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Made in us
Longtime Dakkanaut






I think it is interesting that this year we see the resurrection of 2nd edition and the death of 3rd-7th editions.
   
Made in bg
Dakka Veteran





Hmm, did I understand correctly that the unit rules won't be free? In the newly released FAQ they only say that the core rules will be free and in the stream they said that they're releasing the Grand Alliance equivalence for 40k which you can buy for less than a codex. It won't be a true "freemium" then ala AoS (bar points, detachments, artifacts, allegiance rules and warlord traits ) ?

This message was edited 1 time. Last update was at 2017/04/24 19:42:04


 
   
Made in us
Fully-charged Electropriest



UK

New factions at launch? Calling it now: Guillimarines, Death Guard and Squatadron Overlords.

 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Rules free, initial multi-force Codex-compendiums 'cheap', full Codexes to buy later as moods and release schedules dictate.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Battlefortress Driver with Krusha Wheel






Boulder, CO

Pythagoras wrote:
Another dumb reset button? That isn't what we needed. The current level of complexity wasn't complex. Just too many people who lack the will to put any effort into their hobby.


That's some solid gatekeeping. Grats.
   
Made in gb
Longtime Dakkanaut





 kronk wrote:
 rollawaythestone wrote:
Draigo and some paladins are an acceptable Death Star. It's the ridiculousness created by allied combos that they are talking about.

However, Draigo will no longer be protected "inside" the unit. He will be targetable in some way just like in AoS. It's possible he might get a look out sir or some such, though.


I think it's abominations like the Bark Bark Star that they're trying to curb.


Unfortunately you will probably never get away from such things completely. There will just be too many things to try and co-ordinate and gamers being gamers will find a way of finding that uber combination, it's just an iterative process. I've been playing since Rogue Trader i'm not sure there has ever been a version when something wasn't broken. I doubt this edition will be any different. It will just be something else that is broken. Maybe it will be Nids this time?

"Because while the truncheon may be used in lieu of conversation, words will always retain their power. Words offer the means to meaning, and for those who will listen, the enunciation of truth. And the truth is, there is something terribly wrong with this country, isn't there? Cruelty and injustice, intolerance and oppression. And where once you had the freedom to object, to think and speak as you saw fit, you now have censors and systems of surveillance coercing your conformity and soliciting your submission. How did this happen? Who's to blame? Well certainly there are those more responsible than others, and they will be held accountable, but again truth be told, if you're looking for the guilty, you need only look into a mirror. " - V

I've just supported the Permanent European Union Citizenship initiative. Please do the same and spread the word!

"It's not a problem if you don't look up." - Dakka's approach to politics 
   
Made in bg
Dakka Veteran





 JohnnyHell wrote:
Rules free, initial multi-force Codex-compendiums 'cheap', full Codexes to buy later as moods and release schedules dictate.

As in '4 pages AoS core rules" free right? Which are useless without the aforementioned books. So we're looking at about 20 quid to get into the game per faction (or just to have a look at the others' rules). Eh, could be worse, but could be better aswell.
   
Made in se
Skillful Swordsman




Skeaune

 CoreCommander wrote:
Hmm, did I understand correctly that the unit rules won't be free? In the newly released FAQ they only say that the core rules will be free and in the stream they said that they're releasing the Grand Alliance equivalence for 40k which you can buy for less than a codex. It won't be a true "freemium" then ala AoS (bar points, detachments, artifacts, allegiance rules and warlord traits ) ?


Yeah seems like it. Feels weird to be disappointed that we don't get all the rules for free, I need to do something about that entitlement complex.
   
Made in gb
Been Around the Block




Glasgow

If they deviate from the free unit rule model in AoS much i'll be rather surprised.
   
Made in gb
Master Engineer with a Brace of Pistols






I've come to accept that if a lasgun can harm a terminator, it can harm a land raider. Maybe they crank it up to full power? In either case, if it is anything like AoS, the chances of guardsmen killing a land raider will be very slight. You should see the effort I have to put into killing a lord celestiant on dracoth with basic troops.

