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![[Post New]](/s/i/i.gif) 2017/09/26 21:45:39
Subject: Astra Militarum: More Competitive in 8th Edition?
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Charging Dragon Prince
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Screw them, Executioner pattern Russes! Uhnnnnn, it makes me excited to spew 2d6+2d3 plasma shots at targets.
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![[Post New]](/s/i/i.gif) 2017/09/26 21:49:15
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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Double-tapping (any "blast") turrets with Leman Russes is insane.
Especially when you start pairing this with things like the Mordian or Catachan regiment bonuses.
The point cost will really determine how much these units get played.
(Ahh.. re-rolling on mantiores and Wyverns. Who needs infantry, anyways!).
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/09/26 23:52:43
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Stalwart Veteran Guard Sergeant
[Expunged from Imperial records] =][=
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Razerous wrote:Double-tapping (any "blast") turrets with Leman Russes is insane.
Especially when you start pairing this with things like the Mordian or Catachan regiment bonuses.
The point cost will really determine how much these units get played.
(Ahh.. re-rolling on mantiores and Wyverns. Who needs infantry, anyways!).
Hopefully, not the enemy.
That is, hopefully for them.
It's great that the vehicles of the Guard are making a comeback.
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This message was edited 1 time. Last update was at 2017/09/26 23:52:57
"Be like General Tarsus of yore, bulletproof and free of fear!" |
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![[Post New]](/s/i/i.gif) 2017/09/27 02:21:51
Subject: Astra Militarum: More Competitive in 8th Edition?
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Tunneling Trygon
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Heads up, the Russ chassis has gone down to $122 base and the Heavy Weapon Team model has for from 4 to 6 before weapons.
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![[Post New]](/s/i/i.gif) 2017/09/27 02:38:59
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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What?
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/09/27 04:05:57
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Kinda looks like someones claiming to have a leak. I'm not gonna put much stock into until I see screen shots, but I think Heavy weapons going up 2 point per model would be pretty fair. 4 points was a bit of a head scratcher.
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This message was edited 2 times. Last update was at 2017/09/27 04:11:27
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![[Post New]](/s/i/i.gif) 2017/09/27 04:10:03
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Cannot wait for the codex. Its shaping up to be amazing.
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![[Post New]](/s/i/i.gif) 2017/09/27 11:13:24
Subject: Astra Militarum: More Competitive in 8th Edition?
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Kabalite Conscript
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jifel wrote:Heads up, the Russ chassis has gone down to $122 base and the Heavy Weapon Team model has for from 4 to 6 before weapons.
Got a source on that? If it's true then Russes just got buffed back into the meta.
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![[Post New]](/s/i/i.gif) 2017/09/27 13:23:27
Subject: Astra Militarum: More Competitive in 8th Edition?
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Tunneling Trygon
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Zuri Prime wrote: jifel wrote:Heads up, the Russ chassis has gone down to $122 base and the Heavy Weapon Team model has for from 4 to 6 before weapons.
Got a source on that? If it's true then Russes just got buffed back into the meta.
Source is an army list posted by frontline gaming. Reece, who is one of the playtesters for 8th, posted his army list (specified that it is from the new codex) and the two costs I mentioned above are in it. I dont have any special access myself, just combing for leaks. It's also worth noting that there is a new Psychic power called Nightshroud (which is apparently good enough to take on both of the psykers he is using, in even in matched play), a relic called Laurels of Victory and a Warlord trait called Grand Strategist. What these do, I can't say.
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![[Post New]](/s/i/i.gif) 2017/09/27 13:28:34
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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Looked over the new Mordian rules, +1BS to infantry units where every model is in base contact with another.
It just occurred to me, hyper accurate snipers and/heavy weapons teams in Veteran squads.
Also with the +1BS to vehicles, maybe I'll have a reason to use my Vanquishers again (I have an irrational liking for that particular Russ variant.)
Could get interesting.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2017/09/27 13:33:56
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Cothonian wrote:Looked over the new Mordian rules, +1BS to infantry units where every model is in base contact with another.
It just occurred to me, hyper accurate snipers and/heavy weapons teams in Veteran squads.
Also with the +1BS to vehicles, maybe I'll have a reason to use my Vanquishers again (I have an irrational liking for that particular Russ variant.)
Could get interesting.
Only in Overwatch, yes?
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![[Post New]](/s/i/i.gif) 2017/09/27 13:44:44
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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Unit1126PLL wrote: Cothonian wrote:Looked over the new Mordian rules, +1BS to infantry units where every model is in base contact with another.
It just occurred to me, hyper accurate snipers and/heavy weapons teams in Veteran squads.
Also with the +1BS to vehicles, maybe I'll have a reason to use my Vanquishers again (I have an irrational liking for that particular Russ variant.)
Could get interesting.
Only in Overwatch, yes?
...and there goes my amazing plan of excellence. Yeah I misread that, it did seem too good to be true.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2017/09/27 13:52:33
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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Cothonian wrote: Unit1126PLL wrote: Cothonian wrote:Looked over the new Mordian rules, +1BS to infantry units where every model is in base contact with another.
It just occurred to me, hyper accurate snipers and/heavy weapons teams in Veteran squads.
Also with the +1BS to vehicles, maybe I'll have a reason to use my Vanquishers again (I have an irrational liking for that particular Russ variant.)
Could get interesting.
Only in Overwatch, yes?
...and there goes my amazing plan of excellence. Yeah I misread that, it did seem too good to be true.
It's okay! Don't lose your enthusiasm! Guard are getting a fun codex full of fluffy rules! We need as many bayonets at the front as we can get too because the hate is going to come flying in thicker than Ork artillery.
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![[Post New]](/s/i/i.gif) 2017/09/27 13:58:49
Subject: Re:Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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Oh yeah! The little they've released already is just genuinely cool, I am really looking forward to further developments.
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You say Fiery Crash! I say Dynamic Entry!
*Increases Game Point Limit by 100*: Tau get two Crisis Suits and a Firewarrior. Imperial Guard get two infantry companies, artillery support, and APCs. |
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![[Post New]](/s/i/i.gif) 2017/09/27 14:27:39
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Overwatching on a 5 up is fething insane. A russ double shooting hitting on 5s, is gonna blow chunks out of chargers
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![[Post New]](/s/i/i.gif) 2017/09/27 14:38:32
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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stratigo wrote:Overwatching on a 5 up is fething insane. A russ double shooting hitting on 5s, is gonna blow chunks out of chargers
From my understanding, you only get to double tap in your shooting phase, not on overwatch.
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![[Post New]](/s/i/i.gif) 2017/09/27 15:17:11
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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Correct, it says next shooting phase. And overwatch does not take place during that time frame.
Not sure how I feel about Vostroyan rules. 6" extra range is certainly nothing to complain about! But I'd just rather use Catachan rules, plus that was my first army and I have tons of Catachans and even my paint scheme on my Cadians could easily represent Catachans.
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5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2017/09/27 15:58:32
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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It's too bad their order can't be used on vehicles though, considering Get Back in the Fight will generally be a better option for infantry.
Could be useful in edge cases where you can't fall back or really don't want to, though. It is better than Fix Bayonets (2 extra lasgun shots vs 1 extra melee attack) in most situations, especially if the squad has any special weapons.
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![[Post New]](/s/i/i.gif) 2017/09/27 16:30:58
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stubborn Prosecutor
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I'm hoping we'll see an expansion of tank orders. Or at least the ability to give those orders to Hellhounds.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2017/09/27 16:35:11
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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ChargerIIC wrote:I'm hoping we'll see an expansion of tank orders. Or at least the ability to give those orders to Hellhounds.
If I had my 'druthers, Tank Commanders would cost (X) points or whatever, and then you could pick a tank for them. So a Hellhound could be chosen as the Tank Commander's vehicle, and that would allow him to give orders to Hellhounds. Conversely, a Baneblade, or a Basilisk, or whatever.
This would enable the ability for a player to choose which type of vehicle their Armoured/Artillery/Fast Attack regiment specialized in.
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![[Post New]](/s/i/i.gif) 2017/09/27 17:20:45
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stubborn Prosecutor
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Unit1126PLL wrote: ChargerIIC wrote:I'm hoping we'll see an expansion of tank orders. Or at least the ability to give those orders to Hellhounds.
If I had my 'druthers, Tank Commanders would cost (X) points or whatever, and then you could pick a tank for them. So a Hellhound could be chosen as the Tank Commander's vehicle, and that would allow him to give orders to Hellhounds. Conversely, a Baneblade, or a Basilisk, or whatever.
This would enable the ability for a player to choose which type of vehicle their Armoured/Artillery/Fast Attack regiment specialized in.
That would be nice. I have 5 hellhounds/devil dogs and two leman russes. It's annoying that the hellhounds can't get any support outside of the salamander vehicle, which isn't even being produced by anyone right now.
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Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.
https://www.victorwardbooks.com/ Home of Dark Days series |
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![[Post New]](/s/i/i.gif) 2017/09/27 17:41:24
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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ChargerIIC wrote: Unit1126PLL wrote: ChargerIIC wrote:I'm hoping we'll see an expansion of tank orders. Or at least the ability to give those orders to Hellhounds.
If I had my 'druthers, Tank Commanders would cost (X) points or whatever, and then you could pick a tank for them. So a Hellhound could be chosen as the Tank Commander's vehicle, and that would allow him to give orders to Hellhounds. Conversely, a Baneblade, or a Basilisk, or whatever.
This would enable the ability for a player to choose which type of vehicle their Armoured/Artillery/Fast Attack regiment specialized in.
That would be nice. I have 5 hellhounds/devil dogs and two leman russes. It's annoying that the hellhounds can't get any support outside of the salamander vehicle, which isn't even being produced by anyone right now.
