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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Did CA2019 not change saviour protocals? I thought it was a confirmed rumour
   
Made in us
Omnipotent Necron Overlord






LoftyS wrote:
 Jancoran wrote:
 Dynas wrote:
 Jancoran wrote:
LoftyS wrote:
Anyone else going to try suicide Vespid squads with their juicy points drop? Unlike everything else in our army with problems, the main problem with Vespid was always their points cost


I own 27 Stingwings. so yeah.


Whats the draw. Hitting on 4s, wounding on 2s at -2 AP? Any tricks im missing?


Markerlights affect them.


And 14" move unboosted. Borderline Coldstar buddies. Also, whatever job they don't finish with shooting, they can finish with melee.
If it was taus new model I'd get 30 of them.

This message was edited 1 time. Last update was at 2019/12/09 18:54:04


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Been Around the Block




 Sazzlefrats wrote:
Did CA2019 not change saviour protocals? I thought it was a confirmed rumour


Nope, no rule changes in Chapter approved, aside from some updated/new demon data sheets. (and reprinting the spring update rule changes, etc)
   
Made in us
Omnipotent Necron Overlord






 Sazzlefrats wrote:
Did CA2019 not change saviour protocals? I thought it was a confirmed rumour
Sheild drones are 11 points now though.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Been Around the Block




The 11 point ones are Shadowsun's special shield drones with a 3++ and -1 to hit. Regular shield drones are still 10.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

 Xenomancers wrote:
 Sazzlefrats wrote:
Did CA2019 not change saviour protocals? I thought it was a confirmed rumour
Sheild drones are 11 points now though.


Mv4 Sheild Drones are 10
MV53 Sheild Drones are 11 (these are the ones that may be purchased with Shadowsun)

Nice, I was expecting rules changes or at least points changes. Instead.... nada :-)
   
Made in us
Omnipotent Necron Overlord






 Sazzlefrats wrote:
 Xenomancers wrote:
 Sazzlefrats wrote:
Did CA2019 not change saviour protocals? I thought it was a confirmed rumour
Sheild drones are 11 points now though.


Mv4 Sheild Drones are 10
MV53 Sheild Drones are 11 (these are the ones that may be purchased with Shadowsun)

Nice, I was expecting rules changes or at least points changes. Instead.... nada :-)

Oh...good catch. Yeah it is odd. Really expected something here. Doesn't really affect my tau army. I don't take any shield drones. I take lots of markers though.

This message was edited 1 time. Last update was at 2019/12/12 21:34:54


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Does Shadowsun take up a commander slot or she the exception to the rule since she is named character. Google searching is giving me mixed answers.

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Made in us
Omnipotent Necron Overlord






 Dynas wrote:
Does Shadowsun take up a commander slot or she the exception to the rule since she is named character. Google searching is giving me mixed answers.

She has commander keyword. So she takes up a slot.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Well I just ran a whole bunch of 4pt kroot.... I like that the ethereal affects them, feel no pain 6+ Kroot are okay in shooting but miserable in combat. Firewarriors do better in combat it seems.
   
Made in ca
Fireknife Shas'el






4pt Kroot? That's some cheap deep strike denial.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 John Prins wrote:
4pt Kroot? That's some cheap deep strike denial.


Best Halo ever.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Lone Wolf Sentinel Pilot






Texas

Does the Coldstar Vector Manuever Thrusters allow you to fly over/through walls to hide out of LoS. I know fly got nerfed and the unnerfed with how it interact in movement vs non movement phases. For instance abilities that allow movement outside movement phase.

Can you move, shoot, then vector fly over a L wall like in ITC for example?

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Made in gb
Regular Dakkanaut



Cymru

 Dynas wrote:
 Jancoran wrote:
LoftyS wrote:
Anyone else going to try suicide Vespid squads with their juicy points drop? Unlike everything else in our army with problems, the main problem with Vespid was always their points cost


I own 27 Stingwings. so yeah.


Whats the draw. Hitting on 4s, wounding on 2s at -2 AP? Any tricks im missing?


Speed, mobility. They can drop down from the sky or just fly across the table awfully fast. Movement wins games.

T4/4+ is OK for an 11 point model
14" move with Fly and deep strike is fantastic for an 11 point model
S5 Assault 2 AP -2 shooting is good for an 11 point model

They get synergy from markerlights and ethereals but not much else. Without much benefit from auras you feel more free to use all their mobility and ability to get into the far corners of the table.

