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Made in ua
Regular Dakkanaut




Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time. This is pretty much one of the worst decisions GW could have made both from lore and gameplay standpoint.
Simply striking first after charging as opposed to something like an initiative modifier also seems kinda broken. I mean its ok with something like ork boys vs tacticals but saying that a conscript would be able to hit a greater demon whose strenght and agility is pretty much infinitely better is rather ridiculous.
Also not a fan of templtes being gone but oh well.
Everything else seems ok tho. Especially MCs and GCs losing effectiveness as they take damage. That was long needed.
   
Made in us
Rampaging Carnifex





South Florida

The guys from Frontline Gaming confirmed that they've been involved in the playtesting for 8th.

   
Made in us
Loyal Necron Lychguard






Palm Beach, FL

 kodos wrote:
 Mantle wrote:

Why are you seeing this change to flamers as bad?


templates in general were the only reason for units not to stick base to base together to get all in cover
not they are gone, just makes the game less tactical as you don't have to make the decision in game what formation you chose to to be less effected by the enemy weapon

but than, this is what GW calls "make it easier to get into the game", less decisions need to made during the game so it is easier to start


Avoiding template weapons is far from making the game more tactical. It is purely mechanical and thematical, and while I'll miss the thematical element I won't be sad to see it go.
   
Made in us
Auspicious Aspiring Champion of Chaos






whembly wrote:
 Kanluwen wrote:
SeanDrake wrote:
 whembly wrote:
Chargers strike first?

Holy balls... that's a yuuuuuuuuge boone for Orks!


Overwatch at full BS ohhhh thats going to leave a mark.


Only kidding they never mentioned Overwatch but just saying probably wait before you buy maore assault troops.

Overwatch doesn't really exist in AoS.

You can fire while in combat, but not necessarily into combat(I think GHB addresses this bit).

There's a few armies/units where they, effectively, get Overwatch. Wood Elves are a notable one where their Warscroll Battalion allows you to fire at a unit within a certain distance of your Nomad Prince, and Sisters of the Watch(the new name for the Sisters of Avelorn) get a special rule called "Loose Until the Last" where once per turn if an enemy unit ends its Charge within 1/2 an inch of the unit the Sisters of the Watch can immediately shoot as though it was their Shooting phase.

Even WITH the 7ed overwatch, if orks strikes first after charging, that's really brutal.

Of course, the problem then is delivering the damned greenskins is still going to be a challenge.


Haven't you heard? You can charge out of transports now! Time for that Mad Max-themed WAAAAGH! Boy list you always wanted. WITNESS ME!

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Nasty Nob






Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time.



Yeah, they could potentially down a landraider in like 97 game turns! what an outrage. /s

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in se
Executing Exarch






 kodos wrote:
 Mantle wrote:

Why are you seeing this change to flamers as bad?


templates in general were the only reason for units not to stick base to base together to get all in cover
not they are gone, just makes the game less tactical as you don't have to make the decision in game what formation you chose to to be less effected by the enemy weapon

but than, this is what GW calls "make it easier to get into the game", less decisions need to made during the game so it is easier to start


Since when was measuring out 2" between all your models every turn "tactical"? It was a no-brainer move that did nothing but waste time. Every game started with "any templates?" followed by a sigh if your opponent said yes, time to bring out the 2" tool... Very happy to see templates go away.

This message was edited 3 times. Last update was at 2017/04/24 18:44:41


 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 Whirlwind wrote:
 DrNo172000 wrote:
I must be one of the rare individuals who keeps all of their receipts and really tight personal accounting books.

Also most modern businesses can email you a receipt from the register, no online ordering required. And nearly every single Point of Sale system can look up past transactions and reprint your receipt. If they can't then they are a gak run business and you should probably stop shopping there.


Does the offer apply to books you purchased from anywhere or just from GW directly?


I would assume direct.

Else a clever bugger goes, buys up a bunch of 7th ed codexes for cheap clearance from a FLGS or vendor and then cashes in credit.


Now only a CSM player. 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

Love it! Can't wait.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Repentia Mistress






 EnTyme wrote:


Haven't you heard? You can charge out of transports now! Time for that Mad Max-themed WAAAAGH! Boy list you always wanted. WITNESS ME!


