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Made in mx
Towering Hierophant Bio-Titan




Mexico

 Gamgee wrote:
Honestly these rules seem very finalized to me other than them tweaking the values. I would expect release any month now. As a person who has tested numerous beta games on pc (before it became a lame early access fest).

I expect the core rules to be pretty much done. The thing is the rules for the hundreds of different units in the game.
   
Made in gb
Mighty Vampire Count






UK

 Vaktathi wrote:
 kodos wrote:
 Vaktathi wrote:
Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people,

it had always been 7, just the sergeant made the troop having 8, until they later removed (they forgot about one edi earlier) the rule that the unit leader improves the LD and just added a plain LD8 to marines
as far as i remember Marines have always been 8 and were 9 with a unit leader, guardsmen were always 7 with an 8 sergeant.


Space Marines had LD8 in the original Rogue Trader - looking at my copy right now

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

That means a lot of info coming out over the next 40/50 days. As they have said, they will be posting information regarding the new edition daily.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in gb
Longtime Dakkanaut





There's been nothing mentioned about all armour save's being capped on a single d6 has there? If for example Terminators and Land raiders took there save on 2d6 you would need something with a high save modifier to reliably take them out.
   
Made in gb
Mighty Vampire Count






UK

Weapon stats tomorrow I think they said

Maybe power armour ignores -1 rend, Terminator -2 etc

This message was edited 1 time. Last update was at 2017/04/25 18:42:18


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 Mr Morden wrote:
 Vaktathi wrote:
 kodos wrote:
 Vaktathi wrote:
Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people,

it had always been 7, just the sergeant made the troop having 8, until they later removed (they forgot about one edi earlier) the rule that the unit leader improves the LD and just added a plain LD8 to marines
as far as i remember Marines have always been 8 and were 9 with a unit leader, guardsmen were always 7 with an 8 sergeant.


Space Marines had LD8 in the original Rogue Trader - looking at my copy right now
thats what I had thought, thanks!

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in us
Haemonculi Flesh Apprentice






 nintura wrote:
Remember guys, games are supposed to be around 90 minutes. That means stuff is going to die quick and often. Get used to it.


Thats not entirely true, they said 1500pts took ~90 minutes, furthermore, rarely is tabling your opponent the objective of most missions. A well written system could take an hour without everything dying.

   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

Time to invest in some wound counters then! anyone know of any good sites selling em?

 
   
Made in us
Dakka Veteran




The only thing I would expect to not be done at this point. Assuming a June 7th date for Pre-release. Is typeset, artwork setting and sending to the printers. I would expect the point they announced it was coming out was probably the same day they sent it to printers for first layout print check.


Remember, there is always a period of time you send to printers, Get box sets ready at distributors and fire off the run. It takes about a month and a half to get all of that done.
   
Made in us
Longtime Dakkanaut






I haven't yet heard anyone say: Vehicles have Leadership now. Maybe they're still Fearless, but could this make them more vulnerable to Psychics and other attacks against Leadership?

and reposting for new page:
 axisofentropy wrote:
How much time passed between Age of Sigmar's official announcement and release?



Automatically Appended Next Post:
oh the new books are certainly in shipping crates right now, even if release is later in June. Nothing's gonna change.

This message was edited 1 time. Last update was at 2017/04/25 18:44:23


Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in fi
Longtime Dakkanaut




 Vaktathi wrote:
Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people,


Probably Space Marine Captain has a rule "all units get +1 to Leadership" or something similar. That'd be good, gives some impression that the Captain is really leading the army instead of just being a Melee monster.

Mr Vetock, give back my Multi-tracker! 
   
Made in us
Haemonculi Flesh Apprentice






 Latro_ wrote:
Time to invest in some wound counters then! anyone know of any good sites selling em?
i wouldn't get carried away, you have no idea how wound allocation works. That is something that changes every edition. I am hoping you put wounds on a model until it dies which cuts down on the need for a thousand counters.

   
Made in ca
Longtime Dakkanaut





 axisofentropy wrote:
I haven't yet heard anyone say: Vehicles have Leadership now. Maybe they're still Fearless, but could this make them more vulnerable to Psychics and other attacks against Leadership?

and reposting for new page:
 axisofentropy wrote:
How much time passed between Age of Sigmar's official announcement and release?



