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Made in gb
Jovial Plaguebearer of Nurgle






 Jancoran wrote:
 lare2 wrote:
Quick question I hope you all can help with. I play exclusively Farsight (like keeping a theme) and was wondering what the most efficient way to maximise markerlights was. I currently run 2x5 pathfinders and a Fireblade but feel there must be a cheaper/better way to do it... I just can't seem to see it. Any advice would be greatly appreciated and thanks in advance.



Firesight Markmen and fireblades are good. I personally use the Drone Controller and the Markerdrones. Tougher, they have Savior Protocol and they dont get tied up. Theres a lot to like


Cheers for the pointers. I'm normally pretty full up with drones to take marker drones but your post got me thinking - I'd plum forgot you can just take drones and 4 only cost 40pts. That's pretty good bang for your buck. I normally run something with drone controller in the backfield so could just plonk them there as well.

Chaos | Tau | Space Wolves
NH | SCE | Nurgle
 
   
Made in us
Trustworthy Shas'vre



california

I really want to make a storm surge work. I just can’t decide if he is better supported with 2 Riptide’s plus fill in blank or 2 units of 3 broadsides and fill in the blank. I know it won’t be hyper competitive but I wanna do it anyway
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

The StormSurge is probably the weakest of the Super heavy type units. He used to be pretty good with Destroyer Missiles but now, 8 Mortals IF you drop anchors and roll average seems lacklustre and a 3+ base save? It hurts. This has been made further a joke by the Ridiculous Devastator Doctrines. I'm really hard pressed to see a real justifiable reason to take one. If it were a Battle Suit and could benefit from Savior Protocols, sure. Take it all day long.

But with the absurdity of the new Space Marines, I'm thinking that anything NOT a Battlesuit is going to have a bad day. Hammer Heads: newp. StormSurge: Newp. Infantry is still fine. Battlesuits still have an answer. They made the cool GunRigs obsolete as well, which were actually pretty good. I got amazing mileage from them and that too is now kind of a thing of the past.

Poor StormSurge. Borderline to begin with but now just officially not something I would recommend when a Riptide just DOES IT BETTER.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Trustworthy Shas'vre



california

 Jancoran wrote:
The StormSurge is probably the weakest of the Super heavy type units. He used to be pretty good with Destroyer Missiles but now, 8 Mortals IF you drop anchors and roll average seems lacklustre and a 3+ base save? It hurts. This has been made further a joke by the Ridiculous Devastator Doctrines. I'm really hard pressed to see a real justifiable reason to take one. If it were a Battle Suit and could benefit from Savior Protocols, sure. Take it all day long.

But with the absurdity of the new Space Marines, I'm thinking that anything NOT a Battlesuit is going to have a bad day. Hammer Heads: newp. StormSurge: Newp. Infantry is still fine. Battlesuits still have an answer. They made the cool GunRigs obsolete as well, which were actually pretty good. I got amazing mileage from them and that too is now kind of a thing of the past.

Poor StormSurge. Borderline to begin with but now just officially not something I would recommend when a Riptide just DOES IT BETTER.

Sad to hear since I love the model. Oh well maybe next edition. For now I’ll bring him to casual fun games I guess
   
Made in us
Fireknife Shas'el





 Chaplain Pallantide wrote:
I’m sorry to sound like a newb, but I need some help. I’ve played 40k since the rogue trader days, fell away for a bit and got back into the hobby years ago with Tau being one of the first armies to draw me back.

However I hadn’t played for quite sometime, but again I have renewed interest in 40k and with the addition of an airbrush I’m finally getting things done and painted....

Any how long story made longer, I’ve picked up the start collecting Tau box, the Tau apocalypse detachment, as well as an additional riptide and Ghostkeel.

I’m not a tourney player and I know Crisis Suits are not what they used to be but can I still put together a decent army and be rather suit heavy?

I still have at least two devil fish as well as Rail rifle Hammerheads.

I’d prefer to maybe stay Tau sept fully and was wonder what are your thoughts?

