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![[Post New]](/s/i/i.gif) 2018/05/04 15:04:51
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rogue Daemonhunter fueled by Chaos
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I think you are confusing a clarifying clause from a qualifying clause. The rule is explaining why named characters cannot take relics (because they have their own artefacts), not laying out the conditions in which they cannot take relics (when they have their own artefacts).
As you correctly point out, they never define artifact, which means there is no good way of testing which named characters can take relics. So, that means that the rule more or less boils down to "Because reasons, named characters cannot take relics." However, because the final clause is a logical and coherent statement, it can and should still be read as a rule.
I think it's an interesting and creative argument, but I would not put a lot of stock in opponents or TOs accepting it.
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![[Post New]](/s/i/i.gif) 2018/05/04 15:10:30
Subject: Astra Militarum: More Competitive in 8th Edition?
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Longtime Dakkanaut
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Technically they also never define named characters. It’s pretty clear what they mean there but it is still gak rules writing
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2018/05/04 15:20:59
Subject: Astra Militarum: More Competitive in 8th Edition?
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Rogue Daemonhunter fueled by Chaos
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Character is a key word, and is defined in the core rules.
The rules really aren't as poorly written as you contend. As you note, it's usually pretty apparent what is meant.
GW's need for a better proofreader/editor is well known, however.
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![[Post New]](/s/i/i.gif) 2018/05/04 15:31:48
Subject: Astra Militarum: More Competitive in 8th Edition?
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Locked in the Tower of Amareo
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Polonius wrote:I think you are confusing a clarifying clause from a qualifying clause. The rule is explaining why named characters cannot take relics (because they have their own artefacts), not laying out the conditions in which they cannot take relics (when they have their own artefacts).
As you correctly point out, they never define artifact, which means there is no good way of testing which named characters can take relics. So, that means that the rule more or less boils down to "Because reasons, named characters cannot take relics." However, because the final clause is a logical and coherent statement, it can and should still be read as a rule.
I think it's an interesting and creative argument, but I would not put a lot of stock in opponents or TOs accepting it.
Yeah it doesn#t say named character's THAT have. It's named charactars period. But of course what counts as named characters isn't defined. Gw as usual. Automatically Appended Next Post: Polonius wrote:Character is a key word, and is defined in the core rules.
The rules really aren't as poorly written as you contend. As you note, it's usually pretty apparent what is meant.
GW's need for a better proofreader/editor is well known, however.
If you need to decide what they meant that IS poorly written. No getting around it. As it game has enough places where rules don#t deal that there's high chance game cannot be finished if you insist on raw
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This message was edited 1 time. Last update was at 2018/05/04 15:33:31
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/04 17:14:05
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Unit1126PLL wrote: ph34r wrote: Unit1126PLL wrote:What's everyone's opinion on the Minotaur Artillery Tank now that it can move and fire it's guns? Is just under 300 points worth it for such a machine?
My thought is the same as before.
Minotaur 280 points, has the firepower of exactly 2 basilisks...
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2 Basilisks 216 points (77% of 280), has the firepower of exactly 2 basilisks...
Why would you ever pick the more expensive option?
Dramatically higher durability, ability to fire while in CC, better benefits from singe target buffs...
there's more to this game than firepower per point, presumably.
The higher survivability is nice, and I didn't realize it can fire from being in close combat, that is nice.
I just think, well first off you had to take a whole superheavy auxiliary to have the Minotaur in the first place, that is a cost. And unless you go all the way for a Supreme Command or full 3-5 Superheavies, you aren't getting that regimental doctrine either. Taking 3 HQ tax just to give doctrine to your expensive double-basilisk? Sounds like you are throwing good points after bad at this point.
Buffing it is nice so a 40 point searchlight can buff 2 basilisk's worth of firepower instead of one.
Still, seems totally not worth it. If my enemy had Basilisks and a Minotaur, I would ignore the minotaur and kill the basilisks. If they had only a Minotaur, I would still ignore it. I would rather have 5 basilisks than 2 Minotaurs.
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This message was edited 1 time. Last update was at 2018/05/04 17:15:01
ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2018/05/04 17:16:36
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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I have been considering taking 3 Minotaurs or 2 Minotaurs and a Shadowsword in a 1k point superheavy detachment; that's what I was looking at the viability of.