Automatically Appended Next Post:
oh the new books are certainly in shipping crates right now, even if release is later in June. Nothing's gonna change.

Yeap assuming a June release they have to be finalized the unit stats. On the last signals from the frontline they discussed how they were still under an nda, but at the same time it seems like the testing phase is over since they are allowed to at least say they did it. There is a huge amount of lead in time to printing and shipping books. I'm agreeing with you if that's not obvious. Just explaining things for others who might not know.

This message was edited 1 time. Last update was at 2017/04/25 18:46:50


 
   
Made in us
Dakka Veteran




 Mr Morden wrote:


Space Marines had LD8 in the original Rogue Trader - looking at my copy right now


That doesn't really matter because of how the AoS bravery system actually works.


Marine squad has 5 guys in it. They take 3 deaths in that turn. You roll 1d6+3. If you roll a 5+3 you remove 1 more guy, If you roll a 9+ you remove both of the rest of the guys. So, assuming your marine squad is 10 guys. You lose 5 guys. 1d6+5 and roll a 6+5. 11 - 7 = 4 more casualties. So, the leadership cannot be extremely high per say.

A dreadnought having a leadership will only really have an effect if something else affects leadership. As 1 dreadnought losing 1 dreadnought doesn't cause the thin air to roll a leadership test.

This message was edited 1 time. Last update was at 2017/04/25 18:57:09


 
   
Made in gb
Longtime Dakkanaut





 Latro_ wrote:
Time to invest in some wound counters then! anyone know of any good sites selling em?


https://www.games-workshop.com/en-GB/Citadel-Wound-Trackers aka D10's
   
Made in us
Haemonculi Flesh Apprentice






Youn wrote:
The only thing I would expect to not be done at this point. Assuming a June 7th date for Pre-release. Is typeset, artwork setting and sending to the printers. I would expect the point they announced it was coming out was probably the same day they sent it to printers for first layout print check.


Remember, there is always a period of time you send to printers, Get box sets ready at distributors and fire off the run. It takes about a month and a half to get all of that done.


There was rumor or leak if a I recall of an events itinerary which had how to paint death guard listed as a seminar at the end of May. My bet is the starter includes the numarines as well a death guard and that the whole hog is released in early to mid May. AoS didn't have a split release between BRB and starter after all and I doubt this will. I am guessing everything is done at this point.

   
Made in us
Dakka Veteran




Backfire wrote:


Probably Space Marine Captain has a rule "all units get +1 to Leadership" or something similar. That'd be good, gives some impression that the Captain is really leading the army instead of just being a Melee monster.


I would expect the Space Marine Captain has a COMMAND ABILITY called Inspiring presence. That says, one unit within 12" of the captain may ignore battle shock that turn.
   
Made in us
Haemonculi Flesh Apprentice






Youn wrote:
 Mr Morden wrote:


Space Marines had LD8 in the original Rogue Trader - looking at my copy right now


That doesn't really matter because of how the AoS bravery system actually works.


Marine squad has 5 guys in it. They take 3 deaths in that turn. You roll 1d6+3. If you roll a 8 you remove 1 more guy, If you roll a 9+ you remove both of the rest of the guys. So, assuming your marine squad is 10 guys. You lose 5 guys. 1d6+5 and roll a 8. 13 - 7 = 5 more casualties. So, the leadership cannot be extremely high per say.

A dreadnought having a leadership will only really have an effect if something else affects leadership. As 1 dreadnought losing 1 dreadnought doesn't cause the thin air to roll a leadership test.


How the hell did you roll an 8 on a d6?

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Backfire wrote:
 Vaktathi wrote:
Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people,


Probably Space Marine Captain has a rule "all units get +1 to Leadership" or something similar. That'd be good, gives some impression that the Captain is really leading the army instead of just being a Melee monster.
Would also be neat to see something like this implemented with the Imperial Guard, or dare I say, via vox casters, like back in the old days.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Dakka Veteran




Youn wrote:

How the hell did you roll an 8 on a d6?