Incidentally, I remember a bit in gaunts ghosts were one of gaunts old friends (before he took control of the ghosts) blew up a chaos dreadnaught by a lucky lasgun shot through its visor. It's probably not realistic but it's cinematic.
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

 jhnbrg wrote:
 Kanluwen wrote:
 jhnbrg wrote:

I think we can count on the orks getting nerfed to oblivion, it will keep the theme of them going...

I wouldn't count on that.

The "Warzones" in the Galaxy section for the new website call out Armageddon as being a site where neither the Orks or Astra Militarum are "prepared for the escalation that the war is about to experience".
Same with the Arsonist of Charadon launching a Waagh! into Maccragge.


I play AoS with my son and like the system plus I really think that 40k needs a complete makeover and have been very optimistic about everything i heard so far... but... the latest news all points at a number of factions will get the brettonia treatment to make room for all the new power armour.

I am convinced that since orks have been useless for so long the lack of sales will make them one of the first xenos to be silently swept under the carpet.
And I was really looking forwrd to getting back into 40k again.


Well, you're convincing yourself against all logic and evidence. Not only are they front and centre in Armageddon, but as Kan mentions above, they're talking about the Arsonist of Charon and the new galaxy map is covered in Ork Waaaagh icons. In fact, you clearly were not looking forward to getting back into 40k since your self-ork-pity and assumptions of them being squatted is based on them being ignored/mistreated in the past rather than all of the information about their part in the imminent 8th edition. So your mind was clearly already made up long ago.

   
Made in us
Consigned to the Grim Darkness





USA

I think he killed it rather than blew it up?

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

here we go from the horses mouth
[Thumb - Capture.PNG]


 
   
Made in us
Consigned to the Grim Darkness





USA

also related to the above post, I joke about "not enough orks" but that's because I believe the best summary of Ork territory is to mark it as "if you don't see another symbol, there's Orks here, and if you do, there's still probably Orks here". That likely just shows the most major remaining Ork kingdoms.

This message was edited 1 time. Last update was at 2017/04/24 20:00:25


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in ua
Regular Dakkanaut




 Not-not-kenny wrote:
Liberal_Perturabo wrote:


Yeah 50 guardsmen won't do the job. But what if it was 100 or more? What if they had BS modifiers or rerolls? I mean yeah thats a ton of models, so thats not really a good example. Bet we've got things like skitarii vanguard that have great BS and they make 3 shots. Does that justify a ton of them killing a LR? Of course it doesn't it's still a freaking LR. Taping a ton of rifles together does not make them into an anti-tank cannon, that's not how this works.



No, but pour enough shots into it and eventually it might hit an exposed part or weaken an area enough to cause damage. Since Terminators are said to have armour like a tank should they also be completely immune to small-arms fire?


First of all armor like a tank is too broad of a term to have an argument about, especially considering the diversity of vehicles in 40k. Second, terminator armor being body armor is inevitably going to have weaker parts like visors or joints. It's juat that they are extremely hard to land s shot on.
An undamaged LR doesn't have that. Having a LR being damaged by some anti-tank weapon means there is such a weapon on the field and even still the whole shoot the damaged part thing is really fishy. But that's not my point.
Realistically the only thing a lot of autoguns would be able to achieve against and undamaged LR is to maybe damage it's visors.
   
Made in us
Nasty Nob






Liberal_Perturabo wrote:


Does that justify a ton of them killing a LR? Of course it doesn't it's still a freaking LR. Taping a ton of rifles together does not make them into an anti-tank cannon, that's not how this works.


yes it does, yes it is, yes they do, thats how it works it was just confirmed.

Deal with it!

fixing balance is more important than fluff right now.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Auspicious Aspiring Champion of Chaos






Jambles wrote:
 kodos wrote:
 Mymearan wrote:

90% of the time the choice is obvious and what little tactics it adds doesn't come close to compensating for the drudgery of spacing your guys out every time you move them.


for a game that is all about the right placing of your models in the movement phase of course remove the importance of such things make it easier
never had a problem with moving my models fast around and place them

and I don't think I really would enjoy a game were I just push a blob straight forward because it doesn't matter

Because that's the only other option - it's either meticulous unit spacing to account for templates, or shoving models haphazardly across the table. There is, literally, no other opportunity for tactics in movement.


