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2017/06/15 03:45:19
Subject: Re:40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
It also sounds like it's one die total, not one per cultist. So not even remotely powerful, given you'd on average heal 1 wound a game from two cultist units.
2017/06/15 04:56:00
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
Anyone notice that power axes are only S1 for Grey Hunters? I'm sure it's a typo, but having Space Marines be half as strong as a Grot is hilarious to me.
2017/06/15 06:02:16
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/06/15 14:53:13
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
2017/06/15 15:03:03
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
warboss wrote: With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
That's pretty much all there is. No army wide special rules unfortunately.
–The Harrower Artist, Game Designer, and Wargame Veteran
http://dedard.blogspot.com
2017/06/15 15:03:09
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
I love how they suggest you practice painting death guard models by painting a deamon engine to go along with the bloat drone. The link takes you to the forgefiend a unit that deathguard can not take nice one GW
2017/06/15 15:11:42
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
warboss wrote: Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)
darthryan wrote: I love how they suggest you practice painting death guard models by painting a deamon engine to go along with the bloat drone. The link takes you to the forgefiend a unit that deathguard can not take nice one GW
The comedy was watching the live game last weekend where they were getting their own rules wrong.
They were making DG rolls for units that don't have the ability...
full-on faceplam moment
2017/06/15 15:31:42
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
warboss wrote: Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)
Yeah, I saw that Death Company for BA had their typical special rules but really nothing to set apart a BA tactical from a DA tactical from even SW Grey Hunters except for wargear. A single line of rules/keyword on entries would have taken care of that. With their focus likely almost exclusively on Adeptus Restartes from now on, I'm not sure how much support the Secudus Marines will get in the future or whether they'll be fleshed out individually more as chapters beyond these intial rules.
warboss wrote: With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
That's pretty much all there is. No army wide special rules unfortunately.
Thanks. I just wanted to make sure I didn't miss anything as I've been following the rules leaks somewhat peripherally in fits and spurts.
This message was edited 1 time. Last update was at 2017/06/15 15:32:47
We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
2017/06/15 15:43:47
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
warboss wrote: Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)
Yeah, I saw that Death Company for BA had their typical special rules but really nothing to set apart a BA tactical from a DA tactical from even SW Grey Hunters except for wargear. A single line of rules/keyword on entries would have taken care of that. With their focus likely almost exclusively on Adeptus Restartes from now on, I'm not sure how much support the Secudus Marines will get in the future or whether they'll be fleshed out individually more as chapters beyond these intial rules.
The best argument I've seen for them continuing the older lines is that they've been in development for a long time, and those molds are pricey to make, so in order to protect their investment, they probably wouldn't have been putting out new stuff like Deathwatch if they were already planning to make it obsolete.
I expect the plan is mini-dexes that cover chapter/craftworld/etc. specific rules and start off with basics handled like DLC or full replacement 'dexes (and this is a much more elaborate and expensive version of the 3.0 reboot lists), but that's just speculation
warboss wrote: With the non-codex SM focus, I didn't see anything that truely sets them apart as chapters from each other beyond individual units and the occasional wargear. Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
That's pretty much all there is. No army wide special rules unfortunately.
Good. Now they only have to release a single codex that covers all Marines and we're finally where we should have been all along.
Yeah, ok, the Marine index is kind of just that, but I don't think removing chapter tactics is great. Nor do I believe GW will quit army special rules.
But I doubt I'm going to get my wish. They'll want to write (and reuse) plenty of background for each chapter they deem worthy, so we'll likely be back to the same old routine in no time with Marine codices clogging up the release schedule.
warboss wrote: Did they get rid of army wide special rules like the counterattack that SW used to get, stubborn for DA, and furious charge for BA?
At least in the Index leaks, army special rules were extremely stripped-down. I'm pretty sure that the only USRs added are either ones that commonly appear on new units, that modify weapon options, or are a new psychic power list. For instance, new Deathwatch units get Special Issue Ammo, but existing entries like chaplains don't get special ammo, and a large section of the army mod section just covers some slight changes in wargear options (captains can take xenophase; chaplains can't take power fists or jump packs, etc.)
Yeah, I saw that Death Company for BA had their typical special rules but really nothing to set apart a BA tactical from a DA tactical from even SW Grey Hunters except for wargear. A single line of rules/keyword on entries would have taken care of that. With their focus likely almost exclusively on Adeptus Restartes from now on, I'm not sure how much support the Secudus Marines will get in the future or whether they'll be fleshed out individually more as chapters beyond these intial rules.
