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![[Post New]](/s/i/i.gif) 2017/05/10 14:21:36
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Boy are those sternguard boxes gonna fly off the shelves now...
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![[Post New]](/s/i/i.gif) 2017/05/10 14:21:55
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
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Longtime Dakkanaut
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lessthanjeff wrote: Zewrath wrote: Crimson wrote:Ultimately this character size debate is about arbitrary cutoff point. Such thing previously existed with characters who were MCs. There is always some edge cases that will feel a bit weird either way, in any system where the choice is binary.
I'm interested in seeing how Daemon Princes are handled, they're about the same size as Guilliman.
???
Mortarion looks (from the leaks) like he's going to be around the same size as Magnus and as shown multiple times in this thread, Magnus is huge and easily dwarfs Girlyman by several magnitudes. IIRC Angron is sometimes described being as big as a lesser titan, in terms of size, and Fulgrim is supposedly a tall several limbed, serpent looking, creature with huge wings.
Claiming that daemon princes are "about the same size as Guilliman" is a postulate made on a hugely misinformed basis.
If you look at Belakor, he's probably smaller than Guilliman actually.
I'm conflicted on where daemon princes will fall because I feel like they should have had a lot more wounds than they did in 7th so I wouldn't be surprised if they went above 10 but the fact remains that in 7th they were definitely set to have less than Guilliman so they could come out at 7ish like a dreadnought or something.
Way smaller. Be'lakor is tiny but then he's an old, old model.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:23:41
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Archmagos Veneratus Extremis
On the Internet
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MasterSlowPoke wrote:Does this mean that Heavy Bolters are six shots, and Twin Heavy Bolters have twelve at 18"?
That's what it looks like, yes. If it's true then the Heavy Bolter got one heck of a buff.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:24:21
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Decrepit Dakkanaut
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docdoom77 wrote:I'm confused by this. Twin Linked weapons shoot double at half range, but that Twin Heavy bolter was Heavy 6. So it shoots 6 shots at long range and 12 at short?!?
Seems to run counter to the article.
Very confusing...I would not think HBs would be 6 shots given that battle cannon profile
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![[Post New]](/s/i/i.gif) 2017/05/10 14:24:21
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Brutal Black Orc
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Crazyterran wrote:Battlecannoms make marines a 5+ save. Guess they are being stingy with Rend.
Not really. They're being fairly consistent: AP4 is -1. Ap3 is -2 Ap2 is -3 and Ap1 is -4
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![[Post New]](/s/i/i.gif) 2017/05/10 14:25:08
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Executing Exarch
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I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick). Also it has no special rules, which it would need.
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This message was edited 2 times. Last update was at 2017/05/10 14:27:15
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![[Post New]](/s/i/i.gif) 2017/05/10 14:25:56
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Mymearan wrote:I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick).
Agreed. They probably messed up the writing. The profile points to twice the firepower, which would be logical.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:26:00
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Regular Dakkanaut
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Yes terminators are back! Especially chaos terms. And yes two linked heavy bolters will be able to shoot 12 at 18 inches. Landraiders just became threats again. And crusaders will mulch hordes
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![[Post New]](/s/i/i.gif) 2017/05/10 14:26:34
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Mutilatin' Mad Dok
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Mymearan wrote:I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick).
Maybe, but I assumed it just doubled rapid fire as well. So a TL bolter would shoot once at long range and 4 times at half range.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:26:34
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Trazyn's Museum Curator
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Mymearan wrote:I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick).
Or rapid fire weapons now work differently.
I don't think we've seen the new rules for rapid fire and assault.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/10 14:26:38
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Decrepit Dakkanaut
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Mymearan wrote:I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick).
That would make sense. Going to check facebook for clarification...
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![[Post New]](/s/i/i.gif) 2017/05/10 14:26:55
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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So theoretically, a TL-Lasgun from an ordered IG person would be 8 shots at half range?
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![[Post New]](/s/i/i.gif) 2017/05/10 14:28:12
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Mutilatin' Mad Dok
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Daedalus81 wrote: Mymearan wrote:I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick).
That would make sense. Going to check facebook for clarification...
My plan as well. When it finally goes up on facebook.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:28:28
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Resolute Ultramarine Honor Guard
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Yesterday was they said an ordered IG gets rapid fire 2 - so 4 shots at half range.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2017/05/10 14:28:34
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Skillful Swordmaster
The Shadowlands of Nagarythe
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nintura wrote:So theoretically, a TL-Lasgun from an ordered IG person would be 8 shots at half range?
Indeed.
Also, I dislike the changes to the Battlecannon. It's WAY too random and not reliable at all. Random shots and wounds? Not convinced
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This message was edited 1 time. Last update was at 2017/05/10 14:28:42
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![[Post New]](/s/i/i.gif) 2017/05/10 14:28:47
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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CthuluIsSpy wrote: Mymearan wrote:I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick).
Or rapid fire weapons now work differently.
I don't think we've seen the new rules for rapid fire and assault.
Rapid fire weapons double the shots at half range, we know this from the AM focus.
They clearly messed this up, twin linked weapon ALWAYS double shots going by that profile.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:29:15
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Sneaky Striking Scorpion
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Yikes!
So in summary:
Everything can hurt everything (in this case, all weapons received a slight buff)
Units can fire overwatch multiple times in a single game turn
All units gain an enhanced version of split-fire (fewer wasted shots)
Twin-Linked adds additional shots instead of re-rolls (condenses more damage into a single shoot phase).
Combi weapons can fire both weapon profiles at once.
But yeah, Close combat it totally gonna rock guys!
Thanks G dubs!
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![[Post New]](/s/i/i.gif) 2017/05/10 14:29:38
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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Lithlandis Stormcrow wrote: nintura wrote:So theoretically, a TL-Lasgun from an ordered IG person would be 8 shots at half range?
Indeed.
Also, I dislike the changes to the Battlecannon. It's WAY too random and not reliable at all. Random shots and wounds? Not convinced
It works for Bolt Action though.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:31:36
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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Lithlandis Stormcrow wrote: nintura wrote:So theoretically, a TL-Lasgun from an ordered IG person would be 8 shots at half range?
Indeed.
Also, I dislike the changes to the Battlecannon. It's WAY too random and not reliable at all. Random shots and wounds? Not convinced
A battlecannon does anywhere between wounds one guardsman and blows all 18 wounds off a gorkanaut (both obviously extreme outliers).
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![[Post New]](/s/i/i.gif) 2017/05/10 14:31:53
Subject: Re:Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Bounding Dark Angels Assault Marine
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Please post Facebook results when you get them.
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The 1st Legion
Interrogator-Chaplain Beremiah's Strike Force
The Tearers of Flesh |
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![[Post New]](/s/i/i.gif) 2017/05/10 14:32:32
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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changemod wrote: Lithlandis Stormcrow wrote: nintura wrote:So theoretically, a TL-Lasgun from an ordered IG person would be 8 shots at half range?
Indeed.
Also, I dislike the changes to the Battlecannon. It's WAY too random and not reliable at all. Random shots and wounds? Not convinced
A battlecannon does anywhere between wounds one guardsman and blows all 18 wounds off a gorkanaut (both obviously extreme outliers).
That's an HE shell for you. They either hit and just do shrapnel damage, or they pen and blow up, causing catastrophic damage.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:32:59
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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Lithlandis Stormcrow wrote: nintura wrote:So theoretically, a TL-Lasgun from an ordered IG person would be 8 shots at half range?
Indeed.
Also, I dislike the changes to the Battlecannon. It's WAY too random and not reliable at all. Random shots and wounds? Not convinced
The fact that on average that thing is not going to kill a tyranid warrior out of cover makes by bugs really happy, it used to be ID at 2+ with no save.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:33:09
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Crazed Spirit of the Defiler
Ireland
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Looks like it's updated now reads
In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots.
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By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
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![[Post New]](/s/i/i.gif) 2017/05/10 14:33:31
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Skillful Swordmaster
The Shadowlands of Nagarythe
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nintura wrote: Lithlandis Stormcrow wrote: nintura wrote:So theoretically, a TL-Lasgun from an ordered IG person would be 8 shots at half range?
Indeed.
Also, I dislike the changes to the Battlecannon. It's WAY too random and not reliable at all. Random shots and wounds? Not convinced
It works for Bolt Action though.
Never had the chance to play it, unfortunately. I guess time will tell but if I was an IG player I'd be... dismayed. I am guessing the Demolisher Cannon is going the same way.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:33:43
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Regular Dakkanaut
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Perhaps Rapid Fire weapons only double shots at half range only if you didn't move in the movement phase, while Twin-Linked weapons double shots at half range regardless of whether you moved.
EDIT - Never mind, looks like there's an update.
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This message was edited 2 times. Last update was at 2017/05/10 14:34:38
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![[Post New]](/s/i/i.gif) 2017/05/10 14:33:49
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Longtime Dakkanaut
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Looks like they took the FB post down. Might be fixing it
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![[Post New]](/s/i/i.gif) 2017/05/10 14:34:10
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Liche Priest Hierophant
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They've edited the article to removed the whole half-range thing.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:34:19
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Mutilatin' Mad Dok
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Article was updated. It's just double shots all the time.
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![[Post New]](/s/i/i.gif) 2017/05/10 14:34:32
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Trazyn's Museum Curator
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Spoletta wrote: CthuluIsSpy wrote: Mymearan wrote:I assume they added the "at half range" bit in error, or twin-linked weapons would be exactly the same as rapid fire weapons (and also those Twin Heavy Bolters would be way too sick).
Or rapid fire weapons now work differently.
I don't think we've seen the new rules for rapid fire and assault.
Rapid fire weapons double the shots at half range, we know this from the AM focus.
They clearly messed this up, twin linked weapon ALWAYS double shots going by that profile.
Or...they could stack.
In the Imperial Guard example it says This now makes a unit of Astra Militarum infantry treat their lasguns and hot-shot lasguns as Rapid Fire 2; that’s 4 shots per Guardsman at half range!
Rapid Fire could be a weapon type (like heavy 6), and Twin could be a modifier to weapon type (ie, a Twin Heavy Bolter is a heavy type weapon with the twin modifer.)
This means that a Twin Rapid Fire weapon would have quadruple the number of shots at close range (so rapid fire 2 gives 8 shots)
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This message was edited 1 time. Last update was at 2017/05/10 14:35:03
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/10 14:34:58
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
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Furious Fire Dragon
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This is very likely a typo or copy/paste error. From what we've seen so far, if a weapon has an ability, it is described in the weapon entry itself, or in the weapon "Type". Even if it's not x2 at half range, think of all the T-Linked weapon systems that are going to be putting more shots down range! Killy.
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