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The ATS is sort of pointless with the fusion blasters. Might as well go 4 fusion, or get a shield if you are worried about suriviablility. The AP4 of the fusion blasters is already overkill much of the time. How often will you see 2+ save stuff without invulns?
At 500 points that's an overkill loadout on the Coldstar. You don't need ATS on 3 Fusion Blasters and you won't see many vehicles at that point level. I'd say go for a regular Crisis Commander with ATS and 3x Missile Launchers. 6 BS2+ shots of 36" S7 AP-2 D1d3 should be plenty to take care of anything at 500pts and has enough volume to deal with infantry (read: Primaris Marines).
That does work too. My MP/ATS commander is one of my all-stars. I even took him back before the missile pod point drops, and did not feel too bad. Now that he is only 123 points, he is top on the list to include. He provides really good all-round utility--enough shots with decent AP for infantry hunting, good enough strength and multi damage to have a good chance of taking quite a few wounds off vehicles, good ballistic skill for hard-to-hit targets, and good range with ok movement to be able to target what he needs to each turn.
If you are firm on taking the pathfinders, take a pulse accelerator drone, and keep it next to your fireblade. Also, use a relic and put Vectored maneuvering thrusters on your Coldstar.
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
I like that she gives 6+ FnP aura, but it stinks that its only friendly models and not units within 3".
That drone is probably going to ride herd on one of my stormsurges. Also, does she still have the Commander keyword? The article hints that she can be taken 'alongside' Farsight.
This message was edited 1 time. Last update was at 2020/02/03 20:08:52
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
I like that she gives 6+ FnP aura, but it stinks that its only friendly models and not units within 3".
That drone is probably going to ride herd on one of my stormsurges. Also, does she still have the Commander keyword? The article hints that she can be taken 'alongside' Farsight.
I doubt that. There is a rule that basically is like the Inquisition rules where you can have her in a detachament and not have it count toward the SEPT keyword, thus allowing to mix her in with Farsight Enclaves.
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
I like that she gives 6+ FnP aura, but it stinks that its only friendly models and not units within 3".
That drone is probably going to ride herd on one of my stormsurges. Also, does she still have the Commander keyword? The article hints that she can be taken 'alongside' Farsight.
I doubt that. There is a rule that basically is like the Inquisition rules where you can have her in a detachament and not have it count toward the SEPT keyword, thus allowing to mix her in with Farsight Enclaves.
That doesn't say a thing about the T'au Commander keyword rule. As in, they're only allowed 1 per detachment. Could well be that Shadowsun and Farsight both require their own detachment because they both have the Commander keyword, although new Shadowsun CAN be included in a Farsight Enclaves detachment that has no other models with the Commander keyword yet.
This message was edited 1 time. Last update was at 2020/02/03 21:29:41
I like that she gives 6+ FnP aura, but it stinks that its only friendly models and not units within 3".
That drone is probably going to ride herd on one of my stormsurges. Also, does she still have the Commander keyword? The article hints that she can be taken 'alongside' Farsight.
I doubt that. There is a rule that basically is like the Inquisition rules where you can have her in a detachament and not have it count toward the SEPT keyword, thus allowing to mix her in with Farsight Enclaves.
That doesn't say a thing about the T'au Commander keyword rule. As in, they're only allowed 1 per detachment. Could well be that Shadowsun and Farsight both require their own detachment because they both have the Commander keyword, although new Shadowsun CAN be included in a Farsight Enclaves detachment that has no other models with the Commander keyword yet.
IDK, they could give her the SUPREME COMMANDER keyword which would lead to arguments over whether it is a COMMANDER as well.
'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
I think people are wildly overreacting to this strat. It's nice to have, and would be amazing for Imperial Guard. But Tau don't have any particularly good units to use this on. Longstrike and Hammerheads are OK, and it's good there.
This seems good on Yvahras until you look at their points cost and range.
I actually think it's pretty niche and fairly costed at 1CP.
This message was edited 1 time. Last update was at 2020/02/03 23:44:51
Yaktan wrote: The ATS is sort of pointless with the fusion blasters. Might as well go 4 fusion, or get a shield if you are worried about suriviablility. The AP4 of the fusion blasters is already overkill much of the time. How often will you see 2+ save stuff without invulns?
Marines in cover.
Automatically Appended Next Post: Ion Riptides like mine I guess can dodge the mortal wound for getting a 3+ invul and maximizing firepower? So like you can do TWO Riptides basically. One with the Branched Nova Strat and then one that just doesn't have to.
