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![[Post New]](/s/i/i.gif) 2017/05/18 08:55:49
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Ancient Chaos Terminator
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Automatically Appended Next Post: I think this was mentioned earlier, though more and more reports for pre-order starting next week
http://natfka.blogspot.com.au/2017/05/are-8th-edition-pre-orders-coming-next.html?m=1 Automatically Appended Next Post: Also if someone could please make a summary of the live Q&A, that would be great
If not, I will do one up in 17 hours on my lunch break lol
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This message was edited 2 times. Last update was at 2017/05/18 09:07:10
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![[Post New]](/s/i/i.gif) 2017/05/18 09:22:34
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Skillful Swordmaster
The Shadowlands of Nagarythe
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Rippy wrote:
I think this was mentioned earlier, though more and more reports for pre-order starting next week
Also if someone could please make a summary of the live Q&A, that would be great
If not, I will do one up in 17 hours on my lunch break lol
My poor wallet.... Here's hoping they don't release the Primarine Dreadnought along with the rules or that at least it looks like crap...
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![[Post New]](/s/i/i.gif) 2017/05/18 09:49:03
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Grim Dark Angels Interrogator-Chaplain
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tneva82 wrote:I would expect transport rules get a mention.
And yeah no facings. GW decided to say screw to logic.
It's easy to fix in your own group, just say -1 toughness for side armour, -2 for rear, then make certain units immune like vehicles with the same av all sound. Actually now I think of it, this is something that should be in the game anyway, except the exceptions, that's just a thought due to legacy rules.
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![[Post New]](/s/i/i.gif) 2017/05/18 09:54:47
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Mighty Vampire Count
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tneva82 wrote:I would expect transport rules get a mention.
And yeah no facings. GW decided to say screw to logic.
Well I imagine they said
Vehicle Facings
We did not bother with it for Age of Sigmar and for MCs and GCs in 40k
We are streamlining the game - will this add to the game
Will it be complicated and lead to arguments with the shape of many vehicles compared to say tanks in most games which are pretty square?
Do other games use this system for all their big things - some do and some don't
Then they said - yeah the relative benefit is likely not worth it - there are plenty of tactical elements already, lets drop it.
and they did - we will see how it works in reality.
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/05/18 10:06:27
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Ancient Chaos Terminator
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Formosa wrote:tneva82 wrote:I would expect transport rules get a mention.
And yeah no facings. GW decided to say screw to logic.
It's easy to fix in your own group, just say -1 toughness for side armour, -2 for rear, then make certain units immune like vehicles with the same av all sound. Actually now I think of it, this is something that should be in the game anyway, except the exceptions, that's just a thought due to legacy rules.
Yeah this would work even better in the narrative gamestyle (check out OP for more info).
I would argue it would be more balanced if it was +1 to front armour, -1 to rear armour though
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![[Post New]](/s/i/i.gif) 2017/05/18 10:42:28
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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tneva82 wrote:I would expect transport rules get a mention.
And yeah no facings. GW decided to say screw to logic.
Logic as in Space Marine carrying heavy bolter shoots at chimera - and is unable to put as much as a dent into the chimera. He moves half an inch to the right and shoots again - the shot now suddenly penetrates the armor plates of the chimera, hits a vital piece of equipment and the APC explodes in a fireball, killing everybody inside. You know, because it mattered where the marine was standing, and not where he was aiming.
Facings were totally logical. Especially on anything the tau or eldar call a vehicle.
You could either write six pages of rules and draw a diagram for every single vehicle ever, or you could just drop the whole thing, making the rules a lot simpler with little to no loss.
I think GW has made the right choice.
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This message was edited 2 times. Last update was at 2017/05/18 10:43:54
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2017/05/18 10:55:24
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Grim Dark Angels Interrogator-Chaplain
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Rippy wrote: Formosa wrote:tneva82 wrote:I would expect transport rules get a mention.
And yeah no facings. GW decided to say screw to logic.
It's easy to fix in your own group, just say -1 toughness for side armour, -2 for rear, then make certain units immune like vehicles with the same av all sound. Actually now I think of it, this is something that should be in the game anyway, except the exceptions, that's just a thought due to legacy rules.
Yeah this would work even better in the narrative gamestyle (check out OP for more info).
I would argue it would be more balanced if it was +1 to front armour, -1 to rear armour though
thats nice and simple, yep i agree
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![[Post New]](/s/i/i.gif) 2017/05/18 11:17:13
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Longtime Dakkanaut
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Facings were an interesting mechanic to have, but it's not needed in a wargame.
Warmachine has a smaller scale, facings marked on the base of every model, a strenght vs armor mechanic and focuses on big models, yet it uses a single armor profile.
