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![[Post New]](/s/i/i.gif) 2019/04/02 18:32:41
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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Kelermorph is at thing
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2019/04/02 23:42:56
Subject: Tau 8th Edition Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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gendoikari87 wrote:You can make killing 4 drones impossible if your opponent has no weapons that can fire without los. Granted that is Terran dependent
Depending on terrain is not a strategy as people who attended lvo can attest. Automatically Appended Next Post: gendoikari87 wrote:What are people’s thoughts on pathfinders? They seem like they’re holding giant “shoot me first” signs
Put them in gunrigs
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This message was edited 1 time. Last update was at 2019/04/02 23:44:52
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/04/10 16:06:55
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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Any idea where one can acquire XV9s
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2019/04/15 13:09:02
Subject: Tau 8th Edition Tactics
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Shas'la with Pulse Carbine
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This message was edited 1 time. Last update was at 2019/04/15 13:09:42
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![[Post New]](/s/i/i.gif) 2019/04/15 22:00:30
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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Yes i know they're forgeworld, small problem is that they're out of stock
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2019/04/15 22:18:23
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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In stock in the UK, might be worth an email asking when they're get more in stock in USA?
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![[Post New]](/s/i/i.gif) 2019/04/18 16:50:52
Subject: Tau 8th Edition Tactics
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Perturbed Blood Angel Tactical Marine
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ZergSmasher wrote: Thousand-Son-Sorcerer wrote:Does anyone know of a video, or post, that takes about the different Septs and which ones synergize well with one another.
Vior'la Sept: The only reason I think I'd ever take this one is if I wanted to run a lot of Breacher Teams, and frankly those aren't terribly competitive right now. Their stratagem isn't bad (being able to shoot twice with a unit always helps), but the trait itself is kind of meh compared to some of the others.
Another thing to note: at least in my experience, despite having quite a selection of Warlord Traits to choose from (generic and Sept-specific), the only halfway decent one is Through Unity, Devastation. All of the others are way too situational IMO, and some are downright useless. We do have some good relics, at least, especially T'au Sept's Vectored Maneuvering Thruster and the Puretide Chip.
A little late to the party here, but I've been experimenting with very aggressive, compact units of Viorl'a and I've been having fairly good results. I put a pair of stealth suit teams in cover in the middle of the board for a delaying action, and they almost always have survive until turn 2 or 3. Sometimes I support them with my Coldstar. Then I bum rush a riptide or two, a pair of CIB Crisis commanders, and a Devilfish full of infantry+fireblades up one side of the board, amply supported, of course, by marker and shield drones. The beauty of this is that the Tau's superior dakka and mobility allows me to engage the enemy in pieces, which I can exterminate with ease, while my well-placed stealth suits keep them from concentrating their forces on my flanks and backfield, and my Coldstar keeps them wary of tearing forward as I did, for fear of finding a Coldstar in their backfield. The lack of a penalty to Advancing due to Viorl'a means that my CIB commanders are still hitting 12 S7 AP-1 shots on 2+ even while I'm rushing, and my Coldstar is virtually guaranteed to disintegrate whatever he directs his quadruple fusions on, even if he moves his full 40". Once I get into close range my Breachers can exterminate any infantry that the Riptides and Commanders didn't get, especially with the Hot Blooded stratagem.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
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![[Post New]](/s/i/i.gif) 2019/04/18 19:35:46
Subject: Tau 8th Edition Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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SirGunslinger wrote: ZergSmasher wrote: Thousand-Son-Sorcerer wrote:Does anyone know of a video, or post, that takes about the different Septs and which ones synergize well with one another.
Vior'la Sept: The only reason I think I'd ever take this one is if I wanted to run a lot of Breacher Teams, and frankly those aren't terribly competitive right now. Their stratagem isn't bad (being able to shoot twice with a unit always helps), but the trait itself is kind of meh compared to some of the others.
Another thing to note: at least in my experience, despite having quite a selection of Warlord Traits to choose from (generic and Sept-specific), the only halfway decent one is Through Unity, Devastation. All of the others are way too situational IMO, and some are downright useless. We do have some good relics, at least, especially T'au Sept's Vectored Maneuvering Thruster and the Puretide Chip.
A little late to the party here, but I've been experimenting with very aggressive, compact units of Viorl'a and I've been having fairly good results. I put a pair of stealth suit teams in cover in the middle of the board for a delaying action, and they almost always have survive until turn 2 or 3. Sometimes I support them with my Coldstar. Then I bum rush a riptide or two, a pair of CIB Crisis commanders, and a Devilfish full of infantry+fireblades up one side of the board, amply supported, of course, by marker and shield drones. The beauty of this is that the Tau's superior dakka and mobility allows me to engage the enemy in pieces, which I can exterminate with ease, while my well-placed stealth suits keep them from concentrating their forces on my flanks and backfield, and my Coldstar keeps them wary of tearing forward as I did, for fear of finding a Coldstar in their backfield. The lack of a penalty to Advancing due to Viorl'a means that my CIB commanders are still hitting 12 S7 AP-1 shots on 2+ even while I'm rushing, and my Coldstar is virtually guaranteed to disintegrate whatever he directs his quadruple fusions on, even if he moves his full 40". Once I get into close range my Breachers can exterminate any infantry that the Riptides and Commanders didn't get, especially with the Hot Blooded stratagem.
Thanks for that tactical suggestion. It was interesting. At what point level is that?
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/04/18 23:17:23
Subject: Tau 8th Edition Tactics
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Perturbed Blood Angel Tactical Marine
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Jancoran wrote:SirGunslinger wrote: ZergSmasher wrote: Thousand-Son-Sorcerer wrote:Does anyone know of a video, or post, that takes about the different Septs and which ones synergize well with one another.
Vior'la Sept: The only reason I think I'd ever take this one is if I wanted to run a lot of Breacher Teams, and frankly those aren't terribly competitive right now. Their stratagem isn't bad (being able to shoot twice with a unit always helps), but the trait itself is kind of meh compared to some of the others.
Another thing to note: at least in my experience, despite having quite a selection of Warlord Traits to choose from (generic and Sept-specific), the only halfway decent one is Through Unity, Devastation. All of the others are way too situational IMO, and some are downright useless. We do have some good relics, at least, especially T'au Sept's Vectored Maneuvering Thruster and the Puretide Chip.
A little late to the party here, but I've been experimenting with very aggressive, compact units of Viorl'a and I've been having fairly good results. I put a pair of stealth suit teams in cover in the middle of the board for a delaying action, and they almost always have survive until turn 2 or 3. Sometimes I support them with my Coldstar. Then I bum rush a riptide or two, a pair of CIB Crisis commanders, and a Devilfish full of infantry+fireblades up one side of the board, amply supported, of course, by marker and shield drones. The beauty of this is that the Tau's superior dakka and mobility allows me to engage the enemy in pieces, which I can exterminate with ease, while my well-placed stealth suits keep them from concentrating their forces on my flanks and backfield, and my Coldstar keeps them wary of tearing forward as I did, for fear of finding a Coldstar in their backfield. The lack of a penalty to Advancing due to Viorl'a means that my CIB commanders are still hitting 12 S7 AP-1 shots on 2+ even while I'm rushing, and my Coldstar is virtually guaranteed to disintegrate whatever he directs his quadruple fusions on, even if he moves his full 40". Once I get into close range my Breachers can exterminate any infantry that the Riptides and Commanders didn't get, especially with the Hot Blooded stratagem.
Thanks for that tactical suggestion. It was interesting. At what point level is that?
1500-2000. It is possible that my FLGS has players more vulnerable to non-gunlining Tau than others, as I am aware that metas vary based on location. The strategy, however, has proved a fairly sound one so far.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
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![[Post New]](/s/i/i.gif) 2019/04/18 23:49:27
Subject: Tau 8th Edition Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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SirGunslinger wrote:
1500-2000. It is possible that my FLGS has players more vulnerable to non-gunlining Tau than others, as I am aware that metas vary based on location. The strategy, however, has proved a fairly sound one so far.
