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2022/04/27 03:32:19
Subject: Classic Battletech Is Awesome: the Thread!
Prometheum5 wrote: For anyone wondering how my Clan Invasion scenario went, I was the IS Periphery OpFor and we did not kill a single Clan 'Mech I nearly crippled an Adder and the best I did was to tag the Star Commander's Cauldron Borne with a MG to the cockpit and knock the pilot unconscious for a turn, which I took advantage of to kick while they were down with my Thunderbolt.
Prometheum5 wrote: For anyone wondering how my Clan Invasion scenario went, I was the IS Periphery OpFor and we did not kill a single Clan 'Mech I nearly crippled an Adder and the best I did was to tag the Star Commander's Cauldron Borne with a MG to the cockpit and knock the pilot unconscious for a turn, which I took advantage of to kick while they were down with my Thunderbolt.
Working as intended!
M.
Edit: I hate the Clans.
Ha! Freebirth scum!
Wait what Clan were you up against? Please say it wasn't Clan Wolf... Oh, the embarrassment
2022/04/27 06:31:20
Subject: Re:Classic Battletech Is Awesome: the Thread!
I'm with HBMC here. it depends on what era. if it as 4th succession war era stuff (where a clan ER medium laser is equal in almost every way to an IS large laser minus 1 point of damage) then it is a no brainer that the clans are going to roll face over the IS unless they can trick them into zellbrigen duels and wear them down. with a standard force multiplier of 1.3/1 there is a chance but it grows increasingly viable for an IS victory by 3055+
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
2022/04/27 07:16:04
Subject: Classic Battletech Is Awesome: the Thread!
We always run 4/5 for IS and 3/4 for clan with the commanders for each force being an elite with one better stats.
I have had some very close games when i put clans VS IS. in the 3055+ era
I just put together/painted a thunderbird ASF i had sitting in the cabinet, i think i will get it on the table this weekend.
Also i have officially ran out of space in my battletech case for minis....maybe i do not need an entire flat of battle armor units. or do i?
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
2022/04/27 07:55:23
Subject: Classic Battletech Is Awesome: the Thread!
I think it also depends if you are playing a scenario, or straight kill them all battle. IS troops trying to get away from a superior Clan force might be more interesting than 400 v 400 ton haveing at it.
I just put together/painted a thunderbird ASF i had sitting in the cabinet, i think i will get it on the table this weekend.
Also i have officially ran out of space in my battletech case for minis....maybe i do not need an entire flat of battle armor units. or do i?
I painted a FedRat Valk and found out it doesn't fit in the box with the other FedRats
M.
This message was edited 1 time. Last update was at 2022/04/27 07:57:24
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
2022/04/27 08:19:37
Subject: Re:Classic Battletech Is Awesome: the Thread!
i have an entire bag of visigoths, i think i will be handing them out this weekend.
Also clans should never be equal force VS IS they should always be outnumbered to make up for their better pilots and weapons. the official trade off is 1.3/1 or 2 lances per star. in my long experience it works out pretty close.
If you look at that battle i posted from 2 weeks ago the ghost bears VS marik the bears were using mostly 2nd line mechs VS a marik player running all the power gaming he could muster(obsessed with TAG, semi-guided munitions and ECM everywhere). and the bears took out an entire lance in 2 turns (well most of it in one). the bears lost that game but only because of some epic head hits. the star commanders behemoth took no damage anywhere else, just a heavy PPC to the face for example.
For general pick up games IE not a campaign or scenario. BV and tonnage do not work as a balancing mechanic. the 1/1 conversion for identical forces or the 1.3/1 when IS fight clans as recommended does because the crit system exists and negates any perceived benefit. especially when using the more realistic (for the setting) forced withdrawal and safecon rules.
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
2022/04/27 13:33:19
Subject: Classic Battletech Is Awesome: the Thread!
We were running the Assault mission track from ER:3052. Clan Diamond Shark binary (wrote some fluff for a small task force of DS doing a ride-along with the Falcons and actually getting to participate in the invasion). They had a medium/heavy force with one 'Mech swapped for a point of Elementals to try. I was running a company off the Periphery RAT in the same book since we're starting with a couple fights on Gotterdamerung before they reach the IS proper. I had basically all the bog-standard mechs you can think of, rolled a 1 for the force distro so 4 lights, 4 mediums, 4 heavies, with one medium swapped for a Heavy Tracked Vehicle using the simplified vee rules from the new Tukayyid book. 3/4 pilots for the Clan with the Star Commander having earned being a 3/3 thru their Trial of Position, and 4/5s for the IS with the commander being a 2/2 per the scenario, mounted in an Orion that took an AC10 crit like three turns in. By the end of turn 6 or 7 I think, it was down to an Archer who had hung back the whole game, a Phoenix Hawk who had so far dodged any hate, a Jenner that was surrounded by problems, and maybe one more straggler who was in a bad way. The IS force opted to retreat, which leads into the Pursuit mission we'll run next.
aphyon wrote: Also clans should never be equal force VS IS they should always be outnumbered to make up for their better pilots and weapons. the official trade off is 1.3/1 or 2 lances per star. in my long experience it works out pretty close.
Indeed, and that 1.3:1 ratio only really applies to units running Star League stuff, like with CASE and such. If you're using Introtech/4SW equipment, then it's probably closer to a Company to a Star. BV can help balance that even further.
Also Clanners want as close a fight as they can get to both win glory and to make the battle "efficient". With their "glory", they can attain Bloodnames, rank, and authority.