Tried 3 units of 6 in a RTT, they were excellent value in every game and I would definitely take more if I owned more.
   
Made in no
Regular Dakkanaut




I can't actually paint these Vespid fast enough. One squad down, one to go.

Thinking of fielding them in units of 7, 7 and 8 since I have 22 (how I ended up on such a weird number of models is a mystery to me... But I forgot a lot of 4th edition era, which was the last time I tried them, hilariously enough)

And after that I have 50 more Kroot to paint. CA 2020 will be out by the time I try this
   
Made in us
Lone Wolf Sentinel Pilot






Texas

happy_inquisitor wrote:
 Dynas wrote:
 Jancoran wrote:
LoftyS wrote:
Anyone else going to try suicide Vespid squads with their juicy points drop? Unlike everything else in our army with problems, the main problem with Vespid was always their points cost


I own 27 Stingwings. so yeah.


Whats the draw. Hitting on 4s, wounding on 2s at -2 AP? Any tricks im missing?


Speed, mobility. They can drop down from the sky or just fly across the table awfully fast. Movement wins games.

T4/4+ is OK for an 11 point model
14" move with Fly and deep strike is fantastic for an 11 point model
S5 Assault 2 AP -2 shooting is good for an 11 point model

They get synergy from markerlights and ethereals but not much else. Without much benefit from auras you feel more free to use all their mobility and ability to get into the far corners of the table.

Tried 3 units of 6 in a RTT, they were excellent value in every game and I would definitely take more if I owned more.


Hmm. So the way I read this, they dont get SEPT tenants but do get the benefit of Marker lights. Is there anything else they don't get?

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Made in us
Been Around the Block





Vespids do not have the sept keyword at all. Meaning they can't greater good, or us master of war benefits, or any other ability that specifies <sept> unita.

40K Armies: Ultramarines, Tau, Ynnari, Orks, and Thousand Sons. 
   
Made in gb
Regular Dakkanaut



Cymru

footfoe wrote:
Vespids do not have the sept keyword at all. Meaning they can't greater good, or us master of war benefits, or any other ability that specifies <sept> unita.


They can't For the Greater Good because they lack that rule, not because of <Sept>. The For the Greater Good works for anything being charged - even neutral fortifications - so once they get that rule using the Gunship Diplomat warlord trait they can FtGG for anything else in your army.

Not getting Master of War is definitely an issue although I find their best role of free-roaming strike unit would usually not work with castling up to maximize aura benefits anyway.

The lack of any stratagems is a real downside to them. On the other hand, they are the least CP-hungry unit you will typically put on the table so you can concentrate your CP elsewhere; having some stratagems would definitely make them better but it's not a fatal flaw to have none. Similarly, you cannot use Saviour Protocols on them but you would rarely want to now that they are only 1 point more than a drone in cost.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

It's not an issue because they are never really around the source of Master of War anyways. They are forward threats. Markerlights make them quite effective. Extremely fast. Sometimes don't even need to deep strike them.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Regular Dakkanaut




It’s insane the misinformation in here. December and people are still posting those (all completely debunked) rumors about shield drone rules changes and points going up. C’mon ya’ll. CA has been released and Tau saw no negative changes- it’s worth just doing your research before posting something untrue.
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

The new and improved shadowsun sure looks awesome!
The additional firepower is going to be usefull
   
Made in us
Lone Wolf Sentinel Pilot






Texas

Aeri wrote:
The new and improved shadowsun sure looks awesome!
The additional firepower is going to be usefull


Yeah i like it. I always thought her model was too small for commander, she needs to be on 60mm like the rest of the commanders.

I wonder if her rules/points are going to change?

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Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Considering she's not an XV8 based suit, I wouldn't expect anymore than a 40mm base. From what I see online, she's the same, but we have an option for some new drones, "dispersed fusion blasters" and she's isn't Sept limited. She can be run the same as always or now with some options. Hopefully the psychic awakening book provides army wide changes similar to the other ones in this series.
   
Made in us
Been Around the Block




Yeah, I run a stealth centric army, so I am really excited to upgrade Shadowsun. She was one of my first models, and this new one manages to be true to her identity while upgrading the model.

Elsewhere someone posted a picture of the back of her box. The new drones are a reprise of the command drone, and an upgraded gaurdian drone to replace the upgraded stealth drones. The two kinds of upgraded fusion blasters are separate guns (though I was unable to tell them apart in the pictures I saw, there were definitely 4 guns on the sprue). She is also getting some sort of light missile pod, so depending on the gun stats could come out with appreciable dakka.