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This message was edited 1 time. Last update was at 2017/05/18 11:22:09
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![[Post New]](/s/i/i.gif) 2017/05/18 11:39:11
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Dakka Veteran
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Ashkayel wrote:Lythrandire Biehrellian wrote:So, something I have noticed in the couple statlines we've seen so far is <something>
Either Sept, chapter tactics, or hive fleet. I am wondering if this is a thematic army bonus ala the current chapter tactics system for every army.
Could grant the sexy thematic bonuses we all love so much to allow for more viability of different army lists.
Warbikers with the <Evil Sunz> keyword could more 13" instead of 12"! I'm pretty sure ork klanz will be a thing in 8th!
But only if they're painted red. It's the only situation where i not only want the specific paint job of a model to affect it's rules, but i demand it !
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![[Post New]](/s/i/i.gif) 2017/05/18 11:52:05
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Regular Dakkanaut
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MaxT wrote:Ashkayel wrote:Lythrandire Biehrellian wrote:So, something I have noticed in the couple statlines we've seen so far is <something>
Either Sept, chapter tactics, or hive fleet. I am wondering if this is a thematic army bonus ala the current chapter tactics system for every army.
Could grant the sexy thematic bonuses we all love so much to allow for more viability of different army lists.
Warbikers with the <Evil Sunz> keyword could more 13" instead of 12"! I'm pretty sure ork klanz will be a thing in 8th!
But only if they're painted red. It's the only situation where i not only want the specific paint job of a model to affect it's rules, but i demand it !
You 40k lot are not prepared for the levels of painting argument that are about to follow, unless GW clarify
I love the chapter/force/clan etc specific rules, it makes the force feel more personal, and if done right, fits the type of army.
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![[Post New]](/s/i/i.gif) 2017/05/18 11:52:45
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Nasty Nob
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It's the only situation where i not only want the specific paint job of a model to affect it's rules
Would everybody hate if there was some sort of guidance saying that if you want to use a particular faction keyword then there must be something on the models to signify that it is part of that faction? Be that back banners, decals paint schema or whatever.
I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system!
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![[Post New]](/s/i/i.gif) 2017/05/18 11:57:27
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Mighty Vampire Count
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Kroem wrote:It's the only situation where i not only want the specific paint job of a model to affect it's rules
Would everybody hate if there was some sort of guidance saying that if you want to use a particular faction keyword then there must be something on the models to signify that it is part of that faction? Be that back banners, decals paint schema or whatever.
I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system!
That something that might be worth a option tournament rule tbh - causual games less important IMO
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2017/05/18 11:59:27
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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They covered something extremely broadly similar in 8th Ed Warhammer.
Used to be that when it came to Wizards, those that could choose their deck/college/lore would do so after deployment.
This meant some armies with wide access could pick whichever was most advantageous. Against Chaos or Bretonnians? Metal was good. Orcs or Ogres? Shadow tended to punish low Initiative values.
8th Ed changed that to Lore/College/Deck being chosen when you wrote your army list.
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![[Post New]](/s/i/i.gif) 2017/05/18 12:04:00
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Decrepit Dakkanaut
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Kroem wrote: I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system! This isn't a problem in my book. If you want to play your purple marines as Imperial Fists today and Raven Guard tomorrow, that's fine. Just be clear at the start of the game. Automatically Appended Next Post: For a tournament? Absolute agreement. Your Space Marines are X Chapter when you make your list.
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This message was edited 2 times. Last update was at 2017/05/18 12:05:25
DA:70S+G+M+B++I++Pw40k08+D++A++/fWD-R+T(M)DM+
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![[Post New]](/s/i/i.gif) 2017/05/18 12:20:27
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Fireknife Shas'el
Lisbon, Portugal
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kronk wrote: Kroem wrote:
I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system!
This isn't a problem in my book. If you want to play your purple marines as Imperial Fists today and Raven Guard tomorrow, that's fine. Just be clear at the start of the game.
Completely agree. You can't force a guy playing with Dark Angels minis to stick to Dark Angels forever with said mins, when they can work as Salamanders or Blood Angels for today.
Tourneys, on the other hand...
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AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union
Unit1126PLL wrote:"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"
Shadenuat wrote:Voted Astra Militarum for a chance for them to get nerfed instead of my own army. |
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![[Post New]](/s/i/i.gif) 2017/05/18 12:26:10
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Decrepit Dakkanaut
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Well, GW has thrown a few curveballs. What's the over/under that facings are a thing in this article?
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![[Post New]](/s/i/i.gif) 2017/05/18 12:31:40
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Longtime Dakkanaut
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Formosa wrote:tneva82 wrote:I would expect transport rules get a mention.
And yeah no facings. GW decided to say screw to logic.
It's easy to fix in your own group, just say -1 toughness for side armour, -2 for rear, then make certain units immune like vehicles with the same av all sound. Actually now I think of it, this is something that should be in the game anyway, except the exceptions, that's just a thought due to legacy rules.