Other than positioning models in cover, maneuvering around terrain to block LoS, maneuvering to allow more models to be in range, moving to allow additional units to get involved in a charge, positioning the unit to take an objective next turn . . .

2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

Liberal_Perturabo wrote:
 Not-not-kenny wrote:
Liberal_Perturabo wrote:


Yeah 50 guardsmen won't do the job. But what if it was 100 or more? What if they had BS modifiers or rerolls? I mean yeah thats a ton of models, so thats not really a good example. Bet we've got things like skitarii vanguard that have great BS and they make 3 shots. Does that justify a ton of them killing a LR? Of course it doesn't it's still a freaking LR. Taping a ton of rifles together does not make them into an anti-tank cannon, that's not how this works.



No, but pour enough shots into it and eventually it might hit an exposed part or weaken an area enough to cause damage. Since Terminators are said to have armour like a tank should they also be completely immune to small-arms fire?


First of all armor like a tank is too broad of a term to have an argument about, especially considering the diversity of vehicles in 40k. Second, terminator armor being body armor is inevitably going to have weaker parts like visors or joints. It's juat that they are extremely hard to land s shot on.
An undamaged LR doesn't have that. Having a LR being damaged by some anti-tank weapon means there is such a weapon on the field and even still the whole shoot the damaged part thing is really fishy. But that's not my point.
Realistically the only thing a lot of autoguns would be able to achieve against and undamaged LR is to maybe damage it's visors.


Well lets see if guardsmen poured enough fire to track the Raider, blind the vision blocks, knock out the unarmored guns, blow out the unarmored machine spirit, kill the tank commander and rip up the exhaust ports.....is not the Land Raider dead? The hull remains undamaged.

This message was edited 1 time. Last update was at 2017/04/24 20:07:51


 
   
Made in au
Unstoppable Bloodthirster of Khorne





Melbourne .au

Have you ever seen the design of a Land Raider (or a Leman Russ, since both are "LR"? Exposed tracks, shot traps galore, camera lenses left and right. The Russ is even worse with the mesh door "protecting" the engine and often entirely exposed track links. It goes on and on...

It makes perfect sense that a high-powered lasgun shot or a bolter round could damage something as badly designed as a Land Raider or Russ.

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

I think this is great as this seems like a whole reset of 40K and in a good way. No formations (for now), every unit gets a new profile (good chance to rebalance everything), and everything can hurt everything means no useless choices. Sounds like win all around!

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Most Glorious Grey Seer





Everett, WA

 Latro_ wrote:
here we go from the horses mouth

Guard clearly need a "Light it up!" rule.



 
   
Made in ca
Mutilatin' Mad Dok





 EnTyme wrote:
Jambles wrote:
 kodos wrote:
 Mymearan wrote:

90% of the time the choice is obvious and what little tactics it adds doesn't come close to compensating for the drudgery of spacing your guys out every time you move them.


for a game that is all about the right placing of your models in the movement phase of course remove the importance of such things make it easier
never had a problem with moving my models fast around and place them

and I don't think I really would enjoy a game were I just push a blob straight forward because it doesn't matter

Because that's the only other option - it's either meticulous unit spacing to account for templates, or shoving models haphazardly across the table. There is, literally, no other opportunity for tactics in movement.


Other than positioning models in cover, maneuvering around terrain to block LoS, maneuvering to allow more models to be in range, moving to allow additional units to get involved in a charge, positioning the unit to take an objective next turn . . .

The /s was implied, I should have been more obvious...

This message was edited 1 time. Last update was at 2017/04/24 20:10:17


 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

Well I'll be fethed.

I'm cautiously optimistic. I may disagree with some specific design choices, but the level of self awareness, community interaction, and general back to roots coming from GW these days actually leads me to believe there are some people who actually care about the game and the community.

