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Made in us
Sneaky Sniper Drone




Guess the idea that they were moving to "all rolls" vs. "failed" was not true.
Not surprised up gunners won't work on the high-output or long-barreled burst cannon. Just disappointed.
Also, did they really need to FAQ nerf the breachers?
Does Borkan Sept only apply to the long range profile on the pulse blast cannon then?

Personally, I figured they did that on Shadowsun on purpose. Even as stupid as it is.

This message was edited 1 time. Last update was at 2020/03/11 19:28:28


 
   
Made in gb
Longtime Dakkanaut




Sterling191 wrote:
Ice_can wrote:
Maybe being dumb here but where is the change to the FSE kauyon ability?.


It was rewritten to be a reroll all hits in PA5 for Enclave Comanders. The FAQ turns it back to the Codex version of reroll failed hits.

But that rewrite was only when you field the eight, where it still applies as I understand the FAQ.
   
Made in gb
Regular Dakkanaut




Yeesh, that FAQ was unnecessarily harsh.

C'mon, GW, throw us a bone!
   
Made in us
Been Around the Block




Yeah, the FAQ ruling on breachers is very annoying. I was looking forward to actually being able to use the short range profile.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Yaktan wrote:
Yeah, the FAQ ruling on breachers is very annoying. I was looking forward to actually being able to use the short range profile.



I missed that, how did breachers get nerfed? Where they good for a second and I blinked?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Sazzlefrats wrote:
Yaktan wrote:
Yeah, the FAQ ruling on breachers is very annoying. I was looking forward to actually being able to use the short range profile.



I missed that, how did breachers get nerfed? Where they good for a second and I blinked?

The trait that gave them +4" to their range was interpreted by many to mean that all the profiles get an extra 4" range, meaning that their short range would have been 9" instead of 5". GW FAQ'd that to be only the long range gets the benefit, so bye bye 9" murder guns.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Trustworthy Shas'vre





Cobleskill

 ZergSmasher wrote:
 Sazzlefrats wrote:
Yaktan wrote:
Yeah, the FAQ ruling on breachers is very annoying. I was looking forward to actually being able to use the short range profile.



I missed that, how did breachers get nerfed? Where they good for a second and I blinked?

The trait that gave them +4" to their range was interpreted by many to mean that all the profiles get an extra 4" range, meaning that their short range would have been 9" instead of 5". GW FAQ'd that to be only the long range gets the benefit, so bye bye 9" murder guns.

2 Logical extensions:
1. This means that the Bork'an trait 'Superior Craftsmanship' only buffs the Stormsurge's max range Blastcannon.
2. The 'Pulse Onslaught' Stratagem's max range isn't increased if you do use Hybridised Weaponry.
OTOH, Hybridised Weaponry does essentially give 'Wall of Death' back to flamers.

'No plan survives contact with the enemy. Who are we?'
'THE ENEMY!!!'
Racerguy180 wrote:
rules come and go, models are forever...like herpes.
 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Hi guys! I can’t decide wether I want to build commander spam or a triptide list. Do you guys think there’s a way to combine the two? Something mike this?

FSE battalion

2 coldstar - 4 missile pod  

3 breacher teams with guardian drones

FSE batallion

2 enforcer - 3 CIB, ATS

3 breacher teams with guardian drones

Custom sept vanguard - hardened warheads stabilisation systems

Ethereal - hover drone

3 riptides - burst, missiles, ats and

+28 shield drones total


   
Made in us
Been Around the Block




 killerpenguin wrote:
Hi guys! I can’t decide wether I want to build commander spam or a triptide list. Do you guys think there’s a way to combine the two? Something mike this?