If I use the nine suits I have I was thinking about ordering some Cyclic Ion blasters off shapeways and I want to magnetize my suits as well.

I also have so,e stealth suits as well, but I haven’t picked up any new broadsides or path finders.

Any advise is appreciated, I’m looking to start at 1500 points first and slowly go up from there.

Thanks again for any and all help you’re willing to give.


Sure in a fun environment suits can be fun and work just fine CiBs are the weapon of choice as you noted but fusions and dakka suits have a place.

I like the ghostkeel and it can work but you need to use it and see how it fits your stylr

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Dakka Veteran






Thanks for the reply Captain Collius.

I have the following rough idea for 1500 points not sure with what to do with the remainder of the points:

Sept Tau

HQ:
Cadre Fireblade w/Markerlight - 42pts
Coldstar Commander w/4xFusion - 162pts

Troops:
4x5 Strike Teams w/Markerlights - 152pts

Elites:
2xRiptides w/HBC,SMS,ATS and VT - 556pts
2x3 Crisis Suits w/3xCIB - 270pts

Total so far is 1182 leaving me with 318pts

So I know I need to put in shield drones, but what else should put into the list?

I was thinking about putting Iridium Armor on one suit in each team as well as dropping one CIB from each team and put in a drone controller.

I like Ghostkeels and Stealth Suits but I’m thinking’s night about saving those if I go to 2000 points

I also like broadside, but I prefer the look of Rail Rifles instead of HYMPs.

Anyways thanks for any help or advice you guys are willing to give to this returning toTau newb.
   
Made in ca
Focused Fire Warrior





Canada

Broadsides are very good, and if you don't like the look of the pods you can always try something custom?

https://imgur.com/gallery/qoAeFd7

Necrons
Tau  
   
Made in nl
Longtime Dakkanaut





 KonTheory wrote:
Broadsides are very good, and if you don't like the look of the pods you can always try something custom?

https://imgur.com/gallery/qoAeFd7
I find it looks better with only 1 missile pod at the end of the railgun rather then 2, less comically bulky and no one is going to complain its not 2 HYMP's.
   
Made in us
Trustworthy Shas'vre



california

I built my 4 regular broadsides using that same fun method, but just to make them different I built my 2 shas’vre I used the original build. I like the different look thrown into it to signify who the shasvre is
   
Made in us
Fireknife Shas'el





I'm All about broadsides and love em. I feel like the two teams of three crisis are alpha strike units and you won't have much left if they get tagged once.


You need more markerlights. The Shas'ui are nice but unreliable add another fireblade or three.

Ghostkeels are the Tau Distraction Carnifex. Have fun.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Dakka Veteran






Thank you for the replies! I think I will go with two broadsides with HYMP, SMS and ATS for 242pts

That leaves me 96 points shy of 1500.

What should I do with the remaining points? How many shield drones should I cram in and which units should they be tied to?

Thanks again for your help
   
Made in gb
Been Around the Block




I think that you are just giving 1 weapon per Crisis suit, I suggest you give 3 to each
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Im playing with 8 Broadsides currently.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Fireknife Shas'el





 Jancoran wrote:
Im playing with 8 Broadsides currently.


I know they are great if you place them right .... And give them drones.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 captain collius wrote:
 Jancoran wrote:
Im playing with 8 Broadsides currently.


I know they are great if you place them right .... And give them drones.


I only have 8 drones for them. None of them Shield Drones. Hehehe.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Trustworthy Shas'vre



california

 Jancoran wrote:
 captain collius wrote:
 Jancoran wrote:
Im playing with 8 Broadsides currently.


I know they are great if you place them right .... And give them drones.


I only have 8 drones for them. None of them Shield Drones. Hehehe.

I wouldn’t mind seeing this list. I currently run 6 with 2 riptides, 15 fire warriors and support HQ/shield drones
   
Made in us
Fireknife Shas'el





Marker drones would work well with broasides especially if you can get a drone controller

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Pain4Pleasure wrote:
 Jancoran wrote:
 captain collius wrote:
 Jancoran wrote:
Im playing with 8 Broadsides currently.


I know they are great if you place them right .... And give them drones.


I only have 8 drones for them. None of them Shield Drones. Hehehe.

I wouldn’t mind seeing this list. I currently run 6 with 2 riptides, 15 fire warriors and support HQ/shield drones



++ Battalion Detachment +5CP (T'au Empire) [99 PL, 8CP, 1,761pts] ++

T'au Empire Sept Choice: Bork'an Sept

Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts]

Commander in XV8 Crisis Battlesuit [7 PL, 108pts]: Airbursting fragmentation projector [8pts], Plasma rifle [8pts], Shield generator [8pts], Velocity tracker [2pts], Warlord, XV8-02 Crisis Iridium battlesuit [10pts]
. Supernova launcher (replaces 1 airbursting fragmentation

Kroot Carnivores [3 PL, 50pts]: 10x Kroot [50pts]

Kroot Carnivores [3 PL, 50pts]: 10x Kroot [50pts]

Strike Team [2 PL, 35pts]
. Fire Warrior Shas'ui [7pts]: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle [28pts]


Firesight Marksman [1 PL, 25pts]: Markerlight [3pts], Pulse pistol [1pts]

Firesight Marksman [1 PL, 25pts]: Markerlight [3pts], Pulse pistol [1pts]

XV104 Riptide Battlesuit [14 PL, 287pts]: 2x Smart missile system [30pts], Ion accelerator [50pts], Target lock [12pts], Velocity tracker [10pts]

Kroot Hounds [3 PL, 48pts]: 12x Kroot Hound [48pts]

Tactical Drones [4 PL, 80pts]
. 8x MV7 Marker Drone [80pts]

Vespid Stingwings [3 PL, 56pts]
. 3x Vespid Stingwing [42pts]
. Vespid Strain Leader [14pts]

XV88 Broadside Battlesuits [21 PL, 366pts]
. Broadside Shas'ui [7 PL, 122pts]: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Seeker missile [5pts], Velocity tracker [2pts]
. Broadside Shas'ui [7 PL, 122pts]: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Seeker missile [5pts], Velocity tracker [2pts]
. Broadside Shas'vre [7 PL, 122pts]: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Seeker missile [5pts], Velocity tracker [2pts]

XV88 Broadside Battlesuits [14 PL, 223pts]
. Broadside Shas'ui [7 PL, 110pts]: 2x Smart missile system [30pts], Drone controller [5pts], Heavy rail rifle [35pts], Seeker missile [5pts]
. Broadside Shas'vre [7 PL, 113pts]: 2x Smart missile system [30pts], Heavy rail rifle [35pts], Seeker missile [5pts], Shield generator [8pts]

XV88 Broadside Battlesuits [21 PL, 366pts]
. Broadside Shas'ui [7 PL, 122pts]: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Seeker missile [5pts], Velocity tracker [2pts]
. Broadside Shas'ui [7 PL, 122pts]: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Seeker missile [5pts], Velocity tracker [2pts]
. Broadside Shas'vre [7 PL, 122pts]: 2x High-yield missile pod [50pts], 2x Smart missile system [30pts], Seeker missile [5pts], Velocity tracker [2pts]

++ Battalion Detachment +5CP (T'au Empire) [13 PL, 5CP, 237pts] ++

T'au Empire Sept Choice: Bork'an Sept

Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts]

Cadre Fireblade [2 PL, 42pts]: Markerlight [3pts]

Strike Team [2 PL, 35pts]
. Fire Warrior Shas'ui [7pts]: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle [28pts]

Strike Team [2 PL, 35pts]
. Fire Warrior Shas'ui [7pts]: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle [28pts]

Strike Team [2 PL, 35pts]
. Fire Warrior Shas'ui [7pts]: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle [28pts]

Kroot Hounds [3 PL, 48pts]: 12x Kroot Hound [48pts]

++ Total: [112 PL, 13CP, 1,998pts]

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Longtime Dakkanaut




So I am just getting into tau, picked up a huge army for 250$, and I am trying to wrap my head around some basic ideas here. I picked up

Shadowsun
Farsight
Longstrike
6x crisis suits
15 fire warriors with pulse rifles
10 pathfinders, 2 with rail rifles
5 breachers
2 phiranas
18 drones of various setups
3 skyrays
3 hammerheads
2 ghostkeels
9 stealth suits
Stormsurge
Riptide
2 ethereal

Along with a bunch of extra bits.

Here are my questions

Now I get the 1 command suit per detachment, and farsight / shadowsun count as commanders, so is it worth looking at getting a command suit like a cold star or could I just use a normal crisis suit as a commander?

3 detachments make it hard to run both a farsight enclave as well as a tau force it seems if I want to also run the stormsurge. Stormsurge seems like it would be best as a long range fire support unit which between the 2 septs tau would be better than enclave, this forces me to 1 enclave detachment and 2 tau. Or is the overwatch on 5's not a big deal? Seems like its important to me.

If I did go with 2 enclaves and a tau detachment setup is the cold star with 2 fusion blades a good setup? Only getting 2 attacks in cc doesn't seem that good, but considering what we have for options.....

Finally on suits as a general setup, they seem like a points trap to me on paper. Yes you can put a lot of cool additional abilities on them, but when you take a suit that costs 83 pts and put 3 different support systems on it increasing its cost to 130+, that seems to be overkill. How much is considered too much on these guys? For example, I like the ATS system, adding -1 ap to an ap0 weapon is pretty cool. Especially if you go 2 burst then that, you have 2 heavy bolters at 18" basically. But is that too many points? Another example, missile pods seem sweet, 36" str 7 AP-1 d3? That's autocannon territory. Add the ATS to go ap-2. But 3 of them and the system on a commander is like 50+ additional points, is that worth it considering the commander can't be targeted?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Dont forget the sept on those HQ's matters

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Trustworthy Shas'vre



california

Well guys, we went quickly from one of the best shooting armies behind imperial guard to being behind even mechanics and marines. As well as having any of our ability to always ensure what we want dead is dead due to the rise in iron hands and their insane resiliency. What say we do?
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Volume of Str 5+ fire is still good. Range seems like the key v iron hands. Deploy 46.1" away, take Bork'an sept and let Iron Hands go first.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Fireknife Shas'el






Azuza001 wrote:
So I am just getting into tau, picked up a huge army for 250$, and I am trying to wrap my head around some basic ideas here. I picked up

Now I get the 1 command suit per detachment, and farsight / shadowsun count as commanders, so is it worth looking at getting a command suit like a cold star or could I just use a normal crisis suit as a commander?


A normal crisis suit can be a XV8 Commander. It's 1 less wound than an Enforcer Commander. Coldstars are stupid mobile, though, so it's worth considering owning one.

3 detachments make it hard to run both a farsight enclave as well as a tau force it seems if I want to also run the stormsurge. Stormsurge seems like it would be best as a long range fire support unit which between the 2 septs tau would be better than enclave, this forces me to 1 enclave detachment and 2 tau. Or is the overwatch on 5's not a big deal? Seems like its important to me.


Overwatch on 5 is indeed a big deal because you'll be getting charged and relying on Overwatch to blunt it. Farsight is a more mobile form of Tau and can play run-and-gun a lot better, so overwatch is a bit less important, depending on how you build the army. In general, Tau Sept is indeed better than Farsight.

If I did go with 2 enclaves and a tau detachment setup is the cold star with 2 fusion blades a good setup? Only getting 2 attacks in cc doesn't seem that good, but considering what we have for options.....