Wytch cults going to wreck yo face...and then wear it.


 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

A while back I remember reading a report that said that an M1A1 Abrams got knocked out by small arms fire. Apparently rounds ricocheted into the turbines and caused a fire, knocking out the vehicle. It wasn't a total kill but small arms fire did manage a vehicle kill on a MBT. Rare sure but I bet a Guardsmen killing a Land Raider will happen 1 out of 1000 games.

There have been entire threads dedicated to 40k stories of the yumpastabowl that have defiled fluff conventions. I doubt vehicles not being immune to small arms in 40k is going to drastically change that.

This message was edited 1 time. Last update was at 2017/04/24 18:45:15


 
   
Made in se
Waaagh! Warbiker





Sweden

 EnTyme wrote:
whembly wrote:
 Kanluwen wrote:
SeanDrake wrote:
 whembly wrote:
Chargers strike first?

Holy balls... that's a yuuuuuuuuge boone for Orks!


Overwatch at full BS ohhhh thats going to leave a mark.


Only kidding they never mentioned Overwatch but just saying probably wait before you buy maore assault troops.

Overwatch doesn't really exist in AoS.

You can fire while in combat, but not necessarily into combat(I think GHB addresses this bit).

There's a few armies/units where they, effectively, get Overwatch. Wood Elves are a notable one where their Warscroll Battalion allows you to fire at a unit within a certain distance of your Nomad Prince, and Sisters of the Watch(the new name for the Sisters of Avelorn) get a special rule called "Loose Until the Last" where once per turn if an enemy unit ends its Charge within 1/2 an inch of the unit the Sisters of the Watch can immediately shoot as though it was their Shooting phase.

Even WITH the 7ed overwatch, if orks strikes first after charging, that's really brutal.

Of course, the problem then is delivering the damned greenskins is still going to be a challenge.


Haven't you heard? You can charge out of transports now! Time for that Mad Max-themed WAAAAGH! Boy list you always wanted. WITNESS ME!


I think we can count on the orks getting nerfed to oblivion, it will keep the theme of them going...

 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time. This is pretty much one of the worst decisions GW could have made both from lore and gameplay standpoint.


i'd hold off on this sort of talk until more info comes out, for example they made a strong emphasis that stats are not capped at 10... lasguns wont be wounding your tank if its T6+ (assuming the to wound chart is the same)
I expect the way it will work is once a tank looses a few wounds it T might drop representing gaping holes in it which will then open up it being vulnerable to small arms which kinda makes sense and adds some crazy new tactics to the game

This message was edited 1 time. Last update was at 2017/04/24 18:51:00


 
   
Made in us
Rampaging Carnifex





South Florida

Tanks being immune to small arms is fine - but this is 40,000 years into the future. A bolter is a devastating weapon compared to modern weaponry. The logic could go either way.

   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 jhnbrg wrote:


I think we can count on the orks getting nerfed to oblivion, it will keep the theme of them going...

I wouldn't count on that.

The "Warzones" in the Galaxy section for the new website call out Armageddon as being a site where neither the Orks or Astra Militarum are "prepared for the escalation that the war is about to experience".
Same with the Arsonist of Charadon launching a Waagh! into Maccragge.
   
Made in us
Shadowy Grot Kommittee Memba






 ncshooter426 wrote:
 EnTyme wrote:


Haven't you heard? You can charge out of transports now! Time for that Mad Max-themed WAAAAGH! Boy list you always wanted. WITNESS ME!


Wytch cults going to wreck yo face...and then wear it.


....all those models can already charge out of their transports?

TBH the only people that care about this are the armies that can now use rhinos, rather than land raiders, to charge out. Small disposable assault units might be a thing for imperial armies again.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Mutilatin' Mad Dok





 Mymearan wrote:
 kodos wrote:
 Mantle wrote:

Why are you seeing this change to flamers as bad?


templates in general were the only reason for units not to stick base to base together to get all in cover
not they are gone, just makes the game less tactical as you don't have to make the decision in game what formation you chose to to be less effected by the enemy weapon

but than, this is what GW calls "make it easier to get into the game", less decisions need to made during the game so it is easier to start


Since when was measuring out 2" between all your models every turn "tactical"? It was a no-brainer move that did nothing but waste time. Every game started with "any templates?" followed by a sigh if your opponent said yes, time to bring out the 2" tool... Very happy to see templates go away.

