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2017/06/01 00:45:10
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
oni wrote: Wait... So if I move one model out of the woods the unit loses cover, but if I put one model in ruins the unit gains cover? WTF?
What? The rules are literally the same for both. Units on the base of either gain cover, other units only gain cover if at least 50% of every model is obscured from the point of view of the firing unit. They are worded exactly the same.
2017/06/01 00:52:46
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/01 00:54:55
Subject: Warhammer 40k 8th Edition Summary - 31 May 2017: Full Index Leaks/Ultramar WZ/Necron focus in OP
Seriously though, the skill of the fighter makes it easier to hit their opponent, rather than harder for their opponent to hit them. Rules such as the Wyches' Invul Save in melee represent skill preventing damage.
How is this even true? A Fighters skill should hugely impact how hard it is to get hit by their opponent! A Phoenix lord should never be hit by a Haemonculi on a 2+! Not every model can have a dodge special rule, but as is models just sit there one by one smacking each other without defensive manoeuvres until someone dies. No interaction between the models apart from armour saves. It takes so much away from the game when every Tom, Dick and Harry in the HQ section is equally as skilled as each other and the only difference is the weapon they wield and how many attacks they get.
This is the price for balance. You can't cost things when you don't know how much damage they do without having to model it against each and every opponent.
2017/06/01 00:55:10
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
oni wrote: Wait... So if I move one model out of the woods the unit loses cover, but if I put one model in ruins the unit gains cover? WTF?
What? The rules are literally the same for both. Units on the base of either gain cover, other units only gain cover if at least 50% of every model is obscured from the point of view of the firing unit. They are worded exactly the same.
No they are not. The woods rules say the infantry unit must be 'entirely' in the woods to get cover. The ruins rules simply say the unit must be 'on' the ruin. Without the word 'entirely' it would generally be understood that as long as one model is on the ruin, the entire infantry unit would get cover.
It just need to be FAQ'd, but its sad to see something so simple (on the same page) slip past already.
Nvs wrote: Any word if any new background came along with these new index books? Anything beyond the leaked Baal piece?
there's only a page or two for each faction, but some of them do advance the narrative a bit and hint at further developments
Further... developments...
My sweet fourth sphere expansion fleet....
So....either Chaos Cultist Tau and/or Daemon Possessed Tau are coming then.
Finally a flavor of fishmen I can approve of!
Are we sure this isn't just fan art?
The wonders of a reverse image search brings me to a DeviantArt page.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/06/01 01:07:20
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.
ERJAK wrote: Forcing a 40k player to keep playing 7th is basically a hate crime.
2017/06/01 01:17:45
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Nightlord1987 wrote: Hate to be the whiney CSM player, but after reading through everything, we really got shafted. So far we are the only faction that has to wait for a better book to gain back most of our armies. All marked units do nothing? Half my Death Guard is unusable? And I'm still gonna have to get a DG supplement, and then a CSM supplement, and then a Legions supplement just to play my army?
And i was pretty close to having them all painted up for the new edition. On the other hand, my White Scars and Orks got much better from what I can tell.
You are not even close to the only one. Tau have no farsight enclaves, no marines have any chapter tactics, no one has relics, etc.
Patience - gw has said all of that will come in the upcoming codex releases.
DavePak
"Remember, in life, the only thing you absolutely control is your own attitude - do not squander that power."
Fully Painted armies:
TAU: 10k Nids: 9600 Marines: 4000 Crons: 7600
Actor, Gamer, Comic, Corporate Nerd
2017/06/01 01:56:53
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
The restrictions on the Death Guard units aren't the biggest problem, I was just gonna have them be Marked Black Legion or some such instead. But the fact that all marks are just a color scheme now too, that is what makes Chaos the only faction that actually cant play right from the get go. I'm definitely over 7th and stopped playing. but now I cant play 8th either?
Rant over.
2017/06/01 01:57:35
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Nvs wrote: Any word if any new background came along with these new index books? Anything beyond the leaked Baal piece?
there's only a page or two for each faction, but some of them do advance the narrative a bit and hint at further developments
Any chance of getting a quick summary of anything new that wasn't mentioned or goes into greater detail than the faction focuses?
If not for everything, I would appreciate anything regarding Tau developments.
those fluff pages themselves are very quick http://mystecore.imgur.com/ but unfortunately this leak did not photograph every page, so I don't think we've seen Tau fluff yet. Something to look forward too!
Are ablative wound models that used to be counters going to be a thing now? Just looking at Nobz and their 1 ammo runt per nob.
They are now models apparently that can fight (although poorly in the case of the ammo runt) and seem to count towards mob rule (since they are models) but don't count towards losing models for morale. I don't see anything that says they can't be chosen to take the first 10 hits either. So basically 4 point gretchin shields against whatever shoots at nobs until they are gone?