The Trojan could, to be fair, but it's really not worth it for anything smaller than a Russ sadly.
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![[Post New]](/s/i/i.gif) 2017/09/27 17:47:13
Subject: Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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ChargerIIC wrote:I have 5 hellhounds/devil dogs and two leman russes. It's annoying that the hellhounds can't get any support outside of the salamander vehicle....
Did you say you have 5 Catachan Hellhounds?
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H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/09/27 18:31:24
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rough Rider with Boomstick
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What would a Hellhound use re-rolls to hit on though, its storm bolter? All its weapons auto-hit. I guess it'd be useful on the devil dog at least.
It would be nice to have more than three tank orders though, and the ability to issue them to any tank.
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![[Post New]](/s/i/i.gif) 2017/09/27 18:35:30
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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I am so excited about Leman Russes. They've been below the grade for so many editions, by a little or a lot, but it seems they're finally going to come into their own. My tank regiment is pleased.
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This message was edited 1 time. Last update was at 2017/09/27 18:37:10
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![[Post New]](/s/i/i.gif) 2017/09/27 22:47:16
Subject: Astra Militarum: More Competitive in 8th Edition?
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Towering Hierophant Bio-Titan
UK
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ross-128 wrote:What would a Hellhound use re-rolls to hit on though, its storm bolter? All its weapons auto-hit. I guess it'd be useful on the devil dog at least. It would be nice to have more than three tank orders though, and the ability to issue them to any tank.
Catachan regiment bonus; Brutal Strength When rolling die for weapons which have a random number of *attacks*, you can re-roll one dice. Works great on double-tapping LRBT BC and auto-hitting Hellhounds. Also good on Manticores and Wyverns. Less good with Basilisks.
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This message was edited 1 time. Last update was at 2017/09/27 22:47:50
H.B.M.C. wrote:Friend of mine just sent me this:
"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ." Too be fair.. it's all worked out quite well!
Heh. |
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![[Post New]](/s/i/i.gif) 2017/09/28 01:04:37
Subject: Astra Militarum: More Competitive in 8th Edition?
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Dakka Veteran
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Razerous wrote: ross-128 wrote:What would a Hellhound use re-rolls to hit on though, its storm bolter? All its weapons auto-hit. I guess it'd be useful on the devil dog at least.
It would be nice to have more than three tank orders though, and the ability to issue them to any tank.
Catachan regiment bonus;
Brutal Strength
When rolling die for weapons which have a random number of *attacks*, you can re-roll one dice.
Works great on double-tapping LRBT BC and auto-hitting Hellhounds. Also good on Manticores and Wyverns. Less good with Basilisks.
I'd argue it's still good on Basilisks. 2D6 pick the highest rerolling the lowest will make them a super consistent weapon. Though the fact this doesn't work on Earthshaker platforms is kind of a bummer.
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![[Post New]](/s/i/i.gif) 2017/09/28 02:02:29
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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So far Catachan is looking like my go to, re-rolling the D6 is going to be crazy on a lot of weapons.
The S4 is the icing on the cake, my Meched up infantry squads will be nothing to sneeze at when they're clearing and holding objectives. Automatically Appended Next Post: Edit, now looking at Vostroyan, anyone think the regimental ability will extend to Punisher Cannons and Multi Meltas? Could be some potential there.
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This message was edited 1 time. Last update was at 2017/09/28 02:08:07
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![[Post New]](/s/i/i.gif) 2017/09/28 03:01:14
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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All 3 bonuses look fun so far. I hope they do special characters for every regiment, in balanced numbers.
It was really annoying to see how many Ultramarines special characters there are, and then most of the other chapters get just one.
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![[Post New]](/s/i/i.gif) 2017/09/28 13:48:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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RogueApiary wrote:Razerous wrote: ross-128 wrote:What would a Hellhound use re-rolls to hit on though, its storm bolter? All its weapons auto-hit. I guess it'd be useful on the devil dog at least.
It would be nice to have more than three tank orders though, and the ability to issue them to any tank.
Catachan regiment bonus;
Brutal Strength
When rolling die for weapons which have a random number of *attacks*, you can re-roll one dice.
Works great on double-tapping LRBT BC and auto-hitting Hellhounds. Also good on Manticores and Wyverns. Less good with Basilisks.
I'd argue it's still good on Basilisks. 2D6 pick the highest rerolling the lowest will make them a super consistent weapon. Though the fact this doesn't work on Earthshaker platforms is kind of a bummer.
Why can't it work on Earthshakers? They're "vehicles", and can be Catachan.
Edit: Sorry, Earthshaker CARRIAGES are vehicles, whereas the regular ones aren't. Hmmm... would an extra 9pts per Earthshaker be worthwhile in exchange for gaining the Catachan shooting buff?
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This message was edited 1 time. Last update was at 2017/09/28 14:23:57
11527pts Total (7400pts painted)
4980pts Total (4980pts painted)
3730 Total (210pts painted) |
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