Hear hear. If painstakingly spacing models to MAYBE get one less of them under the template is 'tactics' then I'm Sun freaking Tzu.
   
Made in ua
Regular Dakkanaut




 Latro_ wrote:
Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time. This is pretty much one of the worst decisions GW could have made both from lore and gameplay standpoint.


i'd hold off on this sort of talk until more info comes out, for example they made a strong emphasis that stats are not capped at 10... lasguns wont be wounding your tank if its T6+ (assuming the to wound chart is the same)


Good point. I surely do hope so, although I still see little need for throwing away the AV system.
   
Made in at
Second Story Man





Austria

 Mymearan wrote:
 kodos wrote:
 Mantle wrote:

Why are you seeing this change to flamers as bad?


templates in general were the only reason for units not to stick base to base together to get all in cover
not they are gone, just makes the game less tactical as you don't have to make the decision in game what formation you chose to to be less effected by the enemy weapon

but than, this is what GW calls "make it easier to get into the game", less decisions need to made during the game so it is easier to start


Since when was measuring out 2" between all your models every turn "tactical"? It was a no-brainer move that did nothing but waste time. Every game started with "any templates?" followed by a sigh if your opponent said yes, time to bring out the 2" tool... Very happy to see templates go away.


if you never had to made the decision "should I place my whole squad inside terrain to get cover against those plasma guns or spread them out to have less models below his templates, or maybe I spread them out a little bit and spread the other unit less so that he waste his templates on them" or anything similar
your game must have been very boring

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time.


Assume a blob squad of 50 guardsmen shooting at a Land Raider from within 12" with lasguns. Assume a Land Raider has 15 wounds and a 2+ save.

50 dudes = 100 shots
needing 4s to hit = 50 hits.
Needing 6's to glance = 8.33 wounds.
Needing 2's to save: 1.4 wounds.

You'll need 11 rounds to kill the land raider.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in se
Skillful Swordsman




Skeaune

 Latro_ wrote:
Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time. This is pretty much one of the worst decisions GW could have made both from lore and gameplay standpoint.


i'd hold off on this sort of talk until more info comes out, for example they made a strong emphasis that stats are not capped at 10... lasguns wont be wounding your tank if its T6+ (assuming the to wound chart is the same)


They said more than once that everything can hurt everything.

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in us
Nasty Nob






the_scotsman wrote:
 ncshooter426 wrote:
 EnTyme wrote:


Haven't you heard? You can charge out of transports now! Time for that Mad Max-themed WAAAAGH! Boy list you always wanted. WITNESS ME!


Wytch cults going to wreck yo face...and then wear it.


....all those models can already charge out of their transports?

TBH the only people that care about this are the armies that can now use rhinos, rather than land raiders, to charge out. Small disposable assault units might be a thing for imperial armies again.


Charging out of Gorka/orka naughts! or out of a stompa!

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Longtime Dakkanaut






 kronk wrote:
Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time.


Assume a blob squad of 50 guardsmen shooting at a Land Raider from within 12" with lasguns. Assume a Land Raider has 15 wounds and a 2+ save.

50 dudes = 100 shots
needing 4s to hit = 50 hits.
Needing 6's to glance = 8.33 wounds.
Needing 2's to save: 1.4 wounds.

You'll need 11 rounds to kill the land raider.
this is a great illustration thank you

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in ca
Mutilatin' Mad Dok





 davou wrote:
the_scotsman wrote:
 ncshooter426 wrote:
 EnTyme wrote:


Haven't you heard? You can charge out of transports now! Time for that Mad Max-themed WAAAAGH! Boy list you always wanted. WITNESS ME!


Wytch cults going to wreck yo face...and then wear it.


....all those models can already charge out of their transports?

TBH the only people that care about this are the armies that can now use rhinos, rather than land raiders, to charge out. Small disposable assault units might be a thing for imperial armies again.


Charging out of Gorka/orka naughts! or out of a stompa!

It's about time! Why they weren't assault vehicles to begin with, I have no idea...
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

 Not-not-kenny wrote:
 Latro_ wrote:
Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time. This is pretty much one of the worst decisions GW could have made both from lore and gameplay standpoint.


i'd hold off on this sort of talk until more info comes out, for example they made a strong emphasis that stats are not capped at 10... lasguns wont be wounding your tank if its T6+ (assuming the to wound chart is the same)


They said more than once that everything can hurt everything.


COULD is the operative word! It doesn't say how likely, though. I COULD have a date with Fiona Apple tomorrow just by emailing her!

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

 Not-not-kenny wrote:
 Latro_ wrote:
Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time. This is pretty much one of the worst decisions GW could have made both from lore and gameplay standpoint.


i'd hold off on this sort of talk until more info comes out, for example they made a strong emphasis that stats are not capped at 10... lasguns wont be wounding your tank if its T6+ (assuming the to wound chart is the same)


They said more than once that everything can hurt everything.


They did, but they didn't say 'When' everything can hurt everything.

This message was edited 2 times. Last update was at 2017/04/24 18:54:40


 
   
Made in us
Using Object Source Lighting





Portland

Huh. Well, pleasantly surprised, and cautiously optimistic (emphasis on the caution).

I totally get the fluff problems of bolters and lasguns having a chance of plinking a tank, but I think that's a great move, since it'll finally mean that your squad with a heavy weapon won't be categorically wasting all its small arms fire.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in se
Skillful Swordsman




Skeaune

 Latro_ wrote:
 Not-not-kenny wrote:
 Latro_ wrote:
Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time. This is pretty much one of the worst decisions GW could have made both from lore and gameplay standpoint.


i'd hold off on this sort of talk until more info comes out, for example they made a strong emphasis that stats are not capped at 10... lasguns wont be wounding your tank if its T6+ (assuming the to wound chart is the same)


They said more than once that everything can hurt everything.


They did, but they didn't say 'When' everything can hurt everything.


What do you mean?

"I like my coffee like I like my nights. Dark, endless and impossible to sleep through." 
   
Made in ca
Sister Vastly Superior





If we take a clue from Shadow War Armageddon, you can end up having to hit on more than a 6 roll.

I could very well see this translated to 40k wounds where you might need to wound with a 6 and then re-roll and get a 4+ on the second roll to wound in the first place.

That is also assuming we stay with the d6 system and don't move to a new system.

Don't forget they have d10s out there now and they've been testing new dices in the prospero boxes.

18 / 3 / 6 since 6th ed. 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

 rollawaythestone wrote:
Tanks being immune to small arms is fine - but this is 40,000 years into the future. A bolter is a devastating weapon compared to modern weaponry. The logic could go either way.


As much as I actually hate admitting it but vehicles being able to he damaged by any weapon is probably closer to the fluff than now. Last time I looked at Imperial Armor and other official sources on 40k tank armor, most of them are rocking cutting edge WW2 armor lol. I think the Land Raider has like the equivalent of a foot of hardened steel for its armor lol.

 
   
Made in at
Second Story Man





Austria

 kronk wrote:
Liberal_Perturabo wrote:
Wow. Removing armor values from vehicles is dumb. Like, insanely dumb. Tanks being immune to small arms fire was the whole bloody point for having it. Now a bunch of guardsmen with lasguns will potentially be able to take down a land raider given enough time.


Assume a blob squad of 50 guardsmen shooting at a Land Raider from within 12" with lasguns. Assume a Land Raider has 15 wounds and a 2+ save.

50 dudes = 100 shots
needing 4s to hit = 50 hits.
Needing 6's to glance = 8.33 wounds.
Needing 2's to save: 1.4 wounds.

You'll need 11 rounds to kill the land raider.


the question than is just why to add it in the first place?

so they ad the possibility for T >10
add wound at least at 6 to compensate that
add more Wounds to compensate low strength spam

so why just do it in the first place
a Land Raider being T10 with 2+ save that cannot be wounded by anything below S8 with ~6 Wounds gives the same result as the one that needed 15 wounds to compensate the can be wounded with a 6 rule

adding more rules than necessary to get the same result got us the bloated 7th edi in the first place

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
 
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