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40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Bloodthirsty Bloodletter





Zustiur wrote:
Aenar wrote:
From ATT:
Crisis suits minimum squad size is 3

And there goes the thing about all previous armies being legal still.


The army is still legal, unless you're the kind of person that only built less than 3 crisis suits. Or is it that you can't field them as 3 separate units that's your problem?

 
   
Made in gb
Member of a Lodge? I Can't Say





Still nothing on organization. That bums me out.

Time to go make some chapters!
   
Made in gb
Pestilent Plague Marine with Blight Grenade





 BroodSpawn wrote:
Zustiur wrote:
Aenar wrote:
From ATT:
Crisis suits minimum squad size is 3

And there goes the thing about all previous armies being legal still.


The army is still legal, unless you're the kind of person that only built less than 3 crisis suits. Or is it that you can't field them as 3 separate units that's your problem?


Even if your whole army only had 1 or 2 crisis, it's still valid, there's the Understrength Units rule.

It's a huge waste of points and you'll probably want to buy the minimum 3 as soon as possible, but it's still a valid army

 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in fi
Locked in the Tower of Amareo





Aenar wrote:
Some new leaks:
Storm Shields still provide 3+ Invuln save
ATSKNF rerolls failed Morale tests

From ATT:
Crisis suits minimum squad size is 3
On a 6 to wound, Railguns do mortal wounds


Hmm if wounds are allocated presave and damage after storm shield cam bd used to save while casualties come elsewhere?

2024 painted/bought: 109/109 
   
Made in gb
Member of a Lodge? I Can't Say





Charax wrote:
 BroodSpawn wrote:
Zustiur wrote:
Aenar wrote:
From ATT:
Crisis suits minimum squad size is 3

And there goes the thing about all previous armies being legal still.


The army is still legal, unless you're the kind of person that only built less than 3 crisis suits. Or is it that you can't field them as 3 separate units that's your problem?


Even if your whole army only had 1 or 2 crisis, it's still valid, there's the Understrength Units rule.

It's a huge waste of points and you'll probably want to buy the minimum 3 as soon as possible, but it's still a valid army


I forgot about that. That means that I'm open play you could have a vet sergeant leading the army. Probably a terrible idea but ¯\_(ツ)_/¯
   
Made in it
Shas'la with Pulse Carbine





Nothing new for now, I will post here a collection of all the recent leaks I translated:

Spoiler:
Adeptus Mechanicus:
Forge Worlds keywords, Cawl has Mars keyword and buffs Mars FW units
Adeptus Mechanicus keyword is shared, Cult Mechanicus kw and Skitarii kw are present to differentiate. Bonuses target AM keyword
Canticles are chosen at the start of each Battle Round and last that much, cannot be chosen twice. Among the effects they allow for rerolling 1s to same FW kw units within 6"

Astra Militarum:
Regiment keywords
Orders are given automatically to same Regiment keyword unit within 6"

Blood Angels:
Black Rage gives +1A on the charge and ignores a wound on a roll of a 6.
Death Company: 2A each, models can take different loadouts
Lemartes allows rerolling charge distance and to hit rolls in melee to DC units within 6"
Sanguinary Guard rerolls to hit rolls if there is a BA general within 6"
Death Mask gives -1 Discipline to enemies within 3"
Encarmine Sword Ap-3 DmgD3, Axe S+1 Ap-2 DmgD3
Sanguinor has WS2+ W4 S4 T4 A5, can charge even if he used Fall Back, gives +1A to every BA within 6"
Dante has WS2+ W6 S4 T4 A5 Save 2+, allows BA units within 6" to reroll to hits. Axe is S+2 Ap-3 DmgD3, rerolls to wound if it is a Character

Eldars:
Scatter lasers are 36" Heavy 4 Ap0
Warp Spiders M7" Save 3+, can move 4d6 and get Fly but cannot Advance nor Charge. Flickerjump goves -1BS to enemy but you roll 2D6 and on a 2 you lose a Warp Spider. Death Spinner is 18" Rapid Fire S6 Ap-4. With Exarch you reroll failed Morale tests.
Wraithknight W24 S8 R8 Save 3+. Wraithcannon is Assault 2 S10 Ap-4 DmgD6, Ghostglaive is Sx2 Ap-4 Dmg6 straigth (no D6 roll). Hits on a 3+ and gets worse losing wounds
D-Scythes are 8" AssaultD3 S10 Ap-4
Banshees M8" A2 Save 4+. Always attack first with the mask, add 3" to Advance and Charge rolls, Exarch gives a -1 penalty to hit in melee to enemy models. Executioner Blade is WS-1 S+2 Ap-3 DmgD3

Inquisition, Grey Knights and Sisters:
Inquisitors can enter any Imperial vehicle and give bubble buffs to Imperium keyword units, depending on the Ordo chosen
Grey Knights know a nerfed verison of Smite, 12" 1 mortal wound (3 if Daemon keyword)
Sisters are amongst the Imperial Agents, the Saint gives them some buffs and they have shared rules with the adeptus ministrorum (Act of Faith, Shield of Faith and Zealot)

Necrons:
Reanimation protocols are made at the start of your movement phase. Roll a D6 for every slain model, on a 5+ it comes back. You can roll again in the following turns. You cannot roll if the whole unit is slain.
Living metal allows for automatically regaining lost wounds
Basic Gauss is 24" Rapid Fire **Ap-2**, Gauss Cannon is Ap-3 DmgD3
Discipline 10
Warriors cost unchanged form 7th
Monolith M6" W20 S8 T8 Save3+, Gauss Flux Arc Heavy 3 S5 Ap-2, Whip Heavy 6 S8 Ap-2 DmgD6. When it gets charged, roll on a D6 and if 4+ (or worse, depending on wounds lost) charging unit gets D6 mortal wounds.

Orks:
Ork Battlewagon M12" W16 T7 Save 4+, can get T8 but loses Open-topped. Deff Rolla hits on a 2+, 6 attacks S8 Ap-2

Space Marines:
Grav is S5 Ap-3 and does DmgD3 if Save is 3+ or better
Nartecium no longer provides FnP but heals a model for D3 wounds
Storm Shields still provide 3+ Invuln save
ATSKNF rerolls failed Morale tests

Space Wolves:
Thunderwolves Cavalry M10" W3 S4 T5 Save 3+, same equip as before and they cost nine melta bombs without equipments
Lord on Wolf has W7
Frost weapons add a mortal wound on a 6 (not clear on what dice roll)
Runic Armours give 5+ Invuln Save (4+ if Terminator).

Tau: (from ATT also)
Markerlights are cumulative per phase and provide different bonuses, depending on how many hit the unit. Basic is reroll 1s, then you have remove cover bonus, increase BS, use Seeker/Destroyer Missiles (normally snapshooting)
Railguns have a chance to do Mortal Wounds on a to-wound roll of 6
Activating Nova Reactor may result in Mortal Wound
Firesight Marksmen are Independent Characters
Pulse rifles are AP0. Pulse Blasters AP-1 at 10" and AP-2 at 5", Assault 2.
Ghostkeels and Stealth Suits give a -1 penalty to BS if shot at from more than 12", can deploy outside of deployment zone at 12"
Broadside Railgun is Heavy 2 S8 Ap-4 DmgD6, HYMP is Heavy 4 S7 Ap-1 DmgD3
Pathfinders and Kroots are faster than Fire Warriors
Crisis Suits minimum squad size is 3

Tyranids:
Termagaunts cost a bit less than a melta bomb
Tervigon M8" W14 S7 T8 Save3+, can either create a 10 fleshborer Termagaunt unit (you need to keep the points for them) OR re-add fleshborer Termagaunt models to an existing unit


I'll try to add anything new in a few hours. I'll write here again that I am not the one with the Indices but I am translating the leaks as best as I can. I may do some mistakes and the leaks may not be accurate at 100%, but until we get some pictures it is all we have.
Bless you all!

This message was edited 1 time. Last update was at 2017/05/29 14:44:43



 
   
Made in us
Shas'o Commanding the Hunter Kadre




Missouri

That change actually goes against the fluff because it eliminates the "monat" units, the guys who lost their squad mates and started operating alone.

What I'm interested in more is the max squad size, which in the 7th edition book was upped to a whopping 9 suits from the previous 3. Is 3 a hard limit now or are you able to spam 9 of them per "slot" still?

Also, I want to know what the pulse carbine does. With the old rules there was never a reason to take it over a rifle, and with the addition of breachers and their pulse blasters being strictly better than the carbines there was literally no point in them at all. I want to know if there's a reason to arm fire warriors with carbines now or not.

 Desubot wrote:
Why isnt Slut Wars: The Sexpocalypse a real game dammit.


"It's easier to change the rules than to get good at the game." 
   
Made in de
Longtime Dakkanaut





I'm pumped for Dark Eldar leaks. Per favore, sbrigati
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Sidstyler wrote:
That change actually goes against the fluff because it eliminates the "monat" units, the guys who lost their squad mates and started operating alone.

What I'm interested in more is the max squad size, which in the 7th edition book was upped to a whopping 9 suits from the previous 3. Is 3 a hard limit now or are you able to spam 9 of them per "slot" still?

Also, I want to know what the pulse carbine does. With the old rules there was never a reason to take it over a rifle, and with the addition of breachers and their pulse blasters being strictly better than the carbines there was literally no point in them at all. I want to know if there's a reason to arm fire warriors with carbines now or not.

