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Made in us
Mekboy Hammerin' Somethin'




Alaska

I'm excited to hear about how radiation will be implemented. I need to start modeling some raised highways.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Stone Bonkers Fabricator General




We'll find out soon enough eh.

 Taarnak wrote:
 Yodhrin wrote:
 DarkTraveler777 wrote:
 Alpharius wrote:
Of all the things that are done in the name of 'speeding things up', I don't think I've ever come across the 'tape measure' as being a time sink.


I don't think anyone is saying tape measures are a time sink, rather that once you get used to the color coded range sticks it becomes faster to pick up on the visual cues of the sticks rather than measuring with a traditional tape ruler.


See to me, that reeks of the same arguments used in favour of non-qwerty keyboard layouts. Yes, after you learn it and acclimate to it it can be faster, until you go back to using a qwerty board at work, or a friend's, or a cafe, and your brain immediately reverts to the mode of thought you've spent years and decades building up neural pathways for and you lose that extra efficiency when you try going back to non-qwerty.

A lot of us have been playing wargames for years and decades using basic, easy, commonplace distance measurements and a simple tape measure(or, in our more exotic moments, a MK1 12" Whippy Stick), and will be continuing to do so on the regular even after picking up F:WW - I guarantee that any efficiency benefit you'll get from "learning" the game's own system will vanish after you go and play a couple of other, normal games.

Standards are standards for a reason.

You are trying awfully hard to be annoyed by this incredibly minor thing.

Personally, I like what I've heard so far and will reserve final judgement until I see it in action.

Looking forward to bearing more about the rules and seeing some physical models...

~Eric


And you're trying awfully hard to read a level of emotion into my post that simply isn't there, I assume because that lets you drift casually past the argument made without actually addressing it.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in de
Huge Bone Giant






 Nostromodamus wrote:
Nuke-apoc Terrain interaction like This is Not a Test would be great!

Speaking of Atom, I really hope his Children get faction rules at some point. They are my favorite.


Well, they should. Children of Atom were really fleshed out in Fallout 4 (and Far Harbor) and as opponents they have a pretty unique approach in that they are the only faction that uses strong radiation attacks. Even Glowing Ones can't match them.

My guess is they don't make a good faction for Wasteland Warfare initially because they deviate from the baseline so much. As in, wastelanders, Brotherhood and Super Mutants are pretty much militant dudes with guns whereas Children are a cult (so potentially different morale) and radiation weaponry.

They should make a nice addition eventually, though. I actually named them in the survey as a faction I'd like to see.

I think we may see Raiders and Ghouls (in whatever shape they may come) before Children of Atom, though, just to cover the big, omnipresent factions/encounters in Fallout 4 first.

I wonder if we'll get Nuka World gang models. That would inject some diversity into the Raider lineup that looks pretty samey in the base game.

 Dakka Flakka Flame wrote:
I'm excited to hear about how radiation will be implemented. I need to start modeling some raised highways.


Every aspect of those things gives me nightmares.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Raised highways.. very nice idea!

I wonder if Ghouls and similar wasteland denizens (Rad-scorpions etc.) will occupy some random encounter slot (NPC-type thing?) during the games? I know This is Not a Test has got something similar, think it would be a nice idea for an optional extra.

i.e. Dizzi Wascal the raider scout is trying to work his way around the flank of some settlers defending a wagon train, then suddenly hear's a snuffling, turns around and a Yao Guia is sniffing his food bag

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
[MOD]
Solahma






RVA

Geifer, really great points on why Children of Atom would be a great expansion as opposed to launch faction.

Along those same lines, I hope non-feral ghouls appear sooner rather than later. It would be cool and tactically interesting to have characters that could benefot from or at least ignore radiation hazards. (Although I reckon this will also apply to super mutants.)

This message was edited 1 time. Last update was at 2017/07/19 10:19:48


   
Made in de
Huge Bone Giant






Yeah, it would be good to have access to Ghoul bits. I mean, they're just people. Could be wastelanders, could be Raiders. Just to be able to customize your models if you want Ghoul representation.