FSE battalion

2 coldstar - 4 missile pod  

3 breacher teams with guardian drones

FSE batallion

2 enforcer - 3 CIB, ATS

3 breacher teams with guardian drones

Custom sept vanguard - hardened warheads stabilisation systems

Ethereal - hover drone

3 riptides - burst, missiles, ats and

+28 shield drones total




Don't forget that saviour protocols is sept locked, so your FSE drones cannot saviour protocol for those riptides. Riptides without shield drones will die pretty quickly without drone support. I've seen some success using one riptide in an FSE army, use it to take the middle and give it drone support so it can hold the middle. However, this works best with good cover to keep your drones from getting murdered.
   
Made in gb
Longtime Dakkanaut




 killerpenguin wrote:
Hi guys! I can’t decide wether I want to build commander spam or a triptide list. Do you guys think there’s a way to combine the two? Something mike this?

FSE battalion

2 coldstar - 4 missile pod  

3 breacher teams with guardian drones

FSE batallion

2 enforcer - 3 CIB, ATS

3 breacher teams with guardian drones

Custom sept vanguard - hardened warheads stabilisation systems

Ethereal - hover drone

3 riptides - burst, missiles, ats and

+28 shield drones total



It could work but simply put the list you have presented doesn't benifit much from being FSE you would be aswell making it mono spet or mixing Custom spet and TAU sept and being careful with placement of models.
   
Made in us
Been Around the Block




Yeah, the main issue is going to be fitting the drones into the same detachment as the riptides. Unless you just have the riptides be Farsight as well, they may not benefit as much, but if someone tries to get in close to deal with them, they will be in for a surprise, eh?
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

Drones only work for the Sept they are from. So custom sept drones will not protect commanders. Commanders can't be targeted if they aren't the closest model, but... as per Yaktan, if they get around that, your commanders will get murdered.

I think the tripletide is still the alpha list, if you are playing casual I'd go commanders. If you are nuts like me, I own, enough for nearly ever concievable combination. I'm now thinking about a horde of 200 fire warriors. I've done the math, its great against everything except 2+ armor and 3 or worse negatives to hit. So the lord discordant -4 to be hit, possessed bomb is crazy hard to deal with.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Could the dark strider have a place in breacher heavy competitive FSE lists?
   
Made in us
Longtime Dakkanaut




 killerpenguin wrote:
Could the dark strider have a place in breacher heavy competitive FSE lists?


Darkstrider is a Tau sept named character. He has no effect on Enclave units.
   
Made in gb
Regular Dakkanaut




Sterling191 wrote:
 killerpenguin wrote:
Could the dark strider have a place in breacher heavy competitive FSE lists?


Darkstrider is a Tau sept named character. He has no effect on Enclave units.

He does have an effect and its negative. Adding Darkstrider into the FSE detachment will mean the FSE units lose Aggressive Footing.The same reason we cannot use Kroot or Vespid in an FSE detachment.

This message was edited 1 time. Last update was at 2020/04/05 10:32:00


 
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

I thought Kroot and Vespids did not break Sept tenets, or is FSE an exception to this?

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Longtime Dakkanaut




 ZergSmasher wrote:
I thought Kroot and Vespids did not break Sept tenets, or is FSE an exception to this?


Its not clear whether Aggressive Footing is considered a part of the FSE sept tenet (arguments can be made in either direction using the RAW, and both have merit). In classic GW fashion the PA FAQ created a mess in the course of attempting to solve another.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Kroot have been super mandatory in my lists. That Vanguard move solves so many issues, LIKE the posessed bomb.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in us
Chosen Baal Sec Youngblood



New York

Hey everyone, Friday at 6pm EST we will be doing another live streamed game on our twitch channel. This time it’ll be a rematch of the Pro Tabletop finals with Nick's Ultramarines (eerily similar to his old Iron Hands brigade) versus Richard's revamped triple Riptide build! Also, we are continuing our daily paint stream series, join us on twitch every day at 3pm EST for our paint party! Don’t miss the action!

Richard's list: (I decided on an ion tide since people are excited to see it and out of all the matchups it should perform reasonably well into marines).