Personally I like how FoW handles this, you have 'front' armour which tends to be heavier, 'rear' which also covers the sides and is usually lighter, then 'top' which covers air attacks and is used in close assault (representing weak spots being found etc)
Draw a ling across the front of the model, are you when firing at the vehicle totally ahead of that line? if you front armour, if partly ahead or totally behind, rear armour. allow ordinance to use the top armour plus infantry in close assault.
-1 toughness to the side, -2 toughness to the top, done.
With vehicles likely to get their own data card, a simple diagram shows where you draw the line on a case by case basis, done.
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![[Post New]](/s/i/i.gif) 2022/10/31 12:34:01
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Prescient Cryptek of Eternity
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streetsamurai wrote: jamopower wrote:Zanderchief wrote:
The new marines fluff seems (from what we know) dreadful and they are doing the stupid Stormcast naming for each type of guy with a different weapon. "Oh these guys are the dominators, they carry whips". I guess this is the lame IP protection (honestly I am embarrassed to say some of the names (to non gamers i know) they come up with these days. But mostly its the way it cheapens regular marines. Reminds me of Saturday morning cartoons when they introduce a new cool toy to kids by making them "badass+1". It also seems weird that the typically techno-repressive Imperium is ok with it.
Like devastators, terminators, sternguard, vanguard, ...
Not really, all these units had numerous different weapons available to them. The Numarines unit we saw can only take bolter. Might be different for the other units though
In all fairness, the term intercessor is perfectly applicable in this case. It's a regular English word that rarely sees use in day to day communication. It's a predominantly religious term for a person or entity who intercedes on another's behalf... typically as a result of prayer. You know, like an angel. This fits with a basic Primaris Marine's intended function... to serve as the Emperor's Angels of Death and answer the 'prayers' of beleagured Imperial worlds. It also fits with the weirdly hyper-religious nature of the Imperium. Robby G doesn't like it, but seems to understand that if he wants cooperation, he needs to play ball. Intercessor is a perfect term. He can't exactly call them NuMarines or TallBoyz.
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![[Post New]](/s/i/i.gif) 2017/05/18 12:44:14
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Oozing Plague Marine Terminator
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vehicle facings were no fun if you were facing Drop Pods, or webway Eldar that can just appear right behind to rear armor and poof vehicles away.
My Ork trukks are 10 all around, so not much of an issue, but the Battle Wagon was prime bait that i only ever fielded twice.
Bubble wrap you say? Clump even more boyz together to get caught in the explosion,die, fail morale, beat yourself up, or run away?
I like the new change.
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![[Post New]](/s/i/i.gif) 2017/05/18 12:45:25
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Decrepit Dakkanaut
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leopard wrote:
Personally I like how FoW handles this, you have 'front' armour which tends to be heavier, 'rear' which also covers the sides and is usually lighter, then 'top' which covers air attacks and is used in close assault (representing weak spots being found etc)
Draw a ling across the front of the model, are you when firing at the vehicle totally ahead of that line? if you front armour, if partly ahead or totally behind, rear armour. allow ordinance to use the top armour plus infantry in close assault.
-1 toughness to the side, -2 toughness to the top, done.
With vehicles likely to get their own data card, a simple diagram shows where you draw the line on a case by case basis, done.
Simple on paper. Not so simple in terms of balance.
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![[Post New]](/s/i/i.gif) 2017/05/18 12:45:38
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Shadowy Grot Kommittee Memba
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Kroem wrote:It's the only situation where i not only want the specific paint job of a model to affect it's rules
Would everybody hate if there was some sort of guidance saying that if you want to use a particular faction keyword then there must be something on the models to signify that it is part of that faction? Be that back banners, decals paint schema or whatever.
I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system!
No, because I like to see people coming up with their own paint schemes. If your electric space tigers want to use Salamanders rules because it makes the most sense in their fluff, I don't care.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/05/18 12:47:35
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Nasty Nob
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You can't force a guy playing with Dark Angels minis to stick to Dark Angels forever with said mins, when they can work as Salamanders or Blood Angels for today.
Yea I suppose so, I would probably treat it like playing someone with unpainted models i.e. I wouldn't be thrilled about it, but wouldn't refuse to play them or try to make them feel bad about it.
I like I idea of having to work within a more restrictive rule set to promote your strengths and mitigate your weaknesses though, rather than just changing the rules you play by to suit whatever you need for that particular battle.
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![[Post New]](/s/i/i.gif) 2017/05/18 12:54:22
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Hallowed Canoness
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Kroem wrote:It's the only situation where i not only want the specific paint job of a model to affect it's rules
Would everybody hate if there was some sort of guidance saying that if you want to use a particular faction keyword then there must be something on the models to signify that it is part of that faction? Be that back banners, decals paint schema or whatever. I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system!