Any other units like that for other armies?
Seems flash gitz get them also. They will get more use from their normal function though. Unless gretchin shield is considered normal... I spose it would be...
2017/06/01 02:06:34
Subject: Re:40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Frothmog wrote: Are ablative wound models that used to be counters going to be a thing now? Just looking at Nobz and their 1 ammo runt per nob.
They are now models apparently that can fight (although poorly in the case of the ammo runt) and seem to count towards mob rule (since they are models) but don't count towards losing models for morale. I don't see anything that says they can't be chosen to take the first 10 hits either. So basically 4 point gretchin shields against whatever shoots at nobs until they are gone?
Any other units like that for other armies?
Seems flash gitz get them also. They will get more use from their normal function though. Unless gretchin shield is considered normal... I spose it would be...
yes, watchers in the dark for deathwing and amorium cherubs for devastators actually have a profile!
Nightlord1987 wrote: The restrictions on the Death Guard units aren't the biggest problem, I was just gonna have them be Marked Black Legion or some such instead. But the fact that all marks are just a color scheme now too, that is what makes Chaos the only faction that actually cant play right from the get go. I'm definitely over 7th and stopped playing. but now I cant play 8th either?
Rant over.
There are no chapter tactics either so relax.
People who stopped buying GW but wont stop bitching about it are the vegans of warhammer
Chapter tactics were comparable to Legion traits. We lost two key things, not just one. I can still use all the models in my White scars army, albeit without any flavor.
My whole Death Guard army are now just dirty marines right from the get go.
I repeat, it is not just the lack of Legion rules. Yes, i know those will come later. Its the lack of any Marks.
This message was edited 1 time. Last update was at 2017/06/01 02:14:15
2017/06/01 02:11:16
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Nightlord1987 wrote: The restrictions on the Death Guard units aren't the biggest problem, I was just gonna have them be Marked Black Legion or some such instead. But the fact that all marks are just a color scheme now too, that is what makes Chaos the only faction that actually cant play right from the get go. I'm definitely over 7th and stopped playing. but now I cant play 8th either?
Rant over.
Space Marines are by and large just color schemes and special characters too. Just like how every other army is.
Special rules come later, right now we have a balanced start, and even if it feels generic that,s fine because it means more time soent testing and balancing how the Chapter Tactics and similar rules will work.
We're all in the same boat at the moment, so it's basically gaining you no sympathy to be complaining about losing Legion Tactics for a little while.
ESPECIALLY if you play Death Guard as you will likely see your legion updated before anyone else's is.
2017/06/01 02:16:45
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
I'm overjoyed by the overemotional player reactions
The more people upset that their power creep meta house of cards shatters, the better
Automatically Appended Next Post:
44Ronin wrote: I'm overjoyed by the overemotional player reactions
The more people upset that their power creep meta house of cards shatters, the better
To expand on what I'm saying, ... I'd like to see more interesting armies with interesting lists rather than ctrl+c+ctrl+v netlists that farm the most powerful choices and are designed for buff stacking nonsense.
This message was edited 1 time. Last update was at 2017/06/01 02:20:49
2017/06/01 02:22:30
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Looking at some of the leaks, Inquisitorial Agents got...well strange. 1-6 models in a unit and being able to take a mortal wound for their Inquisitor's protection is fine, but 8ppm with 3 wounds just seems...well strange. Is the Inquisitor suddenly employing cognitively enhanced Ogryn or something?
Automatically Appended Next Post:
Crablezworth wrote: Throwing out weapon arcs for vehicles is going to have terrible consequences on the game.
Works fine on MCs.
Also probably a large part of the reason many of them doubled or tripled in points...
This message was edited 1 time. Last update was at 2017/06/01 02:26:54
2017/06/01 02:29:50
Subject: 40k 8th Edition Summary - 31 May 2017: Full Index Leaks in OP - Also On-Topic Warning in OP
Crablezworth wrote: Throwing out weapon arcs for vehicles is going to have terrible consequences on the game.
Wow I hadn't even considered that. So the hull-mounted weapon on a Russ can fire backwards. The sponsons on a Land Raider can fire through the Land Raider to the other side.
That is so stupid...
Not having 'Vehicle Rules' other than a keyword is awful. It is the epitome of dumbing down rules.
Crablezworth wrote: Throwing out weapon arcs for vehicles is going to have terrible consequences on the game.
Wow I hadn't even considered that. So the hull-mounted weapon on a Russ can fire backwards. The sponsons on a Land Raider can fire through the Land Raider to the other side.
That is so stupid...
Not having 'Vehicle Rules' other than a keyword is awful. It is the epitome of dumbing down rules.
A Hive Tyrant can fire it's Devourer out of its butt.
Yes of course that's not what actually happens, but that's the same level of complaint.