Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:50:52
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Infiltrating Prowler
|
Crimson wrote:Ultimately this character size debate is about arbitrary cutoff point. Such thing previously existed with characters who were MCs. There is always some edge cases that will feel a bit weird either way, in any system where the choice is binary.
I'm interested in seeing how Daemon Princes are handled, they're about the same size as Guilliman.
???
Mortarion looks (from the leaks) like he's going to be around the same size as Magnus and as shown multiple times in this thread, Magnus is huge and easily dwarfs Girlyman by several magnitudes. IIRC Angron is sometimes described being as big as a lesser titan, in terms of size, and Fulgrim is supposedly a tall several limbed, serpent looking, creature with huge wings.
Claiming that daemon princes are "about the same size as Guilliman" is a postulate made on a hugely misinformed basis.
|
This message was edited 1 time. Last update was at 2017/05/10 13:52:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:51:20
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Ollanius Pius - Savior of the Emperor
Gathering the Informations.
|
Vorian wrote: Kanluwen wrote:Vorian wrote:
That's right, it's more an issue with RG and it looks to be a design decision to keep him specifically under 10 wounds so that he can hide.
Warhammer Community wrote:applies to all Characters with a Wounds characteristic of 10 or less, including things that previously might not have benefited from any protection.
Ten or less. It isn't some magic thing that when you hit ten Wounds you suddenly cease getting that protection. 11 is the magic number of when you cease getting protected.
We've been over the whole "Guilliman got 9 Wounds so he can get under the ten wounds for protection!" thing.
Then replace 10 with 11. If they wanted him picked out, they give him 11 wounds.
It's the mechanism they have chosen to decide if a model if able yo be picked out.
Yes, and they made it kinda clear that it is going to be a very hearty character that will be required to hoof it.
What with the example of a character that has to do that being flipping Magnus.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:52:27
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Hissing Hybrid Metamorph
|
Here's hoping Mortarion has 10 wounds, aye?
Or 30. Automatically Appended Next Post: New update ETA 10 minutes, updating OP and then going to sleep
|
This message was edited 1 time. Last update was at 2017/05/10 13:53:11
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:53:22
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Decrepit Dakkanaut
|
greengiant wrote: Crimson wrote:tneva82 wrote:
But I have feeling we are talking about different topic. I'm more about that there needs to be SOME sort of protection but are you refering to this situation which can happen with 8th ed? (and which is pretty stupid)
...X....D...............Y
X is enemy unit, D is you, Y is enemy character. You can't shoot at the character because X is closer.
This is what you mean? If yes then yes that IS stupid. Hopefully in practice doesn't play out that often.
Hmm. Good point. I have to agree that this is stupid.
I agree that if your unit is stuck between and you cant move it is stupid. However, wouldn't you simply move your squad from the enemy unit towards the enemy character?
Assuming your unit was not in close combat, but still close enough, you could just move 6". Then you would be anywhere between 8-9" away from the enemy unit. Now assuming you were still closer to that unit, that means the enemy character is still 10+ inches away. It just seems like such a strange scenario, and yes, it would be kind of silly; being that close to an enemy unit would still likely be the bigger (perceived) threat.
Unfortunately I think that will be a possibility otherwise you have to set a bunch of the conditions to the rule and in the mindset of keeping things slim I don't think they would.
I can see people taking advantage of this using fast units.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:55:32
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Courageous Space Marine Captain
|
Zewrath wrote:
Mortarion looks (from the leaks) like he's going to be around the same size as Magnus and as shown multiple times in this thread, Magnus is huge and easily dwarfs Girlyman by several magnitudes. IIRC Angron is sometimes described being as big as a lesser titan, in terms of size, and Fulgrim is supposedly a tall several limbed, serpent looking, creature with huge wings.
Claiming that daemon princes are "about the same size as Guilliman" is a postulate made on a hugely misinformed basis.
Umm... The normal Daemon Princes, not the Primarch ones...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:56:22
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Skillful Swordmaster
The Shadowlands of Nagarythe
|
Zewrath wrote: Crimson wrote:Ultimately this character size debate is about arbitrary cutoff point. Such thing previously existed with characters who were MCs. There is always some edge cases that will feel a bit weird either way, in any system where the choice is binary.
I'm interested in seeing how Daemon Princes are handled, they're about the same size as Guilliman.
???
Mortarion looks (from the leaks) like he's going to be around the same size as Magnus and as shown multiple times in this thread, Magnus is huge and easily dwarfs Girlyman by several magnitudes. IIRC Angron is sometimes described being as big as a lesser titan, in terms of size, and Fulgrim is supposedly a tall several limbed, serpent looking, creature with huge wings.
Claiming that daemon princes are "about the same size as Guilliman" is a postulate made on a hugely misinformed basis.
Daemon Princes aren't that big. Greater Daemons are, but not really Deamon Princes.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:56:33
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Been Around the Block
|
greengiant wrote: Crimson wrote:tneva82 wrote:
But I have feeling we are talking about different topic. I'm more about that there needs to be SOME sort of protection but are you refering to this situation which can happen with 8th ed? (and which is pretty stupid)
...X....D...............Y
X is enemy unit, D is you, Y is enemy character. You can't shoot at the character because X is closer.
This is what you mean? If yes then yes that IS stupid. Hopefully in practice doesn't play out that often.
Hmm. Good point. I have to agree that this is stupid.
I agree that if your unit is stuck between and you cant move it is stupid. However, wouldn't you simply move your squad from the enemy unit towards the enemy character?
Assuming your unit was not in close combat, but still close enough, you could just move 6". Then you would be anywhere between 8-9" away from the enemy unit. Now assuming you were still closer to that unit, that means the enemy character is still 10+ inches away. It just seems like such a strange scenario, and yes, it would be kind of silly; being that close to an enemy unit would still likely be the bigger (perceived) threat.
It's not a very strange scenario, You have drop pods landing behind gunlines all the time, all of which you must kill before you can target the lone captain walking up the field. It feels like a side in these discussion dont really understand how it will play out. There will be many times you will try to target characters a foot away and be denied since you have a landraider over on the side 11" away. Characters will be overprotected and it will be gamed to hell and back :(
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 13:59:49
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Longtime Dakkanaut
|
Zewrath wrote: Crimson wrote:Ultimately this character size debate is about arbitrary cutoff point. Such thing previously existed with characters who were MCs. There is always some edge cases that will feel a bit weird either way, in any system where the choice is binary.
I'm interested in seeing how Daemon Princes are handled, they're about the same size as Guilliman.
???
Mortarion looks (from the leaks) like he's going to be around the same size as Magnus and as shown multiple times in this thread, Magnus is huge and easily dwarfs Girlyman by several magnitudes. IIRC Angron is sometimes described being as big as a lesser titan, in terms of size, and Fulgrim is supposedly a tall several limbed, serpent looking, creature with huge wings.
Claiming that daemon princes are "about the same size as Guilliman" is a postulate made on a hugely misinformed basis.
Those are Daemon Primarchs, not Daemon Princes. Huge difference (hehe)
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:00:42
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Decrepit Dakkanaut
|
Yonasu wrote:
It's not a very strange scenario, You have drop pods landing behind gunlines all the time, all of which you must kill before you can target the lone captain walking up the field. It feels like a side in these discussion dont really understand how it will play out. There will be many times you will try to target characters a foot away and be denied since you have a landraider over on the side 11" away. Characters will be overprotected and it will be gamed to hell and back :(
Yep this may be something that we need to push GW on if it becomes problematic.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:02:47
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
|
 |
Pragmatic Primus Commanding Cult Forces
|
H.B.M.C. wrote:Moreover, I'd really appreciate it if some people here could drop the attitude that if it's in the new 40K rules then it must be perfect. The degradation thing is a perfect example. A few of us have offered ideas that would allow this to be a simple over-arching rule, whereas GW have gone for the, in our opinion, utterly unnecessary (and more prone to error) 'bespoke' method of giving every unit its own unique table. Rather than debating the merits of either side, quite a few people here just scream at us for being 'haters' consider the new rules perfect just because they're not 7th Ed.
Is that really what people are saying, or are they simply saying that they like the approach that GW is taking here? Those are different things.
I think what would be nice is if all sides could stop the "paint-the-opposing-opinion-as-extreme-so-as-to-make-me-look-like-the-reasonable-one" tactics. Notice how you did that to others in the first sentence above, then complained about others doing it to you in the last sentence. But I also realize that it's the Internet and that request asks far, far too much.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:05:53
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Fresh-Faced New User
|
Daedalus81 wrote:greengiant wrote: Crimson wrote:tneva82 wrote:
But I have feeling we are talking about different topic. I'm more about that there needs to be SOME sort of protection but are you refering to this situation which can happen with 8th ed? (and which is pretty stupid)
...X....D...............Y
X is enemy unit, D is you, Y is enemy character. You can't shoot at the character because X is closer.
