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 insaniak wrote:

I've been playing 40K since early 2nd edition... and I think 8th edition is looking needlessly clunky,

Sure, they've simplified the core rules... but they've balanced that out by making every unit a special snowflake and removing USRs. Learning this edition is going to be a nightmare... because we're still looking at those '100 pages of special rules and exceptions'. The only difference is that they'll be on unit cards instead of in the core rules. Same problem, just relocated.


I think this sums it up pretty well!

This message was edited 1 time. Last update was at 2017/05/10 02:14:34


 
   
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8th will be the NERD Edition, as in

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 insaniak wrote:
 Luciferian wrote:

I can't believe you. Saying that 8th seems unwieldy compared to any one of several previous editions, including 7th, is just not something that anyone who had experience with previous editions of 40k would be able to bring themselves to do. Especially when the main complaint of 8th's detractors is that it is being streamlined or "dumbed-down" a la AoS. We're talking about 100 pages of special rules and exceptions compared to 14 pages of rules in their entirety.

I've been playing 40K since early 2nd edition... and I think 8th edition is looking needlessly clunky,

Sure, they've simplified the core rules... but they've balanced that out by making every unit a special snowflake and removing USRs. Learning this edition is going to be a nightmare... because we're still looking at those '100 pages of special rules and exceptions'. The only difference is that they'll be on unit cards instead of in the core rules. Same problem, just relocated.


A game with this many different units is going to have this issue no matter what. Unless you want early 3rd, because that's how you get early third.
   
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Shouldn't it become Warhammer 41,000 at some point? Like the timeline was in stasis at M41.999999 for the longest time, and according to the IG Codex, was when Abaddon began his latest attack on Cadia. Don't have a clue if the GS books differ/retconned, but it's really time to move to progress not just in the story, but along the timeline as well. Therefore 41k. It's like a 401k, except nerdier and you lose money instead of save it.

Alternatively, Warhammer 40,002: Heretic(al) Boogaloo

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 KommissarKiln wrote:
Shouldn't it become Warhammer 41,000 at some point? Like the timeline was in stasis at M41.999999 for the longest time, and according to the IG Codex, was when Abaddon began his latest attack on Cadia. Don't have a clue if the GS books differ/retconned, but it's really time to move to progress not just in the story, but along the timeline as well. Therefore 41k. It's like a 401k, except nerdier and you lose money instead of save it.

Alternatively, Warhammer 40,002: Heretic(al) Boogaloo


As long as there's a 4 in the front it's still technically valid to call it 40k.

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Automatically Appended Next Post:
Pancakey wrote:
 insaniak wrote:

I've been playing 40K since early 2nd edition... and I think 8th edition is looking needlessly clunky,

Sure, they've simplified the core rules... but they've balanced that out by making every unit a special snowflake and removing USRs. Learning this edition is going to be a nightmare... because we're still looking at those '100 pages of special rules and exceptions'. The only difference is that they'll be on unit cards instead of in the core rules. Same problem, just relocated.


I think this sums it up pretty well!


Of course YOU do.

This message was edited 1 time. Last update was at 2017/05/15 03:24:48



 
   
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Honestly, I feel GW made the same mistakes with AoS that Wizards did with 4E - they destroyed the fluff AND redid the rules all in one fell sweep, which alienated a lot of people from both ends of the spectrum (those following the game for the background, those in the game for the rules).

40K is now getting the revamped rules and changing everything under the hood, but the story is only getting minor changes overall (sort of like 5E D&D).

However, from my experience of watching many other game systems that have shifted to entirely new rulesets - some that were successful, some that weren't - my sense of what I see tells me about six months from now, the same complaints will still be heard across the boards that we've heard before. You need 3+ books for X army. My book is out of date. Vehicles suck. Eldar are OP. Deathstars - as far as the eye can see. Etc.

This message was edited 1 time. Last update was at 2017/05/15 03:46:12


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Destroyed fluff.... how?

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 NenkotaMoon wrote:
Destroyed fluff.... how?


What, in AoS? They nuked the planet and destroyed all semblance of space and time. AoS army books' lore sections are wall-to-wall buzzwords with no actual information in them.

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 NenkotaMoon wrote:
Destroyed fluff.... how?


4e D&D came up with a new, not especially well defined setting. That wasn't a tremendous problem, since D&D has many, many settings (Greyhawk, Forgotten Realms, Dragonlance, Dark Sun, Ravenloft, Spelljammer, Mystara, Points of Light, and that's just off the top of my head), but it was new fluff. Then they really bent Forgotten Realms into an odd shape to make it fit with 4e, since FR was one of the "crunchiest" D&D settings, in the sense that the fluff there was in many ways intimately tied to the crunch. Folks didn't like that very much, to put it mildly.

Unrelatedly - I think GW's big mistake with AoS was that the initial release was downright skeletal. They didn't release a game system, they released the bare skeleton of one. That skeleton has since been built up into something that works pretty well, but that initial release was incomplete. Combine that with the destruction of a much-beloved setting (even if they had written themselves into a corner), and people were bound to be cheesed off.

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 EmberlordofFire8 wrote:
Please, we need to call the new marines Spacecasts.


Stormcast are already ground marines. Primaris are Chad marines.

 
   
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