I don't know if the non-feral variety has any more to offer. Although there is room to make them their own faction. Fallout 3 set a precedence for Ghoul revolutionaries (some Roy guy at Tenpenny's) baiting Ferals to fight for them. Kind of like Necromunda Scavvies and Plague Zombies. But that's pretty specific.

I'm more intrigued by the possibility of playing non-factional forces. I have no idea if this is even going to be a thing, but since Modiphius is initially leaning so strongly on Fallout 4 and there's a confirmed settlement defense scenario, it would stand to reason that Ferals (being one of the regular opponents during settlement defense in Fallout 4) can be controlled by a player instead of relying solely on AI cards. Would be neat to have a "force of nature" option and might even be able to be incorporated into campaign play where normal gangs try to make a living and rise to the top, Ferals could be the roving zombie horde that devours everything in its path, if it's successful. Kind of a spoiler faction.

Definitely agreed on different models gaining different benefits from various kinds of terrain. This could be a really interesting part of gameplay.

Edit: Also fully agree with Pacific. I said it before, but it's really great having an option for something nasty to pop up and go "boo!" in the middle of the game if it happens rarely enough not to derail the game all the time. Usually results in some very memorable stories.

This message was edited 1 time. Last update was at 2017/07/19 14:13:33


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Longtime Dakkanaut






Los Angeles

 Geifer wrote:
since Modiphius is initially leaning so strongly on Fallout 4 and there's a confirmed settlement defense scenario, it would stand to reason that Ferals (being one of the regular opponents during settlement defense in Fallout 4) can be controlled by a player instead of relying solely on AI cards. Would be neat to have a "force of nature" option and might even be able to be incorporated into campaign play where normal gangs try to make a living and rise to the top, Ferals could be the roving zombie horde that devours everything in its path, if it's successful. Kind of a spoiler faction.


I would love an army build like that. Especially if it could incorporate some of the other wasteland creatures in it like Radscorpions, Deathclaws and Yao Guai.

An option to build a force that would allow a player to throw everything the wastes offer at an opposing settlement or crew would be a lot of fun.
   
Made in gb
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On an Express Elevator to Hell!!

I think you'd have to have those as a kind of gamesmaster controlled element, or with rules for random involvement, rather than them being a standard faction. Having Kim the Yao Guai with his Rad-scorpion pals, Stingy McStingface and Pointy Pete, attacking a settlement to steal their pork'n'beans and copy of Grognak the Barbarian wouldn't really fit

Although like you say there should be room for some kind of scenario of fighting wasteland denizens, with a bestiary in the rulebook that gives you rules for all of them. Blood Eagle and This is Not a Test do this and think it works pretty well.

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Made in us
Longtime Dakkanaut






Los Angeles

Not that they are even remotely comparable, but Arena Rex did this well.

They have beasts in that game that can be part of your cohort of gladiators (but you don't have as much control over them as a regular gladiator model) or they can be living hazards in the arena that are kinda on auto pilot and attack both sides equally.

However, they released a character that could command beasts as if they were regular gladiators making an entirely new type of cohort (army) viable.

All you'd need is some sort of Alpha creature with command characteristics that leads a pack of other creatures to make the "wasteland army" work.

Again, without knowing how the game works this is all fanciful wish listing, but it could be done. I hope it is done. I want a horde of wasteland creepy-crawlies to throw at my opponent.
   
Made in gb
Regular Dakkanaut




UK

Geifer wrote:It goes both ways, too. Tokens next to a model also inform your opponent about the status of a model and being on the same page makes games much smoother. I'm all for tokens, in moderation.
Speaking of tokens, I hope there are radiation sources in the game. Both as environmental hazards as well as addable through nuka grenades or fatman hits and the like.


I'll sneak out some news here that yes radiation plays a part - both as weapons, armour has different levels of radiation protection and as terrain. For example a group of spilled radioactive waste barrels would have a line of sight attack on nearby characters so it becomes a bigger hazard and we can dial that risk up or down. Of course Supermutants and the Institute won't mind so much...