This message was edited 1 time. Last update was at 2020/02/04 01:31:44
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com
Yaktan wrote: The ATS is sort of pointless with the fusion blasters. Might as well go 4 fusion, or get a shield if you are worried about suriviablility. The AP4 of the fusion blasters is already overkill much of the time. How often will you see 2+ save stuff without invulns?
Marines in cover.
That's what 3 Markerlights are for.
That new strat ...the Sunshark bomber would have 12 overcharged ion shots from its (docked) drones.
First thing that comes to my mind is the Riptides' Ion Accelerator... Now it's basically a choice between taking a MW or spending a CP to bring it to Heavy 6. Anyway, Tau don't have that many models with Heavy Dn weapons so it's less good than you might think. In my admittedly rather small collection the only model that would benefit would be if I played my Ghostkeel as if it had a Fusion Collider. Still, it's nice to have.
Babar_babar wrote: Y'Vahra, is the best user of the strat, the flamer up to 18 autohits and the IDC up to 9 shots
Y'Vahra is still 400 points plus and if you're in flamer range you are generally out of saviour protocol range. So you will melt something and then get shot off the table. Riptide and hammerheads don't have that problem.
I think Yhvara and Rhanara would benefit, im still taking heavy burst cannon riptides, 18 shots shreds primaris marines, and the threat of imperial fist has limited vehicles, no need for the ion.
I might start taking a ghostkheel. I really hope they give something to sniper drones, we are getting into hero hammer with all the marine character buffs and possessed bombs. Farseer enclave, etc...
10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
Babar_babar wrote: Y'Vahra, is the best user of the strat, the flamer up to 18 autohits and the IDC up to 9 shots
Y'Vahra is still 400 points plus and if you're in flamer range you are generally out of saviour protocol range. So you will melt something and then get shot off the table. Riptide and hammerheads don't have that problem.
There are ways around this. You can infiltrate Drones with stealth teams right? Then you can can deep strike more drone in for turn 2. It sure is expensive but holy crap if this guy could get in range of 2 priority targets it could easily melt both.
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder
Babar_babar wrote: Y'Vahra, is the best user of the strat, the flamer up to 18 autohits and the IDC up to 9 shots
Y'Vahra is still 400 points plus and if you're in flamer range you are generally out of saviour protocol range. So you will melt something and then get shot off the table. Riptide and hammerheads don't have that problem.
There are ways around this. You can infiltrate Drones with stealth teams right? Then you can can deep strike more drone in for turn 2. It sure is expensive but holy crap if this guy could get in range of 2 priority targets it could easily melt both.
It's decent but it'll only melt 4 assault centurions or repulsor. It wouldn't kill a knight or anything massive. It's pretty good against agressors but otherwise it's unlikely to make it's points back. Maybe I'm wrong, I usually run 2 riptides and 3 broadsides and their staying power and kauyon is what wins me games.
This message was edited 1 time. Last update was at 2020/02/04 20:45:05
Babar_babar wrote: Y'Vahra, is the best user of the strat, the flamer up to 18 autohits and the IDC up to 9 shots
Y'Vahra is still 400 points plus and if you're in flamer range you are generally out of saviour protocol range. So you will melt something and then get shot off the table. Riptide and hammerheads don't have that problem.
There are ways around this. You can infiltrate Drones with stealth teams right? Then you can can deep strike more drone in for turn 2. It sure is expensive but holy crap if this guy could get in range of 2 priority targets it could easily melt both.
It's decent but it'll only melt 4 assault centurions or repulsor. It wouldn't kill a knight or anything massive. It's pretty good against agressors but otherwise it's unlikely to make it's points back. Maybe I'm wrong, I usually run 2 riptides and 3 broadsides and their staying power and kauyon is what wins me games.
The Y'Vahra has around a 30% chance to kill a knight in one round of shooting if you use the new 1CP max shots stratagem, but it also needs to be Borkan to be effective. You can also reposition it using it's nova reactor skill if you want to, but one thing I've strongly considered using it for is just to murder centurions coming at you using the early warning support system or as a counterpunch against things hidden out of LOS since the flamer has a 14" range so even being forced outside of 12" by infiltrators doesn't limit it's ability to kill things. Especially effective against something like RG or a smash captain trying to get into your face early in the game.
The new strat for Crisis teams could be interesting. 198 points and 2CP could get you nine strength 8, AP -4, D6 damage shots hitting on 3s, re-rolling 1s, and ignoring cover with Fusion Blaster suits deepstriking near a castle. Not game breaking or anything, but that works out to be about 16 wounds on a toughness 7 vehicle or about 8 wounds on a knight.