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Made in us
Dakka Veteran




tag8833 wrote:
Are Melta Scions still worth it? I was dubious about them before the price hike, and afterwards I dropped them from my list, but I've found that my list doesn't have as much anti-vehicle firepower as I'd like, and I'm going to be phasing out the anti-vehicle tauroxes (ML + AC), and I need to find anti-tank somewhere.


What job does a 12" threat deepstrike do that a shadowsword couldn't do better? Competitive lists have scouts, nurglings, rangers, stealth suits, other things that infiltrate. If they don't want you hitting something at 12" and they are running a good list, you won't get that melta shot.
   
Made in us
Heroic Senior Officer





Western Kentucky

They don't really add much anymore. If you've got guys living past the drop they can sometimes be handy, but usually they're either out of range or whiff. I replaced mine with plasma.

In a pure Scion list theyre about your only source of serious AT, so you'd be stuck with them, but theyre not ideal anymore, that's for sure. That 9" drop really hurts them. When plasma is cheaper, gets more shots, and gets roughly the same damage anyways I'm not entirely sure why you would run them in stormtrooper squads anymore unless you're doing airdrops from Valkyries.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in ie
Deranged Necron Destroyer





Hey all, having a bit of a conundrum. Do ye prefer Tank Commanders or normal Leman Russ's?

I am either going to make a Supreme Detach. W/ 3 Tank Commanders, Battle Cannon, 2x Plasma Cannons and Lascannons and Platoon Commander

Or

i will make a Spearhead Detach. W/ Company Commander and 4 Leman Russ's w/ Battle Cannons and Lascannons as they cannot re-rolling 1s.

I'm swinging towards the Supreme Commander detach, just because everything hits on 3s and can re-rolling 1s while the Spearhead will just be lots of strong firepower hitting on 4s with no re-rolls.

What do you guys think is better?

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in fr
Guard Heavy Weapon Crewman




Paris

In my opinion Tank Commanders are better, because besides the improved WS, they also have orders and (correct me if I'm wrong), they can order the other commanders.

Army lists database website: https://miniheadquarters.com 
   
Made in us
Longtime Dakkanaut




Wichita, KS

Are Elysian SWS a better way to go for Melta/Plasma than Scion Command Squads?
   
Made in ie
Deranged Necron Destroyer





 Theo4016 wrote:
In my opinion Tank Commanders are better, because besides the improved WS, they also have orders and (correct me if I'm wrong), they can order the other commanders.


Yeah, they can Order Leman Russ's which let's you Order other TC or themselves. I think 3 TC is probably better then 4 Russ's.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Storm Trooper with Maglight





CO

So remember there is the Stratagem which allows an officer who just issued an order to issue another one. So I tend to use that in order to save a few points by just having a regular tank as a side kick to a TC. Additionally, not all tank variants benefit much by being upgraded to a TC. I run a fireball punisher and there is no need to increase that beast in points just for +1 BS.

I wish the tanks had a sightly increased orders range. 6" for a dude yelling at his soldiers seems reasonable. But tank to tank orders being the same distance seems silly and is quite limiting, but that's another issue entirely.

And Tag, Elysians are the kings of min-maxing your deep strike special weapons. You don't expect your suicide squads to survive the next round, so lack of armor is definitely worth the deceased points cost. You basically only care about different BS at that point. I think they're worth it.

5k Imperial Guard
2k Ad Mech 
   
Made in us
Regular Dakkanaut




 Colonel Cross wrote:
So remember there is the Stratagem which allows an officer who just issued an order to issue another one. So I tend to use that in order to save a few points by just having a regular tank as a side kick to a TC. Additionally, not all tank variants benefit much by being upgraded to a TC. I run a fireball punisher and there is no need to increase that beast in points just for +1 BS.

I wish the tanks had a sightly increased orders range. 6" for a dude yelling at his soldiers seems reasonable. But tank to tank orders being the same distance seems silly and is quite limiting, but that's another issue entirely.

And Tag, Elysians are the kings of min-maxing your deep strike special weapons. You don't expect your suicide squads to survive the next round, so lack of armor is definitely worth the deceased points cost. You basically only care about different BS at that point. I think they're worth it.
Vox Casters should be able to push out your Tank Orders

BTW I'm on Team Pask Team Overlapping Fields of Fire! and 3 LRBT with Plasma and More Plasma

This message was edited 1 time. Last update was at 2018/02/02 18:19:59


 
   
Made in us
Stalwart Veteran Guard Sergeant





SF Bay Area

 Theo4016 wrote:
In my opinion Tank Commanders are better, because besides the improved WS, they also have orders and (correct me if I'm wrong), they can order the other commanders.


They are more reliable but are 3 TCs really better than 4 leman russes. I mean I would want 4 in order to give the enemy more targets. It is my opinion that the guard have always been quantity over quality. I like to run infantry squads with lascannons so that way it overwhelms my opponent in picking a target. They cant avoid all that punishment. I would take a tank commander if I was running one tank and if I was running more I would have maybe one tank commander then have 2-3 russes.

Tyler


 
   
Made in us
Kabalite Conscript





Dallas

Resipsa131 wrote:
Vox Casters should be able to push out your Tank Orders

BTW I'm on Team Pask Team Overlapping Fields of Fire! and 3 LRBT with Plasma and More Plasma


Unfortunately tanks aren't affected by vox casters as the recieving tank doesn't have a vox caster to recieve the order. That makes no sense as Leman Russes should have radios and/or increased order range.

This message was edited 2 times. Last update was at 2018/02/02 18:57:17


 
   
Made in us
Dakka Veteran




Not sure why leman russes. Why not a shadowsword? If you get first turn you can give it -1 to hit and +1 save, and it is dynamite in melee. And all its sponsons don't take the heavy penalty.
   
Made in ca
Fresh-Faced New User




Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.

So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?
   
Made in us
Stubborn Prosecutor





Smitetheheretic wrote:
Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.

So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?


Sure at enough points to make them some of the more expensive infantry formations AM has ever wielded.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in ca
Fresh-Faced New User




 ChargerIIC wrote:
Smitetheheretic wrote:
Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.

So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?


Sure at enough points to make them some of the more expensive infantry formations AM has ever wielded.


Thanks for the response! I see your point, could also be used with infantry squads, but a 40-man tarpit at 4++ with morale buffs is hard to ignore. Oh the possibilities.
   
Made in nl
Longtime Dakkanaut




Smitetheheretic wrote:
 ChargerIIC wrote:
Smitetheheretic wrote:
Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.

So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?


Sure at enough points to make them some of the more expensive infantry formations AM has ever wielded.


Thanks for the response! I see your point, could also be used with infantry squads, but a 40-man tarpit at 4++ with morale buffs is hard to ignore. Oh the possibilities.


It would definitely be hard to ignore, as it would be an illegal formation.
   
Made in ca
Fresh-Faced New User




pismakron wrote:
Smitetheheretic wrote:
 ChargerIIC wrote:
Smitetheheretic wrote:
Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.

So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?


Sure at enough points to make them some of the more expensive infantry formations AM has ever wielded.


Thanks for the response! I see your point, could also be used with infantry squads, but a 40-man tarpit at 4++ with morale buffs is hard to ignore. Oh the possibilities.


It would definitely be hard to ignore, as it would be an illegal formation.


How so? Conscripts can take up to 40 bodies in a squad, unless I'm missing something from the faq. So long as the stay wholly within the 9", where would the illegality be?
   
Made in us
Dakka Veteran




Smitetheheretic wrote:
pismakron wrote:
Smitetheheretic wrote:
 ChargerIIC wrote:
Smitetheheretic wrote:
Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.

So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?


Sure at enough points to make them some of the more expensive infantry formations AM has ever wielded.


Thanks for the response! I see your point, could also be used with infantry squads, but a 40-man tarpit at 4++ with morale buffs is hard to ignore. Oh the possibilities.


It would definitely be hard to ignore, as it would be an illegal formation.


How so? Conscripts can take up to 40 bodies in a squad, unless I'm missing something from the faq. So long as the stay wholly within the 9", where would the illegality be?


Max unit size is 30 for Conscripts.
   
Made in us
Heroic Senior Officer





Western Kentucky

Wulfey wrote:
Not sure why leman russes. Why not a shadowsword? If you get first turn you can give it -1 to hit and +1 save, and it is dynamite in melee. And all its sponsons don't take the heavy penalty.

Leman russe's are more durable per point, allow you to spread your firepower, and your psyker strategy is easily telegraphed and defeated, either through deny the witch or by not getting first turn. Not arguing that shadowswords aren't amazing, just that there are serious reasons to choose a Russ detachment (because it will be anywhere from 2-3 russe's per baneblade chassis) Basically it's different strokes for different folks.

For me I prefer more regular russe's over tank commanders. It's normally a 1-2 tank difference per points spent by the time upgrades are totalled, which I find more useful than higher BS. Seems to match better with infantry guard.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in us
Longtime Dakkanaut





Gig Harbor, WA

Wulfey wrote:
Not sure why leman russes. Why not a shadowsword? If you get first turn you can give it -1 to hit and +1 save, and it is dynamite in melee. And all its sponsons don't take the heavy penalty.


Many reasons are available.
1. Shadowsword is wasting some of its strength on lower than toughness 7.
2. It only gets 3-9 shots
3. Limited detachments have a LOW slot.

LRBT
1. Hits just as hard as a shadowsword against anything t4. Up to t7 still wounding on a 3.
2. Gets 2-12 shots per tank. Three tanks is 6-36 shots.
3. Easy to pop into detachments.

Shadowsword is strong, but so is LRBT.


Automatically Appended Next Post:
Smitetheheretic wrote:
Hello folks. Long time lurker in the dakka fourms and there are some sweet combos here I can't wait to try, especially the Tallern Punisher Russ combo running over unsuspecting blokes on a 2+.

So with the custodes banner dude giving units wholly within 9" at 5++ save, does that mean we can potentially give a conscript blob at 4++ save with psychic barrier?


Yeah. But why would you want to? Infantry squads are better anyway. Conscripts are a dead unit outside of a couple rare circumstances.

This message was edited 1 time. Last update was at 2018/02/03 05:03:19


 
   
Made in au
Deadly Dark Eldar Warrior



Sydney

Just a quick question for AM players!

Is it possible to run an army based around Militarum Tempestus? (last edition they had their own Codex didn't they?)

Trying to get a buddy to start playing and he wants to play AM but doesn't want a huge army of infantry after infantry.

I don't have much knowledge about the game but I suggested trying to make use of Tempestus Scions?

Would anyone be kind enough to show me a small list 750pt~1000pt of a Tempestus list?

Doesn't have to be top-tier competitive but something at least half viable would be great

Cheers
   
Made in gb
Pyromaniac Hellhound Pilot






Battalion:
Tempestor prime with command rod
Primaris psyker

2 astropaths

5 Scion squads with plasma gun and plasma pistol

2 taurox primes with Gatling cannon and volley guns
2 taurox primes with missile launchers

Scions start in the air to drop in, tauroxes on the board and astropaths buff them. Should be able to be built from 4 start collecting boxes, an extra scions box and a couple of converted characters

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in au
Deadly Dark Eldar Warrior



Sydney

 DoomMouse wrote:
Battalion:
Tempestor prime with command rod
Primaris psyker

2 astropaths

5 Scion squads with plasma gun and plasma pistol

2 taurox primes with Gatling cannon and volley guns
2 taurox primes with missile launchers

Scions start in the air to drop in, tauroxes on the board and astropaths buff them. Should be able to be built from 4 start collecting boxes, an extra scions box and a couple of converted characters


That seems like a good base.

How do you think it will do on tabletop?
   
Made in gb
Pyromaniac Hellhound Pilot






It's certainly not a weak list, but not tournament winning either. Should be fine for a beginner. Guard will always do better with some screening bodies though, if just to keep the enemy from charging the tauroxes

Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in ie
Deranged Necron Destroyer





Hey guys, I am working towards an ETC list that I will be practicing with in the next few weeks. The list is GSC/AM/Nids.

I have the GSC/Nids part made out but need some help choosing which AM detachment I want.

I have around 860pts to play with and wondering which detachment looks more appealing to ye guys.

AM Supreme Detach.
Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [50 PL, 856pts] ++

+ No Force Org Slot +

Regiment: Brood Brothers

+ HQ +

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

+ Elites +

Platoon Commander [2 PL, 20pts]: Chainsword, Laspistol

++ Total: [50 PL, 856pts] ++


Or

Spearhead Detach.
Spoiler:

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [52 PL, 860pts] ++

+ No Force Org Slot +

Regiment: Brood Brothers

+ Heavy Support +

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

++ Total: [52 PL, 860pts] ++


The basic difference is;

Supreme Detach. Is 8d6 S8 -2 D D3 shots w/ 4 S9 -3 D D6 shots all hitting on 3s (if not moved) and re-rolling 1s .

Spearhead Detach. Is 10d6 S8 -2 D D3 shots w/ 5 S9 -3 D D6 all hitting on 4s (if not moved) with no re-rolls.

I personally prefer the Supreme as it's more reliable shooting and it is 1 less drop. The Spearhead has more "durability" due to an extra LR but everything hitting on 4s means only half of what I shoot will make contact and that's before the wounding phase.

What would you guy recommend I take? The rest of my army is 2 Flyrants, 3 x 18 Genestealers, 1 GSC Magus and 1 GSC neophytes.

I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in gb
Pyromaniac Hellhound Pilot






If you're running tank commanders you may as well find the points for heavy bolter sponsons and heavy stubbers - you're already paying for that awesome platform of BS3+ re rolling ones, so these would be the best value heavy bolters and stuvbbers you can buy - they're priced assuming they'll be firing at BS 4+

Also, if you definitely want a random elite slot filled, an astropath would be so much better than a naked platoon commander. Give him psychic maelstrom and he can provide some nice mortal wounds and an extra denial.

I reckon that dropping enough genestealers to pay for these would definitely make your first list stronger!

This message was edited 2 times. Last update was at 2018/02/04 13:20:14


Fully Painted Armies: 2200pts Orks 1000pts Space Marines 1200pts Tau 2500pts Blood Angels 3500pts Imperial Guard/Renegades and 1700pts Daemons 450pts Imperial Knights  
   
Made in ie
Deranged Necron Destroyer





 DoomMouse wrote:
If you're running tank commanders you may as well find the points for heavy bolter sponsons and heavy stubbers - you're already paying for that awesome platform of BS3+ re rolling ones, so these would be the best value heavy bolters and stuvbbers you can buy - they're priced assuming they'll be firing at BS 4+

Also, if you definitely want a random elite slot filled, an astropath would be so much better than a naked platoon commander. Give him psychic maelstrom and he can provide some nice mortal wounds and an extra denial.

I reckon that dropping enough genestealers to pay for these would definitely make your first list stronger!
-Edited-

Awesome advise.

I could drop 5 Genestealers for 2x Heavy Bolters on each Commander giving me 24 S5 -1 d1 shots. I won't use the Stubbers though. Can't find the points to add them in.

My Plate Commander is my Warlord so I have access to Grand Strategist and Relics.

I'll probably keep the Plat Commander over Astro, I already have 3 ways to deny with the Flyrants giving a -1 to pyskers.

This message was edited 1 time. Last update was at 2018/02/04 13:54:15


I have a Youtube. Rage Against The Imperium. Here is the link if you are interested - https://www.youtube.com/channel/UC0WxDMsMyI7WcChiSfApB4Q

Necrons - Legion of The Silent King - [756-809 PL, 15038-16076pts]
Spoiler:

Unbound Army (Faction) (Necrons)
HQ
Anrakyr the Traveller
Catacomb Command Barge
Selections: Gauss Cannon, Warscythe - 3
Cryptek
Selections: Canoptek Cloak, Staff of Light - 2
Cryptek
Selections: Chronometron, Staff of Light - 3
Destroyer Lord
Selections: Warscythe
Destroyer Lord
Selections: Staff of Light
Illuminor Szeras
Imotekh the Stormlord
Lord
Selections: Warscythe
Nemesor Zahndrekh
Orikan the Diviner
Overlord
Selections: Resurrection Orb, Voidscythe
Overlord
Selections: Resurrection Orb, Warscythe - 3
Overlord
Selections: Resurrection Orb, Staff of Light
Overlord
Selections: Hyperphase Sword, Resurrection Orb
Trazyn the Infinite
Vargard Obyron

Troops

Immortals
Selections: Gauss Blaster, 15x Immortal
Immortals
Selections: 15x Immortal, Tesla Carbine
Immortals
Necron Warriors
Selections: 100x Necron Warrior
Necron Warriors

Elites

C'tan Shard of the Deceiver
C'tan Shard of the Nightbringer
Canoptek Tomb Stalker
Deathmarks
Selections: 25x Deathmark
Flayed Ones
Selections: 20x Flayed One
Lychguard
Selections: Hyperphase Sword and Dispersion Shield, 10x Lychguard
Lychguard
Selections: 6x Lychguard, Warscythe
Triarch Praetorians
Selections: Rod of Covenant, 10x Triarch Praetorian
Triarch Stalker
Selections: Heat Ray*
Triarch Stalker
Selections: Particle Shredder*
Triarch Stalker
Selections: Twin Heavy Gauss Cannon*

Fast Attack

Canoptek Scarabs
Selections: 63x Canoptek Scarab Swarm
Canoptek Scarabs
Canoptek Tomb Sentinel
Canoptek Wraiths
Selections: 3x Canoptek Wraith
Canoptek Wraiths
3x Canoptek Wraith w/ Transdimensional Beamer
Selections: 3x Transdimensional Beamer
6x Canoptek Wraith w/ Whip Coils
Selections: 6x Whip Coils
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Destroyers
5x Destroyer
Selections: 5x Gauss Cannon
Tomb Blades
Selections: Shadowloom, Shieldvanes
Two Gauss Blasters - 9
Heavy Support
Annihilation Barge
Selections: Gauss Cannon - 3*
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Canoptek Spyder
Selections: Fabricator Claw Array, Gloom Prism
Doomsday Ark
Doomsday Ark
3x Heavy Destroyer
Monolith
Tesseract Ark
Two Tesla Cannons
Selections: 2x Tesla Cannon
Transcendent C'tan

Flyer
Doom Scythe - 4*
Night Scythe - 4*


Dedicated Transport
Ghost Ark - 3*

Lord of War
Gauss Pylon
Obelisk

* - This unit is magnetized so can be either model e.g. Doomscythe or Nightscythe
 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Shadowswords are good but Russes are better.

