Switch Theme:

40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

BrianDavion wrote:
honestly the people who claim nothing happened, there is quite literally no pleasing. their idea of "change" would be Abbaddon invading the Sol syste, the entre military might of the IoM concentrating for 1 battle, before Abbaddon blows earth up with the Planet Killer.
nevermind that that level of change would quite literally destroy 40k


Hence, as some of us have been saying since year dot, the whole idea of an advancing timeline is pointless goalpost shifting. Every time they "move things forward" they have to rebalance the status quo between the factions so it still resembles the status quo ante, or else 40K's story ends.

I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.

"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal 
   
Made in ca
Horrific Howling Banshee



Barrie, ON

I got a question guys. As far as I've heard/seen a transport can now have a number of different units embarked on it. The Tyranid Tyrannofex says that you can either have A unit of up to 20 infantry models or A monster with up to 14 wounds embarked on it. Do you think you would still be able to mix and match the 20 infantry models, or would it have to be a single unit of up to 20 infantry models? The reason I am asking this is because of how it is worded. To quote: "When you set up a Tyrannocyte in its hive ship, you can also set up a <Hive Fleet> infantry unit of up to 20 models" ...

...that big sanction stamp of APPROVAL means it's OFFICIAL. No, I don't have to ask you for permission. D-cannons win games.

2000+
2000+ 
   
Made in de
Stealthy Space Wolves Scout




Germany, Frankfurt area

It's one unit. Other transports are worded differently, they only mention models, not units.

 
   
Made in us
Humming Great Unclean One of Nurgle






That turmoil is what some of us find entertaining about an advancing story. There are disadvantages, but then there are disadvantages to a static setting. Sales will tell GW if it was a good idea or not, though if their stock is anything to go by I'd say people like the change.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Hissing Hybrid Metamorph





'Straya... Mate.

Milkshaker wrote:
Thanks for doing such a great job with the OP of this thread. It's been a joy to read! I can't wait to see more of the new death guard! I really really hope they will be a great army to field!


lord_blackfang wrote:You are a gentleman and a scholar, Rippy.

Thanks dudes, it has been a pleasure!

 
   
Made in gb
Regular Dakkanaut





 Rippy wrote:
Milkshaker wrote:
Thanks for doing such a great job with the OP of this thread. It's been a joy to read! I can't wait to see more of the new death guard! I really really hope they will be a great army to field!


lord_blackfang wrote:You are a gentleman and a scholar, Rippy.

Thanks dudes, it has been a pleasure!


Blackfang has it wrong though...

You're clearly a Scholar-Gentleman
   
Made in gb
Longtime Dakkanaut




 Yodhrin wrote:
BrianDavion wrote:
honestly the people who claim nothing happened, there is quite literally no pleasing. their idea of "change" would be Abbaddon invading the Sol syste, the entre military might of the IoM concentrating for 1 battle, before Abbaddon blows earth up with the Planet Killer.
nevermind that that level of change would quite literally destroy 40k


Hence, as some of us have been saying since year dot, the whole idea of an advancing timeline is pointless goalpost shifting. Every time they "move things forward" they have to rebalance the status quo between the factions so it still resembles the status quo ante, or else 40K's story ends.


The setting has always been a setting: Individual stories, individual games can be set at any point during the 10,000 year timeline.

There's zero harm in setting stories past the 41st millenium year 999 cutoff point, but there is harm in treating the setting as if it's one story.

And honestly that's what they've done here, with massive sweeping arbitrary changes to the galaxy map for the sake of change, and Gulliman as the very clear protagonist of the galaxy's story.
   
Made in gb
Longtime Dakkanaut




Ahh, another round of "take my personal preferences as fact". How fun.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

White Dwarf is here. Death Guard look lovely, seriously good.

Not much else in there that's a surprise, but given the comprehensive leaks this was always gonna underwhelm!

No free miniature. :-(

One final troll of forum dwellers though...

