Switch Theme:

40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Rampaging Carnifex





South Florida

 Red Corsair wrote:
Man I play my favorite armies are DE and GSC... come on leaks!


Desperate for some Tyranids, GSC, and Harlequins!

   
Made in it
Longtime Dakkanaut





So i guess that the tau (sorry, t'au) leaks confirm us that flyers (not simply models with the fly rule) cannot be assaulted without the fly keyword.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Unboxing of the Starter Box. In german:




I really like the quality of the packaging. I think is one of the best starters sets GW has ever done. If you discount the 45€ euros for the hardback rulebook, it goes down to 80€, 5€ less than Dark Vengeance, with even more and bigger miniatures.

This message was edited 2 times. Last update was at 2017/05/29 21:18:28


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Angelic Adepta Sororitas




I know we got a Sisters rumor several pages back, but if any with access could post actual Sisters battlesheets, I will personally burninate several heretics in the Emperors name myself!! ( and be truely thankfull)

This message was edited 1 time. Last update was at 2017/05/29 21:18:18


 
   
Made in us
Blood Angel Terminator with Lightning Claws






Have Nids leaked yet?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in gb
Longtime Dakkanaut




 Mr_Rose wrote:
changemod wrote:
Yeah okay, the new points system is just downright -hideous- for ease of use.

I don't see it?
You look at the datasheet, pick the options you like, look up the cost of the unit and the options. Bam, done, next unit.


Previously it was all on one page except maybe a reference to check "heavy weapons list", and half the math was done for you.

Now you have to jump between several pages with a calculator just to work out one unit's basic value.
   
Made in us
Tough Tyrant Guard





We know someone has the Xenos 2 book, hurry up and post nids XD
   
Made in gb
Longtime Dakkanaut




Spoletta wrote:
So i guess that the tau (sorry, t'au) leaks confirm us that flyers (not simply models with the fly rule) cannot be assaulted without the fly keyword.


Fine by me, the ability for a flying monster to tear chunks out of a plane was all I ever wanted on that front.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

MoD_Legion wrote:
 Kanluwen wrote:
Yes, because -1 to be hit from over 12" coupled with the "Infantry" keyword(meaning they can automatically claim area cover) for a +1 bonus to their armor save.

Man. Stealth Suits are traaaaaash.

The point of stealth suits was to dance on the 18" range and use the ghostkeel formation ability to hit vehicles/stuff on the rear or with no cover. They wont be hiding in terrain if they are doing their job, but granted a +2 save in terrain is neat.

So basically they weren't there to do anything, hrmh?

Oh noes! They actually can do things now!

 Kanluwen wrote:

Get over it. Everyone is in the same boat for templates.

Fair enough, however it does take away the 1 use we still had for hammerheads, and really the use I personally had for riptides, it just removes options without giving anything back.

Again:
EVERYONE had it changed. You'll get over it quick though.

 Kanluwen wrote:
Or you take a Target Lock as Support System...

Which takes up 1 its valuable slots which is hard to read but looks like its just 3 slots to fill with weapons AND support systems, and reduces BS by 1 when you use it.. yeah great option because our to hit is so wonderful as it is.

Uh no. Read it. It allows you to utilize Rapid Fire weapons when Advancing, but with a -1 To Hit.

It also allows for you to ignore the Move and Fire penalties of Heavy Weapons and the Advance and Fire penalties of Assault weapons.

There are just so many way to get reroll on 1's to hit, what is the use of having 3-4 different way of getting that as it wont stack (most likely). To be fair though I'm prolly missing some things in combination with the new rules but at first glance it looks exactly like I feared. They nerf some key units that get abused (rightly so I guess ) but we don't really get anything back, even the gimmicky things like Ethereals now are useless as it still has the same never used abilities, but the one useful one has been replaced by an ability that you can get from 3 difference sources. But I guess we'll have to wait and see how it goes but as others said we look even more 1 dimensional than before.

You really need to take a step back and actually read through things.

Most of what you're looking at is tied to keywords.
Ethereals, for example, grant some benefits to INFANTRY and BATTLESUITS but not DRONES.
The ability from Markerlights is granted to anything that targets the unit hit by Markerlights.
etc etc.
   
