plus all 5's doing 3 damage. Any more is way overkill.

For Mortarion, I think putting both buffs and the locus might we worth the trouble, especially since he can buff Blades himself. His 1 attacks = 3 hit profile would then be wounding T8 on 2's and deal 4 damage plus a mortal wound on a 5+, allowing you to spread his attacks across multiple units and kill most of them. With some luck he might kill two knights in a single round of combat.

As for possessed - I think you are better of with just using plague bearers and both heralds.

I'd totally forgotten about the Locus, that's a good idea. And given the Locus, you're probably right about PBs over possessed.

If you guys would take a look at this list, I'd greatly appreciate it
https://www.dakkadakka.com/dakkaforum/posts/list/0/758345.page#10014520

My P&M blog

DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

So I'm thinking of building up more of my Death Guard. I'm wanting to make it semi-competitive but I'm not sure how to go about it. I already have 2 DI sets with two extra Plague Marine boxes and I think just the plague surgeon. I do have a ton of Nurgle Daemons but I'd rather make it a pure DG army if possible and rather not add Morty because of points. Any suggestions on what to expand with?

World Eaters/Khorne Daemons : 10463pts  
   
Made in gb
Jovial Plaguebearer of Nurgle






At a local tournament today and got into a hoo-ha over the deathshroud terminators. Way I see it and the way I've been playing it: for example, 10 successful hits and wounds against Morty. At that point as morty's been hit 10 times, I roll 10 dice to see if I get any 2+ to pass to the bodyguard. For those that have passed over, I roll to see if I save them with the bodyguard.

My opponent said that's wrong. It should be a case of after the 10 hits (but before the wound rolls) I'd need to roll 1 at a time to see if they passed over to the bodyguard. If they do, at that point, he rolls to see if they wound against the bodyguard's toughness. Then I'd roll to see if I could save this.

His argument was that those were the hits. I asked him what he'd call them after the wound roll but before the saves. The answer? Potential wounds. I'd call them hits.

Anyway, what do you think? How do you run the bodyguard Kevin Costner interception? Any help would be greatly appreciated. Apologies if I haven't described this well... Had some wine!


Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Sword-Wielding Bloodletter of Khorne





Warp Storm over Illinois

lare2 wrote:
At a local tournament today and got into a hoo-ha over the deathshroud terminators. Way I see it and the way I've been playing it: for example, 10 successful hits and wounds against Morty. At that point as morty's been hit 10 times, I roll 10 dice to see if I get any 2+ to pass to the bodyguard. For those that have passed over, I roll to see if I save them with the bodyguard.

My opponent said that's wrong. It should be a case of after the 10 hits (but before the wound rolls) I'd need to roll 1 at a time to see if they passed over to the bodyguard. If they do, at that point, he rolls to see if they wound against the bodyguard's toughness. Then I'd roll to see if I could save this.

His argument was that those were the hits. I asked him what he'd call them after the wound roll but before the saves. The answer? Potential wounds. I'd call them hits.

Anyway, what do you think? How do you run the bodyguard Kevin Costner interception? Any help would be greatly appreciated. Apologies if I haven't described this well... Had some wine!



Reading their rules I think you'd only have to roll them separate if you're getting hit with different weapon profiles (IE Bolters and plasma guns from the same squad). If I fired 20 Bolter shots at Morty in this case, say 14 hit, you'd roll 14 dice and on 2+ those hits would be then targeted at the squad and I'd roll to wound against the hits the squad took and the ones you failed to transfer off Morty. If you are having to roll a die for each hit if it's all the same profile it'll just slow things down. I'd only roll them separate if the weapons used are different. Your results will be the same just faster IMO. I hope I understood where you were coming from correctly!

EDIT: One thing that comes to mind is you might have to roll one at a time if the source has enough damage to wipe the squad because then you couldn't pass off the excess hits if the squad had already been killed.

This message was edited 1 time. Last update was at 2018/06/09 22:28:45


World Eaters/Khorne Daemons : 10463pts  
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Tyno2025 wrote:So I'm thinking of building up more of my Death Guard. I'm wanting to make it semi-competitive but I'm not sure how to go about it. I already have 2 DI sets with two extra Plague Marine boxes and I think just the plague surgeon. I do have a ton of Nurgle Daemons but I'd rather make it a pure DG army if possible and rather not add Morty because of points. Any suggestions on what to expand with?

I started out similar to you. Things I would advice to get are:
- A daemon prince. With the relic armor he is a very reliable beater that can go toe to toe with pretty much anything that's not doing 3 or d6 damage per hit. Just have him and your two drones fly up a flank with lots of soft targets and have him wreck havoc.
- Tallyman. His aura is a nice to have, especially for poxwalkers, but his ability to get back CP is invaluable. There has yet to be game where he brought back less than 3 CP. He also has a plasma pistol, which is something - I got him to shoot it surprisingly often.
- Foul Blightspawn. Ever seen Magnus the Red run in terror from a plague marine? This is your guy. He can put a ton of wounds on about anything, including lords of war, flyers and tanks. Plan around him failing to that do though, during some turns he decides to just spray the enemy with mountain dew instead of toxic acids.
- Biologous Putrefier. With the amount of plague marines you have, you should be able to find a unit of 7+ marines to use his grenades. For 2 CP use Blight Bombardment and Veteran of the Long war on the unit and have their grenades blot out the sun. Few things are able to survive that.
- Chaos Lord. I just converted the Lord of Corruption to be my chaos lord, but his re-rolls have been invaluable in every single game. I also have started to give him the plaguebringer relic, since he often finds himself in combat and I found the awesome statline wasted on the weak weapon options chaos lords have.
- Something to handle vehicles and monsters. I've constantly faced the problem of not being able to kill vehicles reliably, the plasma guns and blight launcher can do some work, but all of them would have to be alive and shooting the same target to kill it. I've settled for helbrutes and PBC to solve this problem, but blightlord terminators, blight haulers, predators or a defiler might also be viable options.

lare2 wrote:At a local tournament today and got into a hoo-ha over the deathshroud terminators. Way I see it and the way I've been playing it: for example, 10 successful hits and wounds against Morty. At that point as morty's been hit 10 times, I roll 10 dice to see if I get any 2+ to pass to the bodyguard. For those that have passed over, I roll to see if I save them with the bodyguard.

My opponent said that's wrong. It should be a case of after the 10 hits (but before the wound rolls) I'd need to roll 1 at a time to see if they passed over to the bodyguard. If they do, at that point, he rolls to see if they wound against the bodyguard's toughness. Then I'd roll to see if I could save this.

His argument was that those were the hits. I asked him what he'd call them after the wound roll but before the saves. The answer? Potential wounds. I'd call them hits.

Anyway, what do you think? How do you run the bodyguard Kevin Costner interception? Any help would be greatly appreciated. Apologies if I haven't described this well... Had some wine!


Your opponent is right on this. Technically, each shot is rolled for separately, you only roll multiple dice at once to speed up things. See "Resolve attacks" section of the shooting rules, each shot is considered a separate attack and you are supposed to resolve each attack fully before going to the next.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks do not think that purple makes them harder to see. They do think that camouflage does however, without knowing why.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Jovial Plaguebearer of Nurgle






Thanks for the responses guys and cheers for clearing that up. Will change how I run them moving forward.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
 
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