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Decrepit Dakkanaut




UK



a design your own primeris marine chapter thingy from my local GW via facebook




Automatically Appended Next Post:
From Element Games on facebook (but I bet it's also going to effect other retailers)

This message was edited 2 times. Last update was at 2017/06/12 12:31:25


 
   
Made in us
Inspiring Icon Bearer





Colorado Springs, CO

Rippy, I just want to say you deserve massive kudos my man! This is without a doubt the BEST N&R thread I've ever read anywhere on the Internet. That op is a thing of beauty and I never had to search through 538 pages of stuff to find one tidbit of info- it was all in the OP! Thanks for all your hard work! It was greatly appreciated by myself and many other people!

One of them filthy casuals... 
   
Made in pl
Warp-Screaming Noise Marine





Yeah, you've done a great job gathering all the relevant news. I abandoned the thread on the whole because of how off-topic and/or nonsensical some posters got but you've managed to keep us all informed thanks to the OP.

Drukhari - 4.7k
Space Marines - 3.1k
Chaos Space Marines - 2.9k
Harlequins - 0.9k
 
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

Looks like 8th is going to be a big hit, as I'm sure one of the FB comments was something along the lines of "You better have enough stock available for launch" GW- "Don't worry, we got this" looks like.... they might not 'Got this' although, the fact that even though they have obviously prepared, to be running low on stock when we are still a week out. Thats a lot of boxes. Looks like a few more GW stocks are on the cards for me.

PS: Rippy, this has been my first stop on the interwebs over the last few weeks, you have done a great job. Thank you.

This message was edited 1 time. Last update was at 2017/06/12 13:09:14


The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
[DCM]
.







Agreed!

Often times, you'd be better off *just* reading the OP.

Or, you know, going to the official site - but where's the fun it that?

Of course, now that 8E is almost official here, this thread's only got a few days left in it...
   
Made in es
Longtime Dakkanaut





 JohnnyHell wrote:
White Dwarf is here. Death Guard look lovely, seriously good.



Next month preview please
   
Made in gb
Longtime Dakkanaut




zamerion wrote:
 JohnnyHell wrote:
White Dwarf is here. Death Guard look lovely, seriously good.



Next month preview please


"Know no fear."

So presumably it's just the non-monopose primaris release.
   
Made in gb
Slashing Veteran Sword Bretheren






Liverpool

Oh whaddup! Did not expect my WD to arrive to today. Well this just turned an absolute of a ing day into a good one!

Fury from faith
Faith in fury

Numquam solus ambulabis 
   
Made in au
Longtime Dakkanaut




changemod wrote:
 Yodhrin wrote:
BrianDavion wrote:
honestly the people who claim nothing happened, there is quite literally no pleasing. their idea of "change" would be Abbaddon invading the Sol syste, the entre military might of the IoM concentrating for 1 battle, before Abbaddon blows earth up with the Planet Killer.
nevermind that that level of change would quite literally destroy 40k


Hence, as some of us have been saying since year dot, the whole idea of an advancing timeline is pointless goalpost shifting. Every time they "move things forward" they have to rebalance the status quo between the factions so it still resembles the status quo ante, or else 40K's story ends.


The setting has always been a setting: Individual stories, individual games can be set at any point during the 10,000 year timeline.


Not true.

Not every faction has ten thousand years of history to play around with, which is why simply limiting things to the Imperium's past is not good as it leaves these players out permanently. The Tau were not a technological race until recently. When they were first encountered by the Imperium 6000 years ago they were stone age hunters, which is hardly suitable for a 40K game. The Tyranids did not really arrive on the scene til Behemoth. The Necrons did not really become more active until recently. Sure one can try to handwave it as an isolated tomb world or a splinter fleet that conveniently disappears again, but then you also relegate these to effectively never making any impact whatsoever on the background if they are forced to somehow be forgotten about or be made to go inactive again (so that the Imperium can be surprised when the Necrons or Tyranids really show up in late M41). Players usually like to play their armies as what their armies actually are, not handwaved "stand-in" armies or have deus ex machina negate any impact they might make on background.

The entire history of these factions is compressed into a tiny part at the end of M41 (see below) which causes increasing issues as they have no additional time to work with. The advancement of the timeline gives them more space and time in which to do things and have new units.

