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2017/07/10 14:58:48
Subject: Astra Militarum: More Competitive in 8th Edition?
Which one would you pick and why? (Taking both rules or aesthetics into account.)
I'm having trouble deciding ...
Ruleswise, I think it depends on what you need it for. The Valdor is obviously the best one against vehicles due to both higher damage and the -1 to BS, but it is not as flexible and it does worse against monsters. So for this, I guess it depends on what you're usually facing but in general vehicles are more prevalent. I would probably pick the Valdor if I'm just choosing one in a vacuum, but consider I have a lot of Rapier Laser Destroyers and other stuff to kill tanks, so the Heavy Tank gets my vote for this although it is very close.
Aesthetically, I love the Macharius and both the Vulcan and Heavy Tank are on my list of things to buy, right after another platoon of DKoK, some Earthshaker and Medusa Carriages and some other bits and bobs.
~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting.
2017/07/10 15:00:37
Subject: Astra Militarum: More Competitive in 8th Edition?
I'd like to try a DKoK army, but I don't have the rules. If I was to try making one with regular guardsmen, how do you think I could best represent them? (In terms of army composition, loadouts and general strategy.)
Ideally, I'd like to favour infantry over vehicles whenever possible. Is that also feasible?
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2017/07/10 15:25:09
Subject: Astra Militarum: More Competitive in 8th Edition?
Requizen wrote: Anyone taken a GSC detachment with their AM? Is there anything in their list that really benefits us as much as it does vice versa for them?
I'm taking an IG Detachment with my GSC
Purestrains are great. An assault threat that your opponent HAS to deal with really takes the pressure off of your backline units
Or, put in GSC context, "man these IG guns really let my Purestrains get to the good stuff on the turn they come in!"
2017/07/10 15:29:48
Subject: Astra Militarum: More Competitive in 8th Edition?
im looking at GSC now myself too.
they really are just IG with some super close combat support.
they lack orders but if you run a GSC detachment and a separate IG detachment you can get around that super easy.
2017/07/10 15:35:08
Subject: Astra Militarum: More Competitive in 8th Edition?
Yeah I'm wondering if GSC are interesting to put with my Scions. A few Goliaths or Chimaeras full of melee GSC units to rush up the field might be good support for DSing Scion units.
2017/07/10 16:39:10
Subject: Astra Militarum: More Competitive in 8th Edition?
Which one would you pick and why? (Taking both rules or aesthetics into account.)
I'm having trouble deciding ...
Ruleswise, I think it depends on what you need it for. The Valdor is obviously the best one against vehicles due to both higher damage and the -1 to BS, but it is not as flexible and it does worse against monsters. So for this, I guess it depends on what you're usually facing but in general vehicles are more prevalent. I would probably pick the Valdor if I'm just choosing one in a vacuum, but consider I have a lot of Rapier Laser Destroyers and other stuff to kill tanks, so the Heavy Tank gets my vote for this although it is very close.
Aesthetically, I love the Macharius and both the Vulcan and Heavy Tank are on my list of things to buy, right after another platoon of DKoK, some Earthshaker and Medusa Carriages and some other bits and bobs.
Exactly the kind of reply I was hoping for, thanks.
I'm about to order a Malcador Infernus and a DKOK Death Rider Squadron, and only got the budget left for either the Valdor or the Macharius.
I'll probably end up getting the Valdor this time (I don't have any Rapier Laser Destroyers of my own ), but the Macharius is definately on my "to-get-list" in the future.
Speaking about the Malcador Infernus, you (or anyone really) don't happen to have any tips regarding it Aenarian?
This message was edited 1 time. Last update was at 2017/07/10 16:42:13
5500 pts 6500 pts 7000 pts 9000 pts 13.000 pts
2017/07/10 17:00:26
Subject: Astra Militarum: More Competitive in 8th Edition?
Requizen wrote: Anyone taken a GSC detachment with their AM? Is there anything in their list that really benefits us as much as it does vice versa for them?