Interestingly enough, I've noticed that with AS, Clan tech isn't quite as useful, as even though they CASE everything, their use of XL engines in almost everything makes their Structure absolutely horrible and easier to kill. Sure, their Attack numbers tend to be higher, but they can't take it in return. It does get better with Multiple Attack Rolls, too.
Edit: I have found it interesting that the Clans adopted a 5 man unit for their standard considering their desire to make things even. It's almost like, "I have a Star, but to face your Lance, I'll pair off 3 of them and face you with my 2 lightest units". Like they never expect to actually USE their advantage in numbers their organization gives. But I guess fighting the same standard for 200 years can make anything stagnant.
This message was edited 3 times. Last update was at 2022/04/28 02:12:44
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
2022/04/27 18:25:25
Subject: Re:Classic Battletech Is Awesome: the Thread!
We tend to play with 3050+ so the 1.3/1 ratio seems to work just fine for us. when we play older era stuff the clans usually are not around, so it isn't really an issue (other than more stuff exploding).
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
2022/04/27 22:28:31
Subject: Classic Battletech Is Awesome: the Thread!
If that new Pouncer model is accurate to the photo, I've just found my stand in for the Hammerhead until they get around to releasing the official model. All it needs is a fist and some shoulder slabs!
Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
2022/04/27 22:50:36
Subject: Classic Battletech Is Awesome: the Thread!
Gitzbitah wrote: If that new Pouncer model is accurate to the photo, I've just found my stand in for the Hammerhead until they get around to releasing the official model. All it needs is a fist and some shoulder slabs!
Yes, it looks like the concept sketch I've seen of the new Pouncer. Future artwork that features 'mechs that have been redesigned and have a 3D sculpt will use that sculpt as a reference for tha artist(s). No longer will the same 'mech look radically different based on which artist is doing the artwork.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2022/04/27 23:52:09
Subject: Classic Battletech Is Awesome: the Thread!
Those Highlanders are surely getting pounded. No solid hit on the clanners, and two IS mechs are going to be missing arms in 0.5 seconds.
M.
Jenkins: You don't have jurisdiction here!
Smith Jamison: We aren't here, which means when we open up on you and shred your bodies with automatic fire then this will never have happened.
About the Clans: "Those brief outbursts of sense can't hold back the wave of sibko bred, over hormoned sociopaths that they crank out though."
Updated pic of the Northwind Highlanders box with the Gunslinger instead of the stand-in Atlas (and an updated Grasshopper)...
This message was edited 1 time. Last update was at 2022/04/28 18:42:18
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2022/04/28 19:21:49
Subject: Classic Battletech Is Awesome: the Thread!
chaos0xomega wrote: I hate that we will be waiting 4-6 months minimum for half this stuff to hit shelves.
At least we know we are getting something. For BattleTech this is an absolutely huge amount of product coming down the line...
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Ghaz wrote: First sketch of the new Maxim Hover Transport.
These pleases me, as my company uses Maxims to carry my Infantry.
We did a campaign mission a couple weeks ago, and part of our job was to escort a couple Maxims carrying a platoon of engineers each, and the engineers were to de-fuse explosives on 3 bridges.
They worked pretty well as transports and pretty decent as weapon platforms, with some very interesting weapon configurations, like the broadside SRM-2s and rear-firing LRM-5.
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
2022/04/28 22:42:41
Subject: Classic Battletech Is Awesome: the Thread!
A Wraith? One of these things is not like the others...
Glad they really upgraded that art, though. The original design was laughable.
https://www.sarna.net/wiki/File:TR-Wraith.png
I do like the locust and the stinger visibly wanting no part of this scrum.
H.B.M.C. wrote: What Warhammer is that? Config looks like a 6D.
A couple of posters on the BattleTech Forums say it looks like a 7S.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2022/04/28 23:52:13
Subject: Classic Battletech Is Awesome: the Thread!
I also enjoy critical rockets channel about all things battletech
When it comes to warhammers i usually run the 8D it has the full package of weapons and a C3 slave for kurita goodness, ocasionally i will run the 9D if i need a sniper. but the XLs make it far less durable.
GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear
2022/04/29 11:45:39
Subject: Classic Battletech Is Awesome: the Thread!
Oh I watched it the day it came out. Made popcorn and everything. It's a fething fantastic video, and the comparison to the WarShip construction problem was so well put together.
H.B.M.C. wrote: Oh I watched it the day it came out. Made popcorn and everything. It's a fething fantastic video, and the comparison to the WarShip construction problem was so well put together.
glad to know I am not the only one who watches Tex with popcorn (and everything)
Harry, bring this ring to Narnia or the Sith will take the Enterprise
Ghaz wrote: First sketch of the new Maxim Hover Transport.
These pleases me, as my company uses Maxims to carry my Infantry.
We did a campaign mission a couple weeks ago, and part of our job was to escort a couple Maxims carrying a platoon of engineers each, and the engineers were to de-fuse explosives on 3 bridges.
They worked pretty well as transports and pretty decent as weapon platforms, with some very interesting weapon configurations, like the broadside SRM-2s and rear-firing LRM-5.
Gotta have something to cover you when you inevitably have to run away lol. I might look at doing the SRM2 to Turret mod Sarna talks about.
This message was edited 1 time. Last update was at 2022/04/29 15:35:28
2022/04/30 01:41:25
Subject: Classic Battletech Is Awesome: the Thread!