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Made in gb
Regular Dakkanaut




 Desubot wrote:
Jbz` wrote:
 Drasius wrote:

Actually, they're better armoured than a dread. Dreads are 12/12/10 while drop pods are 12/12/12 (but open topped and immobile). T6 with a 4+ isn't going to be easy to put wounds on with bolters at all, even with -1 rend. 40 shots, hitting on 3's, wounding on 6's, saving on 5's gives ~3 unsaved wounds and pods are probably going to have more than 3 wounds if dreads have 8.

I always found it stupid that a drop pod has superior armour to a Rhino/Dreadnought .

Especially as it doesn't even need it. Once it's there it's job is done


It should naturally have a ton of armor considering its making planetary entire it would be scookum AF but once the doors are down i highly doubt it needs to be the same armor as a rhino. probably way less in fact.

Exactly, with it's doors closed sure it makes sense.
But once landed and open it should be about as durable as an Ork Trukk
   
Made in us
Pious Palatine




 Traditio wrote:
 Drasius wrote:
 Grimgold wrote:
Well, they won't be free, so I think we will see a decrease in their use if only for that fact alone. They also won't have a dreadnought stat line, they have lower armor so you can expect them to be lower toughness in the new edition, and probably a lower armor save. If they are T6 with a 4+ save, even bolters will be able to take them down with relative ease, assuming a -1 rend on bolters. Still too much unknown to really say one way or another yet.


Actually, they're better armoured than a dread. Dreads are 12/12/10 while drop pods are 12/12/12 (but open topped and immobile). T6 with a 4+ isn't going to be easy to put wounds on with bolters at all, even with -1 rend. 40 shots, hitting on 3's, wounding on 6's, saving on 5's gives ~3 unsaved wounds and pods are probably going to have more than 3 wounds if dreads have 8.


So, which do you think you would find more strategically viable? Drop pod or rhino?


Depends on what you're putting in it.


Automatically Appended Next Post:
Martel732 wrote:
People are welcome to pod their centurions because that means they are not in a death star. Drop pods can mitigated/ defeated in deployment. Come on.


What? Every centurion star ever comes in a drop pod. Drop Pod Cent star came in 10th at adepticon a month ago.

This message was edited 1 time. Last update was at 2017/04/26 23:22:47



 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






Space frames tend to be a fair bit stronger than even military vehicles, let alone high speed, low weight numbers like Ork Trukks.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in au
Hissing Hybrid Metamorph






In AoS, the Stormcast units can teleport in via a roll of a 3+. If successful, they can come in wherever they want, as long as they're 9" away from the enemy. With the possible (most likely even) removal of the scatter dice, I can see drop pods being like this, as I'm not sure how else they'd rule in a scatter system. Which means drop pods could be very powerful.

This is just speculation though, we'll have to wait and see.
   
Made in us
Longtime Dakkanaut




Ute nation

 Tiberius501 wrote:
In AoS, the Stormcast units can teleport in via a roll of a 3+. If successful, they can come in wherever they want, as long as they're 9" away from the enemy. With the possible (most likely even) removal of the scatter dice, I can see drop pods being like this, as I'm not sure how else they'd rule in a scatter system. Which means drop pods could be very powerful.

This is just speculation though, we'll have to wait and see.


I imagine that will be the rules for normal deep striking, drop pods will, of course, be better, because of inertial guidance and needing a reason to exists. Maybe they will do damage to a unit on the way in, ala swooping hawks, or can land closer to enemy units, they will have a reason to exists.

Constantly being negative doesn't make you seem erudite, it just makes you look like a curmudgeon.  
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Oh, I'm pretty sure the Age of Drop Pods will end with 8th edition:
https://youtu.be/7dl0OtWqCa0?t=32s

This message was edited 3 times. Last update was at 2017/04/27 02:56:29


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Regular Dakkanaut




The only thing we can actually compare them to are things in AoS at this point, as the rules are definitely taking a hard turn in that direction. While there aren't drop pods in that game, there are lots of "deep strike" units/formations. They tend to be powerful in that game, although not free. I'd assume they'd work a lot like some of the storm cast abilities that confer similar benefits.

1st turn alpha strikes are definitely a thing in AoS, I'd expect them to be even more prevalent in 8th because of all the extra shooting.
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Noise Marine Terminator with Sonic Blaster





Lincolnton, N.C.

I've always thought Drop Pods should count as destroyed once they've landed and passengers disembarked. Would of made facing them a lot more 'fair' But oh well.

No I don't think meta is going to change to much. Your still going to have Drop Pods bombing, Riptide wings, Knight Spam, etc.etc. yadda yadda.

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Vancouver, BC

In AoS, you can deepstrike without scattering, but typically must be at least 9" away from the enemy.

Perhaps pods will be the same, to balance them out? Or maybe Drop Pods will disallow assaulting when getting out of them, to balance them out a bit.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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Servoarm Flailing Magos






Metalica



Would HAVE.

 Crazyterran wrote:
In AoS, you can deepstrike without scattering, but typically must be at least 9" away from the enemy.

Perhaps pods will be the same, to balance them out? Or maybe Drop Pods will disallow assaulting when getting out of them, to balance them out a bit.


Or Drop Pods allow assaulting out of them while dropping without a pod doesn't let you do that, to make pods have a reason to exist. Then again, pods are the only reason why some units can drop at all, so there is their reason.

The "Ongoing Reserves" rule is the one I want to see changed massively. What kind of bass ackwards general has such horrible control over his reserves that they come on the field nilly willy, sometimes half a battle later than he wanted them, and sometimes stumbling on the field a bit early, and never according to his plan except on accident? That's not reserves, that's belated reinforcements, and sure that can be a game mechanic, but don't call them reserves! Reserves are standing just off the field, waiting for the signal from the general. I can't count the amount of games I've seen won or lost on bad reserve rolls.

 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

 Crazyterran wrote:
In AoS, you can deepstrike without scattering, but typically must be at least 9" away from the enemy.

Perhaps pods will be the same, to balance them out? Or maybe Drop Pods will disallow assaulting when getting out of them, to balance them out a bit.

With the new tactical retreating rules revealing in the Movement article, I don't think this is under powered anymore. If you drop a pod in the back line in the middle of their army, you have one turn to try and take out a squad before you get shot to death.

 
   
Made in gb
Mighty Vampire Count






UK

 Purifier wrote:

The "Ongoing Reserves" rule is the one I want to see changed massively. What kind of bass ackwards general has such horrible control over his reserves that they come on the field nilly willy, sometimes half a battle later than he wanted them, and sometimes stumbling on the field a bit early, and never according to his plan except on accident? That's not reserves, that's belated reinforcements, and sure that can be a game mechanic, but don't call them reserves! Reserves are standing just off the field, waiting for the signal from the general. I can't count the amount of games I've seen won or lost on bad reserve rolls.


Quite few generals in history and fiction actually - life is rarely as neat as it is on the games table.

Most games represent a small part of a larger campaign - a commander gets what reserves can be spared when they can be - he or she is likely to be one of several competing voices crying out for help.

I AM A MARINE PLAYER

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"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in au
Ancient Space Wolves Venerable Dreadnought






 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

 Dakka Wolf wrote:
 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?


Left them all on Terra.

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 Deadshot wrote:
 Dakka Wolf wrote:
 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?


Left them all on Terra.


If it works for you it works for...well, you.

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

 KingmanHighborn wrote:
I've always thought Drop Pods should count as destroyed once they've landed and passengers disembarked. Would of made facing them a lot more 'fair' But oh well.

No I don't think meta is going to change to much. Your still going to have Drop Pods bombing, Riptide wings, Knight Spam, etc.etc. yadda yadda.


That would be quite the idea!

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 Unit1126PLL wrote:
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 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

 Dakka Wolf wrote:
 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?


No reason has ever been given. It's not like assault cannons, storm bolters, and storm shields, that were developed/refined after the HH. Legions utilised pods extensively, and you can have them in your traitor legion armies in 30k. But CSM don't have them, because reasons.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Beautiful and Deadly Keeper of Secrets





 Vryce wrote:
 Dakka Wolf wrote:
 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?


No reason has ever been given. It's not like assault cannons, storm bolters, and storm shields, that were developed/refined after the HH. Legions utilised pods extensively, and you can have them in your traitor legion armies in 30k. But CSM don't have them, because reasons.


Because for some reason they were really pushing up renegade warbands that have nothing but the bolters and power armor strapped to their back for a while thanks to 4th edition Thorpe and 6th edition Kelly
   
Made in us
Lesser Daemon of Chaos




Phoenix, Arizona

 ZebioLizard2 wrote:
 Vryce wrote:
 Dakka Wolf wrote:
 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?


No reason has ever been given. It's not like assault cannons, storm bolters, and storm shields, that were developed/refined after the HH. Legions utilised pods extensively, and you can have them in your traitor legion armies in 30k. But CSM don't have them, because reasons.


Because for some reason they were really pushing up renegade warbands that have nothing but the bolters and power armor strapped to their back for a while thanks to 4th edition Thorpe and 6th edition Kelly


Yeah, it's been a sad decline. These renegades managed to tear away from the Imperium, taking the entire contets of their armory's, relics of battle a millenia old, and fleets of warships - they just... jettisoned all the drop pods first.

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in fi
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Martel732 wrote:
Ah yes the overhyping of drop pod thread again. I frequently choose Rhinos over drop pods right now, as for BA, drop pods are commonly suicide machines. If you think AV 12 HP 3 open top is hard to destroy, you need to rethink your lists.


It's not hard to kill per se(well except orks struggle with it at range) but it's taking improportionate amount of fire to take down one dirt cheap(or free!) drop pod _that has already archieved it's primary function_.

It's like firing tomahawk missile at an individual soldier. Waste of resources. Sure the soldier is dead. But you just spent valuable and limited in number missile. Even US can't afford war with that sort of resource usage! Drop pod is doing it's job fine if it takes say 100 pts unit to take it out _when it's already archieved it's primary goal_.

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Made in au
Ancient Space Wolves Venerable Dreadnought






 Vryce wrote:
 Dakka Wolf wrote:
 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?


No reason has ever been given. It's not like assault cannons, storm bolters, and storm shields, that were developed/refined after the HH. Legions utilised pods extensively, and you can have them in your traitor legion armies in 30k. But CSM don't have them, because reasons.


Because reasons is such a good cover all explanation isn't it?

I don't break the rules but I'll bend them as far as they'll go. 
   
Made in us
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Phoenix, Arizona

Spoiler:
 Dakka Wolf wrote:
 Vryce wrote:
 Dakka Wolf wrote:
 Vryce wrote:
Personally, I'm hoping that CSM actually -get- drop pods.

Anecdotally, I saw plenty of pods in SM armies back in 5th ed, before the days of the Skyhammer/Gladius formations. They have always been a tactically sound vehicle for nabbing objectives, as well as putting weapons where they could do the most hurt relatively safely. They also functioned as the proverbial distraction Carnifex. A regular opponent of mine would routinely run Salamander tac squads with flamer/heavy flamer and lay down twin-linked template death in my deployment zone. Another tactic from that era was Logan and relentless Long Fangs. Neither were particularly fun to deal with.

Obviously, them becoming free w/ formations, and the grav-cents becoming auto-includes for SM armies, the prevalence has increased. But, even if they're not free, a 35pt (assuming cost remains the same in 8th) is still an excellent vehicle to get your models near-ish where you need them to be - whether that be snagging an objective, taking out a high value target, or simply to be that distraction Carnifex.

If Rhino's have a similar stat-line to Dreads, it's not inconceivable to use them as mobile bunkers (again). Were I playing a loyalist SM army, I could see the merits of using both. Tac squads in pods, coming down for objectives, and assault marines sans-jump packs in Rhino's.

It's really too soon to tell yet, however, as we don't have all the information necessary to make any clear call. We still need to know, 1) How does deep strike work, 2) How will deep strike work for drop pods (drop pod assault still a thing, can they still arrive T1, etc.), 3) Can we assault from reserve, 4) Can we assault from deep strike (god I hope not, except maybe only in the absolute rarest of situations/units) 5) and the most important one of all - how much will they cost.


Is there a fluff reason why CSM don't have Drop Pods? They have that melta balst pod, so what stops them having a standard version?


No reason has ever been given. It's not like assault cannons, storm bolters, and storm shields, that were developed/refined after the HH. Legions utilised pods extensively, and you can have them in your traitor legion armies in 30k. But CSM don't have them, because reasons.


Because reasons is such a good cover all explanation isn't it?


Apparently, for the last 15 years, it has been.

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At least.

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I think the excuse is that the Dark Mechanicus either cant or wont assemble drop pods, and the Chaos Legions shot their loads during the heresy and the scouring. Its not like you have time to recover them when you are being booted out of reality.

Maybe the simpler machine spirits of drop pods gets turned into a simpler daemon, whom just eats anyone who climbs on in, rather than only one or two people.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
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 Crazyterran wrote:
I think the excuse is that the Dark Mechanicus either cant or wont assemble drop pods, and the Chaos Legions shot their loads during the heresy and the scouring. Its not like you have time to recover them when you are being booted out of reality.

Maybe the simpler machine spirits of drop pods gets turned into a simpler daemon, whom just eats anyone who climbs on in, rather than only one or two people.


More practicality it's GW's way to ensure chaos simply doesn't have everything loyals have + their own toys. That's been hard for GW long time including unique chapters of loyal marines. They never seem to get it right so that chapter isn't just base + 1.

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tneva82 wrote:
 Crazyterran wrote:
I think the excuse is that the Dark Mechanicus either cant or wont assemble drop pods, and the Chaos Legions shot their loads during the heresy and the scouring. Its not like you have time to recover them when you are being booted out of reality.

Maybe the simpler machine spirits of drop pods gets turned into a simpler daemon, whom just eats anyone who climbs on in, rather than only one or two people.


More practicality it's GW's way to ensure chaos simply doesn't have everything loyals have + their own toys. That's been hard for GW long time including unique chapters of loyal marines. They never seem to get it right so that chapter isn't just base + 1.


yeah they where eaither space marines +1 or space marines -1


Automatically Appended Next Post:
 KingmanHighborn wrote:
I've always thought Drop Pods should count as destroyed once they've landed and passengers disembarked. Would of made facing them a lot more 'fair' But oh well.

No I don't think meta is going to change to much. Your still going to have Drop Pods bombing, Riptide wings, Knight Spam, etc.etc. yadda yadda.


problem is you DO have that stormbolter that is potentially sueful. I think what drop pods should have however is some sort of "anti-OS" rule. that basicly works like the exact oppisition of OS in that they cannot oppose enemy units captuing an area, partly because IS drop pods I've always thought to be absolutely stupid. how the hell does a DROP POD take and hold territory?

This message was edited 1 time. Last update was at 2017/04/28 07:48:02


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BrianDavion wrote:
tneva82 wrote:
 Crazyterran wrote:
I think the excuse is that the Dark Mechanicus either cant or wont assemble drop pods, and the Chaos Legions shot their loads during the heresy and the scouring. Its not like you have time to recover them when you are being booted out of reality.

Maybe the simpler machine spirits of drop pods gets turned into a simpler daemon, whom just eats anyone who climbs on in, rather than only one or two people.


More practicality it's GW's way to ensure chaos simply doesn't have everything loyals have + their own toys. That's been hard for GW long time including unique chapters of loyal marines. They never seem to get it right so that chapter isn't just base + 1.


yeah they where eaither space marines +1 or space marines -1



Didn't say they have been good this way either It's thorny thing to solve when you have 2 armies where logically both have very similar units. For example no reason why dark angels wouldnt have grav weapons, centurions etc. But if dark angels have access to all the units ultramarines have why take ultramarines? (well snowflake chapter tactics help there a bit). Access to unique formation isn't much help as what if you don't take that formation? Might just as well play the other.

Similarly though on reverse if only thing dark angels would have is deathwing terminators and other than that you have restrictions, weaker etc what if you don't want to take deathwing termies? Might just as well play ultramarines.

problem is you DO have that stormbolter that is potentially sueful. I think what drop pods should have however is some sort of "anti-OS" rule. that basicly works like the exact oppisition of OS in that they cannot oppose enemy units captuing an area, partly because IS drop pods I've always thought to be absolutely stupid. how the hell does a DROP POD take and hold territory?


Drop pods not being so good at taking objectives would help a lot.

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They kind of managed it with Space Wolves.
The Spazz Mutts are Marines -1 but then they get very unique stuff like Wulfen, Rune Priests and TWC.
They're not Skyhammer but the Ironwolves detachment and Blackmanes were head and shoulders above the Dark Angels and Blood Angels.

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 Mr Morden wrote:

Most games represent a small part of a larger campaign


MOST games? That's a pretty bold claim. I mean I can definitely see that would be a way to think of it, but I've never once thought of my games that way.

Recently I've had Belasarius Cawl in my games. I don't think he has to stand down to leave reinforcements to some other upstart.
Not to mention that we eventually get our reinforcements. Exactly the ones we asked for! So if that's the fluffy reason, then it's terrible!

But on top of that (and more importantly,) it's a stupid game mechanic. It makes using ongoing reserves a bad choice unless you're using drop pods or have modifiers and rerolls to make it more reliable. Playing the first 3 rounds with half your points is basically a loss, just because of one bad mechanic that you have some poor luck on.

 
   
 
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