This is what you mean? If yes then yes that IS stupid. Hopefully in practice doesn't play out that often.
Hmm. Good point. I have to agree that this is stupid.
I agree that if your unit is stuck between and you cant move it is stupid. However, wouldn't you simply move your squad from the enemy unit towards the enemy character?
Assuming your unit was not in close combat, but still close enough, you could just move 6". Then you would be anywhere between 8-9" away from the enemy unit. Now assuming you were still closer to that unit, that means the enemy character is still 10+ inches away. It just seems like such a strange scenario, and yes, it would be kind of silly; being that close to an enemy unit would still likely be the bigger (perceived) threat.
Unfortunately I think that will be a possibility otherwise you have to set a bunch of the conditions to the rule and in the mindset of keeping things slim I don't think they would.
I can see people taking advantage of this using fast units.
I'd be surprised if the "cover" doesn't require the character to be within so many inches of a friendly unit to activate it. They also stated that characters have an "aura" effect and standing a character on its own would be both risky and limiting the characters benefits. Can't see it being a big issues myself.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:06:50
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Pewling Menial
|
Daedalus81 wrote:Yonasu wrote:
It's not a very strange scenario, You have drop pods landing behind gunlines all the time, all of which you must kill before you can target the lone captain walking up the field. It feels like a side in these discussion dont really understand how it will play out. There will be many times you will try to target characters a foot away and be denied since you have a landraider over on the side 11" away. Characters will be overprotected and it will be gamed to hell and back :(
Yep this may be something that we need to push GW on if it becomes problematic.
Could easily be limited to units within X" of the character.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:08:24
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Decrepit Dakkanaut
|
Yellabelly wrote:
I'd be surprised if the "cover" doesn't require the character to be within so many inches of a friendly unit to activate it. They also stated that characters have an "aura" effect and standing a character on its own would be both risky and limiting the characters benefits. Can't see it being a big issues myself.
I'm not overly stressed by it currently. I'll play a few scenarios with my buddy when we see the rules and judge it from there.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:09:16
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Ancient Chaos Terminator
|
You guys are starting your Primarch size discussion on the wrong footing.
This is 30K Rob on a 40mm base, the size he should be.
You seem to forget that the 40K Rob is inturned in a semi-dread like suit that is much larger than his original suit of armor. Automatically Appended Next Post: Now here is Morty in comparison to a base marine.
|
This message was edited 1 time. Last update was at 2017/05/10 14:10:54
"I have traveled trough the Realm of Death and brought back novelty pencils"
Oh, somewhere in this favored land the sun is shining bright;
the band is playing somewhere and somewhere hearts are light,and somewhere men are laughing, and somewhere children shout but there is no joy in Mudville — mighty Casey has struck out. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:11:18
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Been Around the Block
|
Nicorex wrote:You guys are starting your Primarch size discussion on the wrong footing.
This is 30K Rob on a 40mm base, the size he should be.
You seem to forget that the 40K Rob is inturned in a semi-dread like suit that is much larger than his original suit of armor.
I guess it was 10k years in stasis and intravenous Muscle Milk!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:11:36
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Decrepit Dakkanaut
|
Nicorex wrote:
You seem to forget that the 40K Rob is inturned in a semi-dread like suit that is much larger than his original suit of armor.
Well, yea, but he isn't so absurdly sized to not be able to blend a bit around marines - as long as he gets off those rocks.
The example of Mortarion is about the same as RG to a marine.
|
This message was edited 1 time. Last update was at 2017/05/10 14:12:26
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:13:45
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Longtime Dakkanaut
|
Nicorex wrote:You guys are starting your Primarch size discussion on the wrong footing.
This is 30K Rob on a 40mm base, the size he should be.
You seem to forget that the 40K Rob is inturned in a semi-dread like suit that is much larger than his original suit of armor.
Automatically Appended Next Post:
Now here is Morty in comparison to a base marine.

You are FAR too late to the party
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:14:22
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Dakka Veteran
|
Zewrath wrote: Crimson wrote:Ultimately this character size debate is about arbitrary cutoff point. Such thing previously existed with characters who were MCs. There is always some edge cases that will feel a bit weird either way, in any system where the choice is binary.
I'm interested in seeing how Daemon Princes are handled, they're about the same size as Guilliman.