I'm taking pure IG detachment and a patriarch with as many Gene stealers as I can fit with my IG detachment. That's it.
There really is no reason NOT to take genestealers. They are one of the best assault units in game and when you include a separate detachment you can take whatever you want from Astra militarum. And I don't even need to buy that many more models since space hulk gave me a patriarch and 20 stealers, However I would like at least another 20 stealers. That's really a powerful <500point detachment you opponent has to deal with.
Of course I do play PURE imperium but stealers just make some narrative battles better since SO many people play pure imperium.
2017/07/10 17:33:37
Subject: Astra Militarum: More Competitive in 8th Edition?
Which one would you pick and why? (Taking both rules or aesthetics into account.)
I'm having trouble deciding ...
They are about the same amount of points;
Macharius Heavy Tank with it's Battle Cannon, 2 Heavy Flamers, Heavy Stubber and Twin Heavy Stubber kicks in at 390 pts.
Valdor Tank Hunter with it's Neutron Laser, Heavy Flamer and 2 Heavy Stubbers kicks in at 395 pts.
Macharius Pro's:
- +2 Wounds.
- More secondary weapons (2 Heavy Flamers instead of 1, and 1 more Heavy Stubber.)
- Superior against smaller stuff due to higher rate of fire.
Valdor Pro's:
- £35 cheaper.
- Superior against vehicles.
- A vehicle damaged but not destroyed will be slightly gimped.
Jury is out:
- Valdor's Unstable Reactor. This thing is hilarious. The problem is that the Valdor is more likely to be in the middle of your own army when it explodes.
- They're surprisingly similar against monsters and the like, with the Macharius pulling ahead if there are invuln's involved.
If you want the prettier one, I vote for the Macharius. I personally love the look of the Macharius, but I can't justify something that expensive that I'd never use.
If you want it for the rules... Uh, don't. Not worth 400 points.
This message was edited 1 time. Last update was at 2017/07/10 17:34:27
Guardsmen, hear me! Cadia may lie in ruin, but her proud people do not! For each brother and sister who gave their lives to Him as martyrs, we will reap a vengeance fiftyfold! Cadia may be no more, but will never be forgotten; our foes shall tremble in fear at the name, for their doom shall come from the barrels of Cadian guns, fired by Cadian hands! Forward, for vengeance and retribution, in His name and the names of our fallen comrades!
2017/07/10 17:34:12
Subject: Astra Militarum: More Competitive in 8th Edition?
I played my first game of 8th with my Scion army this weekend against some Tau. Right off the bat, I like how storm troopers finally feel like they're the highly trained operatives they're supposed to be! They seem to really reward you for bringing the right tools for the job.
One trick I found devastating was dropping a 5-man squad with 2 meltas from a Valkyrie. Grav-Chute Insertion restricts you to disembark over 9" away from enemy models, but doesn't restrict your ability to move afterwards (models disembarking can act normally). Furthermore, you only have to roll for casualties if you move more than 20" - the minimum necessary to still be airborne.
My melta squad wrecked a Devilfish on the drop, then tied up the unit of Fire Warriors and Ethereal for the rest of game (even after losing 3 to the ensuing explosion, and not a single dirty Tau dying in the wreckage).
2017/07/10 17:48:19
Subject: Astra Militarum: More Competitive in 8th Edition?
Which one would you pick and why? (Taking both rules or aesthetics into account.)
I'm having trouble deciding ...
Ruleswise, I think it depends on what you need it for. The Valdor is obviously the best one against vehicles due to both higher damage and the -1 to BS, but it is not as flexible and it does worse against monsters. So for this, I guess it depends on what you're usually facing but in general vehicles are more prevalent. I would probably pick the Valdor if I'm just choosing one in a vacuum, but consider I have a lot of Rapier Laser Destroyers and other stuff to kill tanks, so the Heavy Tank gets my vote for this although it is very close.
Aesthetically, I love the Macharius and both the Vulcan and Heavy Tank are on my list of things to buy, right after another platoon of DKoK, some Earthshaker and Medusa Carriages and some other bits and bobs.
