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![[Post New]](/s/i/i.gif) 2017/04/24 18:27:08
Subject: your hopes for 8th
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Decrepit Dakkanaut
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BertBert wrote:Using an extreme example, a Grot should not be able to easily hit a Greater Deamon in close combat.
Why not? A Greater Daemon is a HUGE target. It's as big as an elephant. Why shouldn't a small person be able to poke at or otherwise strike an elephant? It's pretty much impossible to miss, I'd think.
Now wounding, that's a very different issue. A person is not particularly strong compared to a small elephant, much less a trained war elephant. And the parts a person might easily reach, they're tough and don't have much in the way of vital organs.
A Grot very wll might hit that GD on a 4+. But it'd need a 6+ to wound and the GD might save on 3++ invulnerable.
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![[Post New]](/s/i/i.gif) 2017/04/24 18:53:39
Subject: your hopes for 8th
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Courageous Beastmaster
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not to mention a big 10+ wound pool. So in John example you need on average 360 grot attacks to kill it. That is a lot of attacks to sink into one model.
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![[Post New]](/s/i/i.gif) 2017/04/24 18:55:40
Subject: your hopes for 8th
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Regular Dakkanaut
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JohnHwangDD wrote:BertBert wrote:Using an extreme example, a Grot should not be able to easily hit a Greater Deamon in close combat. Why not? A Greater Daemon is a HUGE target. It's as big as an elephant. Why shouldn't a small person be able to poke at or otherwise strike an elephant? It's pretty much impossible to miss, I'd think. Now wounding, that's a very different issue. A person is not particularly strong compared to a small elephant, much less a trained war elephant. And the parts a person might easily reach, they're tough and don't have much in the way of vital organs. A Grot very well might hit that GD on a 4+. But it'd need a 6+ to wound and the GD might save on 3++ invulnerable.
I would counter that by pointing out that (At least in the case of the Keeper of secrets and Bloodthirster) they are much quicker than the likes of an elephant to react to and dodge the attack. (Supposingly). I would concede that they'd be easier to hit than a person sized creature of similar skill/speed though.
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This message was edited 1 time. Last update was at 2017/04/24 18:55:55
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![[Post New]](/s/i/i.gif) 2017/04/24 18:57:27
Subject: your hopes for 8th
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Longtime Dakkanaut
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All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.
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![[Post New]](/s/i/i.gif) 2017/04/24 19:10:17
Subject: your hopes for 8th
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Contagious Dreadnought of Nurgle
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JamesY wrote:All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.
Well, this is pretty much the best and only chance the game has had to be balanced in 20 years. Since they're rewriting the rules for each unit on day one, there's not going to be any more cycle of factions that suck until they get their codex, pretty much in order of popularity. At least, not at first.
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![[Post New]](/s/i/i.gif) 2017/04/24 21:03:56
Subject: your hopes for 8th
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Ancient Space Wolves Venerable Dreadnought
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JamesY wrote:All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.
As much as I agree the game needs balance - I honestly doubt we'll get it.
I don't think GW rule writers work with any kind of co-ordination between codexes/codicies. The decurion supplements were a step in the right direction though, maybe I owe them more credit.
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I don't break the rules but I'll bend them as far as they'll go. |
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![[Post New]](/s/i/i.gif) 2017/04/24 21:07:13
Subject: your hopes for 8th
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Contagious Dreadnought of Nurgle
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Dakka Wolf wrote: JamesY wrote:All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.
As much as I agree the game needs balance - I honestly doubt we'll get it.
I don't think GW rule writers work with any kind of co-ordination between codexes/codicies. The decurion supplements were a step in the right direction though, maybe I owe them more credit.
That's exactly why I'm hopeful, though. This time, they're not a bunch of codices written by different people months or years apart. All of the rules for every unit are coming at the same time, right from day one.
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![[Post New]](/s/i/i.gif) 2017/04/24 21:11:40
Subject: your hopes for 8th
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Clousseau
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Psykers and the psychic phase are a cool part of this game.
It definitely needs balancing, but a lot of people saying "remove it," I couldn't disagree more.
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Galas wrote:I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you 
Bharring wrote:He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic. |
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![[Post New]](/s/i/i.gif) 2017/04/25 01:26:25
Subject: your hopes for 8th
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Ancient Chaos Terminator
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main hope a the moment is that OOP models get rules
Looking at this cute guy for the moment
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![[Post New]](/s/i/i.gif) 2017/04/26 08:08:03
Subject: Re:your hopes for 8th
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Master Engineer with a Brace of Pistols
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If OOP models don't get rules they'll be lost forever, and that would be a shame.
I'm also hoping that they straight up implement AoS damage allocation for 40k. It's abstract yes but its also so quick and easy to resolve and prevents time wasting shenanigans.
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![[Post New]](/s/i/i.gif) 2017/04/26 14:53:11
Subject: your hopes for 8th
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Locked in the Tower of Amareo
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I still have few hopes until i see the rules. This is the company that let wk and scatterbike go to print. They have negative credibility.
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This message was edited 1 time. Last update was at 2017/04/26 14:54:16
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![[Post New]](/s/i/i.gif) 2017/04/26 16:13:47
Subject: your hopes for 8th
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Legendary Dogfighter
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0. A FAST forgeworld update for everything
1. The Leman Russ to not be a liability
2. Flyers to be powerful but fragile,
3. AA weapons actually effective instead of the piddling skyfire equipment we currently have
4. Either superheavys to be so OP that they have benefits to killing them built in (say, +x victory points standard, -1 leadership for enemy army) or toned down and priced down enough so that the Shadowsword gets dusted off.
5. Close Combat elements becoming worth building into the army, instead of a tarpit/party wipe gamble.
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This message was edited 1 time. Last update was at 2017/04/26 16:14:07
Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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![[Post New]](/s/i/i.gif) 2017/04/26 19:49:13
Subject: your hopes for 8th
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Consigned to the Grim Darkness
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Melissia wrote:Removed for circumventing the language filter. You know better. - Lorek
I... don't remember doing anything to break the filter?
All I remember posting was something like "I'd like some plastic Sisters of Battle".
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The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
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