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![[Post New]](/s/i/i.gif) 2017/06/13 06:46:23
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Indiana
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shank911 wrote: Trickstick wrote:Thought some may be interested in this piece I found about Conscripts. I would never go to the extreme of an all conscript army, although I was thinking about 100 to be a nice manpower force. Temped to build some movement trays for them and march them forward Chenkov style.
Wouldn't snipers be the downfall of this technique since they could shoot the commander out and commissar?
Once you do the math on snipers it takes quite a few to reliably drop a character in one shooting phase.
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![[Post New]](/s/i/i.gif) 2017/06/13 07:10:06
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hardened Veteran Guardsman
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10 Ratlings drop a commissar/commander a turn for 70pts.
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![[Post New]](/s/i/i.gif) 2017/06/13 07:45:29
Subject: Astra Militarum: More Competitive in 8th Edition?
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Enginseer with a Wrench
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Since we are already talking about snipers:
10 Ratlings vs Vindicare Assassin?
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![[Post New]](/s/i/i.gif) 2017/06/13 09:38:54
Subject: Astra Militarum: More Competitive in 8th Edition?
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Sybarite Swinging an Agonizer
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Snipers aren't terribly difficult to over come, a few over sized banners and Cadian flags would do the trick. If you can't see the model, you can't shoot it.
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![[Post New]](/s/i/i.gif) 2017/06/13 10:25:39
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Indiana
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10 shoots
6.66 hits
1 mortal
4.44 wounds
2.22 get through
That i just over 3 wounds. Not seeing a reliable drop of a character from that.
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![[Post New]](/s/i/i.gif) 2017/06/13 10:31:00
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hardened Veteran Guardsman
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Leth wrote:
10 shoots
6.66 hits
1 mortal
4.44 wounds
2.22 get through
That i just over 3 wounds. Not seeing a reliable drop of a character from that.
First off both commissars and commanders have only a 5+ armor, so 3.33 + 1 mortal wound get through, which will drop either in a single turn. Even if in cover, the commissars are only 3 wounds, and so are reliably dropped, and they are what really holds conscripts together.
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![[Post New]](/s/i/i.gif) 2017/06/13 10:39:05
Subject: Astra Militarum: More Competitive in 8th Edition?
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Fixture of Dakka
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Leth wrote:
10 shoots
6.66 hits
1 mortal
4.44 wounds
2.22 get through
That i just over 3 wounds. Not seeing a reliable drop of a character from that.
Three unsaved wounds will kill an ordinary commissar or platoon commander. A lucky fourth wound would finish off a lord commissar or company commander.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2017/06/13 11:06:26
Subject: Astra Militarum: More Competitive in 8th Edition?
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Dakka Veteran
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JB wrote:
Three unsaved wounds will kill an ordinary commissar or platoon commander. A lucky fourth wound would finish off a lord commissar or company commander.
At least they both have a 5++, so it's has to be very lucky indeed.
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This message was edited 1 time. Last update was at 2017/06/13 11:06:46
5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2017/06/13 11:19:37
Subject: Astra Militarum: More Competitive in 8th Edition?
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Daemonic Dreadnought
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20 ratlings using shoot and scamper to stay out of LOS.
10 hits
1.66 mortal wounds
5 regular wounds
3.33 unsaved wounds against IG characters, 2.5 agaist eldar psykers
Not bad
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Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2017/06/13 11:34:54
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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Lord Commissars get 4+, so they're a little harder to kill, but definitely still don't want to get shot.
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![[Post New]](/s/i/i.gif) 2017/06/13 11:37:35
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hardened Veteran Guardsman
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Biophysical wrote:Lord Commissars get 4+, so they're a little harder to kill, but definitely still don't want to get shot.
They are also nearly twice the cost of a non-aristocratic commissar, so...
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![[Post New]](/s/i/i.gif) 2017/06/13 11:47:48
Subject: Astra Militarum: More Competitive in 8th Edition?
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Dakka Veteran
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Lord Comissars are also infinitely cooler and better at fighting.
I know what I'm fielding.