For example, the Tau have only been active and technological for a short period of time. Some of their weapons in their Codex are recent additions. This creates problems for GW if more additions are added in future editions, as ever more stuff gets crammed into a narrow unchanging window of time. One thing GW has done is try to retcon stuff further back, such as the Tau's Custodian class carrier ship, but that only goes so far because it still runs into the barrier of when the Tau actually became a technological spacefaring race, and also creates problems with continuity. This is because the Tau are explicitly described as having inferior space forces in the Damocles Crusade, and the Custodian was part of a Tau naval expansion and modernization as a result of shortcomings uncovered during that Crusade. Retcon things too far back and you overturn the reason for the Custodian's existence. Don't retcon enough and you run into the barrier of the Damocles Crusade as the earliest time when one can even think about a Custodian class carrier existing, even if just on the drawing board. It also strains ever more suspension of disbelief if the Tau are shown as taking over more worlds or sectors given the small size of their empire and their limited resources.

Lord Damocles wrote:
'First contact' between the Imperium and the Necrons was at Sanctuary 101 in 897.M41. We know that there were some contacts before this, but the whole point of Sanctuary was that it was the first time the Necrons were aknowledged as a serious threat. However the timeline has already been pushed back so far that the Imperium has had multiple major conflicts with the Necrons, on multiple planets of far more value, long before Sanctuary - it strains suspension of disbelief that the Necrons can be such a 'new' threat if they've been in conflict with the Imperium for hundreds of years. We now have an Inquistor running about inside an active tombworld a full century before Sanctuary, but apparently not bothering to tell anybody about it?

The problem for the Tau is that any advancement of their technology (which is kind of their thing) has to be placed within an already packed out timeline - it's only been two and a half centuries since the Damocles Gulf Crusade; during which time they've recovered from the Imperial Crusade, re-developed their fleet, developed a load of new battlesuits and weapons, defeated a Hive Fleet, stopped a Waagh!, expanded their colonies, launched a major expansion, etc..

This message was edited 1 time. Last update was at 2017/06/12 14:07:49


 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Thankfully the bad timeline stuff is explainable as "the Imperium screwed up datekeeping" now. But yes, too much crammed into the last chunk of the timeline.
   
Made in gb
Fully-charged Electropriest



UK

Malanthrope, Meka-Dread and Y'vhara rules up.

https://www.warhammer-community.com/2017/06/12/forge-world-index-xenos-preview/

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Wait, what? Using the Nova reactor gives you an automatic wound now?




Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Legendary Master of the Chapter






 BrookM wrote:
Wait, what? Using the Nova reactor gives you an automatic wound now?



Off of 14 wounds? ok.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Battlewagon Driver with Charged Engine





Mega Charge....
   
Made in pl
Dominating Dominatrix





Malanthrope has no Fly Keyword?
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Shadow Walker wrote:
Malanthrope has no Fly Keyword?


Why would it? It's just an oversized venomthrope, isn't it?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut




Y'vahra looks less poor than the riptide, but slightly hard to tell without points values.

I'll note it's lost torrent on it's flamer gun and the flechettes will never come up though: If you aren't in combat you won't shoot a pistol over better guns, and if you are in combat you'll leave immediately because you can fly.
   
Made in pl
Dominating Dominatrix





 CthuluIsSpy wrote:
 Shadow Walker wrote:
Malanthrope has no Fly Keyword?


Why would it? It's just an oversized venomthrope, isn't it?

And Venomthropes have Fly
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 Shadow Walker wrote:
 CthuluIsSpy wrote:
 Shadow Walker wrote:
Malanthrope has no Fly Keyword?


Why would it? It's just an oversized venomthrope, isn't it?

And Venomthropes have Fly


Huh, do they now? That's handy.
Where are their wings though? Or do they float?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

They fart.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in pl
Dominating Dominatrix





 CthuluIsSpy wrote:
 Shadow Walker wrote:
 CthuluIsSpy wrote:
 Shadow Walker wrote:
Malanthrope has no Fly Keyword?


Why would it? It's just an oversized venomthrope, isn't it?

And Venomthropes have Fly


Huh, do they now? That's handy.
Where are their wings though? Or do they float?

They float - big gas bags.
   
 
Forum Index » News & Rumors
Go to: