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![[Post New]](/s/i/i.gif) 2017/04/06 12:18:17
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Fixture of Dakka
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I don't think anyone bought the model because there were rules, though.
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![[Post New]](/s/i/i.gif) 2017/04/06 12:23:44
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Nimble Mounted Yeoman
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Has anyone who was lucky enough to place an order for their Shadow War: Armageddon had a confirrmation e-mail of dispatch yet from GW?
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Ultramarines
Thousand Sons
Eldar:
Tau
Bretonnians:
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![[Post New]](/s/i/i.gif) 2017/04/06 12:32:25
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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Dang.
Last time I bother with Wayland, fed up of these companies not having a proper stock control system.
Just hoping the local GW will have enough copies in on saturday... :/
update: msg from local GW: ' Unfortunately we won't have enough copies to reserve any so it will all be done on a first come first serve basis and one copy per customer. we open at 10am on saturday so I would suggest coming down early to ensure you can get a copy'
Good grief, these clowns have no idea how to run a business...
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This message was edited 1 time. Last update was at 2017/04/06 12:38:51
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![[Post New]](/s/i/i.gif) 2017/04/06 12:33:24
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Fresh-Faced New User
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So, does anyone know if there is a limit to how many special operatives that can be used per mission?
Obviously you'd be limited by how many promethium caches you have, but would it be possible to run one of each type in a game (obviously not with a solitaire) or more than one of a single type?
Anyone have the rule book yet?
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This message was edited 1 time. Last update was at 2017/04/06 12:49:52
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![[Post New]](/s/i/i.gif) 2017/04/06 12:56:19
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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zerosignal wrote:Last time I bother with Wayland, fed up of these companies not having a proper stock control system.
How is this Wayland's fault?
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![[Post New]](/s/i/i.gif) 2017/04/06 12:59:50
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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Yeah, it's totally not their fault, having read the email properly (my bad).
Still, I don't understand - don't they state how many copies they are reserving from GW, and then sell those first-come first-served? Like, an initial order?
Looks like I'm queuing outside the store on saturday morning... :/
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![[Post New]](/s/i/i.gif) 2017/04/06 13:18:43
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Not as Good as a Minion
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I played Necromunda too and the end of a campaign was more or less if there was gang no one wanted to play against
that could happen after the first round or after 50
but now people who saw and played with the rules stated that it is not Necromunda and that a campaign has a fixed end with conditions to determine a winner.
so I won't base my opinion on the new game on my experience with the old one.
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2017/04/06 13:35:45
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Fixture of Dakka
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TheGrimDork wrote:So, does anyone know if there is a limit to how many special operatives that can be used per mission?
Obviously you'd be limited by how many promethium caches you have, but would it be possible to run one of each type in a game (obviously not with a solitaire) or more than one of a single type?
Anyone have the rule book yet?
I looked at the rules last weekend. One special operative per mission. Automatically Appended Next Post: kodos wrote:
I played Necromunda too and the end of a campaign was more or less if there was gang no one wanted to play against
that could happen after the first round or after 50
but now people who saw and played with the rules stated that it is not Necromunda and that a campaign has a fixed end with conditions to determine a winner.
so I won't base my opinion on the new game on my experience with the old one.
Well, yes; this game has an end point - get to fifteen Promethium Caches and then win one last game. I was talking about Necromunda, though.
In theory, the campaign could be over in as few as four games (the first scenario gets you one cache, plus D3 for inflicting heavy casualties on the enemy, plus a fifth if you take out a Terminator or 'stealer; do that three times, then win the last game). However, since you spend caches to hire special operatives, and to gain additional resources for re-equipping or reinforcing your force, I imagine it will go on for much longer most of the time.
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This message was edited 1 time. Last update was at 2017/04/06 13:39:17
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![[Post New]](/s/i/i.gif) 2017/04/06 14:05:00
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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H.B.M.C. wrote:People are really wondering if this game should be a tournament game?
It's a campaign game, not a tournament game.
Its really not a campaign game. Check my impressions a few pages back, but with more than 20 games under my belt now, its clear this was built to be a "one day tournament/campaign" game, and not a proper progression based, long term campaign system like Necromunda.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2017/04/06 14:10:29
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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"It's not a campaign game... it's a campaign game!"
So... it's a campaign game. Albeit a short one compared to Necromunda.
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![[Post New]](/s/i/i.gif) 2017/04/06 14:19:29
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Stone Bonkers Fabricator General
We'll find out soon enough eh.
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Manchu wrote:I'll give you one guess. Yodhrin wrote:folk don't need to defend every single daft wee thing GW do.
Or bitch about every single daft wee thing GW do, for that matter.
"I wish they'd have done this, it's silly they didn't."
"OMG stop bitching"
Ah, Dakka, how I missed thee.
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I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
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"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
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![[Post New]](/s/i/i.gif) 2017/04/06 14:24:59
Subject: Re:Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Lit By the Flames of Prospero
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Was talking to a GW manager. Apparently they made more shadow wars sets then they had for any other box like in recent time. More units then burning of Prospero or mark of calth.
GW knew it was going to be popular and tried to make plenty. GW corporate have been blown away by community reaction.
If you choose to belive him, This wasn't a case of them under producing on purpose like some people sujested. It just sold that well.
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This message was edited 3 times. Last update was at 2017/04/06 14:34:45
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![[Post New]](/s/i/i.gif) 2017/04/06 14:28:06
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Ruthless Interrogator
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NewTruthNeomaxim wrote: H.B.M.C. wrote:People are really wondering if this game should be a tournament game?
It's a campaign game, not a tournament game.
Its really not a campaign game. Check my impressions a few pages back, but with more than 20 games under my belt now, its clear this was built to be a "one day tournament/campaign" game, and not a proper progression based, long term campaign system like Necromunda.
This is actually fine with me. People can always just plug in the Necromunda rules for injuries and XP/advancement if they want a long running campaign. Getting together for a full day of lighter campaign progression and a bunch of games is exactly what I need out of a 40k game these days.
I still play Necromunda primarily, so something that isn't a carbon copy but still uses the core rules and basic concepts make this a easy change up game.
Out of curiosity, how many games are you finding it takes to complete the Shadow War campaign and have someone get to 15 caches?
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You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games |
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![[Post New]](/s/i/i.gif) 2017/04/06 14:31:39
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Not as Good as a Minion
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NewTruthNeomaxim wrote:
Its really not a campaign game. Check my impressions a few pages back, but with more than 20 games under my belt now, its clear this was built to be a "one day tournament/campaign" game, and not a proper progression based, long term campaign system like Necromunda.
how many games would you suggest for a one/two day event?
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Harry, bring this ring to Narnia or the Sith will take the Enterprise |
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![[Post New]](/s/i/i.gif) 2017/04/06 14:45:59
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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TheGrimDork wrote:So, does anyone know if there is a limit to how many special operatives that can be used per mission?
Obviously you'd be limited by how many promethium caches you have, but would it be possible to run one of each type in a game (obviously not with a solitaire) or more than one of a single type?
Anyone have the rule book yet?
As many as you can afford. It costs your promethium, which is your VP, so its a loss for a hopefully larger gain.
It says even in the rules you can buy 2 of the same guy if you want or more. No limits. costs 1 guy for 1 VP though. On a good mission without bonuses seems to be you can earn up to 3 vp
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![[Post New]](/s/i/i.gif) 2017/04/06 14:51:08
Subject: Re:Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Stealthy Space Wolves Scout
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Lockark wrote:Was talking to a GW manager. Apparently they made more shadow wars sets then they had for any other box like in recent time. More units then burning of Prospero or mark of calth.
GW knew it was going to be popular and tried to make plenty. GW corporate have been blown away by community reaction.
If you choose to belive him, This wasn't a case of them under producing on purpose like some people sujested. It just sold that well.
I don't believe it. If they produced so many, why did they limit it to 10 per store (that are not even delivered in most cases)? I remember pictures of store owners standing in front of a mountain of BaC boxes....
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![[Post New]](/s/i/i.gif) 2017/04/06 14:59:55
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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This is why you do market research. I don't understand how they can get this so wrong...
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![[Post New]](/s/i/i.gif) 2017/04/06 15:06:14
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Regular Dakkanaut
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Is Shadow war not out already? I picked up a copy last night off the shelf of my local shop. Is it supposed to be released saturday?
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![[Post New]](/s/i/i.gif) 2017/04/06 15:08:32
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Automated Rubric Marine of Tzeentch
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Paull wrote:Has anyone who was lucky enough to place an order for their Shadow War: Armageddon had a confirrmation e-mail of dispatch yet from GW?
Mine shipped yesterday! Should be getting it tomorrow. Super pumped!
Not sure if I want to make a Space Clown Elf Kill Team or just use my GKs/whatever else I have laying around.
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![[Post New]](/s/i/i.gif) 2017/04/06 15:15:23
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Foxy Wildborne
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JohnnyHell wrote:Indeed. Necromunda really is 3D roleplay. I get attached to my gangers like XCom fighters and enjoy telling their stories whether I win or lose. Totally different experience to 40K, though I do enjoy a big battle too, you can't care for every grunt that falls...
That's not even a coincidence. XCOM developers stated that Necromunda was one of their inspirations.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2017/04/06 15:17:56
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Consigned to the Grim Darkness
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Apparently the only faction missing in the rules is Sisters of Battle.
So basically, it's yet another feth you from GW.