Oops... yeah,

This message was edited 1 time. Last update was at 2017/04/25 18:54:37


 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

I wonder if, since it seems like we're keeping the 40k statlines, if strength will correlate in some way with damage.

While this is a cool sneak-peak at the stats, I'd like to see the full dataslate for Space Marines before really making any final judgments.

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in ca
Longtime Dakkanaut





GoatboyBeta wrote:
 Latro_ wrote:
Time to invest in some wound counters then! anyone know of any good sites selling em?


https://www.games-workshop.com/en-GB/Citadel-Wound-Trackers aka D10's

I have plenty of those lying around from the Deathwatch rpg days. I'm all set.
   
Made in us
Decrepit Dakkanaut





 necrontyrOG wrote:
Psychic phase is still in according to GW.


Yes, but in what form...please just let me pick my spells...
   
Made in ca
Longtime Dakkanaut





Daedalus81 wrote:
 necrontyrOG wrote:
Psychic phase is still in according to GW.


Yes, but in what form...please just let me pick my spells...

In the new AoS stuff they usually let you pick or roll at your discretion. I don't play any armies with spells though so I could be wrong. In the KO book though for warlord traits and stuff like that it says pick or roll. So I would assume it's the same way.
   
Made in at
Not as Good as a Minion





Austria

 Red Corsair wrote:

How the hell did you roll an 8 on a d6?

Chuck Norris always rolls an 8 on a D6

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Love the unit profiles. AV was a mechanic that had to go and for those that haven't played AoS weapons have multi wound damage profiles and rend so stuff dies easy plus monsters get weaker and is very balanced in play. These are great changes.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in at
Not as Good as a Minion





Austria

 Mr Morden wrote:
 Vaktathi wrote:
 kodos wrote:
 Vaktathi wrote:
Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people,

it had always been 7, just the sergeant made the troop having 8, until they later removed (they forgot about one edi earlier) the rule that the unit leader improves the LD and just added a plain LD8 to marines
as far as i remember Marines have always been 8 and were 9 with a unit leader, guardsmen were always 7 with an 8 sergeant.


Space Marines had LD8 in the original Rogue Trader - looking at my copy right now


Need to look were my 2nd Edi books are
was sure they had 7, same as scouts

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Infiltrating Broodlord





England

 Mr Morden wrote:
 Vaktathi wrote:
 kodos wrote:
 Vaktathi wrote:
Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people,

it had always been 7, just the sergeant made the troop having 8, until they later removed (they forgot about one edi earlier) the rule that the unit leader improves the LD and just added a plain LD8 to marines
as far as i remember Marines have always been 8 and were 9 with a unit leader, guardsmen were always 7 with an 8 sergeant.


Space Marines had LD8 in the original Rogue Trader - looking at my copy right now


And Toughness 3 until it was bumped up in a WD sometime later.

 Nostromodamus wrote:
Please don’t necro to ask if there’s been any news.
 
   
Made in de
Aspirant Tech-Adept






 kodos wrote:
 Mr Morden wrote:
 Vaktathi wrote:
 kodos wrote:
 Vaktathi wrote:
Looking at the stats, I'm wondering if some of the baselines have also changed. A Space Marine with Ld7 would seem downright heretical to most people,

it had always been 7, just the sergeant made the troop having 8, until they later removed (they forgot about one edi earlier) the rule that the unit leader improves the LD and just added a plain LD8 to marines
as far as i remember Marines have always been 8 and were 9 with a unit leader, guardsmen were always 7 with an 8 sergeant.


Space Marines had LD8 in the original Rogue Trader - looking at my copy right now


Need to look were my 2nd Edi books are
was sure they had 7, same as scouts


No, they always had 8.

But the really importent question is: will people who bought this in the last 8 weeks get the voucher?
   
Made in us
Decrepit Dakkanaut






New Orleans, LA

GoatboyBeta wrote:
 Latro_ wrote:
Time to invest in some wound counters then! anyone know of any good sites selling em?


https://www.games-workshop.com/en-GB/Citadel-Wound-Trackers aka D10's


Chessex, crystal caste, Q Workshop, koplow, GameScience, FFG, 3"x5" index cards, gem stones like MtG used to use, aquarium rocks, pennies, old codecies, etc.

DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
 
   
 
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