Pacific wrote:Raised highways.. very nice idea!
I wonder if Ghouls and similar wasteland denizens (Rad-scorpions etc.) will occupy some random encounter slot (NPC-type thing?) during the games? I know This is Not a Test has got something similar, think it would be a nice idea for an optional extra.
i.e. Dizzi Wascal the raider scout is trying to work his way around the flank of some settlers defending a wagon train, then suddenly hear's a snuffling, turns around and a Yao Guia is sniffing his food bag


Yes we have feral ghouls (just submitted the sculpts actually) Rad Scorpions (big and nasty) and others as potential wasteland encounters. We'll be aiming to release several creature sets at launch with regular monthly releases to flesh out your own wasteland. We'll talk about how wasteland encounters work more soon.

Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls


 
   
Made in de
Huge Bone Giant






Awesome. Thank you for the information. Nothing makes my day like warm glow and the soft ticking of a geiger counter!

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
[MOD]
Solahma






RVA

That's awesome news! I am really looking forward to elements of exploration in this game so environmental effects are absolutely welcome.

   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

 modiphius wrote:

Pacific wrote:Raised highways.. very nice idea!
I wonder if Ghouls and similar wasteland denizens (Rad-scorpions etc.) will occupy some random encounter slot (NPC-type thing?) during the games? I know This is Not a Test has got something similar, think it would be a nice idea for an optional extra.
i.e. Dizzi Wascal the raider scout is trying to work his way around the flank of some settlers defending a wagon train, then suddenly hear's a snuffling, turns around and a Yao Guia is sniffing his food bag


Yes we have feral ghouls (just submitted the sculpts actually) Rad Scorpions (big and nasty) and others as potential wasteland encounters. We'll be aiming to release several creature sets at launch with regular monthly releases to flesh out your own wasteland. We'll talk about how wasteland encounters work more soon.


Brilliant, thanks!

Will be great to see miniatures for the humble Mole Rat and Rad-Roach (although know you would have to be careful about different versions of these..)
Spoiler:


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in de
Huge Bone Giant






 Manchu wrote:
That's awesome news! I am really looking forward to elements of exploration in this game so environmental effects are absolutely welcome.


Me too. It's possibly a vain hope, but what I like about skirmish games is that their size allows for pretty detailed rules. With the teaser on radiation and how there are encounters, solo and AI rules, Wasteland Warfare could have a real RPG-lite feel. I am hoping they favor customizability over set equipment options (which stands to reason considering customization is a thing in the video games, what with them being RPGs).

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Does anyone know any miniatures for one of these?



Would love to start getting some bits together for a conversion so I can make... SWAN !!!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in us
Ruthless Interrogator







So for someone whose been sort of keeping tabs on this, but a little unclear on a few things, would anyone mind posting a recap of what has been announced/confirmed since the OP is not being updated?

From my understanding without reading through 15 pages of posts, we have 3-4 factions initially? A box set with 2 factions and separate boxes for the other factions? Will there be a bundle to buy all the things? Anything else people should know about?

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in de
Huge Bone Giant






As thoroughly as I can remember:

Factions:

- There will be an unspecified number of factions, starting with one from Fallout 4 and later moving on to Fallout 3.

- Confirmed factions are: Survivors (Fallout 4 main character + NPCs such as Piper and Garvey), Brotherhood of Steel (including Liberty Prime), Super Mutants. I believe I also read a post about a play test with Raiders, but I'm not sure about this one.

- The first factions released are Survivors and Super Mutants in a 2-player starter set.

- The will be wasteland creatures. If they (also) fit into any factions is as of yet unknown.

Miniatures and rules releases:

- The aforementioned starter set has resin miniatures for both groups as well as rules (in which format exactly is currently unknown, but Modiphius has confirmed unit cards of some sort) and sturdy cardboard range rulers. This starter contains Nora (female Sole Survivor) and a version of Dogmeat.

- Nate (the male Sole Survivor) will be available in a separate set or booster.

- Modiphius considered a hard plastic version of the starter set to be released later on if demand was strong enough. No idea so far how that has turned out.

- There will be faction sets in the range of 7-9 models as well as smaller booster packs. It has been mentioned occasionally that Modiphius plans to release a faction a month, at least initially, but I am not certain if this is based in fact.

- Models come with scenic bases.

- There will be resin scenery pieces for small items such as cars and the Nuka Cola vending machine. There was also talk of smaller decorative items like bottles and the like.

- There will be large scenery pieces like a Red Rocket gas station made of cardboard (possibly with resin add-on details, not sure on this).

I- 'm not sure on the next one, but I believe there will be gaming mats themed to notable locations like Sanctuary Hills.

- First pre-orders start in early August according to the current schedule for a November release.

- There are supposed to be one or more pre-order bundles with savings according to early statements from Modiphius. No idea how that's going to look, but it might be helpful to look at the current Star Trek pre-order to get an idea.

Rules:

- The rules support solo play, one-off one-on-one games and campaign play.

- There is a deck of AI cards to facilitate solo play and in some way for use in random encounters with wasteland creatures.

- There is at least one scenario or game mode for base defense and, apparently in campaign mode, a player's settlement can be upgraded over time.

- Games are played using up to 30 models per side. Large scale games consist of a large number of grunts for speedy play, while small games use heroes (or may have a way of upgrading a grunt into a hero-like model with extra options)

- Radiation will be a factor as a damage type and environmental effect (which was explained to be a ranged LOS attack on this very page). Defensively, there is radiation protection on armor and immunity on some creatures.

- There will apparently be scenarios in the starter set that mirror the storyline of Fallout 4 to some degree.

This message was edited 2 times. Last update was at 2017/07/23 14:09:19


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Ruthless Interrogator







Wow, thanks so much for that informative post!

Definitely looking forward to this. Would love to multiple 2 player sets to allow people to easily buy multiple factions. Brotherhood vs Raiders would be a great alternate starter.

You can never beat your first time. The second generation is shinier, stronger, faster and superior in every regard save one, and it's an unfair criticism to level, but it simply can't be as original. - Andy Chambers, on the evolution of Games Workshop games
 
   
Made in de
Huge Bone Giant






No problem. I can't guarantee that it's close to complete. In fact, I'm absolutely sure it's not complete because I forgot the Institute as a confirmed faction. I mean, it's not like the Institute was mentioned on this very page...

As such, if there are more starters, I think pitting the Brotherhood against the Institute might be a more logical choice. It's not like the Brotherhood minds shooting up whoever they run across, but seeing how that's the main plot of Fallout 4...

I do hope for a speedy arrival of Raiders, though. Got to have them to be true post-apocalyptic!

This message was edited 3 times. Last update was at 2017/07/23 15:37:24


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in de
Huge Bone Giant






 Pacific wrote:
Does anyone know any miniatures for one of these?

Would love to start getting some bits together for a conversion so I can make... SWAN !!!


I can't say I've ever seen a sizable swan miniature, let alone an actual swan boat.

I reckon your best bet is to search Amazon for swan and see if they have any appropriately sized toys or decorations (possibly even wedding cake toppers). You might even have to make a press mold because I doubt anything along those lines comes in separate parts.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
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Decrepit Dakkanaut




UK

 Geifer wrote:
 Pacific wrote:
Does anyone know any miniatures for one of these?

Would love to start getting some bits together for a conversion so I can make... SWAN !!!


I can't say I've ever seen a sizable swan miniature, let alone an actual swan boat.

I reckon your best bet is to search Amazon for swan and see if they have any appropriately sized toys or decorations (possibly even wedding cake toppers). You might even have to make a press mold because I doubt anything along those lines comes in separate parts.


I wonder one of these might work ? (probably the sort of thing you can pick up on ebay pretty cheap)

http://www.hamleys.com/sylvanian-families-swan-boat-set.ir

 
   
Made in de
Huge Bone Giant






 OrlandotheTechnicoloured wrote:
 Geifer wrote:
 Pacific wrote:
Does anyone know any miniatures for one of these?

Would love to start getting some bits together for a conversion so I can make... SWAN !!!


I can't say I've ever seen a sizable swan miniature, let alone an actual swan boat.