The last couple of weeks I've reverted to single-tank superheavy lists, and both weeks they've been one-shot (by that I mean died in one phase from 100% to 0%, not by literally a single shot) despite psyker support.

I'm increasingly convinced that either Leman Russ spam (appropriately screened of course) or running 3 superheavies is better, because 1 superheavy is just begging to be insta-nuked, and for its price there's SO MUCH in codex IG you could purchase. A max-sponson Shadowsword is literally a brigade of Imperial Guard or three Tank Commander russes (or 3.5 regular russes) by itself. God forbid you put twin Heavy Flamers on it, then you can squeeze in an entire Spearhead detachment of Russes for its cost.

This message was edited 2 times. Last update was at 2018/02/05 14:54:18


 
   
Made in us
Regular Dakkanaut




 Odrankt wrote:
Hey guys, I am working towards an ETC list that I will be practicing with in the next few weeks. The list is GSC/AM/Nids.

I have the GSC/Nids part made out but need some help choosing which AM detachment I want.

I have around 860pts to play with and wondering which detachment looks more appealing to ye guys.

AM Supreme Detach.
Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Astra Militarum) [50 PL, 856pts] ++

+ No Force Org Slot +

Regiment: Brood Brothers

+ HQ +

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

Tank Commander [12 PL, 209pts]: Lascannon
. Command Battle Tank: Battle Cannon

+ Elites +

Platoon Commander [2 PL, 20pts]: Chainsword, Laspistol

++ Total: [50 PL, 856pts] ++


Or

Spearhead Detach.
Spoiler:

++ Spearhead Detachment +1CP (Imperium - Astra Militarum) [52 PL, 860pts] ++

+ No Force Org Slot +

Regiment: Brood Brothers

+ Heavy Support +

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

Leman Russ Battle Tanks [10 PL, 166pts]
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Storm Bolter

+ HQ +

Company Commander [2 PL, 30pts]: Chainsword, Laspistol

++ Total: [52 PL, 860pts] ++


The basic difference is;

Supreme Detach. Is 8d6 S8 -2 D D3 shots w/ 4 S9 -3 D D6 shots all hitting on 3s (if not moved) and re-rolling 1s .

Spearhead Detach. Is 10d6 S8 -2 D D3 shots w/ 5 S9 -3 D D6 all hitting on 4s (if not moved) with no re-rolls.

I personally prefer the Supreme as it's more reliable shooting and it is 1 less drop. The Spearhead has more "durability" due to an extra LR but everything hitting on 4s means only half of what I shoot will make contact and that's before the wounding phase.

What would you guy recommend I take? The rest of my army is 2 Flyrants, 3 x 18 Genestealers, 1 GSC Magus and 1 GSC neophytes.


Does the ETC use ITC rules? If they do I'd steer well away from 3 Tank Commanders as they'd gift secondary points to your enemy. Big game hunter combined with Headhunter would give your opponent 2 bonus points every time he killed one. The 4 LRBT would only give him one bonus point everytime they're killed if he took big game hunter.

Are you playing ETC in Ireland (based off your flag) Where are the games held?
   
Made in us
Longtime Dakkanaut





Anyone else getting sick of people complaining about guard?

011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110  
   
Made in ca
Hardened Veteran Guardsman





 Unit1126PLL wrote:
Shadowswords are good but Russes are better.

The last couple of weeks I've reverted to single-tank superheavy lists, and both weeks they've been one-shot (by that I mean died in one phase from 100% to 0%, not by literally a single shot) despite psyker support.

I'm increasingly convinced that either Leman Russ spam (appropriately screened of course) or running 3 superheavies is better, because 1 superheavy is just begging to be insta-nuked, and for its price there's SO MUCH in codex IG you could purchase. A max-sponson Shadowsword is literally a brigade of Imperial Guard or three Tank Commander russes (or 3.5 regular russes) by itself. God forbid you put twin Heavy Flamers on it, then you can squeeze in an entire Spearhead detachment of Russes for its cost.



I agree, 3 Russes >>> than 1 Baneblade variant. My Baneblade regularly goes from full hull points to zero in 1 turn, it just isn't worth it.
   
 
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