Custom Sept (Stabilization Systems + Hardened Warheads)

Outrider

Coldstar Commander, 4x missile pods, 2x shield drones 170

Breacher Team, 2x shield drones 55

Tactical drones, 11x shield drones 110

Tactical drones, 11x shield drones 110

Tactical drones, 11x shield drones 110

Supreme Command

Cadre Fireblade, 2x shield drones 62

Cadre Fireblade, 2x shield drones 62

Cadre Fireblade, 2x shield drones 62

Coldstar Commander, 4x missile pods, 2x shield drones 170, warlord, (-1 cp, puretide engram chip), Through Unity Devastation

Ethereal, hover drone, 2x shield drones 70

Vanguard

Coldstar Commander, 4x missile pods, 2x shield drones 170

Riptide, Smart missile systems, Heavy Burst Cannon, Advanced Targeting System, Velocity Tracker, 278

Riptide, Smart missile systems, Heavy Burst Cannon, Advanced Targeting System, Velocity Tracker, 278

Riptide, Smart missile systems, Ion Accelerator, Advanced Targeting System, Velocity Tracker, 293 (prototype weapon system, Amplified Ion Accelerator)

Nick’s list:
Ultramarine Battalion
Librarian 88 (Telepathic assault and scryers gaze), Seal of Oath, additional warlord trait master of strategy
Chaplain- jump pack 90
5 intercessors- bolt rifles 85
5 intercessors- bolt rifles 85
5 scouts- combat weapons 55
5 company vets- storm bolters, storm shields 90
5 company vets- storm bolters, storm shields 90
5 company vets- storm bolters, storm shields 90
Whirlwind Scorpius 215
Relic contemptor dread- twin las, cyclone missile, chain fist 214
Company Ancient 63, Ultramarines relic banner
3 suppressors 90
3 suppressors 90
3 suppressors 90
5 devastators- 4 grav cannons, cherub 150
Drop pod 65

Auxiliary
Bobby G 350, Warlord
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Spoiler:
MasteroftheBloodAngels wrote:
Hey everyone, Friday at 6pm EST we will be doing another live streamed game on our twitch channel. This time it’ll be a rematch of the Pro Tabletop finals with Nick's Ultramarines (eerily similar to his old Iron Hands brigade) versus Richard's revamped triple Riptide build! Also, we are continuing our daily paint stream series, join us on twitch every day at 3pm EST for our paint party! Don’t miss the action!

Richard's list: (I decided on an ion tide since people are excited to see it and out of all the matchups it should perform reasonably well into marines).

Custom Sept (Stabilization Systems + Hardened Warheads)

Outrider

Coldstar Commander, 4x missile pods, 2x shield drones 170

Breacher Team, 2x shield drones 55

Tactical drones, 11x shield drones 110

Tactical drones, 11x shield drones 110

Tactical drones, 11x shield drones 110

Supreme Command

Cadre Fireblade, 2x shield drones 62

Cadre Fireblade, 2x shield drones 62

Cadre Fireblade, 2x shield drones 62

Coldstar Commander, 4x missile pods, 2x shield drones 170, warlord, (-1 cp, puretide engram chip), Through Unity Devastation

Ethereal, hover drone, 2x shield drones 70

Vanguard

Coldstar Commander, 4x missile pods, 2x shield drones 170

Riptide, Smart missile systems, Heavy Burst Cannon, Advanced Targeting System, Velocity Tracker, 278

Riptide, Smart missile systems, Heavy Burst Cannon, Advanced Targeting System, Velocity Tracker, 278

Riptide, Smart missile systems, Ion Accelerator, Advanced Targeting System, Velocity Tracker, 293 (prototype weapon system, Amplified Ion Accelerator)

Nick’s list:
Ultramarine Battalion
Librarian 88 (Telepathic assault and scryers gaze), Seal of Oath, additional warlord trait master of strategy
Chaplain- jump pack 90
5 intercessors- bolt rifles 85
5 intercessors- bolt rifles 85
5 scouts- combat weapons 55
5 company vets- storm bolters, storm shields 90
5 company vets- storm bolters, storm shields 90
5 company vets- storm bolters, storm shields 90
Whirlwind Scorpius 215
Relic contemptor dread- twin las, cyclone missile, chain fist 214
Company Ancient 63, Ultramarines relic banner
3 suppressors 90
3 suppressors 90
3 suppressors 90
5 devastators- 4 grav cannons, cherub 150
Drop pod 65

