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Made in us
Decrepit Dakkanaut






SoCal, USA!

BertBert wrote:
Using an extreme example, a Grot should not be able to easily hit a Greater Deamon in close combat.


Why not? A Greater Daemon is a HUGE target. It's as big as an elephant. Why shouldn't a small person be able to poke at or otherwise strike an elephant? It's pretty much impossible to miss, I'd think.

Now wounding, that's a very different issue. A person is not particularly strong compared to a small elephant, much less a trained war elephant. And the parts a person might easily reach, they're tough and don't have much in the way of vital organs.

A Grot very wll might hit that GD on a 4+. But it'd need a 6+ to wound and the GD might save on 3++ invulnerable.

   
Made in be
Courageous Beastmaster





not to mention a big 10+ wound pool. So in John example you need on average 360 grot attacks to kill it. That is a lot of attacks to sink into one model.




 
   
Made in gb
Regular Dakkanaut




 JohnHwangDD wrote:
BertBert wrote:
Using an extreme example, a Grot should not be able to easily hit a Greater Deamon in close combat.


Why not? A Greater Daemon is a HUGE target. It's as big as an elephant. Why shouldn't a small person be able to poke at or otherwise strike an elephant? It's pretty much impossible to miss, I'd think.

Now wounding, that's a very different issue. A person is not particularly strong compared to a small elephant, much less a trained war elephant. And the parts a person might easily reach, they're tough and don't have much in the way of vital organs.

A Grot very well might hit that GD on a 4+. But it'd need a 6+ to wound and the GD might save on 3++ invulnerable.

I would counter that by pointing out that (At least in the case of the Keeper of secrets and Bloodthirster) they are much quicker than the likes of an elephant to react to and dodge the attack. (Supposingly).

I would concede that they'd be easier to hit than a person sized creature of similar skill/speed though.

This message was edited 1 time. Last update was at 2017/04/24 18:55:55


 
   
Made in gb
Longtime Dakkanaut





Nottingham

All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.

Have a look at my P&M blog - currently working on Sons of Horus

Have a look at my 3d Printed Mierce Miniatures

Previous projects
30k Iron Warriors (11k+)
Full first company Crimson Fists
Zone Mortalis (unfinished)
Classic high elf bloodbowl team 
   
Made in us
Contagious Dreadnought of Nurgle






 JamesY wrote:
All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.


Well, this is pretty much the best and only chance the game has had to be balanced in 20 years. Since they're rewriting the rules for each unit on day one, there's not going to be any more cycle of factions that suck until they get their codex, pretty much in order of popularity. At least, not at first.

 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 JamesY wrote:
All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.


As much as I agree the game needs balance - I honestly doubt we'll get it.
I don't think GW rule writers work with any kind of co-ordination between codexes/codicies. The decurion supplements were a step in the right direction though, maybe I owe them more credit.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
Contagious Dreadnought of Nurgle






 Dakka Wolf wrote:
 JamesY wrote:
All I'd really like is balance. I'd like to win or lose based on tactics in the game and list build, not just get killed by a codex.


As much as I agree the game needs balance - I honestly doubt we'll get it.
I don't think GW rule writers work with any kind of co-ordination between codexes/codicies. The decurion supplements were a step in the right direction though, maybe I owe them more credit.


That's exactly why I'm hopeful, though. This time, they're not a bunch of codices written by different people months or years apart. All of the rules for every unit are coming at the same time, right from day one.

 
   
Made in us
Clousseau





East Bay, Ca, US

Psykers and the psychic phase are a cool part of this game.

It definitely needs balancing, but a lot of people saying "remove it," I couldn't disagree more.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in au
Ancient Chaos Terminator





'Straya... Mate.

main hope a the moment is that OOP models get rules

Looking at this cute guy for the moment
Spoiler:

 
   
Made in gb
Master Engineer with a Brace of Pistols






If OOP models don't get rules they'll be lost forever, and that would be a shame.

I'm also hoping that they straight up implement AoS damage allocation for 40k. It's abstract yes but its also so quick and easy to resolve and prevents time wasting shenanigans.
   
Made in us
Locked in the Tower of Amareo




I still have few hopes until i see the rules. This is the company that let wk and scatterbike go to print. They have negative credibility.

This message was edited 1 time. Last update was at 2017/04/26 14:54:16


 
   
Made in gb
Legendary Dogfighter





RNAS Rockall

0. A FAST forgeworld update for everything
1. The Leman Russ to not be a liability
2. Flyers to be powerful but fragile,
3. AA weapons actually effective instead of the piddling skyfire equipment we currently have
4. Either superheavys to be so OP that they have benefits to killing them built in (say, +x victory points standard, -1 leadership for enemy army) or toned down and priced down enough so that the Shadowsword gets dusted off.
5. Close Combat elements becoming worth building into the army, instead of a tarpit/party wipe gamble.

This message was edited 1 time. Last update was at 2017/04/26 16:14:07


Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement.  
   
Made in us
Consigned to the Grim Darkness





USA

 Melissia wrote:
Removed for circumventing the language filter. You know better. - Lorek

I... don't remember doing anything to break the filter?

All I remember posting was something like "I'd like some plastic Sisters of Battle".

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
 
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