Made in de
Fresh-Faced New User




would love to get some info on custodes and grey knights.

the other stuff really does look good so far. i think its important to look at the datasheets with the upcoming rules in mind. some (myself included) often looking at profiles and thinking "ehh" however with the new rules it might just work.

scatterbikes for example. moving giving them -1 to hit and the new to wound chart also will only wound most infantry on 3+ now. good to see some balance.
   
Made in ca
Longtime Dakkanaut




*Current meatspace coordinates redacted*

 Therion wrote:
To me it seems like this is a throwback to few editions ago where a Marine or Chaos Marine army could use points efficient shooting units coupled with at least two good assault units in Rhinos, either for counter-assault or getting to the enemy that camps.

And if an army like that actually works, like it used to, instead of 'let's spam formations that give me the most free stuff possible' I'm in awe.

Dude, I'm so far down memory lane right now it's not even funny, not just because of what you posted, but also that it's you posting it. Ahh 40K from a decade ago, how I miss you.

@ some other dudes - You may notice that the stuff that's really climbing in price, quite consistently across all armies, are units that feature concentrated speciial and heavy weapons. It doesn't seem, at least from what we've seen, that anyone is getting unfairly treated in that regard either, it's the new normal. Basic troops more affordable by comparison and I think that this is exactly what GW was looking to accomplish with these rules. I'm very happy.

He knows that I know and you know that he actually doesn't know the rules at all. 
   
Made in us
Regular Dakkanaut




Has there been any news on whether or not the Jetpack keyword still allows you to jump-shoot-jump?
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Rydria wrote:
Has any slaanesh related things been spoiled yet like daemons, noise marines ?


- Noise Marines
- If killed in melee don't remove them, and at the end of the phase they can attack with melee or shooting weapons (even if engaged) before removing them.
-
- Blastmaster 48" Heavyd3 S8 Ap-2 damage d3 ignore cover
- Or Assault d6 S4 Ap-1 damage 1
- Doomsiren assault d3 S5 Ap-2 damage 1 ignore cover
- Other sonic weapon Assault3 24" S4 ignore cover.

"Fear the cute ones." 
   
Made in nl
Water-Caste Negotiator





 Kanluwen wrote:

Oh noes! They actually can do things now!

They did things before, now they will just die like flies like they did before ghostkeels where a thing.

 Kanluwen wrote:


It also allows for you to ignore the Move and Fire penalties of Heavy Weapons and the Advance and Fire penalties of Assault weapons.

Most of what you're looking at is tied to keywords.
Ethereals, for example, grant some benefits to INFANTRY and BATTLESUITS but not DRONES.
The ability from Markerlights is granted to anything that targets the unit hit by Markerlights.
etc etc.


Yes which is exactly my point, abilities we already used to have or which already will now be granted through the use of markerlights, why waste precious support slots.

There some points I missed though, broadsides having 6 wounds, crisis suits 3 and they are T5, and the new wounding mechanic means power fist no longer insta kill suits but only wound on a 3+ making the suits more survivable in CC. The sky might not yet actually be falling but it still looks to me like we are losing more options than we are getting back, but then again I haven't really payed attention to the whole main rules so much so it might not turn out so bad . Most of our units also appear to be faster than most standard units which might be a thing.

1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB 
   
Made in us
Haemonculi Flesh Apprentice






 Sersi wrote:
 Rydria wrote:
Has any slaanesh related things been spoiled yet like daemons, noise marines ?


- Noise Marines
- If killed in melee don't remove them, and at the end of the phase they can attack with melee or shooting weapons (even if engaged) before removing them.
-
- Blastmaster 48" Heavyd3 S8 Ap-2 damage d3 ignore cover
- Or Assault d6 S4 Ap-1 damage 1
- Doomsiren assault d3 S5 Ap-2 damage 1 ignore cover
- Other sonic weapon Assault3 24" S4 ignore cover.


Not too bad, really would like to know what their mark does and if lucius is actually worth taking.