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![[Post New]](/s/i/i.gif) 2018/05/04 18:37:25
Subject: Astra Militarum: More Competitive in 8th Edition?
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Fixture of Dakka
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Is anyone else trying Crusaders in their list? They go well with a priest and an astropath. You do have to keep them away from Mortal Wound dispensers (like exploding Hellhounds).
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This message was edited 1 time. Last update was at 2018/05/04 18:37:42
The secret to painting a really big army is to keep at it. You can't reach your destination if you never take any steps.
I build IG...lots and lots of IG. |
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![[Post New]](/s/i/i.gif) 2018/05/04 21:39:45
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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JB wrote:Is anyone else trying Crusaders in their list? They go well with a priest and an astropath. You do have to keep them away from Mortal Wound dispensers (like exploding Hellhounds).
I keep going back and forth on crusaders, they seem like elite killers in everyway except for the s3. I'd love them in almost all my lists if they were s4 at least but the s3 hurts a lot
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![[Post New]](/s/i/i.gif) 2018/05/05 17:33:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Drop Trooper with Demo Charge
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Wow never saw the minotaur, really interesting alternative. Does anyone have one that they can show a size comparison to the basilisk? If it's much bigger then you might lose out on a lot of opportunities to stay out of LoS depending on your terrain
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The executions will continue until morale improves |
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![[Post New]](/s/i/i.gif) 2018/05/05 21:42:34
Subject: Astra Militarum: More Competitive in 8th Edition?
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Stalwart Veteran Guard Sergeant
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ph34r wrote: Unit1126PLL wrote: ph34r wrote: Unit1126PLL wrote:What's everyone's opinion on the Minotaur Artillery Tank now that it can move and fire it's guns? Is just under 300 points worth it for such a machine?
My thought is the same as before.
Minotaur 280 points, has the firepower of exactly 2 basilisks...
or
2 Basilisks 216 points (77% of 280), has the firepower of exactly 2 basilisks...
Why would you ever pick the more expensive option?
Dramatically higher durability, ability to fire while in CC, better benefits from singe target buffs...
there's more to this game than firepower per point, presumably.
The higher survivability is nice, and I didn't realize it can fire from being in close combat, that is nice.
I just think, well first off you had to take a whole superheavy auxiliary to have the Minotaur in the first place, that is a cost. And unless you go all the way for a Supreme Command or full 3-5 Superheavies, you aren't getting that regimental doctrine either. Taking 3 HQ tax just to give doctrine to your expensive double-basilisk? Sounds like you are throwing good points after bad at this point.
Buffing it is nice so a 40 point searchlight can buff 2 basilisk's worth of firepower instead of one.
Still, seems totally not worth it. If my enemy had Basilisks and a Minotaur, I would ignore the minotaur and kill the basilisks. If they had only a Minotaur, I would still ignore it. I would rather have 5 basilisks than 2 Minotaurs.
To each their own, but keep in mind the minotaur is -literally- a few wounds shy of the exact durability of an imperial knight, and 3 minotaurs to fill out a superheavy detachment is only 840 pts, which still leaves plenty of pts for other stuff in a 2k IG army. Throw in the jury rigging strategem and a techpriest (yes I know the techpriests costs pts but totally worth it) and you have a -really- hard to kill artillery line that, unlike an IK, doesn't even have to leave melee to keep firing. Your opponent literally has to kill them (which will take a ton of firepower), or they simply will not stop firing. That is worth quite a bit especially against assault armies and alpha strike armies, especially if you use Defensive Gunners strategem.
I would rather have 6 basilisks that are guaranteed to be firing every turn, than 8 that will certainly be targetted and either destroyed or whittled down using less firepower.
If you really want to be a troll, stick 1 or 2 astropaths behind a minotaur to buff its invul save and/or penalize shooting hit rolls against it. If it still dies? Guess what, the astropath gets to run off and go buff something else. No waste.
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![[Post New]](/s/i/i.gif) 2018/05/05 21:51:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Decrepit Dakkanaut
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That settles it for me; I think I am going to grab a minotaur company for my superheavy siege regiment
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![[Post New]](/s/i/i.gif) 2018/05/06 12:23:37
Subject: Astra Militarum: More Competitive in 8th Edition?
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Daemonic Dreadnought
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I'm going to experiment with Hydra platforms. I don't think they will do much damage as Elder are likely to either have a -2 to hit or -1 with a serpent shields, but with 8 shots they should definitely do a wound and that's all I need to give basilisk overlapping fields of fire.
Plan B in the complete absence of flyers wound a tank or MC with a basilisk and use overlapping field of fire to hit with a 4+ with the Hydras.
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This message was edited 1 time. Last update was at 2018/05/06 12:36:37
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
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![[Post New]](/s/i/i.gif) 2018/05/07 18:50:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Been using the Bullgryn with shields of varying types. Priests and astropath. They are my new favourite unit. Took an entire shooting phase from tau with taking a few models.
Also with the current "meta" Im thinking faster moving units will become more prolific. So I'm opting to use the Banehammer. Love it so far.
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![[Post New]](/s/i/i.gif) 2018/05/07 19:28:42
Subject: Astra Militarum: More Competitive in 8th Edition?
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Tail-spinning Tomb Blade Pilot
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The banehammer is a nifty little tank, yeah. Its just got so much utility. It can stop enemy units in their tracks, possibly saving you from a charge, it can deal decent damage, it can transport a significant amount of heavy hitters... especially the big guys. Just a very useful model.
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![[Post New]](/s/i/i.gif) 2018/05/07 19:55:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Was considering tossing in some ratlings in there. Just so they can do their thing without getting easily killed off the board turn 1.
Assuming Ratlings can even go in transports....
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![[Post New]](/s/i/i.gif) 2018/05/07 21:43:41
Subject: Astra Militarum: More Competitive in 8th Edition?
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Hurr! Ogryn Bone 'Ead!
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rhinoceraids wrote:Been using the Bullgryn with shields of varying types. Priests and astropath. They are my new favourite unit. Took an entire shooting phase from tau with taking a few models.
Also with the current "meta" Im thinking faster moving units will become more prolific. So I'm opting to use the Banehammer. Love it so far.
I am a huge fan of running bullgryns, but what benefit is the astropath with them? Just for nightshroud?
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![[Post New]](/s/i/i.gif) 2018/05/07 21:48:26
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Psycic Barrier. +1 to saves.
Then use Take cover- strategem when people shoot at them. An additional +1
So you now have some bullgryns with a 2++. And others with (Technically) a 0+.
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![[Post New]](/s/i/i.gif) 2018/05/08 01:01:10
Subject: Astra Militarum: More Competitive in 8th Edition?
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Storm Trooper with Maglight
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If you want to hassle people with Bullgryns, why not just take that Custodes guy who gives a 5++ then all your cats can just get a 2+ AND a 3++ then psychic barrier them for 2++.
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This message was edited 1 time. Last update was at 2018/05/08 01:01:24
5k Imperial Guard
2k Ad Mech |
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![[Post New]](/s/i/i.gif) 2018/05/08 13:38:13
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Colonel Cross wrote:If you want to hassle people with Bullgryns, why not just take that Custodes guy who gives a 5++ then all your cats can just get a 2+ AND a 3++ then psychic barrier them for 2++.
Thats how I'm currently running mine. Its mighty expensive but those custodes pack a punch on their own. 2+ 3++ t5 multi wound dudes are a distraction carnifex that can't be ignored. Technically the only way to get inside their invul is to assault at which point you're dealing with bullgryns (supported by a priest) and a custodes who can do a heroic intervention. Tasty.
As I said expensive though. I was running 6 bullgryns with the priest and custodes but in order to make points elsewhere I changed it to 3 bullgryns, a priest and an ogryn body guard with the deathmask that actually does give him 2++ (and regain wounds)
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![[Post New]](/s/i/i.gif) 2018/05/08 15:36:14
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Well. I have the models. Which are probably one of my favourite units in the game.
stodes are fine im sure too!
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![[Post New]](/s/i/i.gif) 2018/05/08 16:20:55
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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I’m using converted ogres with bullgryns gas masks. You’re right they do look cool.
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![[Post New]](/s/i/i.gif) 2018/05/10 13:18:16
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Howdy
I just started collecting Astra Militarum and I need to think about what to do/buy next.
Usually I read that Infantry Squad main objective is "to die" and do some "screening". That's it
I'd like to think out of the box and do not treat them as expendable models... for fluff reasons.
How one could achieve AM list where troop choice is something more than body to throw at the enemy?
I was thinking even about using scions exclusively as a troop choice
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![[Post New]](/s/i/i.gif) 2018/05/10 13:28:09
Subject: Astra Militarum: More Competitive in 8th Edition?
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Warning From Magnus? Not Listening!
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Gnollu wrote:Howdy
I just started collecting Astra Militarum and I need to think about what to do/buy next.
Usually I read that Infantry Squad main objective is "to die" and do some "screening". That's it
I'd like to think out of the box and do not treat them as expendable models... for fluff reasons.
How one could achieve AM list where troop choice is something more than body to throw at the enemy?
I was thinking even about using scions exclusively as a troop choice
Infantry squads are even more expendable in the fluff than they are in the game
If what you mean by more use is more damage output, then scions might not be a bad option - I don't have much experience with them tho. But otherwise, I wouldn't underestimate the importance of infantry as screening units / board control. Units with mortars are great for plugging holes in your backfield to deny deepstrikers. Alternatively again, if you're looking for more damage output, give them lascannons - 9 ablative wounds on a lascannon can be nice. I think someone posted a while back about running a heap of Catachan infantry at the enemy with the intent of getting into cc
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This message was edited 1 time. Last update was at 2018/05/10 13:33:00
My P&M blog
DC:90S++G+++M+B+IPw40k04#+D+A+++/cWD241R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2018/05/10 15:46:58
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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Has anybody used the Hades drill with any success? Looks like such a cool model. Some pretty good rules. Comes with an entire squad of guardsmen with shotguns.
Thinking something for objective grabbers. Drill charges a vehicle. Troops get on objective.
Thoughts?
Ill be fielding my Venator again. Since the FAQ it means when it deep strikes it has the 5++ since its assumed to have moved the max distance.
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![[Post New]](/s/i/i.gif) 2018/05/11 19:26:13
Subject: Astra Militarum: More Competitive in 8th Edition?
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Heroic Senior Officer
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Gnollu wrote:Howdy
I just started collecting Astra Militarum and I need to think about what to do/buy next.
Usually I read that Infantry Squad main objective is "to die" and do some "screening". That's it
I'd like to think out of the box and do not treat them as expendable models... for fluff reasons.
How one could achieve AM list where troop choice is something more than body to throw at the enemy?
I was thinking even about using scions exclusively as a troop choice
Well to be fair that's not just an IG problem, most armies troops are treated that way, space marine scouts being a good example. You'll note many codexes complain that their troops aren't as efficient as guardsmen, and this is often what they're talking about. 8th edition is an insanely deadly edition and ironically guardsmen are more durable per point than tac Marines for example.
For Imperial Guard infantry, your best bet would be an armored fist company of some kind utilizing transports. Simply put there's no sort of infantry army you can run that isn't going to be losing dozens of models a turn. That's why all infantry guard armies are going to be horde armies. Even "elite" lists comprised of Vets or Stormtroopers needs a lot of bodies to ensure at least a few live to the end of the game.
If you insist on not taking transports, your only real option would be some sort of Tallarn outflankers force, and even there you're going to be leaving the larger half of your force on the table to weather the opening storm.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2018/05/11 23:27:31
Subject: Astra Militarum: More Competitive in 8th Edition?
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Regular Dakkanaut
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MrMoustaffa wrote:
Well to be fair that's not just an IG problem, most armies troops are treated that way, space marine scouts being a good example. You'll note many codexes complain that their troops aren't as efficient as guardsmen, and this is often what they're talking about. 8th edition is an insanely deadly edition and ironically guardsmen are more durable per point than tac Marines for example.