Exactly the kind of reply I was hoping for, thanks.
I'm about to order a Malcador Infernus and a DKOK Death Rider Squadron, and only got the budget left for either the Valdor or the Macharius.
I'll probably end up getting the Valdor this time (I don't have any Rapier Laser Destroyers of my own ), but the Macharius is definately on my "to-get-list" in the future.
Speaking about the Malcador Infernus, you (or anyone really) don't happen to have any tips regarding it Aenarian?[/quote
]I don't sorry, but I was going to get either the valdor or the infernus myself next month. Let us know how they play for you when you get them!
2017/07/10 18:00:39
Subject: Astra Militarum: More Competitive in 8th Edition?
Requizen wrote: Yeah I'm wondering if GSC are interesting to put with my Scions. A few Goliaths or Chimaeras full of melee GSC units to rush up the field might be good support for DSing Scion units.
Scions are actually one of the worst units to pair with GSC (en masse, anyhow) because both want to be deployed in reserves. Can't have your whole army do that (RIP 7th ed GSC)
This message was edited 1 time. Last update was at 2017/07/10 18:00:54
2017/07/10 18:08:30
Subject: Astra Militarum: More Competitive in 8th Edition?
Requizen wrote: Yeah I'm wondering if GSC are interesting to put with my Scions. A few Goliaths or Chimaeras full of melee GSC units to rush up the field might be good support for DSing Scion units.
Scions are actually one of the worst units to pair with GSC (en masse, anyhow) because both want to be deployed in reserves. Can't have your whole army do that (RIP 7th ed GSC)
Hm, just trying to figure out what would be a good pairing for them. I want a melee element - GSC seemed cool for that. But also was looking at things like TWC? They're a bit expensive now though.
2017/07/10 18:27:41
Subject: Astra Militarum: More Competitive in 8th Edition?
vipoid wrote:Oh, I've got a question for you guys:
I'd like to try a DKoK army, but I don't have the rules. If I was to try making one with regular guardsmen, how do you think I could best represent them? (In terms of army composition, loadouts and general strategy.)
Ideally, I'd like to favour infantry over vehicles whenever possible. Is that also feasible?
Depends on what kind of army you'd like. You have the core Siege Regiments, which are basically normal troops complemented by a massive amount of artillery, preferably the Earthshaker or Medusa carriages but most would work depending on what you have. Then there is the Assault Brigade, which is basically Shock Troops designed to quickly break through enemy lines (https://en.wikipedia.org/wiki/Shock_troops). The core here would be Grenadiers in Storm Chimeras supported by normal infantry, Death Riders and vehicles (Basilisks, Medusas, Leman Russ or others you might have).
The Death Korps can and does produce armoured regiments, but the infantry and artillery formations are the heart and soul of the Korps, so favouring infantry over vehicles is definitely feasible. In fact, with all the buffs hordes have received, I think infantry-heavy DKoK are in a better place than they've been for years. Remember that you are just a variant of the Imperial Guard, with your troops are more mobile (cannot take heavy weapons in the infantry squads, so no reason to just stand still), better in close combat (WS3+ is universal) and disregard casualties from shooting when taking morale.
If you wanted to represent them with things a normal IG army might have, I would say a lot of infantry, with Basilisks and HWT filling the HS slots, Death Riders or Hellhounds for FA (as they do not use Sentinels) and supporting units (Commissars, Priests, Command Squads with Company Standards) for Elites.
Which one would you pick and why? (Taking both rules or aesthetics into account.)
I'm having trouble deciding ...
Ruleswise, I think it depends on what you need it for. The Valdor is obviously the best one against vehicles due to both higher damage and the -1 to BS, but it is not as flexible and it does worse against monsters. So for this, I guess it depends on what you're usually facing but in general vehicles are more prevalent. I would probably pick the Valdor if I'm just choosing one in a vacuum, but consider I have a lot of Rapier Laser Destroyers and other stuff to kill tanks, so the Heavy Tank gets my vote for this although it is very close.
Aesthetically, I love the Macharius and both the Vulcan and Heavy Tank are on my list of things to buy, right after another platoon of DKoK, some Earthshaker and Medusa Carriages and some other bits and bobs.
Exactly the kind of reply I was hoping for, thanks.
I'm about to order a Malcador Infernus and a DKOK Death Rider Squadron, and only got the budget left for either the Valdor or the Macharius.
I'll probably end up getting the Valdor this time (I don't have any Rapier Laser Destroyers of my own ), but the Macharius is definately on my "to-get-list" in the future.
Speaking about the Malcador Infernus, you (or anyone really) don't happen to have any tips regarding it Aenarian?
Tips? Get it into range and flame on.
It's a beautiful unit able to put out a lot of hits with 2d6 autohits, but it's damage may be a little less than expected (About 4-6 dead marines per turn with Chemical Fuel, 2-4 or so with Flammable Fuel). It's one of the vehicles you need to make a choice with. The Chemical Fuel murders non-vehicles with 1 wound, but usually not much more. The Flammable Fuel deals with Primaris Marines, Monstrous Creatures or Vehicles (the D2 pushes it ahead against targets it cannot overkill), while being decent against infantry, although it is not as good as specialised weapons. You need to choose which one depending on what you face, although with a Valdor I'd gamble on the Chemical Fuel to start with.
If I used it, I would just load it up with Heavy Flamers instead of Heavy Weapons, as it does get -hit from moving and this is one vehicle that wants to get in close, and try to burn everything in my way whilst daring my opponent to charge 2d6-4d6 autohits depending on range. Of course, if it explodes among their army so much better. The main ammunition would vary, but I think Chemical Fuel suits my needs better.
~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting.
2017/07/10 19:26:36
Subject: Astra Militarum: More Competitive in 8th Edition?
Going to dispute these two points. You should have plenty of mortars lying around from your normal heavy weapons teams so really all you need are 65mm bases and crews. Even buying full crews from bitz sellers for mine it came to about even with the retail cost of a Hydra.
That's quite alot of work to end up "about even" in price.
You also assume that everyone has plenty of heavy weapon team bitz lying around.
5 minutes on Ebay/bitz sites is a lot of work?
Even with me not shopping around/waiting for deals, it was about 55 bucks for 9 mortars. That's almost $100 in Heavy Weapons Teams at retail price and only five dollars more than a Hydra/Wyvern at retail.
As for having enough HWT bitz lying around, I guess if you play mechanized it could be a problem, but any infantry guard player should have more than enough to make 9 mortars.
2017/07/10 19:58:57
Subject: Astra Militarum: More Competitive in 8th Edition?
Which one would you pick and why? (Taking both rules or aesthetics into account.)
I'm having trouble deciding ...
Ruleswise, I think it depends on what you need it for. The Valdor is obviously the best one against vehicles due to both higher damage and the -1 to BS, but it is not as flexible and it does worse against monsters. So for this, I guess it depends on what you're usually facing but in general vehicles are more prevalent. I would probably pick the Valdor if I'm just choosing one in a vacuum, but consider I have a lot of Rapier Laser Destroyers and other stuff to kill tanks, so the Heavy Tank gets my vote for this although it is very close.
Aesthetically, I love the Macharius and both the Vulcan and Heavy Tank are on my list of things to buy, right after another platoon of DKoK, some Earthshaker and Medusa Carriages and some other bits and bobs.
Exactly the kind of reply I was hoping for, thanks.
I'm about to order a Malcador Infernus and a DKOK Death Rider Squadron, and only got the budget left for either the Valdor or the Macharius.
I'll probably end up getting the Valdor this time (I don't have any Rapier Laser Destroyers of my own ), but the Macharius is definately on my "to-get-list" in the future.
Speaking about the Malcador Infernus, you (or anyone really) don't happen to have any tips regarding it Aenarian?
I have two Malcador Infernii - they're helpful "interceptor vehicles" - I used them to support larger tanks (or a larger group of tanks if I hit my head and forgot to bring other superheavies) to good effect. They aren't actually all that impressive when they do fire, but 2d6 autohits with a CP reroll is enough psychological stress to keep people from charging you, in my experience.
2017/07/10 21:32:10
Subject: Astra Militarum: More Competitive in 8th Edition?
Does anyone know if the Death Rider Squadron Commander can issue orders to Death Riders? It seems like that was their intent, yet they didn't adjust anything in the Voice of Command. Meaning, it still only applies to infantry.
I just bought 11 bikes from ramshackle games so debating how to model the 11th bike. Either commissar or squadron commander. I'm leaving towards the commander because I think that 5pt BS 3+ demo charge would be tasty.
5k Imperial Guard
2k Ad Mech
2017/07/10 21:59:00
Subject: Astra Militarum: More Competitive in 8th Edition?
Colonel Cross wrote: Does anyone know if the Death Rider Squadron Commander can issue orders to Death Riders? It seems like that was their intent, yet they didn't adjust anything in the Voice of Command. Meaning, it still only applies to infantry.
I just bought 11 bikes from ramshackle games so debating how to model the 11th bike. Either commissar or squadron commander. I'm leaving towards the commander because I think that 5pt BS 3+ demo charge would be tasty.
For the Commisar or Commander, I would go with the latter. The Commisar will only benefit them in CC, and you shouldn't really charge anything you can't kill.
~5000 points of IG and DKoK
I'm awful at reading private messages, so just reply to the threads I'm visiting.
2017/07/10 22:56:16
Subject: Astra Militarum: More Competitive in 8th Edition?
Requizen wrote: Yeah I'm wondering if GSC are interesting to put with my Scions. A few Goliaths or Chimaeras full of melee GSC units to rush up the field might be good support for DSing Scion units.
Scions are actually one of the worst units to pair with GSC (en masse, anyhow) because both want to be deployed in reserves. Can't have your whole army do that (RIP 7th ed GSC)
Hm, just trying to figure out what would be a good pairing for them. I want a melee element - GSC seemed cool for that. But also was looking at things like TWC? They're a bit expensive now though.
Interestingly, if you pair with GSC you can no longer use other Imperium units because you lose that common faction keyword. You can, however pair with Tyranids freely
If you're looking for a melee element, I honestly would look no further than GSC. Cult Ambush Genestealers are probably the best assault unit, pound for pound, in 8th edition. They can do everything and the psychic power support from their patriarch is nothing short of incredible. And he's an amazing force multiplier on top of that. I could go on and on. My point is, as long as you have enough units still on the board, go for it. But you might struggle with that if you previously had a heavy scions element since they all want to deepstrike, right?
This message was edited 1 time. Last update was at 2017/07/11 02:46:53
2017/07/11 01:03:38
Subject: Astra Militarum: More Competitive in 8th Edition?
Requizen wrote: Yeah I'm wondering if GSC are interesting to put with my Scions. A few Goliaths or Chimaeras full of melee GSC units to rush up the field might be good support for DSing Scion units.
Scions are actually one of the worst units to pair with GSC (en masse, anyhow) because both want to be deployed in reserves. Can't have your whole army do that (RIP 7th ed GSC)
Hm, just trying to figure out what would be a good pairing for them. I want a melee element - GSC seemed cool for that. But also was looking at things like TWC? They're a bit expensive now though.
Interestingly, if you paid with GSC you can no longer use other Imperium units because you lose that common faction keyword. You can, however pair with Tyranids freely
If you're looking for a melee element, I honestly would look no further than GSC. Cult Ambush Genestealers are probably the best assault unit, pound for pound, in 8th edition. They can do everything and the psychic power support from their patriarch is nothing short of incredible. And he's an amazing force multiplier on top of that. I could go on and on. My point is, as long as you have enough units still on the board, go for it. But you might struggle with that if you previously had a heavy scions element since they all want to deepstrike, right?
Yeah that's the downside. So maybe something that starts on the table would be better. Veterans on Bikes seem pretty good, decent midrange dakka and you can kit them out for melee pretty well on the cheap.
2017/07/11 02:25:49
Subject: Astra Militarum: More Competitive in 8th Edition?
Colonel Cross wrote: Does anyone know if the Death Rider Squadron Commander can issue orders to Death Riders? It seems like that was their intent, yet they didn't adjust anything in the Voice of Command. Meaning, it still only applies to infantry.
I just bought 11 bikes from ramshackle games so debating how to model the 11th bike. Either commissar or squadron commander. I'm leaving towards the commander because I think that 5pt BS 3+ demo charge would be tasty.
For the Commisar or Commander, I would go with the latter. The Commisar will only benefit them in CC, and you shouldn't really charge anything you can't kill.
I just bought Imperial Armor the other day, I didn't see that section. Thanks!
5k Imperial Guard
2k Ad Mech
2017/07/11 03:18:33
Subject: Astra Militarum: More Competitive in 8th Edition?
Imperial_Wolf wrote: Huge 40k noob here...is all forgeworld 40k stuff legal in regular 40k games?
100% yes. Some places may say no, for a couple reasons, all of which are a little strange IMO. Some think that the forge world stuff is too OP (not categorically true) or that if they allow people to use stuff from forge world, then those people will spend less money at their shop (is categorically true, but if you categorically tell people how to spend their money, they may just categorically spend no money at your store and take their business elsewhere).
All that being said, I've never been to or heard of an actual local store or event that had this policy, and I'm in the greater NY/NJ/PA tri state area. At least 10 hobby shops within 30 miles, and I've been to more events over the years that I can count.
At the biggest tournament level (ITC, NOVA, etc) sometimes individual forge world units do get banned (usually because they are not suited for medium sized games and gamers will try to take them anyway, making a big event less fun for the attendees - I mean who wants to go up against a Revenant Titan in a 2000 point game?) but that's about it.
Tbh, I wouldn't tolerate any place that took this stance. I know that they have to make rent and this is increasingly difficult because some people will just do anything to save a buck by buying from online retailers, but as long as you buy the products that the store actually sells at the store, there's no reason to take an unreasonable stance about what you do with money that the store wasn't getting anyway.
FYI, not hating on people who buy from online retailers - I know that some people just play at their own house or whatever. That's fine. But if you regularly frequent a store and never buy their models...how do you think that's going to work out for the store if everyone did that? And why should everyone but you have to spend extra to help the store pay the bills?
2017/07/11 04:22:48
Subject: Astra Militarum: More Competitive in 8th Edition?
FYI, not hating on people who buy from online retailers - I know that some people just play at their own house or whatever. That's fine. But if you regularly frequent a store and never buy their models...how do you think that's going to work out for the store if everyone did that? And why should everyone but you have to spend extra to help the store pay the bills?
I'm extremely reluctant to answer since this always turns into a flame war, but the basic premise you put forward is why you don't understand shopping online. I happen to play at a local store, but only buy things there I can't get cheaper online, paints, etc. I don't expect anyone else to subsidize me, If the shop closed down tomorrow that would be fine, Me and my friends would just rent out a space to play once a week or build tables at home.
The real question to ask, is of the store owner, "why should I pay you more for the same product I can get cheaper elsewhere"? I've yet to meet a store owner who even tried to earn my money, instead of assuming they're entitled to it, because they happened to open a shop.
I was thinking about purchasing a $135 model, but, I could get it for $88 online, no tax, free shipping. I asked my Flgs owner if he'd consider cutting me a deal on it even a little because of that. He basicly told me to feth off. So now he doesn't get my money.
2017/07/11 06:23:56
Subject: Astra Militarum: More Competitive in 8th Edition?
About to play a 3000pt game versus space wolves and a couple Knights. I played a 1500pt game with him the other day and I wiped him at the end of turn 3. I'm trying something a bit different with this list. I actually have to take some battle tanks since I'm still building the rest of my heavy weapons and autocannons and my missile launchers aren't very optimal against wolves and knights. And I've liked Skitarii since they came out and finally bought some and got them built. Really excited to give them a shot. My plan is to eventually get 2 more dune crawlers and just run a Spearhead of them since I prefer them to our tanks. So definitely 1 more get started box since they only come with 1 of each special weapon :/
I paraphrase of course, but you're right that this is neither here nor there.
What do you guys think of the shadowsword? Looks pretty killy and isn't too expensive. Can even give it flashlights to make it hit on 2's (re-rolling 1's with harker since everyone is a catachan now )
2017/07/11 06:35:48
Subject: Astra Militarum: More Competitive in 8th Edition?
It's a beautiful unit able to put out a lot of hits with 2d6 autohits, but it's damage may be a little less than expected (About 4-6 dead marines per turn with Chemical Fuel, 2-4 or so with Flammable Fuel). It's one of the vehicles you need to make a choice with. The Chemical Fuel murders non-vehicles with 1 wound, but usually not much more. The Flammable Fuel deals with Primaris Marines, Monstrous Creatures or Vehicles (the D2 pushes it ahead against targets it cannot overkill), while being decent against infantry, although it is not as good as specialised weapons. You need to choose which one depending on what you face, although with a Valdor I'd gamble on the Chemical Fuel to start with.
If I used it, I would just load it up with Heavy Flamers instead of Heavy Weapons, as it does get -hit from moving and this is one vehicle that wants to get in close, and try to burn everything in my way whilst daring my opponent to charge 2d6-4d6 autohits depending on range. Of course, if it explodes among their army so much better. The main ammunition would vary, but I think Chemical Fuel suits my needs better.
I have two Malcador Infernii - they're helpful "interceptor vehicles" - I used them to support larger tanks (or a larger group of tanks if I hit my head and forgot to bring other superheavies) to good effect. They aren't actually all that impressive when they do fire, but 2d6 autohits with a CP reroll is enough psychological stress to keep people from charging you, in my experience.
Thanks for the input.
I will play it with 2 additional Heavy Flamers, fits the maingun better and no point in expensive heavy weapons that will only hit on 5+ anyway (since it will most likely keep moving).
Can't wait to field it, I do really have the hots (pun intended) for massive flametanks which tend to explode in a blaze of glory.
5500 pts 6500 pts 7000 pts 9000 pts 13.000 pts
2017/07/11 08:01:58
Subject: Astra Militarum: More Competitive in 8th Edition?
I'm extremely reluctant to answer since this always turns into a flame war, but the basic premise you put forward is why you don't understand shopping online. I happen to play at a local store, but only buy things there I can't get cheaper online, paints, etc. I don't expect anyone else to subsidize me, If the shop closed down tomorrow that would be fine, Me and my friends would just rent out a space to play once a week or build tables at home.
The real question to ask, is of the store owner, "why should I pay you more for the same product I can get cheaper elsewhere"? I've yet to meet a store owner who even tried to earn my money, instead of assuming they're entitled to it, because they happened to open a shop.
I was thinking about purchasing a $135 model, but, I could get it for $88 online, no tax, free shipping. I asked my Flgs owner if he'd consider cutting me a deal on it even a little because of that. He basicly told me to feth off. So now he doesn't get my money.
I get both angles, really. The people opposite to you look at it as though it's a form of "tipping" for the people who have this place they can gather to play their games, like of like you do a waitress or bartender or barber. At the same time, I have too many hobbies to be buying $135 mandollies as full price. I scour ebay and buy what I can from there usually. I also exclusively play in people's basements and only go into the LGS if I need something that night, like paint or green stuff for a last minute project.
What's the best way to deal with Tau Stormsurges? Thier 4+ invulnerable save makes them tough to shoot down and thier missile spamm annihilates any heavy weapon teams or scions i bring.