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Made in us
Longtime Dakkanaut





Connecticut

I have tons of Tau. Their points feel correct now. Tears are delicious.

This message was edited 1 time. Last update was at 2017/05/29 22:01:09


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in nl
Water-Caste Negotiator





 Kanluwen wrote:
That's not what you said before though...you basically said that Stealth Suits were just there to take the Ghostkeel's benefits.

No I said they use the ghostkeel benefits to JSJ at around 18" shooting stuff, which they now wont be able to do due not have a 2+ cover save nor the ability to hits stuff in the rear.

 Kanluwen wrote:
Because those abilities are granted through Markerlights hitting a specific target.

Yes, targets which will be getting markerlight hits anyways because thats why you are shooting at them. Quite rarely you shoot at stuff as Tau that does not have markerlights on it, unless its a rare occasion that the unit by itself was decent enough not to need it, which they now took away by default, but I'll concede the point that situationally the abilities can be useful, but I still wonder if the costs are worth it.

 Kanluwen wrote:
Or it's an entirely new game...

Doesn't mean I have to like it, or can't be grumpy about changes , but yea again, guess we'll have to wait and see.

1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Sersi wrote:
 Rydria wrote:
Has any slaanesh related things been spoiled yet like daemons, noise marines ?


- Noise Marines
- If killed in melee don't remove them, and at the end of the phase they can attack with melee or shooting weapons (even if engaged) before removing them.
-
- Blastmaster 48" Heavyd3 S8 Ap-2 damage d3 ignore cover
- Or Assault d6 S4 Ap-1 damage 1
- Doomsiren assault d3 S5 Ap-2 damage 1 ignore cover
- Other sonic weapon Assault3 24" S4 ignore cover.
Thank you I really appreciate the reply, they look pretty good sonic blasters have improved allot, especially now cover is a modifier, i love the ability to attack even if killed, is it like the current wulfen rules where they get to attack again even if they already fought ?
   
Made in nl
Water-Caste Negotiator





 Cephalobeard wrote:
I have tons of Tau. Their points feel correct now. Tears are delicious.

Broadsides were decent, but so OP that they needed a 3.5x points increase? Don't think so .

1500, 100% WIP, 100% kick-ass
(dkok) 1500, 100% NIB 
   
Made in gb
Rampaging Reaver Titan Princeps






 Gamgee wrote:
I've seen the full Tau rules. It's over. Dead as a viable faction. [MOD EDIT - RULE #1 - Alpharius]




Blimey, games not here yet. Give it a chance. You may find you can still win, just not 100% now...

This message was edited 1 time. Last update was at 2017/05/29 22:28:49


 
   
Made in gb
Bloodthirsty Bloodletter





Tau dead as a faction? Sweet, maybe we'll have a new meta to play in then, right?

 
   
Made in us
Contagious Dreadnought of Nurgle






 Latro_ wrote:


dude really... cmon the bloody game hasnt even been released yet.


Game over, bro! Game over! We're fethed, we're all fethed!

 
   
Made in gb
Pulsating Possessed Space Marine of Slaanesh





 Sersi wrote:
 Red Corsair wrote:
 Sersi wrote:
 Rydria wrote:
Has any slaanesh related things been spoiled yet like daemons, noise marines ?


- Noise Marines
- If killed in melee don't remove them, and at the end of the phase they can attack with melee or shooting weapons (even if engaged) before removing them.
-
- Blastmaster 48" Heavyd3 S8 Ap-2 damage d3 ignore cover
- Or Assault d6 S4 Ap-1 damage 1
- Doomsiren assault d3 S5 Ap-2 damage 1 ignore cover
- Other sonic weapon Assault3 24" S4 ignore cover.


Not too bad, really would like to know what their mark does and if lucius is actually worth taking.


I am slightly sad that the Doomsiren is Assault D6 like the other former template weapons. But if the points aren't terrible and the Chaos Lord can take it again is fine. I'll be happy to just use my Sonic Blasters again.
It is weird that the doom siren is only d3 and not d6 like other template weapons, but I suppose it is a sacrifice worth making in exchange for actual good sonic blasters.

Are Noise/slaanesh marines +1 movement over other marines ?

This message was edited 1 time. Last update was at 2017/05/29 22:08:01


 
   
Made in us
Sword-Bearing Inquisitorial Crusader




 Gamgee wrote:
I've seen the full Tau rules. It's over. Dead as a viable faction. [MOD EDIT - RULE #1 - Alpharius]


A fair shot at playing past turn 2?
Seriously, grow up.


Automatically Appended Next Post:
 Cephalobeard wrote:
I have tons of Tau. Their points feel correct now. Tears are delicious.

I like you.

This message was edited 2 times. Last update was at 2017/05/29 22:29:11


 
   
Made in us
Longtime Dakkanaut




 Enginseer Kalashnikov wrote:
Any news on chaos legion tactics?


Death guard appear to get a unique(?) psychic discipline that they can (must?) generate psychic powers from. They can take plague marines in troops instead of elites, and maybe something else but the only leaked version of that page cut off that section, presumably because it lacked much in the way of rules.

Similarly, the blood angels leak had little in the way of chapter tactics. A few units gained the option of taking jump packs where they previously could not, they gained access to inferno pistols and hand/heavy flamers, and a unique psychic discipline which blood angels must generate from.

Basically, it looks like (at least until individual codex releases) we lost legion/chapter tactics for the most part. The trade off is most HQs have a benefit they grant, so you can get your bonuses there instead.
   
Made in us
Longtime Dakkanaut





Connecticut

I was pure scum, Monat crisis suits, riptide wing, double Y'vahra. Force me to do something else, GW. Make me be creative. I'm excited for change.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Longtime Dakkanaut




Considering Frankie was one of the top tau players in the country and playtested the new faction a lot. I'd say they are probably balanced.

Which to gamgee means he's fethed.
   
Made in de
Longtime Dakkanaut





 Cephalobeard wrote:
I have tons of Tau. Their points feel correct now. Tears are delicious.


Im also liking what Im seeing:

- 40" moving Coldstar
- Kauyon & Mont'ka commander abilities
- better heavy Rail Gun Broadsides
- improved Vespids
- photon grenades
- shooting after falling back thanks to darkstrider

Looking forward to putting my Tau on the table and not be despised by 80% of my opponents.
   
Made in us
Dakka Veteran




I like the point increases for tau. Now when I beat people they can't blame it on my tau being broken.
   
Made in gb
Rampaging Reaver Titan Princeps






gungo wrote:
Considering Frankie was one of the top tau players in the country and playtested the new faction a lot. I'd say they are probably balanced.


Sounds good, maybe Tau aren't the pack up and go home army if you're facing them



Which to gamgee means he's fethed.


Break out the tiny violins lads. There's bitter tears about to be shed...

This message was edited 1 time. Last update was at 2017/05/29 22:14:40


 
   
Made in us
Battlewagon Driver with Charged Engine





gungo wrote:
Considering Frankie was one of the top tau players in the country and playtested the new faction a lot. I'd say they are probably balanced.

Which to gamgee means he's fethed.

Funny, that.
   
Made in us
Longtime Dakkanaut





Connecticut

BertBert wrote:
 Cephalobeard wrote:
I have tons of Tau. Their points feel correct now. Tears are delicious.


Im also liking what Im seeing:

- 40" moving Coldstar
- Kauyon & Mont'ka commander abilities
- better heavy Rail Gun Broadsides
- improved Vespids
- photon grenades
- shooting after falling back thanks to darkstrider

Looking forward to putting my Tau on the table and not be despised by 80% of my opponents.


Don't forget airbursts not needing LoS. I bet you can get sneaky with that.

This message was edited 1 time. Last update was at 2017/05/29 22:14:36


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Tunneling Trygon





NJ

 gigasnail wrote:
matched play carrying over the psychic power rule of 1. so much for being able to have reliable access to catalyst.