For Imperial Guard infantry, your best bet would be an armored fist company of some kind utilizing transports. Simply put there's no sort of infantry army you can run that isn't going to be losing dozens of models a turn. That's why all infantry guard armies are going to be horde armies. Even "elite" lists comprised of Vets or Stormtroopers needs a lot of bodies to ensure at least a few live to the end of the game.
If you insist on not taking transports, your only real option would be some sort of Tallarn outflankers force, and even there you're going to be leaving the larger half of your force on the table to weather the opening storm.
And what regiment to use in case of army utilising lots of transports (chimeras)? I thought about tallarn as being able to shoot without penalty after moving can actually help to maintain high mobility of troops.
I saw that lots of people actually prefer armagedon though for such purpouses.
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This message was edited 1 time. Last update was at 2018/05/11 23:28:19
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![[Post New]](/s/i/i.gif) 2018/05/12 09:11:24
Subject: Astra Militarum: More Competitive in 8th Edition?
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Douglas Bader
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Gnollu wrote:How one could achieve AM list where troop choice is something more than body to throw at the enemy?
You don't. Even our "elite" infantry are still glass cannons that drop in, do a ton of damage, and die. The first thing you have to get used to as an IG player is removing piles of models at a time, and trusting in the fact that you have plenty more where those came from.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2018/05/12 17:06:43
Subject: Astra Militarum: More Competitive in 8th Edition?
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Tail-spinning Tomb Blade Pilot
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Gnollu wrote: MrMoustaffa wrote:
Well to be fair that's not just an IG problem, most armies troops are treated that way, space marine scouts being a good example. You'll note many codexes complain that their troops aren't as efficient as guardsmen, and this is often what they're talking about. 8th edition is an insanely deadly edition and ironically guardsmen are more durable per point than tac Marines for example.
For Imperial Guard infantry, your best bet would be an armored fist company of some kind utilizing transports. Simply put there's no sort of infantry army you can run that isn't going to be losing dozens of models a turn. That's why all infantry guard armies are going to be horde armies. Even "elite" lists comprised of Vets or Stormtroopers needs a lot of bodies to ensure at least a few live to the end of the game.
If you insist on not taking transports, your only real option would be some sort of Tallarn outflankers force, and even there you're going to be leaving the larger half of your force on the table to weather the opening storm.
And what regiment to use in case of army utilising lots of transports (chimeras)? I thought about tallarn as being able to shoot without penalty after moving can actually help to maintain high mobility of troops.
I saw that lots of people actually prefer armagedon though for such purpouses.
Nah, Armageddon is a bit too slow I feel. Using their order and transport leads to using your chimeras as immobile bunkers, and moving takes three turns minimum. If you could get out of the transport after moving, it would work. If you could get back in the same turn you got out of your transport, it could work. But as is... Im not a fan. Tallarn all the way. At least I can stay mobile that way.
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![[Post New]](/s/i/i.gif) 2018/05/13 18:04:07
Subject: Astra Militarum: More Competitive in 8th Edition?
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Drop Trooper with Demo Charge
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So I've been noticing a trend of late, at least with Dark Eldar and Necrons that I'm struggling to keep Pask alive, and with that many points nuked on a turn 1 Alpha strike (can't always keep him out of LoS after their maneuvers) I find it a struggle to play catch-up when my turn comes around.
Does anyone else reckon that Pask is no longer competitive due to the fact that he's just as vulnerable as a normal leman russ? Destroyers hurt man.
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![[Post New]](/s/i/i.gif) 2018/05/13 18:28:53
Subject: Astra Militarum: More Competitive in 8th Edition?
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Heroic Senior Officer
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Naix wrote:So I've been noticing a trend of late, at least with Dark Eldar and Necrons that I'm struggling to keep Pask alive, and with that many points nuked on a turn 1 Alpha strike (can't always keep him out of LoS after their maneuvers) I find it a struggle to play catch-up when my turn comes around.
Does anyone else reckon that Pask is no longer competitive due to the fact that he's just as vulnerable as a normal leman russ? Destroyers hurt man.
He's only about 10 points more than a regular command tank for serious bonuses, I would say he is fine. I just wouldnt kit him out to the nines, I'd just leave him with turret weapon and maybe a lascannon. The more weapons you put on him the bigger a target he becomes.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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