I reckon your best bet is to search Amazon for swan and see if they have any appropriately sized toys or decorations (possibly even wedding cake toppers). You might even have to make a press mold because I doubt anything along those lines comes in separate parts.


I wonder one of these might work ? (probably the sort of thing you can pick up on ebay pretty cheap)

http://www.hamleys.com/sylvanian-families-swan-boat-set.ir


The dimensions are a bit unfortunate. Assuming they are for the big swan boat, that would translate to around 7.5m in length in real life which is too much for a small boat. But going off of that, the medium swan could be a close enough fit.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

Thanks guys..! Definitely think there are some possibilities there.

Although don't forget you would also need one big-ass mutant to go with all of the swan boat paraphernalia !

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Huge Bone Giant






I had the occasional look at various resin ogres and giants (I don't do metal if it can be helped at all) but never found one that would act as a good base model for a behemoth.

Obviously I'm hoping for Modiphius to rectify that.



Hopefully after a Mirelurk Queen. I want one of those even more.

Nehekhara lives! Sort of!
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On an Express Elevator to Hell!!

Hey, I love the idea of SWAN, but it's a pretty small part of the Fallout games! And like you say there are so many other miniatures out there (sure there is something in the Mierce range) that would serve as a suitable base for a conversion.

This message was edited 1 time. Last update was at 2017/07/25 17:38:33


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in de
Huge Bone Giant






I mean, Super Mutants are one of the very first factions and we know Modiphius does not shy away from making larger beasties, so a Behemoth is inevitable. Can't be that hard to convert one (or for Modiphius to actually release fitting parts) to Swan.

Honestly I'm not even sure anymore I remember Swan correctly. He's so shy and never popped up in my games except once. But whether he's a pretty small part, I don't know. Every NPC has a line talking up Boston Commons as if something really bad was going down there. I have a feeling Bethesda wanted Swan to be a bit memorable.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in gb
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On an Express Elevator to Hell!!

I agree! Just loved reading the pages of text that the person had written as they were starting to change, which culminated with "I AM SWAN". Definitely a touch of humour to the whole thing.

Have actually painted up one of Cousin Vinni's 'Apoc Ogre' miniatures. Along with the Post Apoc power armour miniatures he makes, are some really amazing sculpts. Hopefully they will scale well with the Modiphius miniatures!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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I'm painting the BV Ogre right now actually. I like it so much I wish I'd converted it with extra armour plates and a shield.
   
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Los Angeles

Kinda poor form to discuss unlicensed Fallout miniature designs in the thread meant for discussing the legitimately licensed game.

   
Made in de
Huge Bone Giant






 DarkTraveler777 wrote:
Kinda poor form to discuss unlicensed Fallout miniature designs in the thread meant for discussing the legitimately licensed game.



I guess, but what can you do but be realistic about it? Wargaming doesn't come into existence only with the release of Wasteland Warfare, nor people's love for Fallout. I've been working on Fallout themed models for a year and a half before Wasteland Warfare was even announced. Others for much longer than that. Pretending that this is not the case is a bit... I don't know, pretentious?

I expect to hand over a lot of money to Modiphius. I cut most of my hobby expenses to save up for the initial release once the game was announced. I expect great things from them, to be honest. If the renders translate into models even half as well as I hope, I'm in the camp of "one of everything, please". And eventually also "several of some".

I think this is the part companies should emphasize. Beating the competition by strength of their own product, not trying to quash their customers' enthusiasm with a stranglehold (that they don't necessarily even have) as a certain industry giant was prone to in the past. Calling out any one manufacturer of unlicensed Fallout models isn't going to do anything because Fallout is not that unique. It's a game about post-apocalyptic America. Post-apocalypse models are widely available, as are (potential) Americans. Competition simply exists.

But I trust that won't be a problem because Modiphius has a lot going for them. Commitment to the license will see their range of Fallout models be the most comprehensive around even in a short amount of time. Couple that with (potentially) quality sculpts, (potentially) good prices and a (hopefully good) game to drive sales and I am not worried about their competition one bit.

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