If they can nail the balance for match play (or at least not be worse than 7th), I'll be pleasantly surprised. If the narrative play has a campaign bolt on I can use for matched play (for a tighter campaign than I imagine the base narrative game will allow for) I'll be doubly sold. If the prices for codices are sensible and updated/FAQ'd in a timely manner, well, that's the big picture stuff taken care of for me.

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Longtime Dakkanaut




I just hope that someone in the head office gets interested in Orks again. Not at a fluff level - I mean at a technical play them all the time level.

Way back in 2nd I think Orks were the 2nd most popular army. This was probably due to being in the box and having a good range of plastic models when say Chaos was mostly expensive metal but still.

In White Dwarf it was Orks all the time. At some point though this went away. Since late 4th they have been in deep freeze. I guess they are not unique in this (Tyranids had a similar wave of obsession followed by disavowal) but still.
   
Made in us
Rampaging Carnifex





South Florida

I am so stoked for a from-the-ground-up redesign of all the units and their stats. Here's hoping that Tyranids, Orks, and other forgotten armies get their long-needed adjustments to keep all the armies in line with each other. Very optimistic.

   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Blacksails wrote:
Well I'll be fethed.

I'm cautiously optimistic. I may disagree with some specific design choices, but the level of self awareness, community interaction, and general back to roots coming from GW these days actually leads me to believe there are some people who actually care about the game and the community.

If they can nail the balance for match play (or at least not be worse than 7th), I'll be pleasantly surprised. If the narrative play has a campaign bolt on I can use for matched play (for a tighter campaign than I imagine the base narrative game will allow for) I'll be doubly sold. If the prices for codices are sensible and updated/FAQ'd in a timely manner, well, that's the big picture stuff taken care of for me.
pretty much my thoughts exactly. Very surprised at the U-turn from GW, in a good way, cautiously optimistic. Ready for disappointment but not counting on it this time

I havent seen anything thatll be a deal breaker thus far. Not psyched on lasguns hurting Leman Russ tanks, but if it's balanced well enough I can live with that bit of disbelief suspension

This message was edited 1 time. Last update was at 2017/04/24 20:21:50


IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Shas'la with Pulse Carbine




Sacratomato

We always explained a Terminator dying to a Lasgun shot as the Imperial Guardsmen tripped over a rock and fired his Lasgun which glanced off the armor of the Terminator standing next to the other and it blasts through his glass eye!

70% of all statistics are made up on the spot by 64% of the people that produce false statistics 54% of the time that they produce them. 
   
Made in ca
Lord of the Fleet






Halifornia, Nova Scotia

 Vaktathi wrote:
 Blacksails wrote:
Well I'll be fethed.

I'm cautiously optimistic. I may disagree with some specific design choices, but the level of self awareness, community interaction, and general back to roots coming from GW these days actually leads me to believe there are some people who actually care about the game and the community.

If they can nail the balance for match play (or at least not be worse than 7th), I'll be pleasantly surprised. If the narrative play has a campaign bolt on I can use for matched play (for a tighter campaign than I imagine the base narrative game will allow for) I'll be doubly sold. If the prices for codices are sensible and updated/FAQ'd in a timely manner, well, that's the big picture stuff taken care of for me.
pretty much my thoughts exactly. Very surprised at the you turn from GW, in a good way, cautiously optimistic. Ready for disappointment but not counting on it this time

I havent seen anything thatll be a deal breaker thus far. Not psyched on lasguns hurting Leman Russ tanks, but if it's balanced well enough I can live with that bit of disbelief suspension


My feelings exactly. I've seen Sigmar played next to me during a game of BFG I was running, and while it seemed okay, it also seemed pretty simple, even compared to 40k (shoot the choppy ones/chop the shooty ones!). Sigmar also left just about the worst first impression you could manage, and I'd be lying if I said I still don't reserve some judgement on how absolutely piss poor it's intro was handled.

