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![[Post New]](/s/i/i.gif) 2017/05/18 13:26:23
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Irked Necron Immortal
Colorado
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the_scotsman wrote:Marleymoo wrote:I've been out of the 40K loop for a while, but the Trygon rules says "At the end of any of your movement phases, set up etc.."
Didn't we have to do some kind of reserve roll before, or is this just part of it's Subterranean Assault rule.
Will other "Tactical Reserves" also not need to roll do you think?
I certainly hope so, because they have said that anything not in on turn 3 is destroyed.
Even if it were a 2+ roll, it'd suuuuuuuuuck to lose your deep striking unit just because you rolled 3 unlucky 1's.
It was talked about a lot in yesterday's q&a. Basically, there are no more Deep Strike rules. Instead each unit gets a specific unique deployment rule and if that rule, e.g. "Subterranean Assault" doesn't say roll to deploy then you can use your own discretion when to deploy. Just don't forget about your units in reserves or else
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![[Post New]](/s/i/i.gif) 2017/05/18 13:30:40
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Longtime Dakkanaut
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And this is great! I never understood why Raveners that "deepstrike" by slowly approaching an enemy from underground, have the same accuracy and mishapp chances of something blindly teleporting on the battflefield from outside the orbit of the planet!
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This message was edited 1 time. Last update was at 2017/05/18 13:31:06
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![[Post New]](/s/i/i.gif) 2017/05/18 13:40:32
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Longtime Dakkanaut
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leopard wrote:Draw a ling across the front of the model, are you when firing at the vehicle totally ahead of that line? if you front armour, if partly ahead or totally behind, rear armour. allow ordinance to use the top armour plus infantry in close assault.
That works for FoW because they deal with a bunch of boxes. Trying to apply that mechanic to something like a creatively posed Wraithknight? Ork vehicle conversions? Even a Contemptor? Think I'd pass.
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![[Post New]](/s/i/i.gif) 2017/05/18 13:40:47
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Courageous Space Marine Captain
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Jidmah wrote:tneva82 wrote:I would expect transport rules get a mention.
And yeah no facings. GW decided to say screw to logic.
Logic as in Space Marine carrying heavy bolter shoots at chimera - and is unable to put as much as a dent into the chimera. He moves half an inch to the right and shoots again - the shot now suddenly penetrates the armor plates of the chimera, hits a vital piece of equipment and the APC explodes in a fireball, killing everybody inside. You know, because it mattered where the marine was standing, and not where he was aiming.
Facings were totally logical. Especially on anything the tau or eldar call a vehicle.
You could either write six pages of rules and draw a diagram for every single vehicle ever, or you could just drop the whole thing, making the rules a lot simpler with little to no loss.
I think GW has made the right choice.
I' a few pages behind but to address this, it did matter about where he was standing. See, when he stood an inch (or several meters in scale) to the right, he was firing at the side armour with a very steep angle, meaning the force of the round was not being applied perpendicular to the armour, but rather, closer to parrallel, so much force is lost. Step several meters (an inch) to the right and now you can fire at the vehicle closer to "face on" and apply much more force in the direction you need it to go, which is through the armour and into the (fuel cell, ammo, passenger, etc).
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/18 13:40:55
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Grim Dark Angels Interrogator-Chaplain
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Spoletta wrote:And this is great! I never understood why Raveners that "deepstrike" by slowly approaching an enemy from underground, have the same accuracy and mishapp chances of something blindly teleporting on the battflefield from outside the orbit of the planet!
Have you ever tried slowly tunneling up under someone and getting it pinpoint accurate? I tried and dug through a neighbours water main.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/18 13:41:32
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Dakka Veteran
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the_scotsman wrote: Kroem wrote:It's the only situation where i not only want the specific paint job of a model to affect it's rules
Would everybody hate if there was some sort of guidance saying that if you want to use a particular faction keyword then there must be something on the models to signify that it is part of that faction? Be that back banners, decals paint schema or whatever.
I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system!
No, because I like to see people coming up with their own paint schemes. If your electric space tigers want to use Salamanders rules because it makes the most sense in their fluff, I don't care.
Thank you, or as the Electric Space Tigers say, "Shock-ulah Meowkhan volt-brother!"
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![[Post New]](/s/i/i.gif) 2017/05/18 13:44:31
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Mutilatin' Mad Dok
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JohnnyHell wrote:Spoletta wrote:And this is great! I never understood why Raveners that "deepstrike" by slowly approaching an enemy from underground, have the same accuracy and mishapp chances of something blindly teleporting on the battflefield from outside the orbit of the planet!
Have you ever tried slowly tunneling up under someone and getting it pinpoint accurate? I tried and dug through a neighbours water main.
To be fair, you are not a genetically engineered creature, designed specifically for this purpose, with special senses that apply to moving underground.
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![[Post New]](/s/i/i.gif) 2017/05/18 13:45:02
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Courageous Space Marine Captain
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His Master's Voice wrote:leopard wrote:Draw a ling across the front of the model, are you when firing at the vehicle totally ahead of that line? if you front armour, if partly ahead or totally behind, rear armour. allow ordinance to use the top armour plus infantry in close assault.
That works for FoW because they deal with a bunch of boxes. Trying to apply that mechanic to something like a creatively posed Wraithknight? Ork vehicle conversions? Even a Contemptor? Think I'd pass.
Its not hard at all. Look top down, draw and X from corner to corner (even works with none-boxy vehicles, I'll photoshop 2 lines on a top down later).
I agree its better off gone, but its really not hard. GW just expected players to think for themselves just a tiny bit, instead of having every niggly detail explained to the Nth degree
Automatically Appended Next Post: JohnnyHell wrote:Spoletta wrote:And this is great! I never understood why Raveners that "deepstrike" by slowly approaching an enemy from underground, have the same accuracy and mishapp chances of something blindly teleporting on the battflefield from outside the orbit of the planet!
Have you ever tried slowly tunneling up under someone and getting it pinpoint accurate? I tried and dug through a neighbours water main.
You don't have alien bioengineered hypersentivity to vibration and the ability to pinpoint a heartbeat from miles away though.
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This message was edited 1 time. Last update was at 2017/05/18 13:45:54
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![[Post New]](/s/i/i.gif) 2017/05/18 13:46:57
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Decrepit Dakkanaut
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JohnnyHell wrote:Spoletta wrote:And this is great! I never understood why Raveners that "deepstrike" by slowly approaching an enemy from underground, have the same accuracy and mishapp chances of something blindly teleporting on the battflefield from outside the orbit of the planet!
Have you ever tried slowly tunneling up under someone and getting it pinpoint accurate? I tried and dug through a neighbours water main.
To be fair you're not an intergalactic alien worm.
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![[Post New]](/s/i/i.gif) 2017/05/18 13:49:24
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Grim Dark Angels Interrogator-Chaplain
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Daedalus81 wrote: JohnnyHell wrote:Spoletta wrote:And this is great! I never understood why Raveners that "deepstrike" by slowly approaching an enemy from underground, have the same accuracy and mishapp chances of something blindly teleporting on the battflefield from outside the orbit of the planet!
Have you ever tried slowly tunneling up under someone and getting it pinpoint accurate? I tried and dug through a neighbours water main.
To be fair you're not an intergalactic alien worm.
HOW DO YOU KNOW Automatically Appended Next Post: Deadshot wrote:You don't have alien bioengineered hypersentivity to vibration and the ability to pinpoint a heartbeat from miles away though.
It's not what's been bioengineered to hypersensitivity but what you do with it that counts.
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This message was edited 1 time. Last update was at 2017/05/18 13:50:17
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2017/05/18 13:54:49
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Dakka Veteran
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Shouldn't bugs all have LoS from any one of the creatures? If a bunch of bugs are on the surface, I would think the one underground can see exactly what's going on above it. Because, it has a hive mind.
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![[Post New]](/s/i/i.gif) 2017/05/18 13:57:18
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Decrepit Dakkanaut
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You're right. I shouldn't assume your life devouring species.
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This message was edited 1 time. Last update was at 2017/05/18 13:58:08
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![[Post New]](/s/i/i.gif) 2017/05/18 14:01:09
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Auspicious Aspiring Champion of Chaos
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Kroem wrote:You can't force a guy playing with Dark Angels minis to stick to Dark Angels forever with said mins, when they can work as Salamanders or Blood Angels for today.
Yea I suppose so, I would probably treat it like playing someone with unpainted models i.e. I wouldn't be thrilled about it, but wouldn't refuse to play them or try to make them feel bad about it.
I like I idea of having to work within a more restrictive rule set to promote your strengths and mitigate your weaknesses though, rather than just changing the rules you play by to suit whatever you need for that particular battle.
I always get a kick out of people commenting on Miniwargaming videos where they use the house chapter (color scheme is lime green and yellow). They play it with Ultramarines chapter tactics, but every video, you have someone commenting how "Your marines are green! You have to play them as Salamanders, you WAAC cheaters!". Apparently some people have never heard of successor chapters. The only chapter I can think of whose successors always stick with their proginetor's color scheme is Blood Angel. All their successors are black or red.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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![[Post New]](/s/i/i.gif) 2017/05/18 14:02:59
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Lieutenant General
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This message was edited 1 time. Last update was at 2017/05/18 14:03:47
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2017/05/18 14:03:01
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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![[Post New]](/s/i/i.gif) 2017/05/18 14:03:40
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Courageous Space Marine Captain
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Youn wrote:Shouldn't bugs all have LoS from any one of the creatures? If a bunch of bugs are on the surface, I would think the one underground can see exactly what's going on above it. Because, it has a hive mind.
Possibly, and argument can be made for it, after all, its how Hive Guard Impaler Cannon beetles can curve round corners to hit targets out of LoS: they use the Hive Mind to navigate. However, those beetles are specially engineered to do so, and their entire brain capacity is designed for this. Ravenors had slightly more things to do, such as feed, hunt and kill, track and etc. They might not always have the HIve Mind either to guide them. They need to be capable of tracking and eliminating targets without supervision. Plus, think of the calculations the Hive Mind would need to do to triangulate that attack from multiple burrowing creatures and the eyesight of hundreds of thousands of Nids? What if there are no Nids to guide them, and they are simply the vanguard? The Hive Mind needs to keep unnecessary chatter to a minimum, as it needs to direct and plan the wider battle and develop new strategies and evolutions. That's why most Instinctive Behaviour creatures, although not reflected in the fluff, act exactly how they are supposed to when alone. Hormagaunts charge the enemy and kill and eat, lay eggs for a new wave. Termagants hide and lurk in the shadows to ambush you, and remain hidden years after in case of a defeat so that the swarm might be reborn decades later. Gargoyles see and destroy (hunt) particular targets, and Tyrannofexes hang back to shoot, because without the Hive Mind it's not certain of CQC support. The Tyranids are perfectly capable of functioning on their own without supervision, but they lack the coordination to remain a cohesive army and wouldn't have the strategic advantage.
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I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
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![[Post New]](/s/i/i.gif) 2017/05/18 14:04:47
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Beautiful and Deadly Keeper of Secrets
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There are exceptions of course – Ork vehicles can be kitted out with some pretty deadly close combat options, which now function just like any other specialist close combat weapon: get hit by a Deathroller, for example, and prepare to be a pancake.
Finally a use for all those grabby gadgets and wrecking balls!
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![[Post New]](/s/i/i.gif) 2017/05/18 14:05:13
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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From the new article:
Also, it’s got Attacks and Strength! So it can fight (albeit inexpertly) in combat. This represents it literally ramming or smashing into enemy units.
ABOUT TIME.
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![[Post New]](/s/i/i.gif) 2017/05/18 14:05:15
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Trazyn's Museum Curator
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Vehicles up
Today we take a look at how vehicles work in the new Warhammer 40,000.
The best way to show you some of the changes is with an example. Because we haven’t really seen anything from the Necron dynasties yet, we’re going to look at the Annihilation Barge, staple fire-support gun platform of the undying legions:
So this thing looks VERY different in the new Warhammer 40,000.
For a start, it’s using the same stats as everyone else, so armour values on the various facings are out, and instead, we have Toughness, Wounds and an Armour Save, making it more comparable in durability to other large monsters and massive beasts of the Warhammer 40,000 universe.
Also, it’s got Attacks and Strength! So it can fight (albeit inexpertly) in combat. This represents it literally ramming or smashing into enemy units.
Some dedicated combat vehicles (commonly what used to be Walkers), will have melee weapons too, like the classic Dreadnought power fist, but most vehicles will need to make do with crushing enemies under tracks or crumpling them beneath anti-gravitic engines. Generally, these attacks will have a poor to hit roll (5+ or 6+) but high strength – because if a Land Raider runs you over, you’ll feel it. There are exceptions of course – Ork vehicles can be kitted out with some pretty deadly close combat options, which now function just like any other specialist close combat weapon: get hit by a Deathroller, for example, and prepare to be a pancake.
Vehicles will be affected by all the other new rules we’ve talked about too, so they will be able to move as any other model would, including advancing. They shoot just like everyone else does, including (with a few exceptions) -1 to hit with heavy weapons if they move. They can even charge! which effectively replaces the Tank Shock rules, except ANY vehicle can do it and they then fight just like any other unit in the Fight phase.
Generally, you’ll find that vehicles still fill the same roles in your army as they always have, but without so many exceptions to the core rules of the game. You’ll find them to be very durable, probably more so than they are today, and best used in coordination with infantry and where their own specialisations can be used to full effect.
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This message was edited 1 time. Last update was at 2017/05/18 14:08:09
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/18 14:07:41
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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Tank shock is more fun too.
I look forward to running people over with a Land Raider so the unit that was inside can charge safely afterwards. >
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![[Post New]](/s/i/i.gif) 2017/05/18 14:08:54
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Trazyn's Museum Curator
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ClockworkZion wrote:Tank shock is more fun too.
I look forward to running people over with a Land Raider so the unit that was inside can charge safely afterwards. > 
"Drive me closer! I wish to hit them with my sword!"
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2017/05/18 14:10:18
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Dominating Dominatrix
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''...because if a Land Raider runs you over, you’ll feel it.'' - it made me laugh
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![[Post New]](/s/i/i.gif) 2017/05/18 14:13:59
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Stealthy Space Wolves Scout
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Honestly that's all like expected. Nothing new really.
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![[Post New]](/s/i/i.gif) 2017/05/18 14:14:45
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Dakka Veteran
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So, if you surround a vehicle with troops inside. It won't be able to FALL BACK, because it cannot tank shock an opponent now. And won't have space to move away. Any troops that are inside will be instantly destroyed because they won't be able to deploy more then 1" away from an opponent and within 3" of the vehicle. This is going to make 90 plague zombies deadly to something like a rhino with troops in it.
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This message was edited 1 time. Last update was at 2017/05/18 14:16:50
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![[Post New]](/s/i/i.gif) 2017/05/18 14:15:24
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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As someone who is working on an army of Templars this new change makes me super excited as you can have your Crusaders crusade from their Crusade which proceeds to lead the crusade into combat and protecting your guys from being shot in the face.
This may be the best new option in the new edition in my book.
I see transport supported charges becoming a common tactic.
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![[Post New]](/s/i/i.gif) 2017/05/18 14:17:08
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Loyal Necron Lychguard
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Finally, won't have to look up Tank Shock and read for 10 minutes every time someone gets the bright idea to use their Rhino for more than moving models. Less fluffy? Maybe a bit. Way easier to use? Frakkin right.
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This message was edited 1 time. Last update was at 2017/05/18 14:17:19
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![[Post New]](/s/i/i.gif) 2017/05/18 14:18:06
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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Youn wrote:So, if you surround a vehicle with troops inside. It won't be able to FALL BACK, because it cannot tank shock an opponent now. And won't have space to move away. Any troops that are inside will be instantly destroyed because they won't be able to deploy more then 1" away from an opponent and within 3" of the vehicle.
This is going to make 90 plague zombies deadly to something like a rhino with troops in it.
We don't know transport rules yet. Emergency disembark rules existed in 7th solely because of that tactics, and may still exist.
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![[Post New]](/s/i/i.gif) 2017/05/18 14:18:50
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Mutilatin' Mad Dok
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Huh. No hint about what tomorrow's article will be. That's weird.
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![[Post New]](/s/i/i.gif) 2017/05/18 14:20:12
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Archmagos Veneratus Extremis
On the Internet
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Requizen wrote:Finally, won't have to look up Tank Shock and read for 10 minutes every time someone gets the bright idea to use their Rhino for more than moving models. Less fluffy? Maybe a bit. Way easier to use? Frakkin right.
Loss of Tank Shock means losing Death or Glory which is nice as it was basically useless.
Also I can see dozer blades as possibly giving a bonus to the vehicle's attacks in some form or another on the charge. So wargear could buff our tanks as they run heretic over.
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![[Post New]](/s/i/i.gif) 2017/05/18 14:20:34
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Auspicious Aspiring Champion of Chaos
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And of course they preview something for Necrons but still haven't showed how our weapons or RP will work now. Guess I'll just have to wait for our faction focus.
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2000 Khorne Bloodbound (Skullfiend Tribe- Aqshy)
1000 Tzeentch Arcanites (Pyrofane Cult - Hysh) in progress
2000 Slaves to Darkness (Ravagers)
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