I dont argue with success. So I am playing this through my mind.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/04/20 02:17:06
Subject: Re:Tau 8th Edition Tactics
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Longtime Dakkanaut
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++ Battalion Detachment +5CP (T'au Empire) [77 PL, 1249pts] ++
+ HQ +
Cadre Fireblade [2 PL, 42pts]: 2. Through Unity, Devastation, Markerlight, Puretide engram neurochip, Warlord
Commander in XV86 Coldstar Battlesuit [8 PL, 142pts]: Advanced targeting system, High-output burst cannon, 2x Missile pod
+ Troops +
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
+ Elites +
XV25 Stealth Battlesuits [6 PL, 84pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
XV25 Stealth Battlesuits [6 PL, 84pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
XV95 Ghostkeel Battlesuit [10 PL, 168pts]: 2x Burst cannon, Advanced targeting system, Cyclic ion raker, 2x MV5 Stealth Drone, Target lock
XV95 Ghostkeel Battlesuit [10 PL, 168pts]: 2x Burst cannon, Advanced targeting system, Cyclic ion raker, 2x MV5 Stealth Drone, Target lock
+ Fast Attack +
Tactical Drones [4 PL, 50pts]: 4x MV4 Shield Drone, MV7 Marker Drone
Tactical Drones [4 PL, 50pts]: 4x MV4 Shield Drone, MV7 Marker Drone
+ Heavy Support +
XV88 Broadside Battlesuits [21 PL, 347pts]
. Broadside Shas'ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas'ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas'vre: 2x Smart missile system, Drone controller, Heavy rail rifle
++ Total: [77 PL, 1249pts] ++
Created with BattleScribe
Victory for tau vs a triple bonebreaka list. Strategy worked like a charm. The stealth teams had him spreading his forces too thin against targets that did not matter
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011000100111010101110100001000000110100 100100000011101000110010101101100011011 000010000001111001011011110111010100100 000011101110110010100100000011101110110 010101110010011001010010000001100111011 011110110010001110011001000000110111101 101110011000110110010100100000011000010 110111001100100001000000111011101100101 001000000111001101101000011000010110110 001101100001000000110001001100101001000 000110011101101111011001000111001100100 000011000010110011101100001011010010110 1110 |
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![[Post New]](/s/i/i.gif) 2019/04/21 19:26:46
Subject: Re:Tau 8th Edition Tactics
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Perturbed Blood Angel Tactical Marine
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gendoikari87 wrote:
++ Battalion Detachment +5CP (T'au Empire) [77 PL, 1249pts] ++
+ HQ +
Cadre Fireblade [2 PL, 42pts]: 2. Through Unity, Devastation, Markerlight, Puretide engram neurochip, Warlord
Commander in XV86 Coldstar Battlesuit [8 PL, 142pts]: Advanced targeting system, High-output burst cannon, 2x Missile pod
+ Troops +
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
Strike Team [2 PL, 38pts]
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle
+ Elites +
XV25 Stealth Battlesuits [6 PL, 84pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
XV25 Stealth Battlesuits [6 PL, 84pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
XV95 Ghostkeel Battlesuit [10 PL, 168pts]: 2x Burst cannon, Advanced targeting system, Cyclic ion raker, 2x MV5 Stealth Drone, Target lock
XV95 Ghostkeel Battlesuit [10 PL, 168pts]: 2x Burst cannon, Advanced targeting system, Cyclic ion raker, 2x MV5 Stealth Drone, Target lock
+ Fast Attack +
Tactical Drones [4 PL, 50pts]: 4x MV4 Shield Drone, MV7 Marker Drone
Tactical Drones [4 PL, 50pts]: 4x MV4 Shield Drone, MV7 Marker Drone
+ Heavy Support +
XV88 Broadside Battlesuits [21 PL, 347pts]
. Broadside Shas'ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas'ui: 2x High-yield missile pod, 2x Smart missile system, Advanced targeting system
. Broadside Shas'vre: 2x Smart missile system, Drone controller, Heavy rail rifle
++ Total: [77 PL, 1249pts] ++
Created with BattleScribe
Victory for tau vs a triple bonebreaka list. Strategy worked like a charm. The stealth teams had him spreading his forces too thin against targets that did not matter
Could we have a play-by-play? I'm interested in your use of the broadsides. Did you screen them, or just make them less interesting targets by use of the stealth suits?
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
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![[Post New]](/s/i/i.gif) 2019/04/22 00:25:49
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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well there's not much to say, it was Running battle and i was the attacker. I should also note that this was my first game with tau since i sold mine off in 2009.
Deployment: my opponent plays orks brought a crazy list of three trukks with boyz and three bonebreakas with just a mek each (for the 5++) he deploys everything in a parking lot north side of the defenders zone.
I deploy Unit 1 Anvil (commander, broadsides, fireblade, drones, and firewarriors) in the middle of the attackers deployment zone being careful that everything is 6" away from board edge. A building provided perfect LOS blocking terrain for the drones.
Unit 2 (Ghostkeel 1 and stealthsuits 1) gets placed clear smack dab in back all the way to the east since it's not the enemy's deployment zone or within 12" of any enemy units. in fact it is just barely over 24" from the ghostkeel
Unit 3 (the other set of stealth units and ghostkeel) are placed just outside of the defenders deployment zone at the far south.
ork player then redeploys units with a warlord trait or strategem not sure which. he redeploys one of the bonebreakas to the south right next to the ghostkeel
my Turn 1, I ended up dropping 6/9 CP on this turn, as i had range, LOS and range on well everything. Got ML off on one of the bonebreakas still with the parking lot then one of the firewarrior squads and hit with a ML and did a wound with the Pulse rifles, so used uplinked markerlight and the tau sept strat that adds 1 to wounds rolls got it up to 5 ML and also had command and control node on the broadsides.....and proceeded to fire all three broadsides into the bonebreaka. completely vaporizing the poor thing.
the ghostkeels got a few potshots off but didn't do much.
Opponents turn 1. he started moving everything out to the far end of the board with the other ghostkeel. was able to shoot the stealthsuits off the board by firing three trukks and their full compliment of shoota boyz as well as another bonebreaka at them. this of course meant the only thing that has distance to charge was the bonebreaka redeployed to the south. which he did. managed to lose a few wounds to overwatch but managed not to kill the ghostkeel in CC because the dones ate enough bonebreaka hits and the ghostkeel passed 1 save.
My Turn 2 smelling blood in the water i got 5 ml on the southern bonebreaka which allowed the ghostkeels and remaining stealthsuit team to polish off the bonebreaka. i then turned the broadsides to a trukk to ensure victory. They succeeded. the end. Game over was conceded then and there because 2 bonebreakas and a trukk were a third of his PL. ensuring at least a minor victory for me.
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![[Post New]](/s/i/i.gif) 2019/04/22 18:24:35
Subject: Re:Tau 8th Edition Tactics
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Perturbed Blood Angel Tactical Marine
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Nice.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. - Douglas Adams
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![[Post New]](/s/i/i.gif) 2019/04/22 18:44:44
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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I did learn that 3 broadsides with focused fire, kauyon and command and control node will pretty much Vaporize ANYTHING Automatically Appended Next Post: Also burst cannons with -1 ap are rightly to be feared
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This message was edited 1 time. Last update was at 2019/04/22 18:47:19
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![[Post New]](/s/i/i.gif) 2019/04/22 20:06:22
Subject: Tau 8th Edition Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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gendoikari87 wrote:I did learn that 3 broadsides with focused fire, kauyon and command and control node will pretty much Vaporize ANYTHING
Automatically Appended Next Post:
Also burst cannons with -1 ap are rightly to be feared
My 8 Broadsides agree. I did have a really good day against some armies using those.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/04/22 23:24:19
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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As nice as 8 broadsides sound i chose tau because they were a bit more mobile. Guard gunline got boring
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![[Post New]](/s/i/i.gif) 2019/04/23 21:48:26
Subject: Tau 8th Edition Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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gendoikari87 wrote:As nice as 8 broadsides sound i chose tau because they were a bit more mobile. Guard gunline got boring
ironically i agree and this was a change of pace army. i decided i owned SO MANY for no good reason, that I would just throw them on a table and see what happeend. Turns out, they kinda are scary.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/04/24 09:42:30
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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Jancoran wrote:gendoikari87 wrote:As nice as 8 broadsides sound i chose tau because they were a bit more mobile. Guard gunline got boring
ironically i agree and this was a change of pace army. i decided i owned SO MANY for no good reason, that I would just throw them on a table and see what happeend. Turns out, they kinda are scary.
yeah i only took a railside and 2 missile sides and thought i'd need to struggle to get them to kill a wagon. turns out it only needed 2 at the most.
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![[Post New]](/s/i/i.gif) 2019/04/24 17:43:27
Subject: Tau 8th Edition Tactics
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Shas'o Commanding the Hunter Kadre
Olympia, WA
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gendoikari87 wrote: Jancoran wrote:gendoikari87 wrote:As nice as 8 broadsides sound i chose tau because they were a bit more mobile. Guard gunline got boring
ironically i agree and this was a change of pace army. i decided i owned SO MANY for no good reason, that I would just throw them on a table and see what happeend. Turns out, they kinda are scary.
yeah i only took a railside and 2 missile sides and thought i'd need to struggle to get them to kill a wagon. turns out it only needed 2 at the most.
Well the Command and Control Stratagem is just soooooo goooooood with them and a Master of War to power them. They become devastatingly effective. So much so that I even SPLIT my fire on the unit doing it, while firing at a couple Leman Russ's. I thought "well shoot, lets see how close we can get BOTH tanks at once, and then determine from there how much more i REALLY need to devote to ending them instead of wasting the next units fire on overkilling them". This strategy worked well.
