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![[Post New]](/s/i/i.gif) 2018/12/09 22:09:36
Subject: Astra Militarum: More Competitive in 8th Edition?
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Guardsman with Flashlight
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Depends on the auras wording. If it's squads within 6", you could have quite a huge blob holding the midfield.
I mean, 378 is almost 20% of 2k. That's a lot of other stuff given up for that one unkillable unit. 60 Infantry, a basilisk and a Commander
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This message was edited 1 time. Last update was at 2018/12/09 22:13:37
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![[Post New]](/s/i/i.gif) 2018/12/09 22:19:06
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Yeah it'll probably be fine. The 6" aura is in the fight phase though, which gives additional things to think about.
I was just considering the new marine sniping stratagem. Depending on the popularity, and efficacy, it may be worth thinking about bodyguards. If you have a lynchpin warlord trait, or field command trait, it could be worth putting a few points into protecting it. Both Nork and normal bodyguards went down a bit.
Usually my answer to dead officers is to take more officers, but with the new relics and extra traits I think bodyguards may have a use.
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![[Post New]](/s/i/i.gif) 2018/12/09 22:55:54
Subject: Astra Militarum: More Competitive in 8th Edition?
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Guardsman with Flashlight
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My group has lots of terrain. I've yet to lose a character to snipers in 8th just by being careful about positioning, but it's definitely something to keep in mind.
I'm just excited that my ideal fluff army - half infantry, half tanks, might be semi-viable. Catachan brigade conclave plus emperor's fist supreme command or wrath artillery spearhead sounds too much fun
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![[Post New]](/s/i/i.gif) 2018/12/10 04:45:55
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Where can I find the formation info? I've only found pts so far
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![[Post New]](/s/i/i.gif) 2018/12/10 09:38:10
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Daemonic Dreadnought
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The threat of snipers varies a lot depending on regiment and tactics.
Playing Cadian it's little to worry about. My officers don't move around a lot so it's easy to stay out of LOS.
Catachans have the most to worry about. The giant blob of infantry crossing the field will require their officers to cross with them and be exposed to snipers. S8 power fists are not there to camp in the back line. Straken and priests will be the 1st to go. Take a bodyguard.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2018/12/10 10:30:57
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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![[Post New]](/s/i/i.gif) 2018/12/10 12:41:29
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Hey not to clued up on how chapter approved works, are changes to forgeworld units included in it or do they have a separate update/get ignored?
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![[Post New]](/s/i/i.gif) 2018/12/10 12:46:44
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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ragnorack1 wrote:Hey not to clued up on how chapter approved works, are changes to forgeworld units included in it or do they have a separate update/get ignored?
All of the current points cost changes are in, including any from last year or other sources. Basically, chapter approved 2018 will include any points change that has been made to the original source. FW stuff is in, although it seems that they haven't been changed too much. Mainly it is fixing things that were broken, such as the Artemia hellhound.
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This message was edited 1 time. Last update was at 2018/12/10 12:47:24
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![[Post New]](/s/i/i.gif) 2018/12/10 12:55:41
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Cheers, was hoping I'd missed something and that there had been reductions on air-craft like the vendetta or FW regiments. Still can't complain with what we got, cheaper tank commanders are tasty and my dkok will enjoy cheaper plasma/ gets hot rerolls now yarrick is more reasonably priced.
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![[Post New]](/s/i/i.gif) 2018/12/10 14:21:20
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Do You know if gryphonne pattern chimera will benefit from specialist detachment? And if it can benefit from mobile command vehicle stratagem?
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![[Post New]](/s/i/i.gif) 2018/12/10 14:35:15
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Gnollu wrote:Do You know if gryphonne pattern chimera will benefit from specialist detachment? And if it can benefit from mobile command vehicle stratagem?
Nope, that can't. The gryphonne pattern has a different name and keyword, so those things don't apply. Also, they didn't go down in base cost like the codex version. That sucks really.
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![[Post New]](/s/i/i.gif) 2018/12/10 17:17:28
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Are Tallarn Missile Sentinels looking interesting to anyone else, or is it just me?
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![[Post New]](/s/i/i.gif) 2018/12/10 17:36:25
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Sterling191 wrote:Are Tallarn Missile Sentinels looking interesting to anyone else, or is it just me?
I can see all of the sentinels being somewhat useful, although I guess you need a mathhammer chart to work out which is best. Missile launchers are only 5 points cheaper than lascannons, but maybe that would be worth it in your list. Now that they are not the same price as the lascannon there is a reason to take them, as opposed to them being a pointless option.
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![[Post New]](/s/i/i.gif) 2018/12/10 18:34:02
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stealthy Warhound Titan Princeps
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Cadian Plasma Cannon Sentinels are looking pretty good to me. 40 points for a T6, 6 wound plasma cannon with a 3+ save? Nice.
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This message was edited 1 time. Last update was at 2018/12/10 18:53:39
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![[Post New]](/s/i/i.gif) 2018/12/10 18:43:37
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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With all this stuff about guard, I might actually pick up chapter approved this year...
