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8th ed: could 1+ armour saves return?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do you think 1+ will return and do you want it to?
I think GW will bring it back
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Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

I was thinking about what stuff could be ported over from AoS into 40k but then I remember a hero battle I had many years ago: we had a Fantasy player who wanted to take part in the battle, so we said "sure why not", but he decided to bring a Vampire Lord with a 1+ save, luckily though I brought the murder sword so his 1+ save and lack of eternal warrior didn't help him much.

But remembering thia got me thinking, with ap modifiers back could we also see 1+ armour saves returning as well? Would people be apposed to 1+ armour?

Personally I wouldn't mind 1+ armour on some super heavies and gargants especially since we always wound on sixes now. What about you?

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





It would have been great had Terminator Armor had 1+ armor saves. That would help their durability a LOT along with an extra wound.

“There is only one good, knowledge, and one evil, ignorance.”
 
   
Made in us
Clousseau





East Bay, Ca, US

Why not? terminators should benefit from using cover against small arms fire.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Snord




Midwest USA

So long as there is in the rules that a roll of 1 always fails, then sure.

But really, meh. It is pretty easily countered in Age of Sigmar, with only the units with re-rollable Armor being the problem units, and even then there is a good selection of weapons available to handle it, especially with Mortal Wounds. I wouln't have a major problem with it, unless it gets abused really badly (but even then that is a player problem).
   
Made in us
Pious Palatine




 mrhappyface wrote:
I was thinking about what stuff could be ported over from AoS into 40k but then I remember a hero battle I had many years ago: we had a Fantasy player who wanted to take part in the battle, so we said "sure why not", but he decided to bring a Vampire Lord with a 1+ save, luckily though I brought the murder sword so his 1+ save and lack of eternal warrior didn't help him much.

But remembering thia got me thinking, with ap modifiers back could we also see 1+ armour saves returning as well? Would people be apposed to 1+ armour?

Personally I wouldn't mind 1+ armour on some super heavies and gargants especially since we always wound on sixes now. What about you?


Any 2+ armor in cover will have a 1+ save already. It kinda doesn't matter if they bring the profile 1+ back.


 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

ERJAK wrote:
 mrhappyface wrote:
I was thinking about what stuff could be ported over from AoS into 40k but then I remember a hero battle I had many years ago: we had a Fantasy player who wanted to take part in the battle, so we said "sure why not", but he decided to bring a Vampire Lord with a 1+ save, luckily though I brought the murder sword so his 1+ save and lack of eternal warrior didn't help him much.

But remembering thia got me thinking, with ap modifiers back could we also see 1+ armour saves returning as well? Would people be apposed to 1+ armour?

Personally I wouldn't mind 1+ armour on some super heavies and gargants especially since we always wound on sixes now. What about you?


Any 2+ armor in cover will have a 1+ save already. It kinda doesn't matter if they bring the profile 1+ back.

Unless they cap saves to a 2+.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

I think the +1 is to the roll, not that save value itself. As long as a natural roll of '1' is still a failure, I wouldn't mind.

It would mean that Cover would be relavant for Terminators only against weapons that have AP -1 or highter
But creating the possibility of a unit being immune to all weapons that do no and AP or cause Mortal Wounds should not exist.

This message was edited 1 time. Last update was at 2017/05/12 20:51:33


   
Made in ie
Norn Queen






Dublin, Ireland

https://www.dakkadakka.com/dakkaforum/posts/list/725569.page


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!


Sorry didn't see that thread.

However I was more asking if straight up 1+ armour saves will return rather than modified 2+ saves.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in se
Servoarm Flailing Magos






Metalica

 mrhappyface wrote:

Sorry didn't see that thread.

However I was more asking if straight up 1+ armour saves will return rather than modified 2+ saves.


Not at all unlikely, however, it'll probably be with the caveat that was posted as the first comment in that thread.

 Yarium wrote:
There will definitely be ways to get a 1+ save. Terminators in cover. However, almost absolutely 100% for sure, saving throws of "1" will still fail. So, in effect, it's a 2+ save that resists being modified a bit.


Because otherwise it would be flying COMPLETELY in the face of anything-can-hurt-anything. ACHA, if you will.

This message was edited 1 time. Last update was at 2017/05/12 21:38:12


 
   
Made in ie
Norn Queen






Dublin, Ireland

Straight up 1+?
I have a feeling no.
We've seen termy stats and they are 2+
I.e. about as tough as they come.

Does/has AoS set a precedent for this?
Just asking because 8th seems to borrow a few ideas from it.

I still think a 1+ is obtainable with armor + cover saves + special powers but a single unit/character having it as a base? Nah.

This message was edited 1 time. Last update was at 2017/05/12 21:37:51


Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Clousseau





East Bay, Ca, US

I wouldn't mind if 2+ save creatures hiding in sufficient cover could be immune to some shots.

I highly doubt GW goes this route, but I would enjoy it.


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Snord




Midwest USA

 Ratius wrote:
Straight up 1+?
I have a feeling no.
We've seen termy stats and they are 2+
I.e. about as tough as they come.

Does/has AoS set a precedent for this?
Just asking because 8th seems to borrow a few ideas from it.

I still think a 1+ is obtainable with armor + cover saves + special powers but a single unit/character having it as a base? Nah.
Age of Sigmar does have the ability to get a 1+ Armor save, but it is usually the result of stacking spells, artifacts, and Cover all together, as there are very few models with a default 3+ save, and no default 2+ saves that I am aware of. 4+ Armor and extra wounds are the usual go to for representing durability in Age of Sigmar.

The question is IF the 1+ Armor save stacking works, will GW bring in the "falis on a 1" roll like in Warhammer Fantasy?
   
Made in au
[MOD]
Making Stuff






Under the couch

Return...?

40k has never had 1+ saves. WHFB might have, but not 40k.

 
   
Made in gb
Potent Possessed Daemonvessel





Why Aye Ya Canny Dakkanaughts!

 insaniak wrote:
Return...?

40k has never had 1+ saves. WHFB might have, but not 40k.

That's why I specifically referenced a Fantasy Vampire lord, I meant return as in to warhammer as a whole.

Ghorros wrote:
The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
 Marmatag wrote:
All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors.
 
   
Made in us
Screaming Shining Spear





USA

 insaniak wrote:
Return...?

40k has never had 1+ saves. WHFB might have, but not 40k.


The official FAQ for 2nd edition about the Psychic power Fortune, specifically stated that a save of 1+ was possible with that elder power!

So yes in a way it did exist.

 koooaei wrote:
We are rolling so many dice to have less time to realise that there is not much else to the game other than rolling so many dice.
 
   
Made in cn
Prophetic Blood Angel Librarian




I used to love my Chaos Knights complete invulnerability to st3 or lower in WHFB. They were the most expensive non monster/character/artillery models in the game however.
Thing was though that everywhere was access to st4+ in every army so they could always be dealt with in someway. In 8th though st4 does not automatically give -1 to armour and it seems armour reduction weapons will be more difficult to come by than a block of 20 halberdiers or crossbowmen so you can't really compare the games systems. If 8th is shaping up how it looks to be, then a 1+ without the caveat that a 1 always fails will be a very very bad idea imo.
   
Made in us
Rampaging Carnifex





South Florida

Will units naturally have a 1+ armor save? No.

Will units with a 2+ armor save benefit from cover? Yes.

But a roll of a 1 will always fail. It will allow ALL units to benefit from cover, as it could still offset a high Rend value. Those are my guesses anyway.

   
 
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