Auxiliary
Bobby G 350, Warlord


Hi Richard! Love your streams, they’re very entertaining and informative. Too bad I can’t watch them live, because they start a bit late for me here in Norway. A quick question, I’ve seen you running your commanders with four missile pods, but after my calculations, they’re exactly as effective against 3+ save Vehicles and MEQ’s as 3 missile pods + ATS. A 4 MP commander will statistically do a bit more against a GEQ, but won’t kill more and a 3 MP+ATS commander on a average round of shooting. Or is there a different reason you’re running 4 MP on your commanders?

Edit* sry, I was a bit quick to read there. I thought it was Richard writing. Love all you guys work, keep it up.

This message was edited 1 time. Last update was at 2020/04/26 10:53:13


 
   
Made in gb
Assassin with Black Lotus Poison





Bristol

My guess would be that they are on average the same but the extra missile pod gives a higher damage potential thanks to extra shots.

Maximum amount of damage you can do with 3 MP is 18. With 4 it is 24. So in the instances you roll above average (or your opponent rolls below average for their saves) you will get more damage out of the QuadPod commander.

This message was edited 4 times. Last update was at 2020/04/26 19:31:34


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

 A Town Called Malus wrote:
My guess would be that they are on average the same but the extra missile pod gives a higher damage potential thanks to extra shots.

Maximum amount of damage you can do with 3 MP is 18. With 4 it is 24. So in the instances you roll above average (or your opponent rolls below average for their saves) you will get more damage out of the QuadPod commander.


Then the question is weather it’s worth the extra points for the extra MP or not.
   
Made in gb
Longtime Dakkanaut




 killerpenguin wrote:
 A Town Called Malus wrote:
My guess would be that they are on average the same but the extra missile pod gives a higher damage potential thanks to extra shots.

Maximum amount of damage you can do with 3 MP is 18. With 4 it is 24. So in the instances you roll above average (or your opponent rolls below average for their saves) you will get more damage out of the QuadPod commander.


Then the question is weather it’s worth the extra points for the extra MP or not.


Esentially it depends on what you expect to be shooting at.
Against -to hit more shots is always better.

Against hordes or invulnerable saves the shots are better than AP if your already hitting the invulnerable save.

So you need a trade off the otherway to make it more viable.

Not to mention more dice tends to lead to more avarage rolling.
   
Made in us
Chosen Baal Sec Youngblood



New York

Appreciate the kind words! In terms of the missile commanders, I don't think you can wrong, the loadout is meta dependent. Since I play in a meta with more good invulnerable save armies and a lot of hordes, I prefer having the extra shots and damage potential, but if I played in a more vehicle heavy army, I would test out the extra ap.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

How do you differentiate all those units of drones?

MasteroftheBloodAngels wrote:
Hey everyone, Friday at 6pm EST we will be doing another live streamed game on our twitch channel. This time it’ll be a rematch of the Pro Tabletop finals with Nick's Ultramarines (eerily similar to his old Iron Hands brigade) versus Richard's revamped triple Riptide build! Also, we are continuing our daily paint stream series, join us on twitch every day at 3pm EST for our paint party! Don’t miss the action!

Richard's list: (I decided on an ion tide since people are excited to see it and out of all the matchups it should perform reasonably well into marines).