???
Mortarion looks (from the leaks) like he's going to be around the same size as Magnus and as shown multiple times in this thread, Magnus is huge and easily dwarfs Girlyman by several magnitudes. IIRC Angron is sometimes described being as big as a lesser titan, in terms of size, and Fulgrim is supposedly a tall several limbed, serpent looking, creature with huge wings.
Claiming that daemon princes are "about the same size as Guilliman" is a postulate made on a hugely misinformed basis.
If you look at Belakor, he's probably smaller than Guilliman actually.
I'm conflicted on where daemon princes will fall because I feel like they should have had a lot more wounds than they did in 7th so I wouldn't be surprised if they went above 10 but the fact remains that in 7th they were definitely set to have less than Guilliman so they could come out at 7ish like a dreadnought or something.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:14:34
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
|
 |
Tzeentch Aspiring Sorcerer Riding a Disc
|
Tannhauser42 wrote: kronk wrote:
Give 7th edition a clean death and let's being in the new edition. Start fresh. Release a yearly General's Handbook to fix the feth ups that WILL happen to keep it balanced. Let's roll.
Agreed.
It's odd, though, because the common complaint for years has been that each edition has just been another revision to third (making 7th edition more like 3.4 edition). Now that we're getting a genuinely new edition, the common complaint is that it isn't just another revision to third.
I'm not saying the people making the first complaint are the same people making the second complaint, just that the most vocal complaint regarding editions has shifted.
This is just a matter of people complaining being louder than people approving.
When 2nd moved to 3rd, the big complaint was that it wasn't a new version of 2nd (Warhammer Fantasy was already doing new editions where you could continue to use your old army books, and this is what was expected- instead we got changes on every level).
I'm not saying either side is right- but it isn't a contradiction- it is a matter of some fans seeing the current system as too broken to keep while others would rather that their codecies be current for another year or two.
At least they aren't axing the minor factions like they did going into 3rd (2nd had Squats, Genestealer Cults, Daemon World armies, Chaos Cults, Legion of the Damned, Necrons and Harlequins who all got axed).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:14:35
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Been Around the Block
|
TonyL707 wrote:Daedalus81 wrote:Yonasu wrote:
It's not a very strange scenario, You have drop pods landing behind gunlines all the time, all of which you must kill before you can target the lone captain walking up the field. It feels like a side in these discussion dont really understand how it will play out. There will be many times you will try to target characters a foot away and be denied since you have a landraider over on the side 11" away. Characters will be overprotected and it will be gamed to hell and back :(
Yep this may be something that we need to push GW on if it becomes problematic.
Could easily be limited to units within X" of the character.
That's awfully close to being joined to a unit.. The only thing missing would be look out sir and sharing toughness. Guess wound pools as well but hell that was a deterrant rather.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:14:53
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Daedalus81 wrote:And people countered with precisely detailed reasons as to why such a banal rule does not work universally. Seeing as though you seem to think it's ok to quote me in your sig in some weird passive aggressive way of insulting me, let me not stoop to your level and instead give you a very simple task which you should be able to readily complete: Summarise these counter-reasons. Go. Ball's in your court. Make your case.
|
This message was edited 1 time. Last update was at 2017/05/10 14:15:30
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:16:40
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Hissing Hybrid Metamorph
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:16:46
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Decrepit Dakkanaut
|
https://www.warhammer-community.com/2017/05/10/new-warhammer-40000-weapons-part-2-may10gw-homepage-post-4/
Today, we’re taking a look at a few of the simple rules changes in the new rules for weapons, but ones that have some pretty cool in-game effects.
Twin-linked Weapons
If you play Warhammer 40,000 today, you’ll know that there are a lot of twin-linked weapons about. These let you re-roll to hit dice, making them generally quite reliable, but potentially no more deadly than a single weapon. In the new Warhammer 40,000, twin-linked weapons instead get double the number of shots at half range.
This is a massive boost to a lot of units. Many vehicles, in particular, are going to be kicking out ruinous amounts of firepower – your Land Raider, for example, almost doubles in effectiveness. With its twin heavy bolters and now utterly lethal godhammer pattern lascannons, it becomes, quite rightly, one of the most powerful models in the game.
Orks as well, renowned for their habit of twin-linking for “more dakka”, gain a lot of bullets from this change. Just think about the number of shots those Waaagh!-planes will be firing now!