Yeah, Fusion Blades are dicey - you'll probably get the hits and the wounds for both attacks, but if the enemy is running a 4+ invulnerable save you're probably not killing them and Commanders can't stand up to most serious melee threats. However, it's on top of having 2 Fusion Blasters. I'd include a Shield Generator for durability if you go that route.

Finally on suits as a general setup, they seem like a points trap to me on paper.


You're not wrong. Crisis Suits have to be used carefully and it still takes a bit of luck to make them worth the points. If you play games with lots of LOS blocking terrain, they're more valuable because they can move a lot of powerful dakka around and your Fire Warriors can't shoot things very much in that situation. I generally find that sticking more guns on the unit is better than taking support systems, and the more expensive guns (Missile/Fusion) aren't worth it unless it's a Commander. Triple Burst suits are close to competitive with a squad of 12 Fire Warriors with Cadre Fireblade support, with greater mobility but less range. Triple Flamer are anti-horde overwatch monsters. Cyclic Ion suits are expensive but have some scary dakka output with the right support.

   
Made in gb
Longtime Dakkanaut




The T'au FAQ has been updated. Looks like another change to Saviour Protocols.
   
Made in pl
Regular Dakkanaut





Kdash wrote:
The T'au FAQ has been updated. Looks like another change to Saviour Protocols.

The only thing that change is rapetide boost ability
   
Made in us
Longtime Dakkanaut




So played the first 2 games of the tournament at the flgs this weekend. I won both of my games. Next week is games 3 and 4.

My list that I ended up taking.

Spoiler:


Brigade - Farsight Enclave

Cadre Fireblade
Coldstar with 3x fusion blasters, shield generator, relicn fusion blades

Strike team - 5 men w/ pulse rifles and 2x shield drones, 1 marker light
Strike team - 5 men w/ pulse rifles, 1 marker light
Strike team - 5 men w/ pulse rifles, 1 marker light

crisis bodyguards, 6 suits, all w/ 2x flamers and ATS


Vanguard - Farsight Enclave

Commander Farsight

Riptide w/ 2x smart missile systems, ATS, Target Lock, Heavy Burst Cannon
Stealth team - 3 man, homing beacon and 2x shield drones
Stealth team - 3 man, homing beacon and 2x shield drones
Stealth team - 3 man, homing beacon and 2x shield drones
Ghost keel - 2x fusion blasters, fusion collider, shield generator, target lock
Ghost keel - 2x fusion blasters, fusion collider, shield generator, target lock


Vanguard - Farsight Enclave

Commander w/ XV8 crisis suit - warlord, precision of the hunter, iridium battle suit, 1 shield drone, 4x missile pods, relic onager gauntlet

Firesight marksman
Firesight marksman
Firesight marksman




First game was vs imperial guard. He had troops, 3 heavy mortar teams, 2 russ commanders, 1 regular russ, 3 basilisks, 3 plasma cannon armored sentinels, and 2 scion squads, a valkerie, and some random hq guys. He deployed first with his russes on one side and his artillery on the other flank.

Mission was beachhead from chapter approved 2018.

I deployed my bodyguards and farsight in manta strike. My marker teams were spread out across my back field, I put my troops on my objective then deployed my stealth teams, ghostkeels, riptide, coldstar, and missile commander on my left flank across from his artillery. He got first turn.

He unloaded his artillery on my stealth suits/ghost keels trying to take them down before I could hurt him, but all he ended up doing was killing 7 shield drones and a single stealth suit. His russes moved forward, his valkerie flew up to the middle objective, and he dropped troops out onto it. The russes killed half my infanty on my own objective.

I moved up and blitzed his artillery hard. I killed 2 basilisks, all 3 heavy mortar teams, killed a 10 man squad around his warlord, then charged my coldstar into his warlord and killed it dead. The riptide overcharged and blew the valkerie out of the air as well.

T2 he tried to slow the wall of stealth down and unloaded on them but only killed a few more drones. He did kill the rest of my troops but I still had an hq on my objective so i was fine there. He dropped his troops down on my suits as well but again little to no damage.