Understrength unit rules means you can still do it...you're just paying for his dead friends to come along too.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Sidstyler wrote:
That change actually goes against the fluff because it eliminates the "monat" units, the guys who lost their squad mates and started operating alone.

What I'm interested in more is the max squad size, which in the 7th edition book was upped to a whopping 9 suits from the previous 3. Is 3 a hard limit now or are you able to spam 9 of them per "slot" still?

I'm actually a bit more interested as to how this affects the Bodyguard Squads.

Also, I want to know what the pulse carbine does. With the old rules there was never a reason to take it over a rifle, and with the addition of breachers and their pulse blasters being strictly better than the carbines there was literally no point in them at all. I want to know if there's a reason to arm fire warriors with carbines now or not.

If I had to guess, Pulse Carbines are going to have Assault and some kind of modifier for Battleshock tests or the ability to reduce a unit's Movement stat.

This message was edited 1 time. Last update was at 2017/05/29 14:55:40


 
   
Made in gb
Member of a Lodge? I Can't Say





Could somebody bug them about Primaris organization on FB?
   
Made in pl
Horrific Hive Tyrant





https://www.warhammer-community.com/2017/05/29/warhammer-40000-faction-focus-space-marines/
   
Made in gb
Deranged Necron Destroyer




Oh for pity's sake, Space Marines faction focus? If they hadn't put the name of the cover of the Xeno Index, I'd be wondering if they'd squatted Necrons entirely. I mean, great, Grav has been shown to basically be a better heavy bolter, but we already knew more about SM than any other faction. I'm 99% sure they've delayed the Necron focus because of those guys on FB.
   
Made in gb
Focused Dark Angels Land Raider Pilot





The grim darkness of far Fenland

Eyjio wrote:
Oh for pity's sake, Space Marines faction focus? If they hadn't put the name of the cover of the Xeno Index, I'd be wondering if they'd squatted Necrons entirely. I mean, great, Grav has been shown to basically be a better heavy bolter, but we already knew more about SM than any other faction. I'm 99% sure they've delayed the Necron focus because of those guys on FB.
Yeah, I don't think I learned anything from that other than how to spell dreadnought (apparently you roll for it: 4+ use an O, otherwise use an A!)

Dark Angels/Deathwing - just getting started!
Space Marines - Stark Crusaders 4500pts/PL244 (2700pts painted)
Eldar - Biel Tan 2000pts
Space Wolves 1500pts

My Blog - mostly 40k, some HeroQuest 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Yup, Grav Cannon is now not that much better than a Heavy Bolter, and a Centurion has TWO heavy Bolters. If Crimson Fists get a bonus with Bolt weapons, my Grav Cannons are coming off and getting replaced by TL Heavy Bolters.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Longtime Dakkanaut




Eyjio wrote:
Oh for pity's sake, Space Marines faction focus? If they hadn't put the name of the cover of the Xeno Index, I'd be wondering if they'd squatted Necrons entirely. I mean, great, Grav has been shown to basically be a better heavy bolter, but we already knew more about SM than any other faction. I'm 99% sure they've delayed the Necron focus because of those guys on FB.


Look on the bright side; That statline for Grav confirmed the other text-only leaks are real by matching up to it.

Also they nerfed the rate of fire slightly, and Grav amps either do nothing or have an effect already included in the profile.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

If I were one of the GW community folks and had any say over the order of release of these things I'd be holding back on the Necron and Sister's ones on purpose. Pop some popcorn and watch the fireworks. Marvelous.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Fenris-77 wrote:
If I were one of the GW community folks and had any say over the order of release of these things I'd be holding back on the Necron and Sister's ones on purpose. Pop some popcorn and watch the fireworks. Marvelous.
I hope the Sisters one comes absolutely last and is written like the awful first article.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

So all we have left are Dark Angels, Necrons, Agents of the Imperium, Death Watch, Blood Angels and Grey Knights, right?

This message was edited 1 time. Last update was at 2017/05/29 15:24:36


 
   
Made in us
Pious Palatine




Eyjio wrote:
Oh for pity's sake, Space Marines faction focus? If they hadn't put the name of the cover of the Xeno Index, I'd be wondering if they'd squatted Necrons entirely. I mean, great, Grav has been shown to basically be a better heavy bolter, but we already knew more about SM than any other faction. I'm 99% sure they've delayed the Necron focus because of those guys on FB.


Admech/Skiitari, Inq, SoB, BA, DA, SW, Talons, Ynnari, DW.

You're not the only one waiting.


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 casvalremdeikun wrote:
 Fenris-77 wrote:
If I were one of the GW community folks and had any say over the order of release of these things I'd be holding back on the Necron and Sister's ones on purpose. Pop some popcorn and watch the fireworks. Marvelous.
I hope the Sisters one comes absolutely last and is written like the awful first article.

I exoect that, but hope they just "here's the rules, figure it out" and don,t even bother with an article.
   
Made in it
Fresh-Faced New User




Italy

 ClockworkZion wrote:
So all we have left are Dark Angels, Necrons, Agents of the Imperium, Death Watch, Blood Angels and Grey Knights, right?


Space Wolves, Harlequins and Necrons too
   
Made in us
Pious Palatine




 casvalremdeikun wrote:
 Fenris-77 wrote:
If I were one of the GW community folks and had any say over the order of release of these things I'd be holding back on the Necron and Sister's ones on purpose. Pop some popcorn and watch the fireworks. Marvelous.
I hope the Sisters one comes absolutely last and is written like the awful first article.


By the point all the rules would have been leaked anyway.


 
   
Made in gb
Longtime Dakkanaut




ERJAK wrote:
Eyjio wrote:
Oh for pity's sake, Space Marines faction focus? If they hadn't put the name of the cover of the Xeno Index, I'd be wondering if they'd squatted Necrons entirely. I mean, great, Grav has been shown to basically be a better heavy bolter, but we already knew more about SM than any other faction. I'm 99% sure they've delayed the Necron focus because of those guys on FB.


Admech/Skiitari, Inq, SoB, BA, DA, SW, Talons, Ynnari, DW.

You're not the only one waiting.


It would be kind of ridiculous to do articles on talons which have two units and ynnari which are some characters and a bit of an alliance bonus.

Unless there's a miscellany article I guess.
   
Made in fr
Hallowed Canoness





 casvalremdeikun wrote:
 Fenris-77 wrote:
If I were one of the GW community folks and had any say over the order of release of these things I'd be holding back on the Necron and Sister's ones on purpose. Pop some popcorn and watch the fireworks. Marvelous.
I hope the Sisters one comes absolutely last and is written like the awful first article.

From the FB:
But we will bring you an Adepta Sororitas article in the next few days too.

Too bad for you .

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

changemod wrote:
ERJAK wrote:
Eyjio wrote:
Oh for pity's sake, Space Marines faction focus? If they hadn't put the name of the cover of the Xeno Index, I'd be wondering if they'd squatted Necrons entirely. I mean, great, Grav has been shown to basically be a better heavy bolter, but we already knew more about SM than any other faction. I'm 99% sure they've delayed the Necron focus because of those guys on FB.


Admech/Skiitari, Inq, SoB, BA, DA, SW, Talons, Ynnari, DW.

You're not the only one waiting.


It would be kind of ridiculous to do articles on talons which have two units and ynnari which are some characters and a bit of an alliance bonus.

Unless there's a miscellany article I guess.
There's nothing stopping them from doing more than one focus a day of they want, nor of just skipping factions that don't really warrant their own article (sorry Ynnari, I'm looking at you). I wouldn't be surprised if Agents of the Imperium FF isn't all of their shizz in a single article too - Talons, Assassins, Inquisitors, Sisters, the whole shooting match.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Hybrid Son Of Oxayotl wrote:
 casvalremdeikun wrote:
 Fenris-77 wrote:
If I were one of the GW community folks and had any say over the order of release of these things I'd be holding back on the Necron and Sister's ones on purpose. Pop some popcorn and watch the fireworks. Marvelous.
I hope the Sisters one comes absolutely last and is written like the awful first article.

From the FB:
But we will bring you an Adepta Sororitas article in the next few days too.

Too bad for you .
Great, so we will have to deal with Sisters players bitching about LITERALLY EVERYTHING even sooner. Fantastic.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in fr
Hallowed Canoness





 casvalremdeikun wrote:
Great, so we will have to deal with Sisters players bitching about LITERALLY EVERYTHING even sooner. Fantastic.

Well at least we won't post in every faction focus FB thread anymore if we get ours .
And no I don't care in the slightest if that annoys you, why would I? You are not exactly giving me reasons to…

"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 
   
Made in us
Swamp Troll




San Diego

I'm just wondering how things like Ork Clans, Eldar Craftworlds, Various IG Regiments (Catachan Steel Legion Etc) are going to be handled. Getting shotgun blast appendix lists that roll a bunch of armies together doesn't seem to leave much room for that sort of thing. Then again, they are making room for seemingly every chapter imaginable of Spesh Muhreens and Chaos.

   
Made in us
Nasty Nob






[MOD EDIT - RULE #2 - STAY ON TOPIC - TAKE ISSUES WITH MODERATION TO PMs - Alpharius]

This message was edited 1 time. Last update was at 2017/05/29 16:07:24


ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
 
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