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![[Post New]](/s/i/i.gif) 2017/04/25 21:24:40
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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They made mention of some models getting that much needed boost, the Morkanaut singled out as the example.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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![[Post New]](/s/i/i.gif) 2017/04/25 21:26:57
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Fixture of Dakka
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Yeah, I've been sitting on the parts to make a custom/kitbashed Morkanaught for a long time, but never bothered because of how bad their rules are. That might change in the near future if they become almost as good as Knights.
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![[Post New]](/s/i/i.gif) 2017/04/25 21:27:56
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Bonkers Buggy Driver with Rockets
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Which gives me some hope.
What's really preventing me from being negative is that everything is being released basically simultaneously, so that means that GW can test everything for balance at the same time, and we don't suffer from the "waxing/waning codex power level" that's been a thing for multiple editions.
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40k drinking game: take a shot everytime a book references Skitarii using transports.
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![[Post New]](/s/i/i.gif) 2017/04/25 21:29:02
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Chaplain with Hate to Spare
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SJM wrote:So my Squiggoth counts as Gorkanaut maybe useful? To the work station!!
what if your Squiggoth is just awesome to begin with? Then you can get a Gork and/or Morkanaut and use that too.
I now have a hankering to assemble the two Venerable Dreadnoughts I have sitting in boxes AND my remaining Furioso Dreadnoughts. The dawn of the angry washing machine is upon us!
In other news, I am hoping that I might have a reason to field my Tactical Squads in Rhinos over my Scouts in Land Speeder Storms now.
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5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts |
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![[Post New]](/s/i/i.gif) 2017/04/25 21:35:11
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Imperial Guard Landspeeder Pilot
On moon miranda.
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insaniak wrote: Red Corsair wrote:
Have you played 40k in the last decade? I ask because every gamer I know or talk to have no issue with things dying, the problem is when the other guys army doesn't so much die because of stupid rule interactions.
Anecdotal, obviously, but one of the more frequent complaints I've come across over the years, and one of the biggest issues for me personally, is that the ability to kill things too quickly renders objectives largely meaningless, and too often your big, impressive units that you spent so much time assembling and painting stay on the table for all of three and a half minutes before going back into the case.
I would have preferred the new edition to have made it harder to kill things and concentrate more on objectives, suppression and unit synergy.
7E kinda broke both ways. Lots of stuff just died way too quickly and could not deal with the barrage of firepower thrown about. Then we had stuff that was effectively unkillable, even relatively small scale stuff, from 2++ rerollable screamerstars to RP Wraiths and TWC deathstars and Decurions and the like.
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IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
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![[Post New]](/s/i/i.gif) 2017/04/25 21:37:54
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Longtime Dakkanaut
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BrookM wrote:They made mention of some models getting that much needed boost, the Morkanaut singled out as the example.
Fingers crossed for the DE Tantalus getting a boost one of the coolest FW models I own with what can be described at best as overcoated iffy rules. In fact there is a fairly wide selection of FW models I have that I am crossing my fingers get better.
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Your last point is especially laughable and comical, because not only the 7th ed Valkyrie shown dumber things (like being able to throw the troopers without parachutes out of its hatches, no harm done) - Irbis |
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![[Post New]](/s/i/i.gif) 2017/04/25 21:38:18
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Hissing Hybrid Metamorph
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![[Post New]](/s/i/i.gif) 2017/04/25 21:39:09
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Khorne Chosen Marine Riding a Juggernaut
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This lil twitter chestnut set my mind at ease a bit
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![[Post New]](/s/i/i.gif) 2017/04/25 21:41:27
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Battlewagon Driver with Charged Engine
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SJM wrote:So my Squiggoth counts as Gorkanaut maybe useful? To the work station!!
Just let it be a squiggoth! It gets new rules, so who knows what it can do.
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![[Post New]](/s/i/i.gif) 2017/04/25 21:46:16
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Grizzled Space Wolves Great Wolf
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insaniak wrote:Q&A wrote:
A: Looking forward to reaction to the finished product. We want to see how close we got to what people were asking for.
Warhammer Community wrote:Don’t worry though – stuff still dies quickly, ...
So... not very close, then.