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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![[Post New]](/s/i/i.gif) 2017/04/06 15:26:08
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Dakka Veteran
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I really hope that they do release the rules properly in book form. Doesn't need to be hard back, I'll be happy with soft back, just needs to be more then a ebook. That just won't cut it.
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![[Post New]](/s/i/i.gif) 2017/04/06 15:26:30
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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kodos wrote:NewTruthNeomaxim wrote:
Its really not a campaign game. Check my impressions a few pages back, but with more than 20 games under my belt now, its clear this was built to be a "one day tournament/campaign" game, and not a proper progression based, long term campaign system like Necromunda.
how many games would you suggest for a one/two day event?
Statistically you shouldn't need more than seven or eight games. I think ours that first day took nine. The thing is, we me acting as organizer and making sure each table had the same scenario, we got through nine games in maybe eight hours (plus lunch). Shadow War plays FAST.
As I said, I am of two minds, but one take away has been that Shadow War, as-is, makes for a fairly balanced, one-day-tournament friendly system, where-as we'll always use the Necromunda campaign elements for our on-going "for fun" gaming.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2017/04/06 15:31:44
Subject: Re:Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Regular Dakkanaut
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Might want to go easy on FLGS as far as stock is concerned. Remember, before you pay for it, they do. Its like speculating in the stock market. Do you order ten copies and see how it goes, or go all in and get 60 copies? Now, where it will become an issue is if the FLGS sells out and tries to restock. If there is nothing to restock, then GW guessed too low on demand.
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![[Post New]](/s/i/i.gif) 2017/04/06 15:31:49
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Lead-Footed Trukkboy Driver
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Wowzers - it's going for over £140 now on ebay!
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![[Post New]](/s/i/i.gif) 2017/04/06 15:40:05
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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I'm going to cry foul on the above comment that GW had a larger print run than any before, and this somehow exceeded that.
I talked to several FLGS who put in very modest, safe, orders and they weren't even allocated those.
I love modern GW so much more than GW of the prior decade... but calling a spade, a spade.... they screwed this release up royally.
And the real shame is... they did it for such an excellent product that it really could've become their gate-way product for years to come.
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11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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![[Post New]](/s/i/i.gif) 2017/04/06 15:44:24
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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[MOD]
Solahma
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NewTruthNeomaxim wrote:And the real shame is... they did it for such an excellent product that it really could've become their gate-way product for years to come.
Something really went wrong here, for sure. But the window is still open to salvage Shadow War as a gateway game.
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![[Post New]](/s/i/i.gif) 2017/04/06 15:51:10
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Longtime Dakkanaut
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AndrewGPaul wrote:TheGrimDork wrote:So, does anyone know if there is a limit to how many special operatives that can be used per mission?
Obviously you'd be limited by how many promethium caches you have, but would it be possible to run one of each type in a game (obviously not with a solitaire) or more than one of a single type?
Anyone have the rule book yet?
I looked at the rules last weekend. One special operative per mission.
Automatically Appended Next Post:
kodos wrote:
I played Necromunda too and the end of a campaign was more or less if there was gang no one wanted to play against
that could happen after the first round or after 50
but now people who saw and played with the rules stated that it is not Necromunda and that a campaign has a fixed end with conditions to determine a winner.
so I won't base my opinion on the new game on my experience with the old one.
Well, yes; this game has an end point - get to fifteen Promethium Caches and then win one last game. I was talking about Necromunda, though.
In theory, the campaign could be over in as few as four games (the first scenario gets you one cache, plus D3 for inflicting heavy casualties on the enemy, plus a fifth if you take out a Terminator or 'stealer; do that three times, then win the last game). However, since you spend caches to hire special operatives, and to gain additional resources for re-equipping or reinforcing your force, I imagine it will go on for much longer most of the time.
Heeee... No. You can hire as many as you want
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lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 |
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![[Post New]](/s/i/i.gif) 2017/04/06 15:57:34
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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Grim Dark Angels Interrogator-Chaplain
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lord_blackfang wrote: JohnnyHell wrote:Indeed. Necromunda really is 3D roleplay. I get attached to my gangers like XCom fighters and enjoy telling their stories whether I win or lose. Totally different experience to 40K, though I do enjoy a big battle too, you can't care for every grunt that falls...
That's not even a coincidence. XCOM developers stated that Necromunda was one of their inspirations.
Remake, maybe, else UFO: Enemy Unknown came out before Necromunda, no? (I feel old)
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/04/06 16:06:52
Subject: Games Workshop - Shadow War Armageddon - sold out already (pg 62)
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The Daemon Possessing Fulgrim's Body
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"Necromunda" started life as a series of articles in WD back in the 80s under the name "Confrontation."
So it really depends on when you feel Nec really became Nec.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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