I've read it over about three times and I'm just hoping that it's something that tournaments ignore....or that the points costs for psykers is much lower than it was. Picking the power is great. Everyone being able to cast is great. It appears that having more than 3 psykers in any army is not great.
   
Made in us
Regular Dakkanaut




I'm fine with the point increases as well, and am really hoping it's balanced. However from looking things over my concern is that they may have killed the fun, highly mobile Tau by removing the Jetpack movement. If they did you basically sacrifice any shorter range units to a charge.

I would absolutely hate to be forced into a static gunline army consisting of only the long range units.
   
Made in gb
Deranged Necron Destroyer




I don't understand the Tau complaints. Things got generally better and cost more points. Isn't that a good thing for Tau? I mean, look at crisis suits, they're crazy now - T5 W3 3+, can fire 3 weapons at 3 targets by default, can leave combat with no penalty whatsoever... of course they're more points, they're substantially more powerful. Plus, this is the world of 27 point multimeltas - everything got more expensive in points, even assault terminators after you cost in weapons. Way too early to say what's good or bad.
   
Made in us
Regular Dakkanaut



Denmark

changemod wrote:
Two things then:

Flyers count as destroyed when they leave the board, the sun shark still has to move straight after one pivot of 90 degrees max, and it's minimum move has been bumped to 20 inches.

I see a lot less people taking flyers if that's the norm.

Also, what do you think the new standard points level to play at will be, given people will want to use their model collections in similar amounts as before? I'm thinking 3000.


The movement rules mentions flyers, but not the 90 degrees turn thing of 7th, so the speculation goes that flyers can now pivot as normal models, as-well as being assaulted.

This message was edited 1 time. Last update was at 2017/05/29 22:23:47


3000 point  
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Gamgee wrote:
I've seen the full Tau rules. It's over. Dead as a viable faction. [MOD EDIT - RULE #1 - Alpharius]


[MOD EDIT - RULE #3 - Alpharius]

This message was edited 1 time. Last update was at 2017/05/29 22:30:37


 
   
Made in nz
Hungry Little Ripper




Wellington

Man, 40" move on the coldstar...brutal
Here's hoping for a couple cheeky Tyranid leaks.

This is what I have compiled so far.

From this thread:
Spoiler:

Tyranids:
Termagaunts cost a bit less than a melta bomb (melta is 5)
Tervigon M8" W14 S7 T8 Save3+, can either create a 10
fleshborer Termagaunt unit (you need to keep the points for them)
OR re-add fleshborer Termagaunt models to an existing unit

>Carnifex
>67 points
>M7" WS4+ S6 T7 W8 A4 3+
>It doesn't degrade
>if charge does mortal wound on a 4+
>Crushing claws are Sx2 AP-3 damage 3
>Monstrous Scything Talons S: User AP-3 damage 3
>Bonemace S8 Ap-1 d3 damage.
>If with 2 weapons +1 attacks
>2 Scything talons reroll 1 to hit.

Haruspex

S7 (degrades) T8 W13
If it kills a model it can do an extra attack and heal 1 wound.
Every wound he takes does a mortal wound on the enemy on a 6 (I suppose it's acid blood)
If killed roll a dice, on a 6 it does 3 mortal wound on an enemy unit within 3"
Digging claws Sx2 AP-3 damage d6


Venomthrope
-1 to be hit for infantry.