I dropped my suits in t2 inbeteeen my objective and his russes. I my attacks just unloaded on his remaining vehicles, killing 2 russes and the basilisk then I charged into his lines tying many infantry squads up in a fight they couldn't win.

T3 he tried to hold his lines but all his shooting was pretty weak. I backed out of cc, bodyguards flew into flamer range, I popped strat so they would reroll failed wounds..... lots of guardsmen died this turn. He ended up conceding at this point.



2nd game was narrow the search. I was vs a marine army with guard allies. Again I went 2nd.

He had a repulser, 2 redemptor dreads, a bunch of primarus, 30 scions, a callidus assassin, an eversor assassin, and a vindicate. Problem was he left his left flank kind of low so I deployed all my stealth stuff there right on his lines.

This game went back and forth a bit, I lost most my back line to his 2 cc assassins (vindicare was worthless) and coldstar to an attempt of killing his warlord t1 and failing (3 4++ saves made, damn it....) as well as both keels (1 t1) and most of the stealth suits (had 2 left) but in the end of t4 it was tied and I had the objective securely in my grasp (he had only 5 marines and a vindicare left)


Things I learned.

Crisis bodyguards loaded out that way are sick. It's hard to get them all in range but 12d6 str 4 ap-1 auto hitting rerolling failed wounds will kill almost anything you try to throw it at. And homing beacon trick to get them in range is a risk reward that can pay off.

Missile pod commander is cool. I never had to use his fist in cc but he killed both assassins in my back lines after they killed all my troops. Definitely a cool model.

Coldstar is pretty nasty as well. Treat him like a bully and send him at things that can't defend themselves well and he will do wonders.

I think the chip is a better relic. The fist never came up but the chip would have been good to have.

People don't expect you to run at them with tau lol.
   
Made in gb
Longtime Dakkanaut




 Mr.T wrote:
Kdash wrote:
The T'au FAQ has been updated. Looks like another change to Saviour Protocols.

The only thing that change is rapetide boost ability


Ah - was going off the magenta highlights.
   
Made in us
Been Around the Block




Azuza001 wrote:
So played the first 2 games of the tournament at the flgs this weekend. I won both of my games. Next week is games 3 and 4.

People don't expect you to run at them with tau lol.


Nice to hear! I do something similar with my list, with 2 ghost keels, plus 2 squads of stealth suits with drones, though I run Shadowsun with them as well. It gives such a strong presence to control the mid-field, and as you note can be quite surprising for opponents who do not expect Tau to be all in their grill. I also really like my missile commander and coldstar. The missile guy provides a nice, reliable damage source. (I even ran him before the point drops; I go with 3x pod and ATS, so it was 33 points off his price with chapter approved, lol)

Of course, I go close combat themed with my troops as well--I run 6 5 man squads of breachers. They do so much damage if they get in range, which can sometimes be a problem, but I find if they are not getting targets, it is normally because my opponent has ceded board control, which is how I generally win--I just take over the board with my horde of shotgun wielding dudes. (or I face knights and just pop them when they try to come at me. I had one tournament at my local store that all 3 games were vs. knights)
   
Made in ca
Focused Fire Warrior





Canada

So am I reading this correctly (sorry still new to 8th edition)

If a unit of mine is being charged, my other unit uses for the greater good and fires overwatch.

Then they have a second unit that declares a charge against my 2nd unit. it can no longer fire any kind of overwatch at all because it used for the greater good?

Necrons
Tau  
   
Made in us
Longtime Dakkanaut




Yeah, you have to be careful with how you use "greater good ".

I would love to try breachers in devilfish in this list but I don't see any way to get them in without losing something important like the riptide. My last game I had 3 shield drones left so it's not like I didn't use them. Dropping the riptide and switching to a more mobile force could be interesting though. I will have to think about it some.

As for shadowsun yeah I have her too and she is amazing. But she is tau Sept not farsight and I didn't want to salad my tau force in my first few games with them. Need to learn the rules better before I get into that.
   
 
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