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5500 pts
6500 pts
7000 pts
9000 pts
13.000 pts
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![[Post New]](/s/i/i.gif) 2017/06/13 12:03:00
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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schadenfreude wrote:20 ratlings using shoot and scamper to stay out of LOS.
10 hits
1.66 mortal wounds
5 regular wounds
3.33 unsaved wounds against IG characters, 2.5 agaist eldar psykers
Not bad
If you try to use ssas like jsj, then you are taking the -1 to move with a heavy weapon.
Also, Ratlings will die to pretty much any fire. A couple of mortar squads would make short work of them.
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![[Post New]](/s/i/i.gif) 2017/06/13 12:33:09
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hardened Veteran Guardsman
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You get to set up ratlings after mortars are set up, though, so this can be mitigated to an extent. And it would still take 2-3 turns of shooting with the mortars to wipe a squad of 10, depending on your luck. Ratlings will likely make their points back in dead characters by then.
Deepstriking Scion command squad with 2 volley guns has about the same damage output, costs 2 points more, can be positioned more accurately, and have a reasonable chance of making a charge and tying up the snipers in melee after shooting them up.
Ratlings are certainly fragile, but they are cheap and effective at what they do for what they cost.
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![[Post New]](/s/i/i.gif) 2017/06/13 12:41:38
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
Indiana
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I think we are going to see plenty of indirect fire weapons making a comeback, thunderfire cannons, mortars, whirlwinds, etc.
They are pretty good in general and have a solid damage output.
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![[Post New]](/s/i/i.gif) 2017/06/13 13:56:03
Subject: Astra Militarum: More Competitive in 8th Edition?
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Angelic Adepta Sororitas
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I cant find what platoon standards do, did I miss it somewhere? I see regimental standards, +1 leadership. Platoon standard is also 5 pts but cant find the rules.
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![[Post New]](/s/i/i.gif) 2017/06/13 14:04:27
Subject: Astra Militarum: More Competitive in 8th Edition?
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World-Weary Pathfinder
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lash92 wrote:Since we are already talking about snipers:
10 Ratlings vs Vindicare Assassin?
The vindicare has an advantage in survivability and range. Because it is a character it can only be targeted by counter snipers (which it may outrange) unless it is the closest unit.
A good artillery strike, like from a wyrven or HWS will seriously hurt ratlings. A wyrven will do an average of 3.39 wounds to a group of ratlings in cover. Doesn't seem bad except in the morale phase they will, on average, lose 5 more due to morale (they are LD 5). The wyrven can't even target the vindicare unless it is closest enemy unit. And even if it could, it will do an average of 1.15 wounds.
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![[Post New]](/s/i/i.gif) 2017/06/13 15:24:08
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Twoshoes23 wrote:I cant find what platoon standards do, did I miss it somewhere? I see regimental standards, +1 leadership. Platoon standard is also 5 pts but cant find the rules.
Platoon standards are just the version for Scion command squads. There is no longer a difference between ccs/ pcs, or the different banners they had, it is all just the regimental standard and normal command squad.
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![[Post New]](/s/i/i.gif) 2017/06/13 16:36:27
Subject: Astra Militarum: More Competitive in 8th Edition?
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Fixture of Dakka
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I have played three games using 2000 points. My initial impression is that IG artillery is too good for the points cost. I have enjoyed using Wyverns, Basilisks, and Manticores with a Master of Ordnance. The Basilisk is fair but the others are beat sticks.
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The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2017/06/13 17:18:00
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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I am going to check on using another superheavy company in a game today. The last two games with it have been super duper badwrongfun for the opponent, since the Baneblades basically drove in a straight line forwards until everything was dead, so they may not want to play them and I won't force them too.
Might get something done with stormswords, or might play something else entirely.
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![[Post New]](/s/i/i.gif) 2017/06/13 17:42:31
Subject: Astra Militarum: More Competitive in 8th Edition?
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Enginseer with a Wrench
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Lendys wrote: lash92 wrote:Since we are already talking about snipers:
10 Ratlings vs Vindicare Assassin?
The vindicare has an advantage in survivability and range. Because it is a character it can only be targeted by counter snipers (which it may outrange) unless it is the closest unit.
A good artillery strike, like from a wyrven or HWS will seriously hurt ratlings. A wyrven will do an average of 3.39 wounds to a group of ratlings in cover. Doesn't seem bad except in the morale phase they will, on average, lose 5 more due to morale (they are LD 5). The wyrven can't even target the vindicare unless it is closest enemy unit. And even if it could, it will do an average of 1.15 wounds.
Good points.
Plus the Vindicare has imo the far cooler model.
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![[Post New]](/s/i/i.gif) 2017/06/13 17:45:49
Subject: Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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Unit1126PLL wrote:I am going to check on using another superheavy company in a game today. The last two games with it have been super duper badwrongfun for the opponent, since the Baneblades basically drove in a straight line forwards until everything was dead, so they may not want to play them and I won't force them too.
Might get something done with stormswords, or might play something else entirely.
Does the Baneblade have a Inv save?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/06/13 18:15:02
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
Canada
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Razerous wrote: Unit1126PLL wrote:I am going to check on using another superheavy company in a game today. The last two games with it have been super duper badwrongfun for the opponent, since the Baneblades basically drove in a straight line forwards until everything was dead, so they may not want to play them and I won't force them too.
Might get something done with stormswords, or might play something else entirely.
Does the Baneblade have a Inv save?
Don't think any of the super heavy tanks for AM do
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![[Post New]](/s/i/i.gif) 2017/06/13 18:26:36
Subject: Astra Militarum: More Competitive in 8th Edition?
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Member of the Ethereal Council
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me and my friends can find anything that says otherwise....but does the baneblade still suffer -1 to hit with special weapons?
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![[Post New]](/s/i/i.gif) 2017/06/13 18:37:37
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Wish you could put Pask in a baneblade haha
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This message was edited 1 time. Last update was at 2017/06/13 18:38:00
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![[Post New]](/s/i/i.gif) 2017/06/13 18:44:36
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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hotsauceman1 wrote:me and my friends can find anything that says otherwise....but does the baneblade still suffer -1 to hit with special weapons?
Yeah, -1 to hit with heavy weapons.
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![[Post New]](/s/i/i.gif) 2017/06/13 19:45:26
Subject: Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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Trickstick wrote: hotsauceman1 wrote:me and my friends can find anything that says otherwise....but does the baneblade still suffer -1 to hit with special weapons?
Yeah, -1 to hit with heavy weapons.
Why.. can only think of the Titanic keyword?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/06/13 20:22:56
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Discriminating Deathmark Assassin
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So what's everyone's opinion on wyverns? I own three and would hate to see them start collecting dust
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![[Post New]](/s/i/i.gif) 2017/06/13 20:27:12
Subject: Astra Militarum: More Competitive in 8th Edition?
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Junior Officer with Laspistol
Manchester, UK
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Razerous wrote: Trickstick wrote: hotsauceman1 wrote:me and my friends can find anything that says otherwise....but does the baneblade still suffer -1 to hit with special weapons?
Yeah, -1 to hit with heavy weapons.
Why.. can only think of the Titanic keyword?
Everything in the game gets -1 to hit with heavy weapons whilst moving, unless they have a rule on their datasheet that removes it. A lot of people are going to forget that things like fliers shoot most guns at -1. Most superheavies, like the knight, have a rule that stops the -1. However, the baneblades have a rule that lets them shoot in combat and after retreating, but nothing about the -1.
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![[Post New]](/s/i/i.gif) 2017/06/13 20:46:04
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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The "while moving" part is also important. Specifically, it only applies if you moved in the movement phase. Just another reason why a Baneblade generally wants to be in combat in 8th: if you're locked in melee you're not moving, the pile-in move doesn't count because that's part of the fight phase. So a Baneblade can happily sit in melee, getting 9 attacks in the fight phase on top of being able to shoot all of its weapons at full BS because it's considered to be not moving.
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