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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Towering Hierophant Bio-Titan






Spoletta wrote:
For tyranids, if they tie the stratagems with the synapse, i'm a happy bug player.

Can you imagine? Shadow in the warp (1 CP) : You can use this stratagem when an enemy psyker tries to manifest a power while within 18" of a model with the synapse keyword, before he rolls the dice. The psyker suffers a penalty of -3 to the roll to manifest that single power.


I'd hope that the Shadow in the Warp still exists passively like that anyway. Having the activate it is like saying you need to expend CPs to use Culexus Assassin abilities or bring in marine drop pods.

Tyranid stratagems should be things like 1CP to regenerate D3 wounds or 2CP to summon a Trygon tunnel anywhere on the board.

This message was edited 1 time. Last update was at 2017/05/14 18:56:29


 
   
Made in us
Rampaging Carnifex





South Florida

 xttz wrote:
Spoletta wrote:
For tyranids, if they tie the stratagems with the synapse, i'm a happy bug player.

Can you imagine? Shadow in the warp (1 CP) : You can use this stratagem when an enemy psyker tries to manifest a power while within 18" of a model with the synapse keyword, before he rolls the dice. The psyker suffers a penalty of -3 to the roll to manifest that single power.


I'd hope that the Shadow in the Warp still exists passively like that anyway. Having the activate it is like saying you need to expend CPs to use Culexus Assassin abilities or bring in marine drop pods.

Tyranid stratagems should be things like 1CP to regenerate D3 wounds or 2CP to summon a Trygon tunnel anywhere on the board.


2CP All units in synapse automatically pass Morale tests.

   
Made in us
Decrepit Dakkanaut





 rollawaythestone wrote:
 xttz wrote:
Spoletta wrote:
For tyranids, if they tie the stratagems with the synapse, i'm a happy bug player.

Can you imagine? Shadow in the warp (1 CP) : You can use this stratagem when an enemy psyker tries to manifest a power while within 18" of a model with the synapse keyword, before he rolls the dice. The psyker suffers a penalty of -3 to the roll to manifest that single power.


I'd hope that the Shadow in the Warp still exists passively like that anyway. Having the activate it is like saying you need to expend CPs to use Culexus Assassin abilities or bring in marine drop pods.

Tyranid stratagems should be things like 1CP to regenerate D3 wounds or 2CP to summon a Trygon tunnel anywhere on the board.


2CP All units in synapse automatically pass Morale tests.


That feels more like 4CP.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

At the very least 3CP.

Another possible one:

2CP: An unit automatically rolls its maximum possible charge range.



   
Made in us
Decrepit Dakkanaut





Tyran wrote:
At the very least 3CP.

Another possible one:

2CP: An unit automatically rolls its maximum possible charge range.





Also 4CP! A reroll to charge for combat armies would be perhaps 2.
   
Made in de
Fresh-Faced New User




What is meant with the "Insane Bravery" stratagem?
How does a unit "automatically pass a single Morale test"?
Do you still roll 2d6 and compare with LD value? I thought the new system was roll 1d6 and add number of casualties and compare with LD value.
What is there to "pass"?
If you have taken 10 casualties and have a LD of, say, 7. Then no matter what you would roll you would still lose more models. Does "passing" mean you dont remove additional models?
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

A reroll to charge is probably already in some rule like Fleet.
   
Made in gb
Master Engineer with a Brace of Pistols






These are all great ideas. What's more, I suddenly realise how vox casters could work for the IG now. Spend x CPs, all infantry units with a vox caster do Y...awesome.
   
Made in de
Longtime Dakkanaut





neogeo wrote:

If you have taken 10 casualties and have a LD of, say, 7. Then no matter what you would roll you would still lose more models. Does "passing" mean you dont remove additional models?


I guess so. In the case you described the unit automatically fails their morale test. Passing probably refers to not losing any models.
   
Made in us
Nasty Nob






yeah, Id imagine a pass is not losing models, and a fail is anything that cause one or more additional wounds.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Hey, something I can agree with as actually being tactical :V

This really could add a lot of flavor to armies, although I hope not every army wide special rule uses command point. It's be weird if I need to use them to use the ork WAAAAGH!

I am curious what "morale test" means in this context. Has battleshock ever been mentioned as a a Morale Test before, since I just remember seeing "battleshock test"

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Rampaging Carnifex





South Florida

 Luke_Prowler wrote:


I am curious what "morale test" means in this context. Has battleshock ever been mentioned as a a Morale Test before, since I just remember seeing "battleshock test"


It's actually the reverse. They have only ever mentioned Morale tests in the context of 8th Ed. Battleshock is what they call it in AoS.

   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

Ah, my mistake then, thank you for the correction

Would anyone be surprised if "Fire at full ballistic skill during overwatch" ends up being a stratagem?

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Mekboy Hammerin' Somethin'




Alaska

Pure speculation:
It would be interesting if units embarked upon an open-topped vehicle counted as being on the board, but in cover so that they could all fire normally but be targeted independently from the vehicle. I don't imagine rounds hitting the sideboard of an ork trukk would do much damage to the trukk itself, but might give the orks riding in it some cover. I'm not that familiar with the open topped vehicles of other armies.

YELL REAL LOUD AN' CARRY A BIG CHOPPA! 
   
Made in us
Stealthy Kroot Stalker





 Luke_Prowler wrote:
Ah, my mistake then, thank you for the correction

Would anyone be surprised if "Fire at full ballistic skill during overwatch" ends up being a stratagem?


Potentially for a few factions (Black Templars and Tau Empire come to mind).
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





 davou wrote:
yeah, Id imagine a pass is not losing models, and a fail is anything that cause one or more additional wounds.
Also, the morale teaser has a line in it about the Eldar Wraith fighter causing an additional casualty "on a failed test" so it does look more like passing does mean not losing models.

It would be nice if you could regain models lost this way by volunteering to take a morale test when you didn't have to. Like, your squad finds enough cover to hunker down for a while and rally a few of the shaken members that ran off/sat down and cried/started staring at the sun.
If you do, you regain one model lost to prev. failed morale checks for each point you pass by. Of course if your ld is still low enough (e.g. if you're a grot, or you're standing next to a Culexus) you might still fail and lose more dudes.
Maybe a scenario rule?

This message was edited 1 time. Last update was at 2017/05/14 20:08:56


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in gb
Lethal Lhamean




Birmingham

 Dakka Flakka Flame wrote:
Pure speculation:
It would be interesting if units embarked upon an open-topped vehicle counted as being on the board, but in cover so that they could all fire normally but be targeted independently from the vehicle. I don't imagine rounds hitting the sideboard of an ork trukk would do much damage to the trukk itself, but might give the orks riding in it some cover. I'm not that familiar with the open topped vehicles of other armies.

Ugh, Dark Eldar rely very heavily on their vehicles for survival.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I can see Open Topped allowing squads to assault on a turn after their transport moved, whereas enclosed will have to remain stationary before disembarking.

Combined with the general increase in durability, that could really help DE

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Pious Palatine




Probs won't even have open topped in 8th


 
   
Made in us
Rampaging Carnifex





South Florida

Hmm, yeah. I can see them just doing away with open-topped entirely, and the advantage of open-topped vehicles will likely be in their increased movement and reduced cost relative to more armored vehicles.

   
Made in gb
Master Engineer with a Brace of Pistols






Yeah, open topped was only necessary whilst vehicles didn't have a toughness value or save and needed something to make them more vulnerable to a fullly armoured version.
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

There is alot of great potential with these Stratagems! I like the idea of taking back control, though having to be careful on where to spend the command points.


Automatically Appended Next Post:
PS, thanks to the mod who updated the title in my absence, I was more dead to the world than CSM are dead to the Imperium.
Traitors gonna hate, Rippys gotta sleep.

This message was edited 1 time. Last update was at 2017/05/14 20:42:40


 
   
Made in us
Lieutenant General





Florence, KY

 Rippy wrote:
PS, thanks to the mod who updated the title in my absence, I was more dead to the world than CSM are dead to the Imperium.
Traitors gonna hate, Rippys gotta sleep.



Spoiler:


'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Pious Palatine




 rollawaythestone wrote:
Hmm, yeah. I can see them just doing away with open-topped entirely, and the advantage of open-topped vehicles will likely be in their increased movement and reduced cost relative to more armored vehicles.


Yeah, but neither of those things are tied to the open topped distinction. They are traits that vehicles that are opened topped tend to have, not part of the open topped package.

No reason to keep the distinction now, make them lower T, higher M and let more models shoot out of them. Same diff.


 
   
Made in bg
Dakka Veteran





I love the inclusion of stratagems. They were my favourite part of the three Apoc games I've played and these while presumably not on par with the Apoc ones should bring the same awesomeness.
   
Made in us
Rampaging Carnifex





South Florida

ERJAK wrote:
 rollawaythestone wrote:
Hmm, yeah. I can see them just doing away with open-topped entirely, and the advantage of open-topped vehicles will likely be in their increased movement and reduced cost relative to more armored vehicles.


Yeah, but neither of those things are tied to the open topped distinction. They are traits that vehicles that are opened topped tend to have, not part of the open topped package.

No reason to keep the distinction now, make them lower T, higher M and let more models shoot out of them. Same diff.


That's basically what I meant. They will just incorporate changes into the model profile to account for what each vehicle should do by modifying stats - transport capacity, firing points, movement, armor, toughness, etc - rather than bestowing them universal rule classification "open-topped".

   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

If the rumours hold true, just over a month until release!

 
   
Made in au
Liche Priest Hierophant







 Sturmgeschutz wrote:
 RandyMcStab wrote:
Lost re roill for twin linked? Having 2 guns instead is flat out better you know. Think of all those twin linked SM systems on Land Raiders, Preds, Talons, Razors etc, thats a big buff. Dreads can die to 2 meltas but they can't die from one now.

But now Dred may die from lasguns and autopistols! I never use a LR, Predators and Razors. And even this will not make me play them. I like dreadnoughts and tacticool guys in 3+.

Have you tried killing a Riptide in the current edition with Boltguns?
Because killing a Dreadnoguht boltguns or lasguns is going to be almost as difficult.

This message was edited 1 time. Last update was at 2017/05/14 21:45:10


 
   
Made in us
Stealthy Warhound Titan Princeps







My take on the weekend's news: Command points good. You can mitigate key weaknesses with them or a stroke of bad luck, but nothing game breaking. Using them to balance against unfluffy allies and such crap seems great.

Detachments.... huh. Mostly they just seem to require you to spend a certain amount of your points on troops. Unless the units are more standardized in size - so you can't minimize with 50 point troops las grunts and maximize with 500 point heavy support tank squadron, they are kind of pointless.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Matt.Kingsley wrote:
 Sturmgeschutz wrote:
 RandyMcStab wrote:
Lost re roill for twin linked? Having 2 guns instead is flat out better you know. Think of all those twin linked SM systems on Land Raiders, Preds, Talons, Razors etc, thats a big buff. Dreads can die to 2 meltas but they can't die from one now.

But now Dred may die from lasguns and autopistols! I never use a LR, Predators and Razors. And even this will not make me play them. I like dreadnoughts and tacticool guys in 3+.

Have you tried killing a Riptide in the current edition with Boltguns?
Because killing a Dreadnoguht boltguns or lasguns is going to be almost as difficult.

Depends.

Currently both need 180 hits to kill a Riptide, 270 if it has FNP.

A lasgun will need 144 hits to kill a Dreadnought, while a bolter will need half of that, 72 hits.

Essentially, a Dreadnought will be as durable as a the current Carnifex is to bolters, and two times more durable against lasguns.

This message was edited 2 times. Last update was at 2017/05/14 22:12:03


 
   
 
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