I think any kids still playing 40k/ AoS these days just enjoy unpacking their miniatures and putting them back away. It's us old fogies who actually want our models that we spent hundreds of hours painting to, ya know... do something, before we put them back away again.
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![[Post New]](/s/i/i.gif) 2017/04/25 21:49:19
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Using Inks and Washes
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JimOnMars wrote: SJM wrote:So my Squiggoth counts as Gorkanaut maybe useful? To the work station!!
Just let it be a squiggoth! It gets new rules, so who knows what it can do.
cuda1179 wrote: SJM wrote:So my Squiggoth counts as Gorkanaut maybe useful? To the work station!!
Apparently they are including all Forgeworld units in the free rules, so you can run your Squiggoth as a Squiggoth.
Hrm, what weapons do Squiggoths have? Back to delaying the build
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![[Post New]](/s/i/i.gif) 2017/04/25 21:52:56
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Fully-charged Electropriest
UK
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Awesome, I can continue building up my World Eaters then. Main worry removed.
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![[Post New]](/s/i/i.gif) 2017/04/25 21:54:29
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Heroic Senior Officer
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AllSeeingSkink wrote: insaniak wrote:Q&A wrote:
A: Looking forward to reaction to the finished product. We want to see how close we got to what people were asking for.
Warhammer Community wrote:Don’t worry though – stuff still dies quickly, ...
So... not very close, then.
I think any kids still playing 40k/ AoS these days just enjoy unpacking their miniatures and putting them back away. It's us old fogies who actually want our models that we spent hundreds of hours painting to, ya know... do something, before we put them back away again.
I was happily chucking my painted Grenadiers out of my Valkyrie back when I had to use the Valk to round up my 2k list. And I did spend a lot of time painting and customizing them.
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![[Post New]](/s/i/i.gif) 2017/04/25 21:55:18
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Fireknife Shas'el
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Can someone ask if the same 7th ed Tactical Cards from the core rulebook and codices will still be used in 8th?
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![[Post New]](/s/i/i.gif) 2017/04/25 22:00:11
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Dark Angels Neophyte Undergoing Surgeries
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All of this sounds awesome and so far many fans have positive reply to this changes the way I see it.
The only thing that interest me are the templates. If they are gone does this mean that rules for artillery and area of effect weapons will be changed as well?
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"I do not care who knows the truth now, tomorrow, or in ten thousand years. Loyalty is its own reward." |
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![[Post New]](/s/i/i.gif) 2017/04/25 22:01:20
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Grim Dark Angels Interrogator-Chaplain
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Definitely.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/04/25 22:04:38
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Resourceful Gutterscum
Brighton MA
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Not sure if this has already been mentioned, or if this is the place to mention it.
I just saw on the Warhammer main page for facebook linking to Warhammer TV that they'll be having a match on Friday showcasing an Adepta Sororitas army. Maybe I'm too hyped on all this news and new things coming, but could this be a sign for plastic Sisters? Oh man...
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![[Post New]](/s/i/i.gif) 2017/04/25 22:05:28
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Using Inks and Washes
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Speaking as a man with many Grot big gunz,,,, I always liked templates .
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![[Post New]](/s/i/i.gif) 2017/04/25 22:06:44
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Deranged Necron Destroyer
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Didn't see it mentioned so maybe I missed it, but we got confirmation that cover adds to saving throw, which is cool, though I think I'd have preferred a hit modifier still.
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![[Post New]](/s/i/i.gif) 2017/04/25 22:07:23
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Mighty Vampire Count
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Dagstyrr wrote:Not sure if this has already been mentioned, or if this is the place to mention it.
I just saw on the Warhammer main page for facebook linking to Warhammer TV that they'll be having a match on Friday showcasing an Adepta Sororitas army. Maybe I'm too hyped on all this news and new things coming, but could this be a sign for plastic Sisters? Oh man...
Good to hear  Hope they kick ass
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/04/25 22:13:11
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Hissing Hybrid Metamorph
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Requizen wrote:Pete Foley has been answering a lot of questions on Twitter.
-Combat will be Alternating Unit Activations after charges (I'm guessing like AoS, which is good)
-NO SCATTER DIE. Deep Strike will be quite different. In AoS there's no scatter for those abilities, but often they cannot come in within 9" of an enemy, which is a good tradeoff in my book (but I play DS Stormcast lol)
-Guard still has Platoons, SM/ CSM still have Chapter Tactics
-Flyers will have the same statlines as everything else but will have on-unit rules to represent flying. Good, since Zooming/Hover/Swooping was too generic for the various different flyers out there imo.
-Cover adds to saving throw (not a separate save type, just like AoS).
-Maelstrom Missions will still be a thing (yay cards!)
-No shooting into and out of combat (wonder if this will change with AoS as well...)
-NO DESTROYER WEAPONS. YUSSS.
-Free core rules ~12 pages
-No random turn mechanic. Confirms it will stay in AoS though. Guess the systems will still have some differences
I am getting more and more excited about 8th!!!!
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![[Post New]](/s/i/i.gif) 2017/04/25 22:14:18
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Member of a Lodge? I Can't Say
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Mr Morden wrote: Dagstyrr wrote:Not sure if this has already been mentioned, or if this is the place to mention it.
I just saw on the Warhammer main page for facebook linking to Warhammer TV that they'll be having a match on Friday showcasing an Adepta Sororitas army. Maybe I'm too hyped on all this news and new things coming, but could this be a sign for plastic Sisters? Oh man...
Good to hear  Hope they kick ass
If they come out it will destroy my Heresy Death Guard Army.
I could get my girlfriend some as well.
Somebody take my wallet.
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![[Post New]](/s/i/i.gif) 2017/04/25 22:17:48
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Battlewagon Driver with Charged Engine
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SJM wrote:
Hrm, what weapons do Squiggoths have? Back to delaying the build 
It may get new wargear, so who knows? Just put a bunch of tankbustas on it's back (oh wait...that's 7e thinking...)
Put a bunch of burnas on it's back! Or nobs! Or maybe deffguns won't be heavy anymore, so lootas! Or just fill it with charging, snarling, first-attacking choppa boys!
I would definitely wait a little more before cutting in to it.
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This message was edited 1 time. Last update was at 2017/04/25 22:19:59
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![[Post New]](/s/i/i.gif) 2017/04/25 22:20:04
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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AllSeeingSkink wrote:I think any kids still playing 40k/ AoS these days just enjoy unpacking their miniatures and putting them back away. It's us old fogies who actually want our models that we spent hundreds of hours painting to, ya know... do something, before we put them back away again.
If I'm gonna be honest, 8th edition WHFB was this for me as a Wood Elf player.
I unpacked, stuff died to gentle breezes whether in cover or not cause y'know...no armor saves on basically everything.
In AoS? My stuff sticks around a lot longer now.
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![[Post New]](/s/i/i.gif) 2017/04/25 22:23:39
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Hissing Hybrid Metamorph
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jullevi wrote:I am excited about #new40k, although not quite as excited as yesterday. Stat line reveal was slightly disappointing. I expected a radical change similar to AoS, but I hope that new stats were result of playtesters' feedback instead of lack of guts to make big changes. I certainly wouln't have minded if the stats were just Move/Wounds/Leadership/Save. I still wonder why they didn't put Attack values into weapon stats. That would have been nice way to make melee weapons more unique (I assume shooting weapons still have number of attacks listed on them).
Different isn't always better, I like that the stat line is still mostly familiar. Automatically Appended Next Post:
I know you were joking, but this means it has been scrutinized in the name of balance. This is a great thing Automatically Appended Next Post: Has anyone heard about OOP models getting rules? Getting worried for my Plague Hulk now.
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This message was edited 2 times. Last update was at 2017/04/25 22:29:07
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![[Post New]](/s/i/i.gif) 2017/04/25 22:32:39
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Stealthy Warhound Titan Princeps
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Hmmm. Well, here's how I see it:
Chance I'll play it more than 7th - 90% Didn't play 7th at all really, and i'll put up with a lot from free/very cheap rules if others are playing..
Chance it will be brilliantly simple and elegant - Decreasing. About 10-20%. There don't really seem to be mechanics for much of anything other than killing things, and that doesn't really float my boat. Things like cover save modifying armor = Meh. The difference between cover and armor was one of the better mechanics in 40K, until rerolls and buffs broke it. Marines strode around boldly (until plasma showed up), guard hugged the trees, which was just how I thought it should be.
Chance that it will be awful, probably due to overlooked problems created by simplification - also decreasing: 10-20% They are showing signs of having put a fair amount of work into it.
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![[Post New]](/s/i/i.gif) 2017/04/25 22:32:55
Subject: Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Legendary Master of the Chapter
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Kanluwen wrote:AllSeeingSkink wrote:I think any kids still playing 40k/ AoS these days just enjoy unpacking their miniatures and putting them back away. It's us old fogies who actually want our models that we spent hundreds of hours painting to, ya know... do something, before we put them back away again.
If I'm gonna be honest, 8th edition WHFB was this for me as a Wood Elf player.
I unpacked, stuff died to gentle breezes whether in cover or not cause y'know...no armor saves on basically everything.
In AoS? My stuff sticks around a lot longer now.
I mean i expect it with clan rats. always have always will.
thats why you bring a LOT.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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![[Post New]](/s/i/i.gif) 2017/04/25 22:44:50
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Hauptmann
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This one surprised an delighted me. Traditionally, the only mod armour has seen in 40k was down. So having cover balance that out while leaving to-hit mostly static has a nice effect on things.
I tend to actually like cover (especially heavy cover) affecting both but in a game where your randomizer is a d6, you have to be choosey. By making it defender-facing, you make cover feel more relevant to the person getting shot at. But now it gets rid of the silly edge cases where cover affected small arms less because most things got their saves versus AP5-6 shots.
It also avoids the potential of over-stuffing the to-hit mods with special rules. Back in the day, it could get really silly. It allows for "agility" design space and it allows for "intervening cover" design space. In 3rd Edition on, those two used to often be the same thing (or an invulnerable save). And it led to absurd things like units jinking with a 2+ or 3+ cover save. So now you can, say, make Harlequins evasive by giving folks a -1 to hit them, without making them impossible to hit in cover (which provides a +1 to their save instead).
Basically it gives you more space to apply modifiers in different places. In 2nd, everything got stacked in the to-hit roll and armour saves only ever adjusted down, not up. It ended up having this affect where armour felt like an afterthought and where stacking to-hit mods in your favour became a favourite tactic of some for the power-players in that edition.
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![[Post New]](/s/i/i.gif) 2017/04/25 22:46:03
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Tzeentch Aspiring Sorcerer Riding a Disc
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Could do with information on.
Beam weapons.
kustom force fields.
torrent.
summoning.
The thing with 40k is so much depth.
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Its hard to be awesome, when your playing with little plastic men.
Welcome to Fantasy 40k
If you think your important, in the great scheme of things. Do the water test.
Put your hands in a bucket of warm water,
then pull them out fast. The size of the hole shows how important you are.
I think we should roll some dice, to see if we should roll some dice, To decide if all this dice rolling is good for the game.
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![[Post New]](/s/i/i.gif) 2017/04/25 22:46:54
Subject: Re:Warhammer 40,000 new edition announced & new site ; Q&A 17;15 Monday 24th
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Legendary Master of the Chapter
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Ronin_eX wrote:
This one surprised an delighted me. Traditionally, the only mod armour has seen in 40k was down. So having cover balance that out while leaving to-hit mostly static has a nice effect on things.
I tend to actually like cover (especially heavy cover) affecting both but in a game where your randomizer is a d6, you have to be choosey. By making it defender-facing, you make cover feel more relevant to the person getting shot at. But now it gets rid of the silly edge cases where cover affected small arms less because most things got their saves versus AP5-6 shots.
It also avoids the potential of over-stuffing the to-hit mods with special rules. Back in the day, it could get really silly. It allows for "agility" design space and it allows for "intervening cover" design space. In 3rd Edition on, those two used to often be the same thing (or an invulnerable save). And it led to absurd things like units jinking with a 2+ or 3+ cover save. So now you can, say, make Harlequins evasive by giving folks a -1 to hit them, without making them impossible to hit in cover (which provides a +1 to their save instead).
Basically it gives you more space to apply modifiers in different places. In 2nd, everything got stacked in the to-hit roll and armour saves only ever adjusted down, not up. It ended up having this affect where armour felt like an afterthought and where stacking to-hit mods in your favour became a favourite tactic of some for the power-players in that edition.
If you want things to last longer than i guess you will need to play with a TON of terrain which is fine by me. i hate barren tables.
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Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
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