Combi-weapons
Another type of weapon that is changing is the combi-weapon. While in the current edition you can only shoot the “specialist” portion of the gun once, in the new Warhammer 40,000 you can either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier. This is a pretty awesome boost in power for a lot of elite units like Chaos Terminators, Sternguard and Meganobz – no longer just one-hit-wonders with those shooting attacks.
Explosives
Warhammer 40,000 has no shortage of things that go ‘boom’. Whereas once these weapons would have used a template, in the new Warhammer 40,000, these are resolved much faster by just using a random number of shots. This represents either how many warriors are caught in the explosion, or how direct the hit is on a larger single-model target. Otherwise, these work exactly as any other shooting.
Explosives tend to work pretty well now against both numerous infantry and large individual models, but not as well against either as dedicated anti-infantry or anti-tank weapons.
We’ll be back tomorrow, with some news on how Datasheets work.
Edit: DAMMIT!
|
This message was edited 2 times. Last update was at 2017/05/10 14:19:19
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:16:54
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Oh this is looking good. TL weapons are now extra shooty which is nice.
|
This message was edited 1 time. Last update was at 2017/05/10 14:18:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:17:11
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - Characters/AM Faction Focus
|
 |
Executing Exarch
|
https://www.warhammer-community.com/2017/05/10/new-warhammer-40000-weapons-part-2-may10gw-homepage-post-4/ Twin-linked Weapons If you play Warhammer 40,000 today, you’ll know that there are a lot of twin-linked weapons about. These let you re-roll to hit dice, making them generally quite reliable, but potentially no more deadly than a single weapon. In the new Warhammer 40,000, twin-linked weapons get double the number of shots. Combi-weapons While in the current edition you can only shoot the “specialist” portion of the gun once, in the new Warhammer 40,000 you can either shoot both all the time, but at a -1 to hit modifier, or choose to just shoot one with no modifier. Explosives Warhammer 40,000 has no shortage of things that go ‘boom’. Whereas once these weapons would have used a template, in the new Warhammer 40,000, these are resolved much faster by just using a random number of shots.
|
This message was edited 5 times. Last update was at 2017/05/10 14:38:42
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:18:18
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 9th May 17 - p103, Characters/AM Faction Focus
|
 |
Decrepit Dakkanaut
|
H.B.M.C. wrote:Daedalus81 wrote:And people countered with precisely detailed reasons as to why such a banal rule does not work universally.
Seeing as though you seem to think it's ok to quote me in your sig in some weird passive aggressive way of insulting me, let me not stoop to your level and instead give you a very simple task which you should be able to readily complete:
Summarise these counter-reasons.
Go. Ball's in your court. Make your case.
We're past that, but you're free to go read what others wrote. What i'd like to see is the cessation of misrepresenting "this side" as uncritical and thoughtless.
I'll take the sig down now.
Automatically Appended Next Post:
Combi just got a whole lot cooler and melta is not as powerful as I expected.
So no more twin-linking - just double the shots?
|
This message was edited 2 times. Last update was at 2017/05/10 14:19:58
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:20:08
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
|
 |
Loyal Necron Lychguard
|
Does this mean that Heavy Bolters are six shots, and Twin Heavy Bolters have twelve at 18"?
|
This message was edited 1 time. Last update was at 2017/05/10 14:20:18
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:20:35
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
|
 |
Resolute Ultramarine Honor Guard
|
Battlecannoms make marines a 5+ save. Guess they are being stingy with Rend.
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:20:39
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
|
 |
Mutilatin' Mad Dok
|
I'm confused by this. Twin Linked weapons shoot double at half range, but that Twin Heavy bolter was Heavy 6. So it shoots 6 shots at long range and 12 at short?!?
Seems to run counter to the article.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2017/05/10 14:21:24
Subject: Warhammer 40k 8th Edition - Summary (all info in OP) 10th May 17 - Weapons Part 2
|
 |
Crazed Spirit of the Defiler
Ireland
|
I think they messed up and put part of the Rapid Fire rules in there for Twin Linked as that profile definitely looks like Twin-Linked is just x2 shots.
|
By the 37 keys of Tzeentch,We open the way for our brothers,
By the 1000 whispers of Slaanesh we call to them,
By the 12 plagues of Nurgle we fell their enemies,
And by the mighty axe of Khorne we cut open the world for them!
- Ritual of Summoning, Recited by Amphion and Zethus Dark Sorcerers of the Deimos Peninsula,Kronos
|
|
 |
 |
|