   
Made in nl
Water-Caste Negotiator





Deadawake1347 wrote:
Has there been any news on whether or not the Jetpack keyword still allows you to jump-shoot-jump?


The leaks didnt show what Jetpack does yet, but I wouldnt count on it, movement values have been upped for most suits though and we get ways of shooting after advancing so you still get a double move (but I dont think after shooting).

This message was edited 1 time. Last update was at 2017/05/29 21:39:15


1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB 
   
Made in us
Haemonculi Flesh Apprentice






MoD_Legion wrote:
 Kanluwen wrote:

Oh noes! They actually can do things now!

They did things before, now they will just die like flies like they did before ghostkeels where a thing.

 Kanluwen wrote:


It also allows for you to ignore the Move and Fire penalties of Heavy Weapons and the Advance and Fire penalties of Assault weapons.

Most of what you're looking at is tied to keywords.
Ethereals, for example, grant some benefits to INFANTRY and BATTLESUITS but not DRONES.
The ability from Markerlights is granted to anything that targets the unit hit by Markerlights.
etc etc.


Yes which is exactly my point, abilities we already used to have or which already will now be granted through the use of markerlights, why waste precious support slots.

There some points I missed though, broadsides having 6 wounds, crisis suits 3 and they are T5, and the new wounding mechanic means power fist no longer insta kill suits but only wound on a 3+ making the suits more survivable in CC. The sky might not yet actually be falling but it still looks to me like we are losing more options than we are getting back, but then again I haven't really payed attention to the whole main rules so much so it might not turn out so bad . Most of our units also appear to be faster than most standard units which might be a thing.


Maybe you should look at the other leaks before lamenting. EVERY faction that was over powered is dropping down a peg or two while the weaker ones get a boost. Look at the marine leak for Christ sake, all the spammed tier 1 units got MASSIVE price hikes.

   
Made in us
Contagious Dreadnought of Nurgle






 Red Corsair wrote:


Maybe you should look at the other leaks before lamenting. EVERY faction that was over powered is dropping down a peg or two while the weaker ones get a boost. Look at the marine leak for Christ sake, all the spammed tier 1 units got MASSIVE price hikes.


I get half the models for the same points

 
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

 Galas wrote:
Unboxing of the Starter Box. In german:




I really like the quality of the packaging. I think is one of the best starters sets GW has ever done. If you discount the 45€ euros for the hardback rulebook, it goes down to 80€, 5€ less than Dark Vengeance, with even more and bigger miniatures.


Mmmmmmm, I can already feel and smell that plastic shrink wrap.

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in us
Longtime Dakkanaut




Ok I've seen the majority of str d weapons but we all know everyone wants to know what the DEATH STRIKE Missile launcher does.... it's a darn single shot nuke people.....it was bound to be greatly improved
   
Made in us
Regular Dakkanaut




MoD_Legion wrote:
Deadawake1347 wrote:
Has there been any news on whether or not the Jetpack keyword still allows you to jump-shoot-jump?


The leaks didnt show what Jetpack does yet, but I wouldnt count on it, movement values have been upped for most suits though and we get ways of shooting after advancing so you still get a double move (but I dont think after shooting).


That's what I was thinking/fearing. Nearly all of the weapons available to Tau Jetpack units are short range, and the current mechanic allowed them to dance along the edges of charge ranges. If that goes away I don't see them surviving much past that first salvo, even with the extra defensive stats.
   
Made in au
Longtime Dakkanaut






Brisbane/Australia

Looking awesome

"Dakkanaut" not "Dakkaite"
Only with Minatures, does size matter...
"Only the living collect a pension"Johannes VII
"If the ork codex and 5th were developed near the same time, any possible nerf will be pre-planned."-malfred
"I'd do it but the GW Website makes my eyes hurt. "Gwar
"That would be page 7 and a half. You find it by turning your rulebook on its side and slamming your head against it..." insaniak
MeanGreenStompa - The only chatbot I ever tried talking to insisted I take a stress pill and kept referring to me as Dave, despite my protestations.
insaniak "So, by 'serious question' you actually meant something entirely different? "
Frazzled[Mod] On Rule #1- No it literally means: be polite. If we wanted less work there would be no OT section.
Chowderhead - God no. If I said Pirates Honor, I would have had to kill him whether he won or lost. 
   
Made in us
Consigned to the Grim Darkness





USA

A little late I know, but ... I actually really like the redemptor dread's visual design. Yeah it's a little fat, but hte legs make up for that, and I love the design of the heavy flamer hand.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Longtime Dakkanaut




Two things then:

Flyers count as destroyed when they leave the board, the sun shark still has to move straight after one pivot of 90 degrees max, and it's minimum move has been bumped to 20 inches.

I see a lot less people taking flyers if that's the norm.

Also, what do you think the new standard points level to play at will be, given people will want to use their model collections in similar amounts as before? I'm thinking 3000.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

MoD_Legion wrote:
 Kanluwen wrote:

Oh noes! They actually can do things now!

They did things before, now they will just die like flies like they did before ghostkeels where a thing.

That's not what you said before though...you basically said that Stealth Suits were just there to take the Ghostkeel's benefits.

 Kanluwen wrote:


It also allows for you to ignore the Move and Fire penalties of Heavy Weapons and the Advance and Fire penalties of Assault weapons.

Most of what you're looking at is tied to keywords.
Ethereals, for example, grant some benefits to INFANTRY and BATTLESUITS but not DRONES.
The ability from Markerlights is granted to anything that targets the unit hit by Markerlights.
etc etc.


Yes which is exactly my point, abilities we already used to have or which already will now be granted through the use of markerlights, why waste precious support slots.

Because those abilities are granted through Markerlights hitting a specific target.

There some points I missed though, broadsides having 6 wounds, crisis suits 3 and they are T5, and the new wounding mechanic means power fist no longer insta kill suits but only wound on a 3+ making the suits more survivable in CC. The sky might not yet actually be falling but it still looks to me like we are losing more options than we are getting back, but then again I haven't really payed attention to the whole main rules so much so it might not turn out so bad . Most of our units also appear to be faster than most standard units which might be a thing.

Or it's an entirely new game...
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





Gurnee, IL

 Red Corsair wrote:
 Sersi wrote:
 Rydria wrote:
Has any slaanesh related things been spoiled yet like daemons, noise marines ?


- Noise Marines
- If killed in melee don't remove them, and at the end of the phase they can attack with melee or shooting weapons (even if engaged) before removing them.
-
- Blastmaster 48" Heavyd3 S8 Ap-2 damage d3 ignore cover
- Or Assault d6 S4 Ap-1 damage 1
- Doomsiren assault d3 S5 Ap-2 damage 1 ignore cover
- Other sonic weapon Assault3 24" S4 ignore cover.


Not too bad, really would like to know what their mark does and if lucius is actually worth taking.


I am slightly sad that the Doomsiren is Assault D6 like the other former template weapons. But if the points aren't terrible and the Chaos Lord can take it again is fine. I'll be happy to just use my Sonic Blasters again.

"Fear the cute ones." 
   
Made in ie
Been Around the Block





Any news on chaos legion tactics?
   
Made in ca
Longtime Dakkanaut





I've seen the full Tau rules. It's over. Dead as a viable faction. [MOD EDIT - RULE #1 - Alpharius]

This message was edited 2 times. Last update was at 2017/05/29 22:12:14


 
   
Made in us
Battlewagon Driver with Charged Engine





changemod wrote:
Two things then:

Flyers count as destroyed when they leave the board, the sun shark still has to move straight after one pivot of 90 degrees max, and it's minimum move has been bumped to 20 inches.

I see a lot less people taking flyers if that's the norm.

Also, what do you think the new standard points level to play at will be, given people will want to use their model collections in similar amounts as before? I'm thinking 3000.
3000 points of ork boyz? Hope the deployment zone is big enough.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

 Gamgee wrote:
I've seen the full Tau rules. It's over. Dead as a viable faction. [MOD EDIT - RULE #1 - Alpharius]


dude really... cmon the bloody game hasnt even been released yet.

This message was edited 1 time. Last update was at 2017/05/29 22:28:19


 
   
 
Forum Index » News & Rumors
Go to: