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Made in gb
Junior Officer with Laspistol




Manchester, UK

 Smotejob wrote:
Ez to convert. Just put a storm bolter on the turret in line with the barrel of the conqueror Cannon


I probably wouldn't bother, or at least not in a way that couldn't be easily reverted. The FW units are probably just going to fall further behind over time. I was going to convert some Annihilators but now I don't think I will.

This message was edited 1 time. Last update was at 2018/12/20 14:03:36


The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

I think I'll go with a Shadowsword and some TCs in a Tallarn tank detachment; not sure if I'll go Emperor's Fist, but that gives me the option to Ambush if I don't get first turn, which I should know way ahead of time in the new CA mission structure.

The question is: Is it worth 2CP (1 for Detachment, 1 for Extra Relic, possibly) just to get Hammer of Sunderance?

I'd also like to stick in a battalion of something else; alternatively, I could boost my Emperor's Blade to a Brigade with some more Chimeras and infantry, or Scions... Russes would probably get demoted out of HQ to fill my HS slots, though, which is suboptimal. And my Fast Attack might have to be demoted from Hellhounds to Sentinels, depending on points, if I want to squeeze the Shadowsword in.
   
Made in us
Stealthy Warhound Titan Princeps






 Unit1126PLL wrote:
I think I'll go with a Shadowsword and some TCs in a Tallarn tank detachment; not sure if I'll go Emperor's Fist, but that gives me the option to Ambush if I don't get first turn, which I should know way ahead of time in the new CA mission structure.

The question is: Is it worth 2CP (1 for Detachment, 1 for Extra Relic, possibly) just to get Hammer of Sunderance?

I'd also like to stick in a battalion of something else; alternatively, I could boost my Emperor's Blade to a Brigade with some more Chimeras and infantry, or Scions... Russes would probably get demoted out of HQ to fill my HS slots, though, which is suboptimal. And my Fast Attack might have to be demoted from Hellhounds to Sentinels, depending on points, if I want to squeeze the Shadowsword in.


IMO Emperor's Fist is worth it if you also spend 1 extra CP to get Field Commander, since re-rolling overwatch is a pretty sweet boost. You can combine it with Defensive Gunners to put a smackdown on anything charging your russes.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Horst wrote:
 Unit1126PLL wrote:
I think I'll go with a Shadowsword and some TCs in a Tallarn tank detachment; not sure if I'll go Emperor's Fist, but that gives me the option to Ambush if I don't get first turn, which I should know way ahead of time in the new CA mission structure.

The question is: Is it worth 2CP (1 for Detachment, 1 for Extra Relic, possibly) just to get Hammer of Sunderance?

I'd also like to stick in a battalion of something else; alternatively, I could boost my Emperor's Blade to a Brigade with some more Chimeras and infantry, or Scions... Russes would probably get demoted out of HQ to fill my HS slots, though, which is suboptimal. And my Fast Attack might have to be demoted from Hellhounds to Sentinels, depending on points, if I want to squeeze the Shadowsword in.


IMO Emperor's Fist is worth it if you also spend 1 extra CP to get Field Commander, since re-rolling overwatch is a pretty sweet boost. You can combine it with Defensive Gunners to put a smackdown on anything charging your russes.


Eugh, this is looking like a CP sink more and more, though.

1 CP for Emperor's Blade (taking warlord trait from here and Laurels of Command relic)
1 CP for Emperor's Fist
1 CP for extra Relic (Hammer of Sunderance)
1 CP for Emperor's Fist Warlord Trait.

That's 4 just in army construction. If I want to outflank my Shadowsword to protect it from an opening salvo, that's 7, before the game starts. With a Supreme Command, Battalion, and regular battleforged, I have only 9 CP... [Hence why I am looking at freeing up points for another BN and/or changing Emperor's Blade to a Brigade. The latter might help more, but has some drawbacks).

This message was edited 1 time. Last update was at 2018/12/20 15:06:01


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

You don't need the fist trait, it is just a bonus if you can afford it. You could also drop the Laurels if you really want to save 1cp. I would probably go for a brigade, although that really depends on what heavy/fast choices you are taking. Working out detachments is very list dependant.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Stealthy Warhound Titan Princeps






 Unit1126PLL wrote:
 Horst wrote:
 Unit1126PLL wrote:
I think I'll go with a Shadowsword and some TCs in a Tallarn tank detachment; not sure if I'll go Emperor's Fist, but that gives me the option to Ambush if I don't get first turn, which I should know way ahead of time in the new CA mission structure.

The question is: Is it worth 2CP (1 for Detachment, 1 for Extra Relic, possibly) just to get Hammer of Sunderance?

I'd also like to stick in a battalion of something else; alternatively, I could boost my Emperor's Blade to a Brigade with some more Chimeras and infantry, or Scions... Russes would probably get demoted out of HQ to fill my HS slots, though, which is suboptimal. And my Fast Attack might have to be demoted from Hellhounds to Sentinels, depending on points, if I want to squeeze the Shadowsword in.


IMO Emperor's Fist is worth it if you also spend 1 extra CP to get Field Commander, since re-rolling overwatch is a pretty sweet boost. You can combine it with Defensive Gunners to put a smackdown on anything charging your russes.


Eugh, this is looking like a CP sink more and more, though.

1 CP for Emperor's Blade (taking warlord trait from here and Laurels of Command relic)
1 CP for Emperor's Fist
1 CP for extra Relic (Hammer of Sunderance)
1 CP for Emperor's Fist Warlord Trait.

That's 4 just in army construction. If I want to outflank my Shadowsword to protect it from an opening salvo, that's 7, before the game starts. With a Supreme Command, Battalion, and regular battleforged, I have only 9 CP... [Hence why I am looking at freeing up points for another BN and/or changing Emperor's Blade to a Brigade. The latter might help more, but has some drawbacks).


Yea, that's why I'm going with a brigade + supreme command. I ended up like this in my list. 16 CP to start, minus 4 from Emperor's Wrath and Emperor's Fist, so 12 CP, which isn't that much since I'm planning on using 4 CP per turn with overlapping fields of fire and pounding barrage.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

In that case, what I am looking at right now would require 3 more Infantry Squads, and 3 more Chimeras, to fill out the Troops for a Brigade, and then to support them.

Without doing the math, my ideal brigade might look like this:
Emperor's Blade
HQs:
Company Commander x3 (one is warlord; rule of 3 hurting Orders coverage here I think)
Tank Commander (regular battlecannon russ?)

Troops:
6x Infantry Squad, 6x Chimera

Elites:
Veteran Squad, Chimera
2x Command Squad, Chimera

Fast Attack
3x Hellhounds (would drop to sentinels easily if it is a maths issue)

Heavy Support
This is the hard one:
3x Mortars, Chimera (?)
3x Lascannons (? need an officer to back these guys up if they stay behind...)
Leman Russ (?) Hydra? Basilisk? Somethin'?

So, if I do 2k points, I'd have to drop the Hellhounds to Sentinels, and all three Heavy Supports would have to be HWSs, which means I'd need to attach another Officer somewhere to control them, unless they're good enough without it. That seems like a list with significant gaps. Other option is to fill out BDE with Scions in the HQ and Troops, to save some points on Chimeras, lol. Like 1 Scion HQ and two Troops, saving me the price of 2 infantry squads, 1 Company Commander, and importantly, 2 Chimeras.

This message was edited 5 times. Last update was at 2018/12/20 15:50:43


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Unit1126PLL wrote:
Company Commander x4 (one is warlord)


Typo or do you not play rule of three?

As for heavy support, I'm really tempted to recommend Cyclops. They are not that expensive at 60 points and are so small that they can stay out of LOS behind vehicles. They are also pretty powerful if used right.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Trickstick wrote:
 Unit1126PLL wrote:
Company Commander x4 (one is warlord)


Typo or do you not play rule of three?

As for heavy support, I'm really tempted to recommend Cyclops. They are not that expensive at 60 points and are so small that they can stay out of LOS behind vehicles. They are also pretty powerful if used right.


Oh, right, we don't play Rule of 3. But we might start, so I'll fix it. I'm worried about Orders coverage without though... :X.

And I'd not mind Cyclops but the models are hella expensive. They kinda make sense for a Mech regiment though; a Chimera can carry 2, right? Or is that old?
   
Made in us
Stealthy Warhound Titan Princeps






 Unit1126PLL wrote:
In that case, what I am looking at right now would require 3 more Infantry Squads, and 3 more Chimeras, to fill out the Troops for a Brigade, and then to support them.

Without doing the math, my ideal brigade might look like this:
Emperor's Blade
HQs:
Company Commander x4 (one is warlord)
Tank Commander (regular battlecannon russ?)

Troops:
6x Infantry Squad, 6x Chimera

Elites:
Veteran Squad, Chimera
2x Command Squad, Chimera

Fast Attack
3x Hellhounds (would drop to sentinels easily if it is a maths issue)

Heavy Support
This is the hard one:
3x Mortars, Chimera (?)
3x Lascannons (? need an officer to back these guys up if they stay behind...)
Leman Russ (?) Hydra? Basilisk? Somethin'?


Hmm. Looking at battlescribe, you're probably better off with 2 battalions then, Shadowsword + 3 tank commanders in a supreme command eats too many points otherwise. But you could do 2 officers + 3 mounted squads in each battalion and have a few points left over for some astropaths or sentinels or something if you just use battalions.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Horst wrote:
 Unit1126PLL wrote:
In that case, what I am looking at right now would require 3 more Infantry Squads, and 3 more Chimeras, to fill out the Troops for a Brigade, and then to support them.

Without doing the math, my ideal brigade might look like this:
Emperor's Blade
HQs:
Company Commander x4 (one is warlord)
Tank Commander (regular battlecannon russ?)

Troops:
6x Infantry Squad, 6x Chimera

Elites:
Veteran Squad, Chimera
2x Command Squad, Chimera

Fast Attack
3x Hellhounds (would drop to sentinels easily if it is a maths issue)

Heavy Support
This is the hard one:
3x Mortars, Chimera (?)
3x Lascannons (? need an officer to back these guys up if they stay behind...)
Leman Russ (?) Hydra? Basilisk? Somethin'?


Hmm. Looking at battlescribe, you're probably better off with 2 battalions then, Shadowsword + 3 tank commanders in a supreme command eats too many points otherwise. But you could do 2 officers + 3 mounted squads in each battalion and have a few points left over for some astropaths or sentinels or something if you just use battalions.

The issue there is that you have to pay 1 CP per Detachment with the Emperor's Blade, so it costs me 2 CP to have two Emperor's Blade detachments. If I have 6 Chimeras and 6 Infantry, I would like to be able to have the same rules for all of them - perhaps paying 2 CP is worth it?
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Unit1126PLL wrote:
...a Chimera can carry 2, right? Or is that old?


Not any more, chimeras can only carry infantry now.

Without rule of 3, you could try some crazy stuff like 4+ tank commanders.

When you talk about order coverage, are you trying to get 100%? I find that is overkill most of the time, and usually aim for 2/3rds. You can get 1 order for a cp anyway, which helps.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Trickstick wrote:
 Unit1126PLL wrote:
...a Chimera can carry 2, right? Or is that old?


Not any more, chimeras can only carry infantry now.

Without rule of 3, you could try some crazy stuff like 4+ tank commanders.

When you talk about order coverage, are you trying to get 100%? I find that is overkill most of the time, and usually aim for 2/3rds. You can get 1 order for a cp anyway, which helps.


true. And I would like to try to respect the rule of 3, because I play at several different stores in the local meta, so you were right to point it out and I'll respect it. 2/3rds Order coverage sounds sufficient, but with something like 8 squads needing orders, that's crazy...
   
Made in us
Stealthy Warhound Titan Princeps






 Unit1126PLL wrote:
 Horst wrote:
 Unit1126PLL wrote:
In that case, what I am looking at right now would require 3 more Infantry Squads, and 3 more Chimeras, to fill out the Troops for a Brigade, and then to support them.

Without doing the math, my ideal brigade might look like this:
Emperor's Blade
HQs:
Company Commander x4 (one is warlord)
Tank Commander (regular battlecannon russ?)

Troops:
6x Infantry Squad, 6x Chimera

Elites:
Veteran Squad, Chimera
2x Command Squad, Chimera

Fast Attack
3x Hellhounds (would drop to sentinels easily if it is a maths issue)

Heavy Support
This is the hard one:
3x Mortars, Chimera (?)
3x Lascannons (? need an officer to back these guys up if they stay behind...)
Leman Russ (?) Hydra? Basilisk? Somethin'?


Hmm. Looking at battlescribe, you're probably better off with 2 battalions then, Shadowsword + 3 tank commanders in a supreme command eats too many points otherwise. But you could do 2 officers + 3 mounted squads in each battalion and have a few points left over for some astropaths or sentinels or something if you just use battalions.

The issue there is that you have to pay 1 CP per Detachment with the Emperor's Blade, so it costs me 2 CP to have two Emperor's Blade detachments. If I have 6 Chimeras and 6 Infantry, I would like to be able to have the same rules for all of them - perhaps paying 2 CP is worth it?


Good point. Perhaps a larger Battalion of mounted infantry for the Emperor's Blade, and then a small batallion of Scions to deep strike in? 3 5 man plasma squads and a pair of Tempestor Primes.

Messing around in battlescribe, you could do this:

2 Battalions, 1 Supreme Command.

Supreme Command -
3x Leman Russ, 3x Heavy Bolter + Battle Cannons
Shadowsword

Battalion 1 - Emperor's Blade
2x Company Commander
Command Squad, 4x Plasma
4x Infantry Squads
5x Chimeras, 2x Heavy Bolter each

Battalion 2 - Scion Drop Force
2x Tempestor Prime
3x 5 man Scion teams, 2x Plasma each
1 5 man Scion team, 1 Plasma, 1 Hot Shot Volley Gun.

Exactly 2000 points.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

That could work. What' I've been trying to make work is the following 940 pt BN though; this is what I want, minimum:

2 Company Commanders
- 1 pf/plasma
- 1 ps/laspistol

3 Infantry Squads
- 3 Vox Casters
- 3 Flamers

1 Veteran Squad
- Vox Caster, 3 plasma, heavy flamer

2 Command Squads
- 4 plasma
- 2 flamer, medic, lasgun

5 Chimeras
- 5 Track Guards
- 10 Heavy Flamers

I can mess around, see if adding a scion detachment would help...
   
Made in gb
Hardened Veteran Guardsman





So, I'm thinking of running the tempestus drop force in my next game, Valk with 2 command squads loaded with special weapons and 2 tempestor's with plasma pistols. It'll be pricey (somewhere around 400pts) but the return should be worth it. What I'm not sure about though is whether to take melta or plasma, plasma's been the holy grail this edition and is a little cheaper, but since you can move after you drop out the valk you can actually make use of the melta's special rule.

Should I go for the increased flexibility of the plasma or the sheer damage of the melta's?

   
Made in us
Lone Wolf Sentinel Pilot






Iowa

 gbghg wrote:
So, I'm thinking of running the tempestus drop force in my next game, Valk with 2 command squads loaded with special weapons and 2 tempestor's with plasma pistols. It'll be pricey (somewhere around 400pts) but the return should be worth it. What I'm not sure about though is whether to take melta or plasma, plasma's been the holy grail this edition and is a little cheaper, but since you can move after you drop out the valk you can actually make use of the melta's special rule.

Should I go for the increased flexibility of the plasma or the sheer damage of the melta's?



You could always just drop the melta troops into range already, maybe not needing to move them.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Heroic Senior Officer





Western Kentucky

He's talking about them being able to get into melta range, i.e. 2d6 pick highest for damage.

On an unrelated note, what's everyone's thoughts on Yarrick now? He's a flat 100pts. For that you are getting

*A Lord commissar essentially equipped with a storm bolter and power claw (theoretically worth 40pts)
*Ability to reroll 1's in shooting and assault, something few guard units can do, especially since this can stack with orders. That's easily worth 30, probably far more, especially when you factor in he can buff any regiment and even multiple ones at the same time
*Orks seem to be very popular now and he gives us flat rerolls to hit entirely
*Gets a 4+/4++/3+++ on final wound helping to keep him in the fight longer.

He seems like a good addition to most pure IG armies. Placed well he can do everything from buff your artillery without range restriction like MoO, he can buff Bullgryns in melee for a counterattack, allow guardsmen to do an order and still get reroll 1's guaranteed (so you can fire into cobat and reroll 1's as Valhallans, snipe characters and reroll 1's for plasma on mordians, reroll 1's to hit and wound for most units, etc) all while still doing basic commissar duties and fighting back in CQC against weaker targets. And he let's you just double down against orks who seem to be more popular now.

I don't know if he's a no brainer, but he definitely seems solid now at least. I know that price tag can be hard to swallow but I feel he will pay for himself in most matchups somehow since no matter the matchup he always has at least one relevant ability.

This message was edited 1 time. Last update was at 2018/12/23 06:52:44


 
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

I can see Yarrick making a good warlord. It is always nice to have those anti-death mechanics on your warlord. He would also get to give an order with the warlord trait he gets. I see him being an auto-take in an Ork heavy meta, and a pretty good choice even if not.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in us
Daemonic Dreadnought






Yarrick would be best with Catachans. A MOO is dirt cheap and Harker is an auto include. Keep them towards the rear and advance with Yarrick to buff the FRFSRF and S4 CC. Against orks FRFSRF is ridiculous with full rerolls to hit.

That being said without 3s4 attacks on infantry there is little point to giving them rerolls to hit on a single s3 attack.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Lone Wolf Sentinel Pilot






Iowa


Any opinions on how competitive this might be? This is the list I want to aim for in the next coming months.

 Apple Peel wrote:
This will probably be my final product for my Militarum Tempestus list. It will take me a long while to actually get it built.

Let’s start with my chaff chewing. Two Valkyries will escort two ten man Scion squads with Hot-Shot (hs) lasguns to the chaff the enemy has. The grav-chute commando Tempestor Prime, the Lord Commissar, and the Astropath will be their as well and jump out. One squad will take the front and probably deploy close enough that the enemy (should they survive) can charge, but can’t pile into the next squad. The Commissar will intervene to save the day, maybe.

The two hs volley gun teams will be deployed in separate Taurox Primes (Gatling Cannon armed) to go and take objectives.

The two MSU squads will drop to provide support wherever. I imagine probably on those hs volley guns.

The two Battle Cannon armed Taurox Primes will act as medium-ranged heavy support. The Warlord may deploy in one of these, either that or he will drop into a safely secured area and Vox orders out.

The final Valkyrie will transport a ten man melta squad with the Primaris Psyker and the Fleet Officer. This will be the big kill bomb. They receive Execution Protocol Sanctioned, I activate Grenadiers for 6 Krak Grenades from the squad, the psyker might smite, and the officer of the fleet will call in an air raid. The lascannons on the Valkyries will all probably be pointing at the target as well.

The plasma command Scion squads will drop in and annihlate with the help of a Laurels of Command Tempestor Prime.

Both detachments will be Tempestus Drop Forces, just so I can benefit from Valkyrie overwatch anywhere. And I will, of course, spend a CP for field commander, so I will have 10 CP to use in the match.

++ Battalion Detachment +5CP (Imperium - Astra Militarum) ++

+ No Force Org Slot +

Regimental Doctrine: Regiment: Millitarum Tempestus

+ HQ +

Primaris Psyker: Force Stave, Gaze of the Emperor, Psychic Barrier

Tempestor Prime: Chainsword, Master of Command, Tempestus Command Rod, Warlord

Tempestor Prime: Chainsword, Relic: The Laurels of Command, Tempestus Command Rod

+ Troops +

Militarum Tempestus Scions
. Scion
. Scion w/ Special Weapon: Hot-shot Volley Gun
. Scion w/ Special Weapon: Hot-shot Volley Gun
. Scion w/ Vox-caster: Hot-Shot Lasgun, Vox-caster
. Tempestor: Bolt pistol, Chainsword

Militarum Tempestus Scions
. Scion
. Scion w/ Special Weapon: Hot-shot Volley Gun
. Scion w/ Special Weapon: Hot-shot Volley Gun
. Scion w/ Vox-caster: Hot-Shot Lasgun, Vox-caster
. Tempestor: Bolt pistol, Chainsword

Militarum Tempestus Scions: 4x Scion
. Tempestor: Bolt pistol, Chainsword

Militarum Tempestus Scions: 4x Scion
. Tempestor: Bolt pistol, Chainsword

+ Elites +

Astropath: Laspistol, Psychic Barrier

Militarum Tempestus Command Squad
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun

Militarum Tempestus Command Squad
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun

+ Dedicated Transport +

Taurox Prime: Storm Bolter, Taurox Gatling Cannon, Two Hot-shot Volley Guns

Taurox Prime: Storm Bolter, Taurox Gatling Cannon, Two Hot-shot Volley Guns

Taurox Prime: Heavy Stubber, Taurox Battle Cannon, Two Autocannons

Taurox Prime: Heavy Stubber, Taurox Battle Cannon, Two Autocannons

++ Battalion Detachment +5CP (Imperium - Astra Militarum) ++

+ No Force Org Slot +

Regimental Doctrine: Regiment: Millitarum Tempestus

+ HQ +

Lord Commissar: Bolt pistol, Power sword

Tempestor Prime: Chainsword, Tempestus Command Rod

+ Troops +

Militarum Tempestus Scions
. 8x Scion
. Scion w/ Vox-caster: Hot-Shot Lasgun, Vox-caster
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions
. 8x Scion
. Scion w/ Vox-caster: Hot-Shot Lasgun, Vox-caster
. Tempestor: Chainsword, Hot-shot Laspistol

Militarum Tempestus Scions
. 4x Scion
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Special Weapon: Meltagun
. Scion w/ Vox-caster: Hot-Shot Lasgun, Vox-caster
. Tempestor: Chainsword, Hot-shot Laspistol

+ Elites +

Militarum Tempestus Command Squad
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun
. Tempestus Scion: Plasma gun

Officer of the Fleet

+ Flyer +

Valkyries
. Valkyrie: 2x Multiple Rocket Pods, Lascannon
. . 2x Heavy Bolters: 2x Heavy bolter
. Valkyrie: 2x Multiple Rocket Pods, Lascannon
. . 2x Heavy Bolters: 2x Heavy bolter
. Valkyrie: 2x Multiple Rocket Pods, Lascannon
. . 2x Heavy Bolters: 2x Heavy bolter

++ Total: [101 PL, 1993pts] ++

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in nl
Dakka Veteran





Netherlands

 Trickstick wrote:
I love hellhounds. Just finished adding stubbers to mine after CA. .


Why adding the stubbers?

   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Singleton Mosby wrote:
 Trickstick wrote:
I love hellhounds. Just finished adding stubbers to mine after CA. .


Why adding the stubbers?


Because stubbers at 2 points are so good of a price I find it hard to resist. I also run Tallarn, so being heavy is not a problem. They are better than stormbolters when outside of 12", which is where my Hellhounds try to sit, at maximum inferno range.

I may also have had a DKOK stubber crewman lying around, which looks perfect on a Hellhound.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in au
Hissing Hybrid Metamorph






Hey friends, I made a list of my whole collection of Death Korps and it comes to 1000pts. But it includes a Baneblade. Is that too much for that size game?

Here’s the list:

Spoiler:
HQ
- Marshal Karis Venner
- Field Officer w/ Dagger of Tu’Sakh

TROOP
- 3x infantry squad w/ grenade launcher and Vox Caster

ELITE
- Command Swuad w/ Regimental Standard and Vox
- 10x Combat Engineers (goes with dagger Officer)

FAST ATTACK
- 7x Death Riders

SUPPER HEAVY
- Baneblade w/ 2x sponson lascannons/heavy bolters (Tallern Trait)
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Tiberius501 wrote:
Hey friends, I made a list of my whole collection of Death Korps and it comes to 1000pts. But it includes a Baneblade. Is that too much for that size game?

Here’s the list:

Spoiler:
HQ
- Marshal Karis Venner
- Field Officer w/ Dagger of Tu’Sakh

TROOP
- 3x infantry squad w/ grenade launcher and Vox Caster

ELITE
- Command Swuad w/ Regimental Standard and Vox
- 10x Combat Engineers (goes with dagger Officer)

FAST ATTACK
- 7x Death Riders

SUPPER HEAVY
- Baneblade w/ 2x sponson lascannons/heavy bolters (Tallern Trait)


That really depends on you opponent. Some people are not going to like a Baneblade at 1k, some won't mind.

Are you using the super heavy auxiliary detachment? Tallarn doesn't really give you much besides the ambush stratagem, as that detachment prevents you gaining doctrine bonuses. You could consider going Vostroyan for the +1bs stratagem.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in au
Hissing Hybrid Metamorph






 Trickstick wrote:
 Tiberius501 wrote:
Hey friends, I made a list of my whole collection of Death Korps and it comes to 1000pts. But it includes a Baneblade. Is that too much for that size game?

Here’s the list:

Spoiler:
HQ
- Marshal Karis Venner
- Field Officer w/ Dagger of Tu’Sakh

TROOP
- 3x infantry squad w/ grenade launcher and Vox Caster

ELITE
- Command Swuad w/ Regimental Standard and Vox
- 10x Combat Engineers (goes with dagger Officer)

FAST ATTACK
- 7x Death Riders

SUPPER HEAVY
- Baneblade w/ 2x sponson lascannons/heavy bolters (Tallern Trait)


That really depends on you opponent. Some people are not going to like a Baneblade at 1k, some won't mind.

Are you using the super heavy auxiliary detachment? Tallarn doesn't really give you much besides the ambush stratagem, as that detachment prevents you gaining doctrine bonuses. You could consider going Vostroyan for the +1bs stratagem.


That’s a good idea. I’m just avoiding Catachan and Valhallan mainly, as they seem to be the most insane on it. But the Vostroyan one seems good. Gives the Demolisher cannon 30” range too.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

 Tiberius501 wrote:
That’s a good idea. I’m just avoiding Catachan and Valhallan mainly, as they seem to be the most insane on it. But the Vostroyan one seems good. Gives the Demolisher cannon 30” range too.


It doesn't if taken in a Super-heavy Auxiliary Detachment (Codex, page 132, "Regimental Doctrines"). You can't gain any of the doctrine bonuses unless you take a Supreme Command or Super-heavy detachment, which have extra slot requirements. So no +6" range, no reroll Catachan or Cadian stuff. All you get is the extra stratagem, orders and warlord trait. So basically take the one with the stratagem you like.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in au
Hissing Hybrid Metamorph






 Trickstick wrote:
 Tiberius501 wrote:
That’s a good idea. I’m just avoiding Catachan and Valhallan mainly, as they seem to be the most insane on it. But the Vostroyan one seems good. Gives the Demolisher cannon 30” range too.


It doesn't if taken in a Super-heavy Auxiliary Detachment (Codex, page 132, "Regimental Doctrines"). You can't gain any of the doctrine bonuses unless you take a Supreme Command or Super-heavy detachment, which have extra slot requirements. So no +6" range, no reroll Catachan or Cadian stuff. All you get is the extra stratagem, orders and warlord trait. So basically take the one with the stratagem you like.


Ah that makes sense. Thanks for the info I’ll still go Vostroyan as that +1 stratagem looks neat and pretty much the only one that seems useful for it.
   
Made in gb
Junior Officer with Laspistol




Manchester, UK

Yeah it is nice. Tallarn can be ok if you want to reserve the Baneblade, although it is expensive at 3cp. You also miss out on turn 1 shooting, as it can't come in before turn 2.

The Tvashtan 422nd "Fire Leopards" - Updated 19/03/11

"Never attribute to malice that which is adequately explained by stupidity." - Hanlon's Razor 
   
Made in au
Hissing Hybrid Metamorph






 Trickstick wrote:
Yeah it is nice. Tallarn can be ok if you want to reserve the Baneblade, although it is expensive at 3cp. You also miss out on turn 1 shooting, as it can't come in before turn 2.


Yeah at first reserving it and flanking with it seemed good but it has such long range it doesn’t seem like it needs to and, yeah just seems to waste it’s big guns for a turn. Also can’t see a monster of a tank sneaking around to ambush haha.

This message was edited 1 time. Last update was at 2018/12/24 12:31:58


 
   
 
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