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Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php |
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![[Post New]](/s/i/i.gif) 2019/04/24 21:34:22
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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Jancoran wrote:gendoikari87 wrote: Jancoran wrote:gendoikari87 wrote:As nice as 8 broadsides sound i chose tau because they were a bit more mobile. Guard gunline got boring
ironically i agree and this was a change of pace army. i decided i owned SO MANY for no good reason, that I would just throw them on a table and see what happeend. Turns out, they kinda are scary.
yeah i only took a railside and 2 missile sides and thought i'd need to struggle to get them to kill a wagon. turns out it only needed 2 at the most.
Well the Command and Control Stratagem is just soooooo goooooood with them and a Master of War to power them. They become devastatingly effective. So much so that I even SPLIT my fire on the unit doing it, while firing at a couple Leman Russ's. I thought "well shoot, lets see how close we can get BOTH tanks at once, and then determine from there how much more i REALLY need to devote to ending them instead of wasting the next units fire on overkilling them". This strategy worked well.
I need to mathhammer it but i think three missile sides with Kauyon, Command and control, and focus fire can take down a castellan
Automatically Appended Next Post: Edit: negatory, 18 wounds.
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This message was edited 1 time. Last update was at 2019/04/24 21:36:04
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![[Post New]](/s/i/i.gif) 2019/04/25 13:32:37
Subject: Re:Tau 8th Edition Tactics
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Longtime Dakkanaut
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Why are seeker missiles on stealth drones different from those in the codex? Will this be fixed?
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![[Post New]](/s/i/i.gif) 2019/04/26 13:15:07
Subject: Re:Tau 8th Edition Tactics
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Shas'la with Pulse Carbine
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gendoikari87 wrote:Why are seeker missiles on stealth drones different from those in the codex? Will this be fixed?
Because all seeker missiles in the index caused 1 mortal wound, and were changed in the codex to be s8 ap-2 D6 damage. The Remora Stealth Drones are not a codex unit, so still use the Index entry.
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![[Post New]](/s/i/i.gif) 2019/04/28 19:41:28
Subject: Re:Tau 8th Edition Tactics
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Longtime Dakkanaut
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Second game with tau ended in near total annihilation for the forces of chaos.
Stealthsuits are deceptively useful utility units.
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![[Post New]](/s/i/i.gif) 2019/04/30 15:51:13
Subject: Re:Tau 8th Edition Tactics
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Longtime Dakkanaut
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FAQ 3 is upon us, how do we feel hivemind?
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![[Post New]](/s/i/i.gif) 2019/04/30 16:00:06
Subject: Re:Tau 8th Edition Tactics
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Shas'la with Pulse Carbine
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Kauyon clarification is very nice. Same for the detaching Drones (i.e. they are treated as disembarking when the vehicle they are attached to is destroyed).
The T'au Sept overwatch on 5s and 6s only works with another T'au Sept unit nearby and that is not so nice but it's not a big problem either.
The explanation of the Fireblade's Volley Fire ability (extra shot on pulse weapons at half range) is definitely an oversight and I will continue playing the pulse rifles with 1 shot at full range and 3 at half range (instead of 2 and 3 like that wording may imply). Note that the Volley Fire ability hasn't been touched so it comes into effect only at half range.
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![[Post New]](/s/i/i.gif) 2019/04/30 20:58:29
Subject: Re:Tau 8th Edition Tactics
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Longtime Dakkanaut
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Aenar wrote:
The T'au Sept overwatch on 5s and 6s only works with another T'au Sept unit nearby and that is not so nice but it's not a big problem either.
did it allow that before, the way i read it, it sure sounded like you needed at least one other unit. Not that that's a problem for the KP pinata that is tau drones.
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![[Post New]](/s/i/i.gif) 2019/04/30 21:11:44
Subject: Re:Tau 8th Edition Tactics
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Longtime Dakkanaut
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gendoikari87 wrote: Aenar wrote:
The T'au Sept overwatch on 5s and 6s only works with another T'au Sept unit nearby and that is not so nice but it's not a big problem either.
did it allow that before, the way i read it, it sure sounded like you needed at least one other unit. Not that that's a problem for the KP pinata that is tau drones.
The wording change is tiny.
It from from 'A friendly T'au sept unit within 6" ' to 'Another friendly T'au sept unit within 6" '.
The problem with the original wording is that a unit is within range of itself so it was always true. The new wording actually needs a 2nd unit like intended.
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![[Post New]](/s/i/i.gif) 2019/05/01 12:15:54
Subject: Tau 8th Edition Tactics
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Longtime Dakkanaut
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So overall with the update to transports I’d say we got the good end of the stick with this faq
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![[Post New]](/s/i/i.gif) 2019/05/01 12:46:17
Subject: Tau 8th Edition Tactics
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Trustworthy Shas'vre
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By my reading, Coldstars are Aircraft?
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'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
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