No, faction hoping isn't a problem, but screwing up people with wants to use custom-made order/klan/craftworld/dynasty/hive fleet does.
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This message was edited 1 time. Last update was at 2017/05/18 12:54:35
"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2017/05/18 13:02:13
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Potent Possessed Daemonvessel
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My preference would be for factions(chapter, hive fleet, craftworld etc) to cost points, as if they come with any kind of benefit the idea that all those benefits have an equivalent value seems unlikely.
Barring that I would hope they have built in restrictions on list building
We see it now with codex space marines where some chapters are clearly stronger than others.
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![[Post New]](/s/i/i.gif) 2017/05/18 13:04:49
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Regular Dakkanaut
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I've been out of the 40K loop for a while, but the Trygon rules says "At the end of any of your movement phases, set up etc.."
Didn't we have to do some kind of reserve roll before, or is this just part of it's Subterranean Assault rule.
Will other "Tactical Reserves" also not need to roll do you think?
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![[Post New]](/s/i/i.gif) 2017/05/18 13:11:30
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Shadowy Grot Kommittee Memba
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Marleymoo wrote:I've been out of the 40K loop for a while, but the Trygon rules says "At the end of any of your movement phases, set up etc.."
Didn't we have to do some kind of reserve roll before, or is this just part of it's Subterranean Assault rule.
Will other "Tactical Reserves" also not need to roll do you think?
I certainly hope so, because they have said that anything not in on turn 3 is destroyed.
Even if it were a 2+ roll, it'd suuuuuuuuuck to lose your deep striking unit just because you rolled 3 unlucky 1's.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2017/05/18 13:13:42
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Longtime Dakkanaut
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If I had to guess, I would bank on small universal benefits for some, and others gaining slightly more powerful bonuses but only while within a certain range of an exceptionally thematic unit.
So lyanden faction gain bonuses for being within 6" of wraith constructs, but the construct themselves don't get these bonuses.
White scar units gain a bonus die when "advancing" choose the highest because their units are known for speed when closing with the enemy.
It would be a cool thing to see on the tabletop.
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![[Post New]](/s/i/i.gif) 2017/05/18 13:18:56
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Regular Dakkanaut
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the_scotsman wrote:Marleymoo wrote:I've been out of the 40K loop for a while, but the Trygon rules says "At the end of any of your movement phases, set up etc.."
Didn't we have to do some kind of reserve roll before, or is this just part of it's Subterranean Assault rule.
Will other "Tactical Reserves" also not need to roll do you think?
I certainly hope so, because they have said that anything not in on turn 3 is destroyed.
Even if it were a 2+ roll, it'd suuuuuuuuuck to lose your deep striking unit just because you rolled 3 unlucky 1's.
I dont think rolling for reserves will be a thing this edition. It always struck me as odd that in a game based on tactics they would effectively force you to randomize said tactics with reserve rolls...
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![[Post New]](/s/i/i.gif) 2017/05/18 13:24:22
Subject: Re:Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Nasty Nob
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Hybrid Son Of Oxayotl wrote: Kroem wrote:It's the only situation where i not only want the specific paint job of a model to affect it's rules
Would everybody hate if there was some sort of guidance saying that if you want to use a particular faction keyword then there must be something on the models to signify that it is part of that faction? Be that back banners, decals paint schema or whatever.
I think that would prevent people from 'faction hoping' to gain an advantage against different opponents, although people like that would probably just find a different way to game the system!
No, faction hoping isn't a problem, but screwing up people with wants to use custom-made order/klan/craftworld/dynasty/hive fleet does.
The Kharadon Overlords for AoS have rules that let you either field your army as one of their official ones or make your own, with slightly fewer advantages but being able to mix them as you see fit. That seems like a reasonable solution. It does slightly limit players who have a fixed set of traits for their homebrew subfaction vs. ones who change their rules to suit their list, but I think it's about as good as you can get.
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![[Post New]](/s/i/i.gif) 2017/05/18 13:25:00
Subject: Warhammer 40k 8th Edition Summary - 16 May 2017: Deep striking and reserves/DE focus(All info in OP)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Lythrandire Biehrellian wrote:If I had to guess, I would bank on small universal benefits for some, and others gaining slightly more powerful bonuses but only while within a certain range of an exceptionally thematic unit.
So lyanden faction gain bonuses for being within 6" of wraith constructs, but the construct themselves don't get these bonuses.
White scar units gain a bonus die when "advancing" choose the highest because their units are known for speed when closing with the enemy.
It would be a cool thing to see on the tabletop.
I would highly suggest people look into the Stormcast and Kharadon Overlord books and the way the different Stormhosts/Ports work to get an idea as to how this might work.
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