That said, they seem to have learned, and at least 40k will launch with matched play. The specifics (like how factions are handled) I'll hold judgement on until the rules are in my hand, and I'm wary at some of them, but I don't think there are any deal breakers for me as a Guardsmen. The lasgun killing tanks is a stretch even for my abstraction oriented mind, but we'll see if it even matters in common play. With the way 40k has gone, I'm almost looking forward to a streamlined, slimmed down version that focuses on good missions to give the game some semblance of tactical thought. Ditching templates and going to multiple wounds, or making special/heavy weapons an attachment to a squad are all nice ways to streamline without losing much on the tactics side, especially for a game as large as 40k has gotten.

I'm sure I'll find things to bitch about, as I expect all good forum going 40k players to do, but the new GW is genuinely turning me back around.

Now to fix the prices...

Mordian Iron Guard - Major Overhaul in Progress

+Spaceship Gaming Enthusiast+

Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! 
   
Made in us
Grisly Ghost Ark Driver





4th Obelisk On The Right

 Azazelx wrote:
Have you ever seen the design of a Land Raider (or a Leman Russ, since both are "LR"? Exposed tracks, shot traps galore, camera lenses left and right. The Russ is even worse with the mesh door "protecting" the engine and often entirely exposed track links. It goes on and on...

It makes perfect sense that a high-powered lasgun shot or a bolter round could damage something as badly designed as a Land Raider or Russ.


Its funny because the Land Raider makes the worst case for vehicle immunity. Its front has no reason to be 14. It has a rear hatch on its frontal armor, there is no way that ramp is ever going to be as armored as the rest of the vehicle's armor. Further more any front penetration would be catastrophic for the Raider as what ever penetrates the ramp is going straight into the engine unobstructed. Even worse if the ramp is down during an assault (which should lower the front armor to like AV9) and have any penetrating hit immediately cause a vehicle kill.

 
   
Made in us
Troubled By Non-Compliant Worlds





 jhnbrg wrote:
 Kanluwen wrote:
 jhnbrg wrote:


I think we can count on the orks getting nerfed to oblivion, it will keep the theme of them going...

I wouldn't count on that.

The "Warzones" in the Galaxy section for the new website call out Armageddon as being a site where neither the Orks or Astra Militarum are "prepared for the escalation that the war is about to experience".
Same with the Arsonist of Charadon launching a Waagh! into Maccragge.


I play AoS with my son and like the system plus I really think that 40k needs a complete makeover and have been very optimistic about everything i heard so far... but... the latest news all points at a number of factions will get the brettonia treatment to make room for all the new power armour.

I am convinced that since orks have been useless for so long the lack of sales will make them one of the first xenos to be silently swept under the carpet.

And I was really looking forwrd to getting back into 40k again.


They've already stated that no factions are going away (and Orks were literally the second thing the game had after Space Marines and it's entirely nonsensical that you assume they would just go away based on... nothing at all, it seems.)
Like someone else mentioned, you REALLY don't seem like you actually were looking forward to getting back into 40k and i feel like all of the arguments you made in this post are in willfully bad faith.


Automatically Appended Next Post:
 Whirlwind wrote:
 kronk wrote:
 Morathi's Darkest Sin wrote:
 kronk wrote:


Assume a blob squad of 50 guardsmen shooting at a Land Raider from within 12" with lasguns. Assume a Land Raider has 15 wounds and a 2+ save.

50 dudes = 100 shots
needing 4s to hit = 50 hits.
Needing 6's to glance = 8.33 wounds.
Needing 2's to save: 1.4 wounds.

You'll need 11 rounds to kill the land raider.


And in return I would suspect lascannons will do multiple wounds that scythe through Guard and he'll be removing most of a unit a turn.


I'm OK with that.


It's probably not likely to be viable though and that isolated. The real question is whether you take those guardsmen now and aim at the LR with only one wound left (and how many) or the Marines that are 'softer'.

And this, right here, is why it sounds like the game might actually be fun, again, for anyone not fielding MEQs.

This message was edited 1 time. Last update was at 2017/04/24 20:26:10


 
   
 
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