Also it's interesting reading about how the new rules might make bodyguards far more important.
...and yay! Buffs to sentinels!
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2018/12/10 18:56:59
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Horst wrote:Cadian Plasma Cannon Sentinels are looking pretty good to me. 40 points for a T6, 6 wound plasma cannon with a 3+ save? Nice.
I guess if you never plan to move them. I know you get a reroll, but overheating with a 6 wound model just seems horrible to me. So many wounds lost. Similar to how I don't overcharge officers unless the situation is dire.
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![[Post New]](/s/i/i.gif) 2018/12/10 19:03:11
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stealthy Warhound Titan Princeps
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Trickstick wrote: Horst wrote:Cadian Plasma Cannon Sentinels are looking pretty good to me. 40 points for a T6, 6 wound plasma cannon with a 3+ save? Nice.
I guess if you never plan to move them. I know you get a reroll, but overheating with a 6 wound model just seems horrible to me. So many wounds lost. Similar to how I don't overcharge officers unless the situation is dire.
Oh gak I didn't realize Sentinels don't have emergency vents like the Russ does.
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![[Post New]](/s/i/i.gif) 2018/12/10 19:15:24
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hardened Veteran Guardsman
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I'm thinking of sticking with autocannon's on my sentinel's, 40 points for an autocannon platform that is T6 with a 3+ save is very appealing. Tallarn would make them very good harrassers, cadian would give a small damage output and armageddon would force a greater quantity of small arms or dedicated AT fire to remove them.
I'm still of the opinion that autocannon's hit that sweet spot of being able to actually do damage to anything you might face while not painting giant targets on the sentinels like plasma cannon's, missile launchers or lascannons.
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![[Post New]](/s/i/i.gif) 2018/12/10 19:17:59
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Horst wrote:Oh gak I didn't realize Sentinels don't have emergency vents like the Russ does.
Well Cadian can manage it if they don't move, so if I was going to take plasma sentinels with anyone it would be them. Or maybe if you have Yarrick or some other reroll aura, you could use another regiment. Automatically Appended Next Post: gbghg wrote:I'm thinking of sticking with autocannon's on my sentinel's, 40 points for an autocannon platform that is T6 with a 3+ save is very appealing. Tallarn would make them very good harrassers, cadian would give a small damage output and armageddon would force a greater quantity of small arms or dedicated AT fire to remove them.
I'm still of the opinion that autocannon's hit that sweet spot of being able to actually do damage to anything you might face while not painting giant targets on the sentinels like plasma cannon's, missile launchers or lascannons.
I just really hate having non-Tallarn vehicles if I ever plan to do much movement. That hitting on a 5+ is pretty horrible. I can handle it on transports, because they are doing other things, but I would be realy tempted to never move an Armageddon sentinel, for instance.
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This message was edited 1 time. Last update was at 2018/12/10 19:24:25
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![[Post New]](/s/i/i.gif) 2018/12/10 19:33:29
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rogue Daemonhunter fueled by Chaos
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Cadian armored sentinels make sense to fill a key role: cheap fast attack tax. Personally, I'd look hard at autocannons, plasma cannons, or lascannons to try to trigger OFOF. 150pts buys you three fast attack options that can sit in cover with T6 3+ saves and try to tag Knights or other big guys for OFOF.
The other option is to just go super cheap multilaser scouts, and use them for objective grabbing, not damage.
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![[Post New]](/s/i/i.gif) 2018/12/10 19:35:36
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stealthy Warhound Titan Princeps
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Polonius wrote:Cadian armored sentinels make sense to fill a key role: cheap fast attack tax. Personally, I'd look hard at autocannons, plasma cannons, or lascannons to try to trigger OFOF. 150pts buys you three fast attack options that can sit in cover with T6 3+ saves and try to tag Knights or other big guys for OFOF.
The other option is to just go super cheap multilaser scouts, and use them for objective grabbing, not damage.
I've got Pask in an Executioner to trigger OFOF since he already hits on a 2+ and re-rolls 1's, if anything the Lascannon sentinels would fire afterwards, because 3+ to hit w/ re-rolls on 1's (cadia) would be pretty good.
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![[Post New]](/s/i/i.gif) 2018/12/10 19:36:28
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Lone Wolf Sentinel Pilot
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Cothonian wrote:With all this stuff about guard, I might actually pick up chapter approved this year...
Also it's interesting reading about how the new rules might make bodyguards far more important.
...and yay! Buffs to sentinels!
Or, make vox casters more important.
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2018/12/10 22:14:02
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rogue Daemonhunter fueled by Chaos
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So, a few thoughts on IG post CA:
It's good to be cadia/gunline. I think that while the overall drops in points weren't huge, they were targeted at things that make Cadia better. Cheaper veterans gives us a solid BS3+ lascannon platform, while cheaper armored sentinels and multiple points drops in heavy weapons allows cadia to fill out the fast attack in a brigade for peanuts. Creed is cheaper, and while still almost twice the cost of a CC, he will on average give out more orders with longer range, plus coughs up 2CP if the warlord.
Transports get a lift. If it holds IG, it got cheaper, and while I'm not sure its enough to make them ultra competitive, I think there are some interesting options for transports. Valkyries in particular got a lot cheaper, with drops in base price, the multi-laser, and both wing mounted weapons. As our most durable transport and the only native flyer, the valk does open up a took kit for both air dropping squads and charging scary units to tie them up.
Grenade Launchers are (possibly) wroth it! I've always like grenade launchers in squads, and while they still don't compete with plasma, I think they can compete with keeping the lasgun at three points.
Manticores, for some reason, got cheaper. I'll take those 10 points all the way to the bank. Also 3+ plasma guns? Neat!
Could ogryns actually be playable? I kind of like them at 3W and pretty cheap.
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![[Post New]](/s/i/i.gif) 2018/12/10 23:23:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Quick discussion point: what amount of boys-to-toys do you take to effectively screen with? I've been working on a brigade that has ended up at 60 guardsmen + characters screening 4 russes and a hydra. Additional things include aircraft, sentinels, scions etc. I'm having concerns that my infantry numbers are pitifully low for an effective screen, and may have to bump them up to 90+ to be effective, or just go all out and make an armoured battle group instead.
So I thought I would gather opinions on how many men people take to screen their tanks, if you have any rules of thumb when building lists.
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This message was edited 1 time. Last update was at 2018/12/10 23:24:35
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![[Post New]](/s/i/i.gif) 2018/12/10 23:37:25
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rogue Daemonhunter fueled by Chaos
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I've been running a minimum brigade (60 men) for most of 8th, and it's been pretty decent. Infantry squads are really good at two things: high volume shots, and soaking up firepower.
With the changes in deep strike, screening is both trickier and less essential. However, they are so cheap, and the CP benefits are so good, there's no reason not to run at least six.
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![[Post New]](/s/i/i.gif) 2018/12/10 23:37:45
Subject: Astra Militarum: More Competitive in 8th Edition?
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Lone Wolf Sentinel Pilot
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Trickstick wrote:Quick discussion point: what amount of boys-to-toys do you take to effectively screen with? I've been working on a brigade that has ended up at 60 guardsmen + characters screening 4 russes and a hydra. Additional things include aircraft, sentinels, scions etc. I'm having concerns that my infantry numbers are pitifully low for an effective screen, and may have to bump them up to 90+ to be effective, or just go all out and make an armoured battle group instead.
So I thought I would gather opinions on how many men people take to screen their tanks, if you have any rules of thumb when building lists.
I've always heard 80-100 guardsmen if you want to be in the clear.
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If the truth can destroy it, then it deserves to be destroyed. |
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![[Post New]](/s/i/i.gif) 2018/12/11 00:00:08
Subject: Astra Militarum: More Competitive in 8th Edition?
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Killer Klaivex
The dark behind the eyes.
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Polonius wrote:
Grenade Launchers are (possibly) wroth it! I've always like grenade launchers in squads, and while they still don't compete with plasma, I think they can compete with keeping the lasgun at three points.
Are they worth considering on Veterans, given the increased cost of Plasmaguns on BS3+ models?
Or it is always worth it to just have Plasmaguns on the models with better BS?
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This message was edited 1 time. Last update was at 2018/12/11 00:00:14
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2018/12/11 00:12:07
Subject: Astra Militarum: More Competitive in 8th Edition?
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Pyromaniac Hellhound Pilot
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Only just realized this when someone mentioned Elysian mortar squads earlier. We can still take NINE squads of mortars using Elysian and death corps variants! The Elysian and death corps versions even come with deep strike and pseudo-fearless respectively and cost cheaper.
For comp lists could run a cheap spearhead with a primaris psyker and 3 Elysian mortar squads and 3 death corps squads for just 230 pts! For 18 extra mortars. Looks like all those teams I built in early 8th will be hitting the table again
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Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights |
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![[Post New]](/s/i/i.gif) 2018/12/11 05:52:36
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Daemonic Dreadnought
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I'm very uncertain when it comes to vets.
Cheap BS3+ lascannon looks great on paper, but they will be a bullet magnet.
Krak grenades and 3 grenade launchers is good for forwars board control at 59 points, but they lose obsec.
3 plasma gunners is down 18 points to 83 points. Like the LC squad they should be a bullet magnet but they could try to stay out of LOS initially
Vets have a lot of potential to succeed or fail which makes them a well balanced unit.
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2018/12/11 06:16:19
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hurr! Ogryn Bone 'Ead!
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I wish they kept them 6ppm and moved them to troops...but gw didnt listen
I am liking vets in a taurox. 3 gls and a ml would make for some good dakka and flexible, mobile unit.
Or we might see the return of meltavets, depending on how things shake out
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