Lictor
WS2+ S6 W4 A3 5+
+2 armour save in cover,
-1 to be hit
can infiltrate at 9" and can reroll charge the turn it shows up


Had a guy in a fb group who had read the index answering some questions before, this is what I got from him (english was sort of poor so not everything was very clear) :
Spoiler:

-------
Gargoyles move 12
Shrikes move 10
Broodlord HQ
Mucolid spore FA
Genestealers 12 points
Naked tyrant is 143 points
Naked Tervigon is 217
Devourers with Brainleech are 18" S6 Assualt 3
Boneswords AP -2 +1 attack if you've got a pair
Powers:
1. Catalyst basically 5+ FnP
2. -1 to hit and LD on enemy unit
3. Move and fire heavy/advance and fire with assualt with no modifiers, advance and still charge
Mawloc deploy more than 1" from enemy,roll D6 for all enemies within 6, 1 nothing, 2-3 1mortal wound, 4-5 D3 mortal wounds, 6 6 mortal wounds
Shadow in the warp psykers within 8 get -1 LD, within 12 of HT/Swarmlord

\m/ 
   
Made in us
Tunneling Trygon





NJ

FunJohn wrote:
changemod wrote:
Two things then:

Flyers count as destroyed when they leave the board, the sun shark still has to move straight after one pivot of 90 degrees max, and it's minimum move has been bumped to 20 inches.

I see a lot less people taking flyers if that's the norm.

Also, what do you think the new standard points level to play at will be, given people will want to use their model collections in similar amounts as before? I'm thinking 3000.


The movement rules mentions flyers, but not the 90 degrees turn thing of 7th, so the speculation goes that flyers can now move as normal models, as-well as being assaulted.


The latter speculation is true. Flyers can be assaulted, but only by models with the fly special rule. Go go gadget Tau crisis suits assaulting a heldrake! I'm sure it'll work out great for you!

Will be interesting to see how this interacts with FMC assaulting each other.


Automatically Appended Next Post:
The shadows in the warp LD debuff (while slightly lackluster) could be a big deal with the new morale system.

This message was edited 1 time. Last update was at 2017/05/29 22:25:45


 
   
Made in us
Battlewagon Driver with Charged Engine




Between Alpha and Omega, and a little to the left

*glances over the SM melee weapon list*
Sigh, what's the point of having dedicated profiles for melee weapons if they're just going to be so uninspiring?

Want to help support my plastic addiction? I sell stories about humans fighting to survive in a space age frontier.
Lord Harrab wrote:"Gimme back my leg-bone! *wack* Ow, don't hit me with it!" commonly uttered by Guardsman when in close combat with Orks.

Bonespitta's Badmoons 1441 pts.  
   
Made in us
Freaky Flayed One




Has there been any information regarding the Powers of the C'tan? A friend of mine sent me a screengrab which indicated they each had "one," which I assume to be from a list?

The Transcendant C'tan was not in the screenshot, either. Returning to weird GMC status, or leaving us as a usable model individual from the TVault kit?
   
Made in us
Regular Dakkanaut




Do people not realize that everything is getting rebalanced points cost wise?

Calling something dead or overpowered is extremely short sighted.
   
Made in us
Regular Dakkanaut



Denmark

 luke1705 wrote:

The latter speculation is true. Flyers can be assaulted, but only by models with the fly special rule. Go go gadget Tau crisis suits assaulting a heldrake! I'm sure it'll work out great for you!

Will be interesting to see how this interacts with FMC assaulting each other.

Automatically Appended Next Post:
The shadows in the warp LD debuff (while slightly lackluster) could be a big deal with the new morale system.


What, really? Then the Crisis Suits can't be assaulted at all more or less? Then the whole cool fallback-and-shoot dosen't make much sense, since they aren't threatened by 90% of models anyway.


3000 point  
   
Made in us
Fixture of Dakka






Shadow in the warp is bad like always imo

   
Made in ch
Sword-Wielding Bloodletter of Khorne






I'm very surprised by the inconsistencies of the plasma weapons: Some cause a mortal wound, some slay the bearer outright. Some resolve hits before the bearer dies, some don't. I wonder if this is the final, proofread version.


Automatically Appended Next Post:
NamelessBard wrote:
Do people not realize that everything is getting rebalanced points cost wise?

Calling something dead or overpowered is extremely short sighted.


You seem to be new here. People around these parts, have drawn such conclusions on much less information before.

This message was edited 1 time. Last update was at 2017/05/29 22:31:29


 
   
 
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