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Made in gb
Assassin with Black Lotus Poison





Bristol

Lemondish wrote:
 Nightlord1987 wrote:
Juts played a game against Tau and was tabled turn 3.

Anyway, he played a Character (on foot, not suit) who carried a Homing Beacon, said it was a FW unit and I cannot find it listed (in battlescribe) anywhere... So help me out.

What was he using?


No such model exists in 8th edition as far as I can see.


This. Forge World doesn't even sell non-battlesuit Tau infantry, and I doubt they have a character in one of their books without a model.

Sounds like you got cheated Nightlord.

This message was edited 1 time. Last update was at 2018/04/30 12:36:33


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in us
Oozing Plague Marine Terminator





Spoiler:
 A Town Called Malus wrote:
Lemondish wrote:
 Nightlord1987 wrote:
Juts played a game against Tau and was tabled turn 3.

Anyway, he played a Character (on foot, not suit) who carried a Homing Beacon, said it was a FW unit and I cannot find it listed (in battlescribe) anywhere... So help me out.

What was he using?


No such model exists in 8th edition as far as I can see.


This. Forge World doesn't even sell non-battlesuit Tau infantry, and I doubt they have a character in one of their books without a model.

Sounds like you got cheated Nightlord.


Yea, found it, it's a Wargame Exclusive model, and I even had a second player intervene for a rules clarification and he told us both it was a FW unit. A previous game he had claimed his FW drones gave +1 BS to nearby units as well. This is why FW gets a bad reputation as a Boogieman for bad gamers. Thanks for the input. I think I'll pass on a game against this player.

This message was edited 1 time. Last update was at 2018/04/30 14:05:18


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Nightlord1987 wrote:
Spoiler:
 A Town Called Malus wrote:
Lemondish wrote:
 Nightlord1987 wrote:
Juts played a game against Tau and was tabled turn 3.

Anyway, he played a Character (on foot, not suit) who carried a Homing Beacon, said it was a FW unit and I cannot find it listed (in battlescribe) anywhere... So help me out.

What was he using?


No such model exists in 8th edition as far as I can see.


This. Forge World doesn't even sell non-battlesuit Tau infantry, and I doubt they have a character in one of their books without a model.

Sounds like you got cheated Nightlord.


Yea, found it, it's a Wargame Exclusive model, and I even had a second player intervene for a rules clarification and he told us both it was a FW unit. A previous game he had claimed his FW drones gave +1 BS to nearby units as well. This is why FW gets a bad reputation as a Boogieman for bad gamers. Thanks for the input. I think I'll pass on a game against this player.



Yeah, I'm really sorry you ran into a player like this. Those rules don't exist in 8th.

Edit: Though to clarify, this player isn't making gak up entirely. In 7th there was an ethereal special character unit called Aun'do with a homing beacon iirc. I imagine there used to be some drone that did what he claims. This is a constant problem with people thinking the edition didn't change every unit.

This message was edited 2 times. Last update was at 2018/04/30 15:37:42


 
   
Made in gb
Ship's Officer



London

I’ve never heard of that ethereal.

Learn to say “show me the rule”. Otherwise people can cheat, or just as often make genuine mistakes. Both spoil games.

The tricky thing is where they say they don’t have the book that it’s in, but can remember it somehow. They can go and look for a game elsewhere.

Since switching to digital rules I’ve got the advantage that I actually have all the rules on my iPad, and can download the relevant FAQs. That makes this kind of BS a lot harder to pull.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Mandragola wrote:
I’ve never heard of that ethereal.

Learn to say “show me the rule”. Otherwise people can cheat, or just as often make genuine mistakes. Both spoil games.

The tricky thing is where they say they don’t have the book that it’s in, but can remember it somehow. They can go and look for a game elsewhere.

Since switching to digital rules I’ve got the advantage that I actually have all the rules on my iPad, and can download the relevant FAQs. That makes this kind of BS a lot harder to pull.


He was included in the Infiltration Cadre Burning Dawn boxed set. This was also a special formation. Aun'do used the same model as the current Ethereal on hover drone, and could run a homing beacon. I could understand folks thinking units they used from 7th have similar rules in 8th, but they should really be asked to produce the data sheet, especially if you're going to go ahead and grab a wargames exclusive model for this particular character.

Still no idea what the drone thing was, though.

This message was edited 1 time. Last update was at 2018/04/30 17:05:08


 
   
Made in gb
Longtime Dakkanaut




Thanks for the responses on the Stealth Suits. Do you still think they would be important for getting map control when DS isn't so prevalent?

I am trying to work out if you can justify having Piranhas in a list - and damage wise they are much the same. Stealth suits are a little more expensive, but a lot more survivable.
   
Made in nl
Longtime Dakkanaut





Tyel wrote:
Thanks for the responses on the Stealth Suits. Do you still think they would be important for getting map control when DS isn't so prevalent?

I am trying to work out if you can justify having Piranhas in a list - and damage wise they are much the same. Stealth suits are a little more expensive, but a lot more survivable.
Many things can still deploy close to you or redeploy in turn one.
A screen to push back is as important as it was before.
   
Made in gb
Longtime Dakkanaut




 Ordana wrote:
Tyel wrote:
Thanks for the responses on the Stealth Suits. Do you still think they would be important for getting map control when DS isn't so prevalent?

I am trying to work out if you can justify having Piranhas in a list - and damage wise they are much the same. Stealth suits are a little more expensive, but a lot more survivable.
Many things can still deploy close to you or redeploy in turn one.
A screen to push back is as important as it was before.


Well unless you want to be chancey and run ewo on big suits and use them to keep DS chargers back 1 round of ewo and 1 round of 5+ overwatch should leave a lot of things in pain.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Tyel wrote:
Thanks for the responses on the Stealth Suits. Do you still think they would be important for getting map control when DS isn't so prevalent?

I am trying to work out if you can justify having Piranhas in a list - and damage wise they are much the same. Stealth suits are a little more expensive, but a lot more survivable.


Stealth Suits are still pretty useful despite the lack of turn 1 deep strike now. They're still super durable in cover against the most common weapons used to clear screens, and with most units having to either footflog, ride in transports, or wait until turn 2 to drop, I feel they're just as important as they were before.

On the other hand, Piranhas are pretty fast and relatively cheap, though less durable than stealth suits. They're a great harasser and are pretty amazing for rapid response in turn 2 and onward when your deepstrike denial may be a bit patchy at that point. That actually makes them better as a secondary screen rather than as your primary one like stealth suits might be. I'm not sure if they'd work well together - I almost always want to fit those fast attack slots with pathfinders or drones, so I feel like Piranhas end up being the first thing cut to make space for something else. Though the access to seeker missiles definitely makes them a nice inclusion...

If you intend to run some, let me know how they do.

This message was edited 2 times. Last update was at 2018/04/30 20:16:09


 
   
Made in us
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Stealth suits are okay. They aren't going to lose the game for yah.

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Hey everyone, I’m very new to T’au and am looking for some advice on future buys/list building.

Spoiler:

++ Battalion Detachment +5CP (T'au Empire) [46 PL, 830pts] ++

T'au Empire Sept Choice: Bork'an Sept

+ HQ +

Cadre Fireblade [2 PL, 42pts]: Markerlight, Seeker of Perfection (Bork'an), Warlord

Commander in XV86 Coldstar Battlesuit [8 PL, 174pts]: 4x Fusion blaster

+ Troops +

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

+ Elites +

XV104 Riptide Battlesuit [14 PL, 250pts]: 2x Smart missile system, Heavy burst cannon

XV95 Ghostkeel Battlesuit [10 PL, 179pts]: 2x Fusion blaster, Fusion collider, 2x MV5 Stealth Drone

+ Fast Attack +

Pathfinder Team [3 PL, 40pts]
. 4x Pathfinder: 4x Markerlight
. Pathfinder Shas'ui: Markerlight

Pathfinder Team [3 PL, 40pts]
. 4x Pathfinder: 4x Markerlight
. Pathfinder Shas'ui: Markerlight

++ Vanguard Detachment +1CP (T'au Empire) [36 PL, 477pts] ++

T'au Empire Sept Choice: Bork'an Sept

+ HQ +

Commander in XV86 Coldstar Battlesuit [8 PL, 174pts]: 4x Fusion blaster

+ Elites +

Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol

XV25 Stealth Battlesuits [12 PL, 112pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'vre: Burst cannon

XV25 Stealth Battlesuits [12 PL, 112pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'vre: Burst cannon

+ Heavy Support +

MV71 Sniper Drones [3 PL, 54pts]: 3x MV71 Sniper Drone

++ Total: [82 PL, 1307pts] ++


This list is built with models that I currently have (a friend was very generous and gifted me his old army). I feel like I’m missing something while list building, and I am unsure of what kinds of drones to add to the list. I would like to get this list up to 1500 Pts and then 2000 soon after. Any help and suggestions are appreciated! Thanks

This message was edited 1 time. Last update was at 2018/04/30 19:48:06


 
   
Made in gb
Longtime Dakkanaut




You have a pretty solid base to start from there I would suggest try to get a few 1k point games in to see what's working and not working for you. As some people prefer big suits, some people prefer infantry. It really depends on the meta your playing in and exactlly how the current faq beta rules and impending codex shake out.
   
Made in us
Fresh-Faced New User




KampfKrote wrote:
Hey everyone, I’m very new to T’au and am looking for some advice on future buys/list building.

Spoiler:

++ Battalion Detachment +5CP (T'au Empire) [46 PL, 830pts] ++

T'au Empire Sept Choice: Bork'an Sept

+ HQ +

Cadre Fireblade [2 PL, 42pts]: Markerlight, Seeker of Perfection (Bork'an), Warlord

Commander in XV86 Coldstar Battlesuit [8 PL, 174pts]: 4x Fusion blaster

+ Troops +

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

+ Elites +

XV104 Riptide Battlesuit [14 PL, 250pts]: 2x Smart missile system, Heavy burst cannon

XV95 Ghostkeel Battlesuit [10 PL, 179pts]: 2x Fusion blaster, Fusion collider, 2x MV5 Stealth Drone

+ Fast Attack +

Pathfinder Team [3 PL, 40pts]
. 4x Pathfinder: 4x Markerlight
. Pathfinder Shas'ui: Markerlight

Pathfinder Team [3 PL, 40pts]
. 4x Pathfinder: 4x Markerlight
. Pathfinder Shas'ui: Markerlight

++ Vanguard Detachment +1CP (T'au Empire) [36 PL, 477pts] ++

T'au Empire Sept Choice: Bork'an Sept

+ HQ +

Commander in XV86 Coldstar Battlesuit [8 PL, 174pts]: 4x Fusion blaster

+ Elites +

Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol

XV25 Stealth Battlesuits [12 PL, 112pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'vre: Burst cannon

XV25 Stealth Battlesuits [12 PL, 112pts]
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'vre: Burst cannon

+ Heavy Support +

MV71 Sniper Drones [3 PL, 54pts]: 3x MV71 Sniper Drone

++ Total: [82 PL, 1307pts] ++


This list is built with models that I currently have (a friend was very generous and gifted me his old army). I feel like I’m missing something while list building, and I am unsure of what kinds of drones to add to the list. I would like to get this list up to 1500 Pts and then 2000 soon after. Any help and suggestions are appreciated! Thanks




first off remember you dont need to be all one sept. each detachment can be different depending one what best fits the units.

first thing i noticed was the lack of targeting systems for that precious ap 1 youre riptide also needs the upgrade to move and shoot as well as the ap 1

i would ditch the sniper drones and add 2 shield drones to each fire warrior sqaud and stealth squad, otherwise you can say good bye to your riptide or ghostkeel turn one.

having 2 fusion commanders is risky if your noting going against a tank army ( necrons crush fusion manders) so i would take one with 3 ion blasters and a targeter.

remember tau are still an amazing codex. the way tau win is to keep our suits alive. and how do we do that? mass firepower and shield drones.

i run a similar list to you as my competitive list.

my last tip is never ever run a sqaud of drones always take 2 as an add on. this stops their puny leadership from causing problems and is a huge reason for the opponent to not shoot them. ( its so easy to overkill a sqaud of 1 or 2 drones.)

most of my new tau games come down to my commanders riptide and ghostkeel, last models standing because of the drones.

   
Made in us
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A Protoss colony world

sureblade wrote:
my last tip is never ever run a sqaud of drones always take 2 as an add on. this stops their puny leadership from causing problems and is a huge reason for the opponent to not shoot them. ( its so easy to overkill a sqaud of 1 or 2 drones.)

This isn't terrible reasoning but for one thing: you will absolutely hemorrhage killpoints. Each little pair of drones is a killpoint. This is a moot point in an objective-based game, but in any other kind of game, this is not necessarily the best way to use drones.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 21 | Current main painting project: Warhammer 40k Leviathan set
 Mad Doc Grotsnik wrote:
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The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
 
   
Made in gb
Longtime Dakkanaut




 ZergSmasher wrote:
sureblade wrote:
my last tip is never ever run a sqaud of drones always take 2 as an add on. this stops their puny leadership from causing problems and is a huge reason for the opponent to not shoot them. ( its so easy to overkill a sqaud of 1 or 2 drones.)

This isn't terrible reasoning but for one thing: you will absolutely hemorrhage killpoints. Each little pair of drones is a killpoint. This is a moot point in an objective-based game, but in any other kind of game, this is not necessarily the best way to use drones.


I can relate to this so badly, either wargear drones need to be given an exemption from kill points or they need to require the unit plus drones to be killed for the kill point.

As it is you can only win certain game types with an all out table, which isn't easy given tau certainly weren't given a tier 1 offensively OP codex.
Yet I'm sure someone on dakka will correct me on how tau are OP number one tournament place codex soon


Automatically Appended Next Post:
Well given the results from the barnyard brawl are out and tau placed 7th overall does anyone have acess to will taylor's list so we can discuss what units work or don't in a competitive setting?

This message was edited 2 times. Last update was at 2018/05/01 06:22:55


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Ice_can wrote:
 ZergSmasher wrote:
sureblade wrote:
my last tip is never ever run a sqaud of drones always take 2 as an add on. this stops their puny leadership from causing problems and is a huge reason for the opponent to not shoot them. ( its so easy to overkill a sqaud of 1 or 2 drones.)

This isn't terrible reasoning but for one thing: you will absolutely hemorrhage killpoints. Each little pair of drones is a killpoint. This is a moot point in an objective-based game, but in any other kind of game, this is not necessarily the best way to use drones.


I can relate to this so badly, either wargear drones need to be given an exemption from kill points or they need to require the unit plus drones to be killed for the kill point.

As it is you can only win certain game types with an all out table, which isn't easy given tau certainly weren't given a tier 1 offensively OP codex.
Yet I'm sure someone on dakka will correct me on how tau are OP number one tournament place codex soon


Automatically Appended Next Post:
Well given the results from the barnyard brawl are out and tau placed 7th overall does anyone have acess to will taylor's list so we can discuss what units work or don't in a competitive setting?


According to a post on ATT, this was his list:
Spoiler:
1999/2000 - 16 Command Points

**Brigade (T'AU SEPT)**

HQ - Cadre Fireblade: 42 Points.
HQ - Darkstrider: 45 Points.
HQ - Coldstar Commander: 174 Points.
4x Fusion Blasters

TROOPS - Strike Team: 40 Points.
5x Fire Warriors w/ Pulse Rifles and Pulse Pistols (includes Shas'ui)
TROOPS - Strike Team: 40 Points.
5x Fire Warriors w/ Pulse Rifles and Pulse Pistols (includes Shas'ui)
TROOPS - Strike Team: 40 Points.
5x Fire Warriors w/ Pulse Rifles and Pulse Pistols (includes Shas'ui)
TROOPS - Strike Team: 40 Points.
5x Fire Warriors w/ Pulse Rifles and Pulse Pistols (includes Shas'ui)
TROOPS - Strike Team: 40 Points.
5x Fire Warriors w/ Pulse Rifles and Pulse Pistols (includes Shas'ui)
TROOPS - Strike Team: 35 Points.
5x Fire Warriors w/ Pulse Rifles (includes Shas'ui)

ELITE - XV104 Riptide Battlesuit: 280 Points.
Heavy Burst Cannon, 2x Smart Missile Systems, Advanced Targeting System, Target Lock
ELITE - XV104 Riptide Battlesuit: 280 Points.
Heavy Burst Cannon, 2x Smart Missile Systems, Advanced Targeting System, Target Lock
ELITE - XV25 Stealth Battlesuits: 84 Points
3x Stealthsuits w/ Burst Cannons
ELITE - XV25 Stealth Battlesuits: 84 Points
3x Stealthsuits w/ Burst Cannons

FAST ATTACK - Pathfinder Team: 82 Points.
2x Pathfinders w/ Markerlights, 3x Pathfinders w/ Rail Rifles
FAST ATTACK - Pathfinder Team: 40 Points.
5x Pathfinders w/ Markerlights (includes Shas'ui)
FAST ATTACK - Pathfinder Team: 40 Points.
5x Pathfinders w/ Markerlights (includes Shas'ui)

HEAVY SUPPORT - XV88 Broadside Battlesuit: 152 Points.
2x High-Yield Missile Pods, 2x Smart Missile Systems, Advanced Targeting System
HEAVY SUPPORT - XV88 Broadside Battlesuit: 152 Points.
2x High-Yield Missile Pods, 2x Smart Missile Systems, Advanced Targeting System
HEAVY SUPPORT - XV88 Broadside Battlesuit: 119 Points.
Heavy Rail Rifle, 2x Plasma Rifles, Velocity Tracker

**OUTRIDER (SA'CEA SEPT)(Mixed Detachment)**

HQ - Ethereal: 45 Points. (Sa'cea Sept)

ELITE - Firesight Marksman: 25 Points. (Sa'cea Sept)

FAST ATTACK - Tactical Drone Squad: 40 Points.
4x Marker/Shield Drones. (T'au Sept)
FAST ATTACK - Tactical Drone Squad: 40 Points.
4x Marker/Shield Drones. (T'au Sept)
FAST ATTACK - Tactical Drone Squad: 40 Points.
4x Marker/Shield Drones. (T'au Sept)


From what I understand, that Sa'cea outrider was a mixed sept detachment. Keeps SP intact, but gives you access to the strat, so I guess it works. Interesting choice on the pistols - I wonder if they were of any use. Also happy to see a successful Tau list that doesn't take maximum commanders.

This message was edited 2 times. Last update was at 2018/05/01 19:03:46


 
   
Made in gb
Longtime Dakkanaut




That list in someways isn't that far away from where I would have gone but some of the choices do strike me as a little odd.
2 riptides is fairly standard
Stealths for screening
Pulse pistols? Interested to hear how people think about this as ita not something I've considered.
Broadsides not sold on them but haven't quite figured out if thats me or them.
Fusion star, again standard.
What stikes me is the massive lack of obvious anti tank?
   
Made in us
Esteemed Veteran Space Marine



Ottawa

Ice_can wrote:
That list in someways isn't that far away from where I would have gone but some of the choices do strike me as a little odd.
2 riptides is fairly standard
Stealths for screening
Pulse pistols? Interested to hear how people think about this as ita not something I've considered.
Broadsides not sold on them but haven't quite figured out if thats me or them.
Fusion star, again standard.
What stikes me is the massive lack of obvious anti tank?


It's not obvious, but the Riptides and Broadsides with the T'au stratagem are pretty great for anti-tank. Hell, even a Strike unit can contribute to plinking a tank to death with the Darkstrider buff and T'au strat giving you +2 to wound, wounding almost every tank on 3s.

I'm eager to hear if the pistols helped at all. I can see a use for them once your Strikers get tied up in melee by cultists or something. Ensures you don't have to fall back and cede board control in order to still fire with everyone.
   
Made in us
Longtime Dakkanaut




The Sacea detachment is a little weird to me. I'm not sure what the drones are all about, honestly. Two Riptides seems like an okay-ish choice, but I think I personally would've gone with 2 more missilesides instead. It's more firepower that way but is admittedly a little more static and less durable.

The two things I'm curious of are the pulse pistols and the railfinders. Pulse pistols are just a weird choice, and I wonder if he got any decent use out of them. The railfinders sound awesome in a Tau detachment with Darkstrider, with 4+ mortal wounds and whatnot, but man, wouldn't your opponent make them priority 1? They're super squishy yet potentially pack a brutal punch. Seems like a recipe for first blood to me. I'd be interested in hearing if he actually got to use them.

Otherwise, I don't feel like his list is far off from what we've all been tossing around as powerful lists. I know it looks like he doesn't have a lot of anti-tank, but don't underestimate volume of S5 shots buffed by Focused Fire. That's a lot of wounding on 4+, and high rate of fire is not something vehicles are built to withstand. You'll chop them down fairly quickly.

This message was edited 2 times. Last update was at 2018/05/01 18:05:58


 
   
Made in us
Willing Inquisitorial Excruciator




The player who wrote that list probably forgot about Sept/SP restrictions and played his drones the wrong way for most if the tournament. He could have swapped some Pathfinders around and fixed it.

This message was edited 1 time. Last update was at 2018/05/01 18:56:18


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

MilkmanAl wrote:
The Sacea detachment is a little weird to me. I'm not sure what the drones are all about, honestly. Two Riptides seems like an okay-ish choice, but I think I personally would've gone with 2 more missilesides instead. It's more firepower that way but is admittedly a little more static and less durable.

The two things I'm curious of are the pulse pistols and the railfinders. Pulse pistols are just a weird choice, and I wonder if he got any decent use out of them. The railfinders sound awesome in a Tau detachment with Darkstrider, with 4+ mortal wounds and whatnot, but man, wouldn't your opponent make them priority 1? They're super squishy yet potentially pack a brutal punch. Seems like a recipe for first blood to me. I'd be interested in hearing if he actually got to use them.

Otherwise, I don't feel like his list is far off from what we've all been tossing around as powerful lists. I know it looks like he doesn't have a lot of anti-tank, but don't underestimate volume of S5 shots buffed by Focused Fire. That's a lot of wounding on 4+, and high rate of fire is not something vehicles are built to withstand. You'll chop them down fairly quickly.


The drones were for Saviour Protocols on the rest of the big suits since it was a mixed detachment and were T'au sept. The inclusion of the Ethereal provides buffs to all T'au Empire so he doesn't need to be T'au sept nor would he benefit from either of the tenets. Add the marksman and you have two characters capable of triggering the Sa'cea strat. I think Riptides bring much needed mobility with the option of an 18'' move. I think the reason he brought pistols is also the reason he didn't want to bring more broadsides, but I'm just speculating there.

I wouldn't say pistols are all that weird, to be honest. In a TAC list you're going to face units that push forward and try to tie you down in your deployment by charging. They aren't really trying to kill you - they're trying to crack your screen. You either have to retreat and cede board control, deploy conservatively and cede board control from the start, or deploy spread out to ensure units can't tie down your firebase after they get past the stealth suits. Pistols solve that whole thing. A Strike team with pistols near a Fireblade can shoot 10 Str 5 shots into that combat and stand their ground. In theory I imagine the pistols help ensure your firebase maintains the same deep strike denial throughout the match by not really having to fallback in order to shoot an enemy in combat with your screen. I just want to hear if having that option ended up being more effective

I would think the railfinder team was probably deployed out of los and used the infiltrate move if they get first turn to put the hurt on something big early on. Tis what I've done, and if I lost it early it was probably to los ignoring shooting, which probably should have been trying to crack my screen. I'd like to hear if they survived long enough to make a great return on investment with how cheap they are.

 meleti wrote:
The player who wrote that list probably forgot about Sept/SP restrictions and played his drones the wrong way for most if the tournament. He could have swapped some Pathfinders around and fixed it.


Naw, it was a mixed detachment. I accidentally didn't include it in the list when copied it. Sacea Ethereal and Marksman for the stratagems while giving up the 1 reroll on the marksman. The drones were Tau for SP.

This message was edited 5 times. Last update was at 2018/05/01 20:09:40


 
   
Made in us
Loud-Voiced Agitator




What are the Signature Systems that you all typically run? I was looking at Puretide Engram Neurochip, but I'm not sure if theres anything better.
   
Made in us
Hellion Hitting and Running






About the pathfinders with rail rifles, yes you can use focus fire to get mortal wounds on a 4+ but I think they are better used before using focus fire. Your broadsides cost 450 and your riptides are 280, they lay down a lot of hurt. You don't want to fire with them first to activate focus fire, you would rather shoot with your 88pt pathfinders to cause that first wound, thus powering up the broadsides and riptides.

We really don't have any cheap, reliable way to start focus fire. If we are trying to bust open a land raider things like firewarriors and stealth suits just don't cut it. Assuming you are lighting up that target with marker lights you are hitting on a 3+ re-roll 1's and with darkstriker you are wounding on 4+ (with 5+ doing a mortal wound). You don't really care how much damage you do, just that you do some damage.
   
Made in gb
Longtime Dakkanaut




 lambsandlions wrote:
About the pathfinders with rail rifles, yes you can use focus fire to get mortal wounds on a 4+ but I think they are better used before using focus fire. Your broadsides cost 450 and your riptides are 280, they lay down a lot of hurt. You don't want to fire with them first to activate focus fire, you would rather shoot with your 88pt pathfinders to cause that first wound, thus powering up the broadsides and riptides.

We really don't have any cheap, reliable way to start focus fire. If we are trying to bust open a land raider things like firewarriors and stealth suits just don't cut it. Assuming you are lighting up that target with marker lights you are hitting on a 3+ re-roll 1's and with darkstriker you are wounding on 4+ (with 5+ doing a mortal wound). You don't really care how much damage you do, just that you do some damage.


I think that's what they are probably their for as it just needs to be a wound and its probably our cheapest acess to motral wounds period. The only other option that comes to my mind for starting such a train is a railside, but the pathfinders are way cheaper. And moremarkerlights isn't a bad thing.

Though I keep finding myself feeling like I need to accept I'm going to be short of markerlights turn 2 onwards turn 1 if I go second as pathfinders seem to get removed sharpish by experienced opponents. Is anyone else finding this or just me?
   
Made in us
Hellion Hitting and Running






For markerlights I don't really like pathfinders. I would much rather have a Sa'cea vanguard of firesight marksmen. I also like marker lights on my firewarriors. With the marker light stratagem you can average 3 markerlights from a reliable 2+ fireblade or darkstrider. The firesight marksmen should be able to finish the other two marker lights. If you need that last marker hit having a few extra on firewarriors is nice.
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 lambsandlions wrote:
For markerlights I don't really like pathfinders. I would much rather have a Sa'cea vanguard of firesight marksmen. I also like marker lights on my firewarriors. With the marker light stratagem you can average 3 markerlights from a reliable 2+ fireblade or darkstrider. The firesight marksmen should be able to finish the other two marker lights. If you need that last marker hit having a few extra on firewarriors is nice.


I'm still on the fence regarding Pathfinders, though I think a large part of that is because I absolutely love those models.
   
Made in us
Longtime Dakkanaut




When building lists, my practice so far has been to include enough marker-toting characters to reliably hit 5 times. After that, Pathfinders or whatever are just gravy.
   
Made in gb
Towering Hierophant Bio-Titan



UK

I'm really liking 3 firebrands in a Sac're detachment (say the elite Vanguard) as a Markerlight / Commander platform / access to AoE markerlights.

75pts for 3 88% accuracy markerlights, each a character. Works for me!

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Hellion Hitting and Running






Razerous wrote:
I'm really liking 3 firebrands in a Sac're detachment (say the elite Vanguard) as a Markerlight / Commander platform / access to AoE markerlights.

75pts for 3 88% accuracy markerlights, each a character. Works for me!
Adding a Sacea detachment isn't very difficult either as ethereals are not Sept locked on their abilities.
   
Made in us
Tough Tyrant Guard






Its barely a tax to throw in 3x5 fire warriors and an ethereal to make a battalion for 150 extra points. 9 more and you get 3 more rerolling markerlights.

Not counting commander, thats under 250 pts for 6 rerolling markerlights, a ld10 bubble+ethereal buffs, and 5 cp. I'll spend that every time. Tau blow through cp so fast, it's definitely worth it.
   
 
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