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2017/08/28 17:21:09
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
We've been getting a lot of questions about the previously announced PVC starter and how it's different to the resin set so I added an FAQ over on Boardgamegeek
Looking forward to showing off the models at Gencon next week - come and say hello.
We've been getting a lot of questions about the previously announced PVC starter set so here's a few FAQ's.
Fallout: Wasteland Warfare is designed to appeal to wargamers and miniatures fans alike with it's high quality sculpts, however we realise not everyone wants to break out the glue and stick the arms on, no matter how easy we make it, or how cool the miniature looks after :-)
Q) Will both starter boxes include the same stuff?
We're planning two versions of the starter set, both will include all the same rules components - rules, dice, counters, cards. Each will include a different selection of miniatures - one in high quality resin, the other pre-assembled PVC figures. The PVC set will include more figures and as a result, a different set of scenarios (though we'll make both starter set scenarios available online in PDF)
Q) Will I have to buy the PVC starter set to get all the miniatures?
The PVC starter set will include figures that you can already get in resin. We're not forcing collectors to get this set so they have all the designs. However they will be identical scale so if you want to quickly expand your collection it will be a great way to do it at a very affordable price.
Q) When are they coming out?
The resin starter set is planned for the pre-order whilst the PVC set is planned for February/March
Q)Can I play it straight out of the box?
You can play the PVC starter set straight out of the box as the figures are pre-assembled - we even give you an introductory set of missions to learn the rules. The resin set will need a small amount of assembly but we're making this as easy as possible.
Q) How many players can you have?
Fallout: Wasteland Warfare is designed as a traditional player vs player miniatures game experience. However we're also including solo rules and a solo campaign so you can play on your own, or play co-op with a friend against the game.
Q) What do you do in the game?
It is a miniatures wargame so you'll be fighting each other's forces however we're also drawing on the video game experience so you'll be hacking terminals, searching Nuka Cola machines, rusted Sedans and Vault-Tec Containers either for loot or caps or as part of narrative storylines. You'll be fighting against the wasteland itself as radiation, dust storms and grotesque creatures and robots try to take you down. You can play straight points (caps!) based battles or follow a campaign storyline and slowly evolve your crew with bonuses based on how you upgrade your settlement.
Q) Do I have to buy loads of expansions?
The base set should be enough for plenty of games - regardless of which one you buy, however each expansion will give you more characters or units, from different factions, plus new AI and Encounter cards that will enhance the experience. We'll be uploading free missions online to keep you entertained as well releasing bigger campaign boxed sets that give you lots of new features.
Q) Will the starter sets be available in other languages?
We will be working with localisation partners to bring both the resin and PVC starter sets to France, Germany, Russia, Italy, Spain and more. Realistically with the time it takes for approvals these versions will come out later in the summer 2018
If you have more FAQ's you'd like answered please add them below.
1.) Do you have a more definite date for when the pre-orders will start?
2.) Will you have a cool "all in" pre-order box similar to the Borg Cube?
3.) Will there be flavour text in the scenarios/cards?
4.) Will there be branching story lines/scenarios? And will the choices you make alter the encounter decks? (Something like if you do this remove card 43 and add card 122 to the deck etc.) [/q]
Hi there,
1) We're aiming for end of August, early September - it's 'when it's ready' as we want everything to be sorted first. We're as keen as you are to get it on pre-order.
2) Yes though not quite as big...
3) Yes there will be flavour text, the scenarios will draw on stories from the Fallout games.
4) That sounds more like the planned boardgame. We have quest cards that require different objectives to be met, and lead to cool rewards though this can also affect the in-game wasteland event deck as a result. We also have branching scenarios with narrative missions - depending how one ends will affect the next.
Hope that helps!
or:
1) We're aiming for end of August, early September - it's 'when it's ready' as we want everything to be sorted first. We're as keen as you are to get it on pre-order.
2017/08/28 17:32:16
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Psychopomp wrote:Wait...is the Sole Survivor 36mm tall to top of head AFTER adjusting for base height? Holy crap, that won't scale with any of my existing minis...
No they are 32mm scale - they will match other 32mm lines and terrain easily.
JoeRugby wrote:
Psychopomp wrote: Wait...is the Sole Survivor 36mm tall to top of head AFTER adjusting for base height? Holy crap, that won't scale with any of my existing minis...
I'm not putting much weight on the scale shot as it's a render (and because I want it not to be true)
Given the size of the 28mm achtung cuthulu minis I wouldn't have expected the fallout minis at 32mmscale to be that tall, if they are then unfortunately I'm out as they won't fit with my collection.
As mentioned by others he is 32mm from base of feet to eyeline which is the standard 32mm scale for a standard human - the terrain base adds a mm or so to the figures heights - the 0mm starts at the flat base of the scenic base on which we've added texture and some build up. We started the 0mm at this line to give a rough guide. Next we'll do the usual comparison shots as I think that will help people out a lot.
JoeRugby wrote:
Vorian wrote: The human figures are 32mm to the eyes - just like they've always said they'd be
The scale shot above does not support that ....
As above the scenic base adds a little to this - but the scenic bases are actually a little thinner than your average plastic round lipped base so they're no taller than if they were standing on one of those.
Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
2017/08/29 00:17:00
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Psychopomp wrote:Wait...is the Sole Survivor 36mm tall to top of head AFTER adjusting for base height? Holy crap, that won't scale with any of my existing minis...
No they are 32mm scale - they will match other 32mm lines and terrain easily.
JoeRugby wrote:
Psychopomp wrote: Wait...is the Sole Survivor 36mm tall to top of head AFTER adjusting for base height? Holy crap, that won't scale with any of my existing minis...
I'm not putting much weight on the scale shot as it's a render (and because I want it not to be true)
Given the size of the 28mm achtung cuthulu minis I wouldn't have expected the fallout minis at 32mmscale to be that tall, if they are then unfortunately I'm out as they won't fit with my collection.
As mentioned by others he is 32mm from base of feet to eyeline which is the standard 32mm scale for a standard human - the terrain base adds a mm or so to the figures heights - the 0mm starts at the flat base of the scenic base on which we've added texture and some build up. We started the 0mm at this line to give a rough guide. Next we'll do the usual comparison shots as I think that will help people out a lot.
Spoiler:
JoeRugby wrote:
Vorian wrote: The human figures are 32mm to the eyes - just like they've always said they'd be
The scale shot above does not support that ....
As above the scenic base adds a little to this - but the scenic bases are actually a little thinner than your average plastic round lipped base so they're no taller than if they were standing on one of those.
Pics against minis would be awesome thanks, ive been burned in the past so very cautious now days.
It would really help me if you could give/confirm a measurement of how tall Nate/Nora are from foot to the top of his head too
ZebioLizard2 wrote: Huh, it seems they made them use the Super Mutant Behemoths original size rather then what they ended up scaling them to in Fallout 3. (They originally were much smaller, which is why the fire hydrants and shopping carts ended up vastly overscaled as a result)
Interesting thought. Makes sense. I never thought to check the size of the hydrant.
modiphius wrote: Next we'll do the usual comparison shots as I think that will help people out a lot.
That would be great.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/08/30 07:21:42
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Pacific wrote: Perhaps a bit - wonder if it's a 'practicality vs. accuracy' thing?
You'd have to think 300$+ for a lump of resin that 2 times volume of that Deathclaw there, which I know for one I wouldn't spend as much as I like FO !
It's a distinct possibility. I just read up a little on this and apparently Swan is shorter than normal Behemoths. Maybe the Behemoth is scaled to accept conversion parts for Swan?
Sad that I'm no good with editors. It can't be that hard to line up the video game models for scale comparison.
It's a big-ass super mutant! That's all that matters really to me
Thanks for other post about the swan boat MDF! Am already starting to imagine that 'Swan' scenario, where the game could be played around his pond, and he emerges as part of an event card.
I like that the doors and wheels are modular, but I am not sure about the filled-in interior. Hopefully that is just part of the render and the interior cabin is at least hollowed out instead of a hunk of resin inside.
2017/08/30 20:10:00
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Aeneades wrote: The Facebook comments confirmed that they are working on vehicle rules so the car will be used for more then just scenery.
Exploding.
I wonder if the cars will offer some worthwhile benefit to use as cover knowing that they have the potential to explode. I mean, unless forced to by an objective or scenario win condition, I don't plan on spending much time next to any vehicles in the Fallout game. I've died enough times in the video game from random grenades or missiles impacting near a car I was unaware I was standing near, so much so that I have developed a healthy fear of those rusting hulks. I am bringing that prejudice with me to the table top game.
2017/08/30 21:47:20
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Looks good. Hardly my favorite vehicle from Fallout 4, but it's good to see there's an undamaged version.
Aeneades wrote: The Facebook comments confirmed that they are working on vehicle rules so the car will be used for more then just scenery.
Nice. I was actually hoping for that. It always struck me as weird that people in Fallout can maintain power armor, but not something as simple as cars. Now if only Modiphius also worked on those dual tracked tanks you occasionally find in Fallout 4...
Aeneades wrote: The Facebook comments confirmed that they are working on vehicle rules so the car will be used for more then just scenery.
Exploding.
I wonder if the cars will offer some worthwhile benefit to use as cover knowing that they have the potential to explode. I mean, unless forced to by an objective or scenario win condition, I don't plan on spending much time next to any vehicles in the Fallout game. I've died enough times in the video game from random grenades or missiles impacting near a car I was unaware I was standing near, so much so that I have developed a healthy fear of those rusting hulks. I am bringing that prejudice with me to the table top game.
If you can't take the heat, don't stand by a car!
Another feature I want in the game. It wouldn't be Fallout without randomly exploding cars.
Currently we can tell a car will grant the same cover benefit as anything else, so it would probably come down to setting up the table to make the players decide whether they want cover that might explode in their face or if they'd rather stand in the open. If the table is set up with plenty of other cover, there's probably no good reason to stand next to a car. Hey, maybe you could lure a Super Mutant into close combat with one of your models next to a car and then explode the car? That would be cool.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/08/31 23:26:33
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Geifer wrote: Another feature I want in the game. It wouldn't be Fallout without randomly exploding cars.
Currently we can tell a car will grant the same cover benefit as anything else, so it would probably come down to setting up the table to make the players decide whether they want cover that might explode in their face or if they'd rather stand in the open. If the table is set up with plenty of other cover, there's probably no good reason to stand next to a car. Hey, maybe you could lure a Super Mutant into close combat with one of your models next to a car and then explode the car? That would be cool.
I believe it was confirmed on Facebook that the cars will explode.
I am hoping the cars are given more thought that just expensive scatter terrain. In the game you can sometimes find cool items in the cars, and since the model has a fusion core shown, perhaps there will be some decent salvage or resource benefit for interacting with the car.
If they just are explosive cover that is fun too. If nothing else it will make maneuvering around a board more interesting to avoid such hazards.
This message was edited 1 time. Last update was at 2017/08/31 23:26:54
2017/08/31 23:48:43
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Geifer wrote: Another feature I want in the game. It wouldn't be Fallout without randomly exploding cars.
Currently we can tell a car will grant the same cover benefit as anything else, so it would probably come down to setting up the table to make the players decide whether they want cover that might explode in their face or if they'd rather stand in the open. If the table is set up with plenty of other cover, there's probably no good reason to stand next to a car. Hey, maybe you could lure a Super Mutant into close combat with one of your models next to a car and then explode the car? That would be cool.
I believe it was confirmed on Facebook that the cars will explode.
I am hoping the cars are given more thought that just expensive scatter terrain. In the game you can sometimes find cool items in the cars, and since the model has a fusion core shown, perhaps there will be some decent salvage or resource benefit for interacting with the car.
If they just are explosive cover that is fun too. If nothing else it will make maneuvering around a board more interesting to avoid such hazards.
Cool. I should check Facebook more than once every other month.
Risk/reward is definitely a good thing to have. I've had interesting situations come up in modded Necromunda related to mysterious objectives, including an instance were a player was in a far superior position but lost the game because he was too afraid to risk uncovering most objectives.
It would certainly make sense to have something like that in campaign games. I mean, I find it difficult to make blanket statements because Wasteland Warfare will have different game modes and all the cool little roleplay things that I want to see are probably an unbalancing factor in player versus player games. So yeah, it should be in the game, but it may not be the default if it is. If you know what I mean.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/09/03 10:55:25
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Aeneades wrote: The Facebook comments confirmed that they are working on vehicle rules so the car will be used for more then just scenery.
Exploding.
I wonder if the cars will offer some worthwhile benefit to use as cover knowing that they have the potential to explode. I mean, unless forced to by an objective or scenario win condition, I don't plan on spending much time next to any vehicles in the Fallout game. I've died enough times in the video game from random grenades or missiles impacting near a car I was unaware I was standing near, so much so that I have developed a healthy fear of those rusting hulks. I am bringing that prejudice with me to the table top game.
Yes it doesn't blow immediately on getting hit, and in fact there's likely a chance it won't blow - that's being worked on at the moment.
Geifer wrote: Another feature I want in the game. It wouldn't be Fallout without randomly exploding cars.
Currently we can tell a car will grant the same cover benefit as anything else, so it would probably come down to setting up the table to make the players decide whether they want cover that might explode in their face or if they'd rather stand in the open. If the table is set up with plenty of other cover, there's probably no good reason to stand next to a car. Hey, maybe you could lure a Super Mutant into close combat with one of your models next to a car and then explode the car? That would be cool.
I believe it was confirmed on Facebook that the cars will explode.
I am hoping the cars are given more thought that just expensive scatter terrain. In the game you can sometimes find cool items in the cars, and since the model has a fusion core shown, perhaps there will be some decent salvage or resource benefit for interacting with the car.
We're certainly looking at involving all the terrain in the gameplay so nuka cola machines and vehicles could be part of the objectives but also searchable. I'll confirm more about that later
Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
2017/09/05 13:47:17
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
Paladin Dense is (or was at the time) submitted for approval, which is obviously, undoubtedly and undeniably yawnworthy.
There was another confirmation that there will be Curie, which will be interesting to see because unlike pretty much any other companion, she comes with a generic wastelander outfit and wouldn't stand out in a crowd. Makes me wonder if they'll do anything about that.
But most importantly:
Regarding miniatures, again by way of Official Modiphius Facebook Page, it has been confirmed that miniatures will be available individually if purchased directly from the store page. However, no information was given regarding whether or not this would apply to every single miniature, or just figures of note. Here’s what they said, “There will be sets with unit, gear and AI cards and we will do solo minis direct from our store.”
Sets of cards for purchase separately, in addition to what will come with miniatures. Am I reading that right? Because that would be good.
It may just be me, but one of the big reasons I like to have everything in one big book is that I'm terribly worried about losing cards. Or misplacing them. Or getting the deck in dire disorder. Or any other reasonably unlikely but vastly overestimated dark fate that may befall cards.
I'd really love to be able to buy spares, just to calm my mind.
Edit: Also, good to see game elements aren't separated as I feared. I prefer a single rule set (governing one or more game modes) over a selection of rule sets depending on game mode.
This message was edited 1 time. Last update was at 2017/09/05 13:51:00
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/09/07 12:57:53
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
There was another confirmation that there will be Curie, which will be interesting to see because unlike pretty much any other companion, she comes with a generic wastelander outfit and wouldn't stand out in a crowd. Makes me wonder if they'll do anything about that.
But most importantly:
Regarding miniatures, again by way of Official Modiphius Facebook Page, it has been confirmed that miniatures will be available individually if purchased directly from the store page. However, no information was given regarding whether or not this would apply to every single miniature, or just figures of note. Here’s what they said, “There will be sets with unit, gear and AI cards and we will do solo minis direct from our store.”
Sets of cards for purchase separately, in addition to what will come with miniatures. Am I reading that right? Because that would be good.
It may just be me, but one of the big reasons I like to have everything in one big book is that I'm terribly worried about losing cards. Or misplacing them. Or getting the deck in dire disorder. Or any other reasonably unlikely but vastly overestimated dark fate that may befall cards.
I'd really love to be able to buy spares, just to calm my mind.
Edit: Also, good to see game elements aren't separated as I feared. I prefer a single rule set (governing one or more game modes) over a selection of rule sets depending on game mode.
With separate minis we're still looking at logistics there it's much easier just to get everything packed in boxes but I know there will be a demand for certain minis so we'll try to do what we can. It maybe we can't keep every model in stock on it's own - as then you have a HUGE range of models and have to keep stock of those as well as the boxed sets. If demand is high for the boxed sets it might not be possibly initially just so we can keep up with the orders. Watch this space on that one. Re cards we would have spares and there will be sets of cards available separately but you can also contact us if you've lost or damaged a card and we can organise specific replacements.
Fallout: Wasteland Warfare
https://www.modiphius.net/pages/fallout-wasteland-warfare
Elder Scrolls Call to Arms
https://www.modiphius.net/pages/elder-scrolls
2017/09/07 13:24:15
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
And yeah, I did mean (synth) Curie. I mean, as a robot she's a Mr. Handy/Mr. Gutsy/ Ms. Nanny with a specific paint job, so that's that. But as a synth, when you get her, she wears (thanks wikia article ) a flannel shirt and jeans which is a common clothing item. By comparison, Piper has her very own red coat paired with a newsboy cap for a distinct appearance not found anywhere else in the game. Danse has T-60 power armor with a paladin paint job. Garvey has a colonial duster otherwise only available from merchants so effectively it's his unique look, too. There's everyone's favorite mechanical detective and there's MacCready with his specific outfit.
You can tell all of these apart very easily, even if you put them next to NPCs from the same faction. You put Curie next to any old female settler, you wouldn't be able to tell a difference if you didn't know she's a companion.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/09/07 13:57:39
Subject: [Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
And yeah, I did mean (synth) Curie. I mean, as a robot she's a Mr. Handy/Mr. Gutsy/ Ms. Nanny with a specific paint job, so that's that. But as a synth, when you get her, she wears (thanks wikia article ) a flannel shirt and jeans which is a common clothing item. By comparison, Piper has her very own red coat paired with a newsboy cap for a distinct appearance not found anywhere else in the game. Danse has T-60 power armor with a paladin paint job. Garvey has a colonial duster otherwise only available from merchants so effectively it's his unique look, too. There's everyone's favorite mechanical detective and there's MacCready with his specific outfit.
You can tell all of these apart very easily, even if you put them next to NPCs from the same faction. You put Curie next to any old female settler, you wouldn't be able to tell a difference if you didn't know she's a companion.
I imagine they might give Curie a labcoat.
2017/09/08 07:18:13
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
And yeah, I did mean (synth) Curie. I mean, as a robot she's a Mr. Handy/Mr. Gutsy/ Ms. Nanny with a specific paint job, so that's that. But as a synth, when you get her, she wears (thanks wikia article ) a flannel shirt and jeans which is a common clothing item. By comparison, Piper has her very own red coat paired with a newsboy cap for a distinct appearance not found anywhere else in the game. Danse has T-60 power armor with a paladin paint job. Garvey has a colonial duster otherwise only available from merchants so effectively it's his unique look, too. There's everyone's favorite mechanical detective and there's MacCready with his specific outfit.
You can tell all of these apart very easily, even if you put them next to NPCs from the same faction. You put Curie next to any old female settler, you wouldn't be able to tell a difference if you didn't know she's a companion.
I imagine they might give Curie a labcoat.
As long as they don't use any of the ludicrous "slutty nurse" efforts from the Nexus
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal
2017/09/08 13:45:02
Subject: Re:[Modiphius] Fallout: Wasteland Warfare, GenCon Pics p. 20
And yeah, I did mean (synth) Curie. I mean, as a robot she's a Mr. Handy/Mr. Gutsy/ Ms. Nanny with a specific paint job, so that's that. But as a synth, when you get her, she wears (thanks wikia article ) a flannel shirt and jeans which is a common clothing item. By comparison, Piper has her very own red coat paired with a newsboy cap for a distinct appearance not found anywhere else in the game. Danse has T-60 power armor with a paladin paint job. Garvey has a colonial duster otherwise only available from merchants so effectively it's his unique look, too. There's everyone's favorite mechanical detective and there's MacCready with his specific outfit.
You can tell all of these apart very easily, even if you put them next to NPCs from the same faction. You put Curie next to any old female settler, you wouldn't be able to tell a difference if you didn't know she's a companion.
I imagine they might give Curie a labcoat.
As long as they don't use any of the ludicrous "slutty nurse" efforts from the Nexus
Well, it would look distinct...
But Curie looks better in black anyway, wearing a fashionable courser uniform.
This message was edited 1 time. Last update was at 2017/09/08 13:46:47
Nehekhara lives! Sort of!
Why is the rum always gone?