I am thinking that as long as she is close in points to what she is currently, I will paint up my extra stealth suits to squeeze in with the chapter approved point drops and really go ham with my stealth blob of doom.
   
Made in us
Regular Dakkanaut




 Sazzlefrats wrote:
Considering she's not an XV8 based suit, I wouldn't expect anymore than a 40mm base. From what I see online, she's the same, but we have an option for some new drones, "dispersed fusion blasters" and she's isn't Sept limited. She can be run the same as always or now with some options. Hopefully the psychic awakening book provides army wide changes similar to the other ones in this series.

We don't know anything about Shadowsun's new rules currently, aside from the fusions with two modes and that she won't be Sept locked. We don't know if she'll keep any of the old rules or if they'll be totally different.
   
Made in gb
Been Around the Block




I just would like something that give us more variety to play the army, as we are one of the few factions with no rules update since our codex was launched (just point changes)
   
Made in us
Fireknife Shas'el





Babar_babar wrote:
I just would like something that give us more variety to play the army, as we are one of the few factions with no rules update since our codex was launched (just point changes)


Fundamentally i believe our codex has a lot of usable options. You can run Tank Heavy, Sky ray Heavy, Broadsides, Stormsurges, Enclaves (Lots of suits), Firewarrior horde, triptide, Drone Spam.These parts can all be combined in different ways. I know kroot are essentially unusable. and our fast attack section without forgeworld is rather bare. However every other part of the book can be used. i love my ghostkeel even if it isn't as good as a riptide

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Made in no
Mutilatin' Mad Dok





Norway, T&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;oslash;nsberg

Hi guys! Im expanding my tau army. I just have a start collecting set snd a box of pathfinders. I found the tau starclaimer hunter cadre witch contains
Spoiler:
This set contains:
1x T’au Empire Commander, a battlesuit-armoured leader who can also be built as a T’au Empire Commander in XV86 Coldstar Battlesuit
10x T’au Fire Warriors, frontline troops of the Greater Good, including 1x DS8 Tactical Support Turret that can optionally be assembled as Breachers
3x XV85 Stealth Battlesuits, mechanised infiltrators who are ideal for moving through enemy infantry
3x XV8 Crisis Battlesuits, armed with a dizzying array of weapons and including the option to build one squad member in an Iridium XV8-02 Battlesuit
1x Devilfish, perfect for delivering your troops to the heart of battle
10x Tactical Drones, equipped with a variety of wargear options
is it a good buy? I hear the xv8 isn’t very good, but the stealth suits is usable at least in kill team right? It cost the equivalent of 123USD here in Norway

This message was edited 1 time. Last update was at 2020/01/13 18:16:03


 
   
Made in ca
Fireknife Shas'el






 killerpenguin wrote:
Hi guys! Im expanding my tau army. I just have a start collecting set snd a box of pathfinders. I found the tau starclaimer hunter cadre witch contains
Spoiler:
This set contains:
1x T’au Empire Commander, a battlesuit-armoured leader who can also be built as a T’au Empire Commander in XV86 Coldstar Battlesuit
10x T’au Fire Warriors, frontline troops of the Greater Good, including 1x DS8 Tactical Support Turret that can optionally be assembled as Breachers
3x XV85 Stealth Battlesuits, mechanised infiltrators who are ideal for moving through enemy infantry
3x XV8 Crisis Battlesuits, armed with a dizzying array of weapons and including the option to build one squad member in an Iridium XV8-02 Battlesuit
1x Devilfish, perfect for delivering your troops to the heart of battle
10x Tactical Drones, equipped with a variety of wargear options
is it a good buy? I hear the xv8 isn’t very good, but the stealth suits is usable at least in kill team right?


The commander can be built as a Coldstar, which is very good - incredibly mobile.
Fire Warriors/Breachers - good and necessary
Stealth Team are good in both 40k and Kill Team.
XV8 aren't what they should be but loadouts can be useful for things like deep striking to take out stuff hiding behind terrain. Not a top tier unit.
Devilfish are a good transport, but really only useful for Breacher squads.
Drones are drones, always useful.

This box is more useful for a beginner than anyone else - it's basically a beefed up Start Collecting. Since you're just starting and it offers pretty good savings on the contents, I'd recommend it.

   
Made in no
Mutilatin' Mad Dok





Norway, T&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;oslash;nsberg

Maybe I should just get another start collecting box? Or just a coldstar and a riptide box.
   
 
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