Custom Sept (Stabilization Systems + Hardened Warheads)

Outrider

Coldstar Commander, 4x missile pods, 2x shield drones 170

Breacher Team, 2x shield drones 55

Tactical drones, 11x shield drones 110

Tactical drones, 11x shield drones 110

Tactical drones, 11x shield drones 110

Supreme Command

Cadre Fireblade, 2x shield drones 62

Cadre Fireblade, 2x shield drones 62

Cadre Fireblade, 2x shield drones 62

Coldstar Commander, 4x missile pods, 2x shield drones 170, warlord, (-1 cp, puretide engram chip), Through Unity Devastation

Ethereal, hover drone, 2x shield drones 70

Vanguard

Coldstar Commander, 4x missile pods, 2x shield drones 170

Riptide, Smart missile systems, Heavy Burst Cannon, Advanced Targeting System, Velocity Tracker, 278

Riptide, Smart missile systems, Heavy Burst Cannon, Advanced Targeting System, Velocity Tracker, 278

Riptide, Smart missile systems, Ion Accelerator, Advanced Targeting System, Velocity Tracker, 293 (prototype weapon system, Amplified Ion Accelerator)

Nick’s list:
Ultramarine Battalion
Librarian 88 (Telepathic assault and scryers gaze), Seal of Oath, additional warlord trait master of strategy
Chaplain- jump pack 90
5 intercessors- bolt rifles 85
5 intercessors- bolt rifles 85
5 scouts- combat weapons 55
5 company vets- storm bolters, storm shields 90
5 company vets- storm bolters, storm shields 90
5 company vets- storm bolters, storm shields 90
Whirlwind Scorpius 215
Relic contemptor dread- twin las, cyclone missile, chain fist 214
Company Ancient 63, Ultramarines relic banner
3 suppressors 90
3 suppressors 90
3 suppressors 90
5 devastators- 4 grav cannons, cherub 150
Drop pod 65

Auxiliary
Bobby G 350, Warlord
   
Made in us
Chosen Baal Sec Youngblood



New York

 Sazzlefrats wrote:
How do you differentiate all those units of drones?


I had been using colored tape to differentiate the squads, but I plan on buying squad marks so I can properly base the drones to match my army and have the squad marks denote squads.

- Richard
   
Made in us
Nurgle Chosen Marine on a Palanquin





Livermore, Ca

MasteroftheBloodAngels wrote:
 Sazzlefrats wrote:
How do you differentiate all those units of drones?


I had been using colored tape to differentiate the squads, but I plan on buying squad marks so I can properly base the drones to match my army and have the squad marks denote squads.

- Richard


Is that like the decal sheets that come with the box sets?
   
Made in us
Chosen Baal Sec Youngblood



New York

No just regular old masking tape, but of different colors. It was a fairly rudimentary method but it was simple and quick. It was also easy to tear off the tape and put a different color on if I wanted to change the squads.
   
Made in no
Mutilatin' Mad Dok





Norway, Tønsberg

Hi guys! I’m making a list of a escalation league. What do you think about the list? Should I go for FSE instead?

+++ New Roster (Warhammer 40,000 8th Edition) [28 PL, 497pts] +++

++ Battalion Detachment +5CP (T'au Empire) ++

+ Configuration +

Sept Choice
. Custom Sept: Hybridised Weaponry, Turbo-jets, Up-gunned

+ HQ +

Commander in XV85 Enforcer Battlesuit: Advanced targeting system, 3x Cyclic ion blaster, Velocity tracker
. MV4 Shield Drone

Ethereal: Honour blade, Hover drone

+ Troops +

Breacher Team: MV36 Guardian Drone
. 10x Fire Warrior: 10x Photon grenades, 10x Pulse blaster
. MV4 Shield Drone

Breacher Team: MV36 Guardian Drone
. 10x Fire Warrior: 10x Photon grenades, 10x Pulse blaster
. MV4 Shield Drone

Breacher Team: MV36 Guardian Drone
. 10x Fire Warrior: 10x Photon grenades, 10x Pulse blaster
. MV4 Shield Drone

Breacher Team
. 5x Fire Warrior: 5x Photon grenades, 5x Pulse blaster

Created with BattleScribe
   
Made in de
Hungry Ghoul



Germany

i think your list looks good.
But why did you use three of the sept tenets?
   
 
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