The best argument I've seen for them continuing the older lines is that they've been in development for a long time, and those molds are pricey to make, so in order to protect their investment, they probably wouldn't have been putting out new stuff like Deathwatch if they were already planning to make it obsolete.
I expect the plan is mini-dexes that cover chapter/craftworld/etc. specific rules and start off with basics handled like DLC or full replacement 'dexes (and this is a much more elaborate and expensive version of the 3.0 reboot lists), but that's just speculation
Technically there shouldn't be much overlap. Half a year's worth of releases maybe? At the time they decided to redo Marines, many of the things they released would have already had design work (and therefore money) put into them. Also it is said that most kits sell exceptional at release and sales quickly drop off after that. If that's true, there is precious little risk for GW to release Marine kits.They are, after all, Marines. The moneymaker. They'll be able to get their investment back and then some even for things like Deathwatch that only had half a year to sell without worries what the future might hold.
Plus it's not like GW loses anything if they keep selling normal Marines for a little longer. The Indeces are printed and will be legal for a couple of years, the molds and box art are made. They can just gradually phase out old kits and keep making money on them until it happens.
Nehekhara lives! Sort of!
Why is the rum always gone?
2017/06/15 16:06:24
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
darthryan wrote: I love how they suggest you practice painting death guard models by painting a deamon engine to go along with the bloat drone. The link takes you to the forgefiend a unit that deathguard can not take nice one GW
The comedy was watching the live game last weekend where they were getting their own rules wrong.
They were making DG rolls for units that don't have the ability...
full-on faceplam moment
Sorry, Im new to 40k and getting into Death Guard, before I waste money, can they really not take any of those models? or they can but they forgo faction bonuses like AoS? I assume they all share a major alliance like chaos or something? I really have no idea what Death Guard have for options outside the starter box.. but really liked the look of the maulerfiend/forgefiend and heldrake
Edit: to clarify, I thought all these options had Chaos <Mark of chaos> so should be playable in the same army?
2Edit: also cant <legion> be changed to fit ?
This message was edited 2 times. Last update was at 2017/06/15 16:21:13
2017/06/15 16:23:37
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
You'll be getting a full Death Guard Codex in a heartbeat, as well as new (likely named) Termy unit etc. so don't panic over a stopgap list.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2017/06/15 16:24:53
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
Non-codex marines do have some unique rules but they aren't quite as obvious. There are some special rules that go across various units (Unforgiven) but also the keyword. And the keyword is important because it allows generic units like tac marines to benefit from chapter-specific buffs like sanguinary priests. These sorts of effects seem small on paper but make a proportionally larger difference on the tabletop. Will these armies be completely different? No, and the shouldn't because they are still space marines; they should play and feel like a different flavor of space marines. But they will still have a unique identity that makes them distinct from generic marines or other chapters.
I went into my local GW last weekend to pick up a few replacement paints (still upgrading from the old-named paints to the new ones)... anyway, ended up speaking the the fella operating the joint and the conversation inevitably went towards 8th edition. I've not played for a few years and avoiding the Legions, Wrath of Magnus and Deathwatch releases (even though I had dreamed of them for years)... because I'm a salty, salty sod.
Relevant to some comments posted on this thread recently, the manager was under the strong impression that the Index release is a 'catch-all' book to get everyone on the same page for the 8th edition release, but that codices will follow that expand on the 'flavour' of each force, introducing more special rules for each faction, a mopping up any issues / changes as well as allowing the addition of new kits (and in particular, some named characters who went *blip* beforehand).
Anyway, take with a bag of salt as at the end of the day it could have just been the managers opinion.
This message was edited 1 time. Last update was at 2017/06/15 18:08:55
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
We already know that codices are coming. The preview copy of the rules say as much...
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
2017/06/15 18:57:02
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
Yeah we've known Codexes are coming all along. Not news news.
Stormonu wrote: For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
2017/06/15 18:59:53
Subject: 40k New Edition Summary - 14th June 17: Lord Duncan paints Primaris in Gravis/non-codex SM focus
Oh, well since that's proved to be already the case, I'll add that he expects Vect, Duke Sliscus and Lady Malys to make a return as well as Grukk and a few others.
Maybe that's also been posted before, at this stage I don't have a monkeys with all the info coming out
This message was edited 1 time. Last update was at 2017/06/15 19:28:23
Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts