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Made in us
Loud-Voiced Agitator




Alright, I have an upcoming 1000 pt team tournament and I haven’t committed to a list yet. If I took a Tau list I would like to take a Y’vharna. Anyone have a list with that included? Interested in seeing what you all would run.
   
Made in es
Cloud of Flies




KampfKrote wrote:
Alright, I have an upcoming 1000 pt team tournament and I haven’t committed to a list yet. If I took a Tau list I would like to take a Y’vharna. Anyone have a list with that included? Interested in seeing what you all would run.


This weekend i played a team match with 1000 point for each player and my TAU list performed EXTREMELY WELL.

List had 2 coldstar commanders, 3 ghostkeell, a fireblade and 3 strike teams.

Basically i deployed ghostkeells mid-table and advanced to the border of the enemy deployment zone on turn 1, declared Kauyon (edited: Mont´ka) and moved the 2 commanders to cover just behind ghostkeels. My ally advanced and covered behind me.

Commanders destroyed 2 vehicles and ghostkeels made some decent damage to some infantry.

Ghostkeels unexpectedly managed to survive enemy turn 1 even after they recieved some fire and several assaults but that wasnt event needed: turn 2 my commanders and my ally finished enemy at short range: GG

This message was edited 2 times. Last update was at 2018/05/03 09:27:01


 
   
Made in us
Loud-Voiced Agitator




Second commander just in an aux detachment I'm guessing? That does sound pretty slick.
   
Made in gb
Assassin with Black Lotus Poison





Bristol

elvelux wrote:
KampfKrote wrote:
Alright, I have an upcoming 1000 pt team tournament and I haven’t committed to a list yet. If I took a Tau list I would like to take a Y’vharna. Anyone have a list with that included? Interested in seeing what you all would run.


This weekend i played a team match with 1000 point for each player and my TAU list performed EXTREMELY WELL.

List had 2 coldstar commanders, 3 ghostkill, a fireblade and 3 strike teams.

Basically i deployed ghostkills mid-table and advanced to the border of the enemy deployment zone on turn 1, declared Kauyon and moved the 2 commanders to cover just behind ghostkeels. My ally advanced and covered behind me.

Commanders destroyed 2 vehicles and ghostkeels made some decent damage to some infantry.

Ghostkeels unexpectedly managed to survive thir turn 1 even after they recieved some fire and several assaults but that wasnt event needed: turn 2 my commanders and my ally finished enemy at short range: GG



If you declare Kauyon you can't move and Kauyon and montka must be declared before you move anything.

This message was edited 2 times. Last update was at 2018/05/03 09:06:10


The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.

Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
 
   
Made in es
Cloud of Flies




 A Town Called Malus wrote:


If you declare Kauyon you can't move.


Sorry: declared Mont´ka, to get the ghostkeels to fire after advancing. You have to deploy ghostkeels just 6" from one commander, but with the base witdth, the 12" movement and the advance you get to the enemy deployment zone.

It was a battallion and a vanguard with the second commander and the ghostkeels.

Vior´La Battallion
Coldstar with 4 fusion.
Cadre Fireblade
3 x 5 strike team

T´au Vanguard
Coldstar with 4 fusion
3 x Ghostkeel with ion raker, burst cannon and shield generator.

Both commanders can advance and fire fusion without -1 to hit: one from the Vior´la sept rule and the other from warlord trait.

This message was edited 3 times. Last update was at 2018/05/03 09:24:51


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Traceoftoxin wrote:
Its barely a tax to throw in 3x5 fire warriors and an ethereal to make a battalion for 150 extra points. 9 more and you get 3 more rerolling markerlights.

Not counting commander, thats under 250 pts for 6 rerolling markerlights, a ld10 bubble+ethereal buffs, and 5 cp. I'll spend that every time. Tau blow through cp so fast, it's definitely worth it.


I don't like that tax. I'd prefer to have Darkstrider, the Fireblade buff apply on every team, and better overwatch on all my Strike teams rather than a few re-rolling MLs for late game.

This message was edited 1 time. Last update was at 2018/05/03 10:47:24


 
   
Made in us
Tough Tyrant Guard






Lemondish wrote:
 Traceoftoxin wrote:
Its barely a tax to throw in 3x5 fire warriors and an ethereal to make a battalion for 150 extra points. 9 more and you get 3 more rerolling markerlights.

Not counting commander, thats under 250 pts for 6 rerolling markerlights, a ld10 bubble+ethereal buffs, and 5 cp. I'll spend that every time. Tau blow through cp so fast, it's definitely worth it.


I don't like that tax. I'd prefer to have Darkstrider, the Fireblade buff apply on every team, and better overwatch on all my Strike teams rather than a few re-rolling MLs for late game.


I mean.... my tournament list will be running 60 T'au fire warriors with Darkstrider and fireblade. The Sa'cea ethereal is a huge buff to a T'au fire warrior list, so that's not a tax. T'au fire warriors should be moving forward, the sa'cea ones are free to sit back and deny backfield DS and hold objectives.

You're really spending like 189 pts for the rerolling markerlights and CP. But, if you'd rather have the 27 fire warriors instead of 15 fire warriors and 3 marksmen (Plus the CP that comes with a battalion), that's a fair enough opinion.
   
Made in us
Loud-Voiced Agitator




Took me this long to realize that you can't run 3 Ghostkeels in that 1000 pt list with the new FAQ. I have everything purchased for a competitive 2000 pt list.

Vanguard

Coldstar Commander w/ 4 BC
Riptide x3
8 Shield Drones

Outrider

Ethereal
Y'Vahra x2
8 Shield Drones

List seems mean, the shield drones were the most difficult thing for me to actually acquire. Really excited to put this many Riptide chassis on the table. So many big mechs
   
Made in gb
Longtime Dakkanaut




Riptides without branched nova and markerlights aren't half as scary.
Y'varah has a reputation and makes a great distraction but is overcosted.
You have 5CP total, I normally burn through 3-4 per turn.
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

KampfKrote wrote:
Took me this long to realize that you can't run 3 Ghostkeels in that 1000 pt list with the new FAQ. I have everything purchased for a competitive 2000 pt list.

Vanguard

Coldstar Commander w/ 4 BC
Riptide x3
8 Shield Drones

Outrider

Ethereal
Y'Vahra x2
8 Shield Drones

List seems mean, the shield drones were the most difficult thing for me to actually acquire. Really excited to put this many Riptide chassis on the table. So many big mechs

Pretty sure your Cold Star can take 2 Burst Cannons in addition to its HBC and Missile Launcher, as you have two additional slots you fill with weapons or support systems. Which means you can effectively have 2 HBCs and the ML rather than just 4 BCs.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Loud-Voiced Agitator




Alright, I updated it so that I will have more use of Branched Nova Systems. I removed a Riptide, which gave me enough points for 3 firesight marksmen, darkstrider, 3 units of 5 fire warriors. I also swapped out the ethereal for a fireblade. I also had enough points to make the Commander into a quad fusion.

Spoiler:

++ Outrider Detachment +1CP (T'au Empire) [86 PL, 1664pts] ++

T'au Empire Sept Choice: T'au Sept

+ HQ +

Commander in XV86 Coldstar Battlesuit [8 PL, 174pts]: 6. Exemplar of the Mont'ka, 4x Fusion blaster, Puretide engram neurochip, Warlord

+ Elites +

XV104 Riptide Battlesuit [14 PL, 272pts]: 2x Smart missile system, Heavy burst cannon, Target lock, Velocity tracker

XV104 Riptide Battlesuit [14 PL, 272pts]: 2x Smart missile system, Heavy burst cannon, Target lock, Velocity tracker

+ Fast Attack +

Tactical Drones [6 PL, 100pts]: 10x MV4 Shield Drone

XV109 Y'vahra Battlesuit [22 PL, 423pts]: Early warning override, MV52 Shield Drone, Target lock

XV109 Y'vahra Battlesuit [22 PL, 423pts]: Early warning override, MV52 Shield Drone, Target lock

++ Battalion Detachment +5CP (T'au Empire) [17 PL, 327pts] ++

T'au Empire Sept Choice: T'au Sept

+ HQ +

Cadre Fireblade [2 PL, 42pts]: Markerlight

Darkstrider [3 PL, 45pts]

+ Troops +

Strike Team [3 PL, 55pts]: 5x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone

Strike Team [3 PL, 55pts]: 5x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone

Strike Team [3 PL, 55pts]: 5x Fire Warrior w/ Pulse Rifle, 2x MV4 Shield Drone

+ Elites +

Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol

Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol

Firesight Marksman [1 PL, 25pts]: Markerlight, Pulse pistol

++ Total: [103 PL, 1991pts] ++
   
Made in gb
Longtime Dakkanaut




I would move the puretide to the fireblade, less likely to be shoot at, and take the extra relic to gice him the JSJ pack.
I would devide up the drones into multiple smaller units as the have low leadership and also borkan Y'varha is the scary one as it gives +6 inch to both weapons.

See below my suggestion
Spoiler:


++ Battalion Detachment +5CP (T'au Empire) ++

+ No Force Org Slot +

Emergency Dispensation (1 Relic)

T'au Empire Sept Choice: T'au Sept

+ HQ +

Cadre Fireblade Markerlight

Commander in XV86 Coldstar Battlesuit 3x Fusion blaster, Shield generator, Vectored manoeuvring thrusters, Warlord

Darkstrider

+ Troops +

Strike Team
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team
. Fire Warrior Shas'ui: Markerlight, Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

Strike Team
. Fire Warrior Shas'ui: Pulse rifle
. 4x Fire Warrior w/ Pulse Rifle

+ Elites +

XV104 Riptide Battlesuit 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock

XV104 Riptide Battlesuit 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Target lock

+ Fast Attack +

Tactical Drones 4x MV4 Shield Drone

++ Vanguard Detachment +1CP (T'au Empire) ++

+ No Force Org Slot +

T'au Empire Sept Choice: Sa'cea Sept

+ HQ +

Ethereal Honour blade

+ Elites +

Firesight Marksman Markerlight, Pulse pistol

Firesight Marksman Markerlight, Pulse pistol

Firesight Marksman Markerlight, Pulse pistol

++ Outrider Detachment +1CP (T'au Empire)++

+ No Force Org Slot +

T'au Empire Sept Choice: Bork'an Sept

+ HQ +

Cadre Fireblade Markerlight, Puretide engram neurochip

+ Fast Attack +

Tactical Drones 4x MV4 Shield Drone

XV109 Y'vahra Battlesuit Advanced targeting system, Target lock

XV109 Y'vahra Battlesuit Advanced targeting system, Target lock

This message was edited 2 times. Last update was at 2018/05/07 19:09:35


 
   
Made in us
Loud-Voiced Agitator




I like it! Thank you for your suggestions!
   
Made in de
Poxed Plague Monk





evening fellow tau players!

im thinking about resurrecting my few tau for the 8th edition and i need some advice for my first list. We play a lot of friendlies from 1000 to 1500 points and im looking for a nice list as a starting point.

Spoiler:

++ Battalion Detachment +5CP (T'au Empire) [61 PL, 966pts] ++

+ No Force Org Slot +

T'au Empire Sept Choice: T'au Sept

+ HQ +

Cadre Fireblade [2 PL, 42pts]: Markerlight

Commander in XV85 Enforcer Battlesuit [8 PL, 120pts]: Missile pod, 2x MV4 Shield Drone, Puretide engram neurochip, Warlord

+ Troops +

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

Strike Team [2 PL, 35pts]: 5x Fire Warrior w/ Pulse Rifle

+ Elites +

XV104 Riptide Battlesuit [16 PL, 328pts]: 2x Smart missile system, Advanced targeting system, Heavy burst cannon, Multi-tracker, 2x MV84 Shielded Missile Drone

XV25 Stealth Battlesuits [13 PL, 132pts]: 2x MV4 Shield Drone
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon
. Stealth Shas'ui w/ Burst Cannon: Burst cannon

XV95 Ghostkeel Battlesuit [10 PL, 159pts]: 2x Flamer, Cyclic ion raker, 2x MV5 Stealth Drone

+ Fast Attack +

Pathfinder Team [3 PL, 40pts]
. 5x Pathfinder: 5x Markerlight

Pathfinder Team [3 PL, 40pts]
. 5x Pathfinder: 5x Markerlight

++ Total: [61 PL, 966pts] ++

Created with BattleScribe


What am i missing?
How do i get the most out of the markerlights?
shall i aim for multiple 1-marker or go all in for the 5?
Do i have enough drones?

thanks in advance!

6k 6k
3k 1k
 
   
Made in us
Stinky Spore



Rochester, NY

I’ve always been a Stealth Suit guy through to 7th and have not played an 8th edition game with Tau. I had always preferred the synergy with Shadowsun and Burst Cannon have always been reliable. Now with the changes I’ve seen with 8th and suits being able to fire all of their weapons, I was wondering why I haven’t seen any 9 suit squads of XV8s with 3 Burst Cannon a piece. 108 shots seems great to me and with failsafe placement instead of deep strike, I can’t wrap my head around not taking at least one squad of these monsterous 12 shot SOBs. Statistically one volley should take out a full Ork Boy unit or just about any other standard infantry squad, and that’s without markerlights. Is there a better load out that would do a better job statistically or am I missing something?
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

FrankiePeanutz wrote:
I’ve always been a Stealth Suit guy through to 7th and have not played an 8th edition game with Tau. I had always preferred the synergy with Shadowsun and Burst Cannon have always been reliable. Now with the changes I’ve seen with 8th and suits being able to fire all of their weapons, I was wondering why I haven’t seen any 9 suit squads of XV8s with 3 Burst Cannon a piece. 108 shots seems great to me and with failsafe placement instead of deep strike, I can’t wrap my head around not taking at least one squad of these monsterous 12 shot SOBs. Statistically one volley should take out a full Ork Boy unit or just about any other standard infantry squad, and that’s without markerlights. Is there a better load out that would do a better job statistically or am I missing something?

One Crisis suit with 3 Burst Cannons is 66 points. 9 of them is 594 points. You can get the same number of S5 shots with 36 Fire Warriors (that's 3 full squads of 12) if they have a Cadre Fireblade near them and are within half range (so same range as Burst if using Bor'kan sept). The cost of 36 FW and a Fireblade is 294 points. 300 extra points only gets you T5, a 3+ armor save, and the ability to deep strike (not as effective under the new beta rules), but you have less total wounds. Totally not worth it. Crisis are overcosted and underpowered, shamefully so. They really need to cost 15-20 points less per model, and/or get BS3+.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in us
Stinky Spore



Rochester, NY

 ZergSmasher wrote:
FrankiePeanutz wrote:
I’ve always been a Stealth Suit guy through to 7th and have not played an 8th edition game with Tau. I had always preferred the synergy with Shadowsun and Burst Cannon have always been reliable. Now with the changes I’ve seen with 8th and suits being able to fire all of their weapons, I was wondering why I haven’t seen any 9 suit squads of XV8s with 3 Burst Cannon a piece. 108 shots seems great to me and with failsafe placement instead of deep strike, I can’t wrap my head around not taking at least one squad of these monsterous 12 shot SOBs. Statistically one volley should take out a full Ork Boy unit or just about any other standard infantry squad, and that’s without markerlights. Is there a better load out that would do a better job statistically or am I missing something?

One Crisis suit with 3 Burst Cannons is 66 points. 9 of them is 594 points. You can get the same number of S5 shots with 36 Fire Warriors (that's 3 full squads of 12) if they have a Cadre Fireblade near them and are within half range (so same range as Burst if using Bor'kan sept). The cost of 36 FW and a Fireblade is 294 points. 300 extra points only gets you T5, a 3+ armor save, and the ability to deep strike (not as effective under the new beta rules), but you have less total wounds. Totally not worth it. Crisis are overcosted and underpowered, shamefully so. They really need to cost 15-20 points less per model, and/or get BS3+.


Tau being over costed to an Ork player is laughable really, Orks entire line is over costed and underperforming. In any case I had not thought about other units equivalency in shooting when thinking of the XV8s, so thanks for the heads up. I’m thinking that I’ll just stick with Orks for now, as overcosted as they are.
   
Made in dk
Automated Rubric Marine of Tzeentch



Netherlands

FrankiePeanutz wrote:
 ZergSmasher wrote:
FrankiePeanutz wrote:
I’ve always been a Stealth Suit guy through to 7th and have not played an 8th edition game with Tau. I had always preferred the synergy with Shadowsun and Burst Cannon have always been reliable. Now with the changes I’ve seen with 8th and suits being able to fire all of their weapons, I was wondering why I haven’t seen any 9 suit squads of XV8s with 3 Burst Cannon a piece. 108 shots seems great to me and with failsafe placement instead of deep strike, I can’t wrap my head around not taking at least one squad of these monsterous 12 shot SOBs. Statistically one volley should take out a full Ork Boy unit or just about any other standard infantry squad, and that’s without markerlights. Is there a better load out that would do a better job statistically or am I missing something?

One Crisis suit with 3 Burst Cannons is 66 points. 9 of them is 594 points. You can get the same number of S5 shots with 36 Fire Warriors (that's 3 full squads of 12) if they have a Cadre Fireblade near them and are within half range (so same range as Burst if using Bor'kan sept). The cost of 36 FW and a Fireblade is 294 points. 300 extra points only gets you T5, a 3+ armor save, and the ability to deep strike (not as effective under the new beta rules), but you have less total wounds. Totally not worth it. Crisis are overcosted and underpowered, shamefully so. They really need to cost 15-20 points less per model, and/or get BS3+.


Tau being over costed to an Ork player is laughable really, Orks entire line is over costed and underperforming. In any case I had not thought about other units equivalency in shooting when thinking of the XV8s, so thanks for the heads up. I’m thinking that I’ll just stick with Orks for now, as overcosted as they are.


Only Orks don't have a codex yet. Tau crisis is in the codex, so it's here to stay. And saying that Orks have it worse does not mean Crisis have it good. There is also internal balance in a codex to consider, not only external. That being said, Crisis pay the extra points because of their flexibility. Sure fire warriors of bor'kan in short range are equal firepower with the crisis with BC, but crisis can also take meltas, plasmas, CIBs, flamers or even mix and match if they want to. This plus Toughness 5 (it's a big thing), options for support systems and deep strike, and you get to see why they chose to price them like this. Of course any unit that pays premium points for flexibility will lose effectiveness by virtue that - despite how many options you have- you will only get one setup down to the table: Crisis are not like the old oblits to change weapons at will during battle.

I like to check the pointcost of the Crisis next to the Tyranid Warrior, since these two units have a lot in common in terms of battle role, chasis and overall functionality. A naked warrior is 20 pts against the Crisis 42. In return the Crisis gets +1 str, +1 toughness, +1 save, deep strike, 3 fire points against 1, more weapon options/loadouts and access to support systems and drone support. Warriors get WS 3+ and +2 attacks, access to strong melee weapons, morale immunity and shadow in the warp to annoy psykers. From the comparison above we can see that the Crisis are not really worth more than double the price of the warriors. And then warriors are not even broken units, mostly used in friendly games as cheap synapse and some heavy bolter shooting. So overall, Crisis are in a very bad spot at the moment. The body is expensive and the guns are expensive. I think that the guns in the crisis are costed with the thought that the unit has BS3+, which is not true. You can see that a Tyranid Deathspitter, which is essentially an assault heavy bolter costs 5 points compared to standard heavy bolter's 10. This is to account for the fact that bearer is a BS4+ model in the Deathspitter case. However, when it comes to Tau, the guns are actually more expensive than the "standard" imperial versions with no direct reason as to why.

14000
15000
4000 
   
Made in gb
Longtime Dakkanaut




Simply put Crisis suits would need to be BS3+ to be worth taking and if GW evem hinted at making them BS3+ all the T'au haters would have a fit and burn down their local GW as T'au are OP mess. Heck I keep seeing people saying T'au units are OP as they stand. The only one I could even see as OP is coldstar commanders and it's 1 per detachment FFS.
What's even more insulting is when they admit to playing a tournament winning army and still claim T'au is OP.
   
Made in de
Poxed Plague Monk





thanks for the help lol

6k 6k
3k 1k
 
   
Made in gb
Longtime Dakkanaut




 _Ness wrote:
thanks for the help lol


My issue is you said its for casual play, I can make suggestions that would up the efficiency of your list but do you really want to be the one bringing a tournament list to a friendly game?

Squad leaders are free and improve your leadership take them all.
Multi tracker why?
Missle pods are over priced and outperformed
Coldstar commanders are where its at
Flamers, I'm not a fan

This message was edited 3 times. Last update was at 2018/05/14 19:24:44


 
   
Made in us
Fresh-Faced New User




Two new Tau lists from DiceShot

https://diceshot.com/2018/05/15/tau-b-souzas-list/
https://diceshot.com/2018/05/15/tau-p-brodziks-list/
   
Made in us
Stinky Spore



Rochester, NY

Could it still be that most Tau are still priced for the old markerlight rules? Essentially the BS of an XV8 or any other Tau unit could be anything with rerolls to 1s per 7th edition. I don’t see much change in cost between that rule set and the new one. The Burstcannon blob I mentioned earlier would be evermore devastating if say it costed 200 less points. Im on the fence with unit pricing in regards to internal balancing for the Tau. I would say that internally some things like XV8s are about double what they should cost, but externally compared to what other armies can do is say it’s about right......nope forgot about Eldar dickery, Tau are overcosted in this edition.
   
Made in gb
Towering Hierophant Bio-Titan



UK

Think about fielding 1-3x 12 Gun Drones + 1-3 XV95 Ghostkeels with a drone controller + bits.

Very efficient firepower, good bullet sponges for nearby suits

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Longtime Dakkanaut




Tau aren't overcosted wholesale, but you do have to maximize unit synergy to make your units worthwhile. Fire warriors are excellent troops by any standard, Coldstars are so good they're borderline broken, and our big suits range from serviceable to pretty darn good. Crisis suits, however, are the dud of the book. You can make them useful by running them in Farsighted Enclaves, slapping 3 CIBs on them, and dumping a bunch of command points into them, but if you're not willing to build around them, they're best left on the shelf. There are some other not awesome units, but it's a solid codex overall.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Ice_can wrote:
Riptides without branched nova and markerlights aren't half as scary.
Y'varah has a reputation and makes a great distraction but is overcosted.
You have 5CP total, I normally burn through 3-4 per turn.


Overcosted? hehehe. Okay.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Drone without a Controller



Ottawa Ontario

Any thoughts on fusion in your stealth suit teams? You finding it hits efficient targets in your games, or best to stick to burst cannons and spend the points elsewhere? I like the idea of a fusion blaster with plenty of ablative wounds, but I'm worried that with 18" range it'll just be shooting at infantry most of the time and I'd just be better off with the burst cannon.
   
Made in us
Tough Tyrant Guard






Justicar_Thunderflanks wrote:
Any thoughts on fusion in your stealth suit teams? You finding it hits efficient targets in your games, or best to stick to burst cannons and spend the points elsewhere? I like the idea of a fusion blaster with plenty of ablative wounds, but I'm worried that with 18" range it'll just be shooting at infantry most of the time and I'd just be better off with the burst cannon.


Depends on sept.

Tau sept straight burst

Sa'cea fusion definitely
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

Justicar_Thunderflanks wrote:
Any thoughts on fusion in your stealth suit teams? You finding it hits efficient targets in your games, or best to stick to burst cannons and spend the points elsewhere? I like the idea of a fusion blaster with plenty of ablative wounds, but I'm worried that with 18" range it'll just be shooting at infantry most of the time and I'd just be better off with the burst cannon.

I like the fusion just because it gives you options. I've rarely been sorry I took it. I nearly popped a Necron character with it (if it hadn't been for that stratagem that lets them get back up on a 4+), but that was an extraordinary situation. There are plenty of games and opponents where it won't do much, but in other cases it can be clutch.

My armies (re-counted and updated on 11/1/23, including modeled wargear options):
Dark Angels: ~15000 Astra Militarum: ~1200 | Adeptus Custodes: ~1900 | Imperial Knights: ~2000 | Sisters of Battle: ~3500 | Leagues of Votann: ~1200 | Tyranids: ~2600 | Stormcast Eternals: ~5000
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2023: 40 | Total models painted in 2024: 12 | Current main painting project: Dark Angels
 Mr_Rose wrote:
Who doesn’t love crazy mutant squawk-puppies? Eh? Nobody, that’s who.
 
   
Made in fr
Automated Rubric Marine of Tzeentch



Netherlands

If you are looking for fusions, honestly a ghostkeel or a coldstar commander is better. With a Ghostkeel you can have d3+2 fusion shots, forward deployment and -2 to be hit. With the coldstar commander you have 4 fusion shots and 40" move before you unload.

Stealths on the other side have the awkward rule of one fusion in 3 models, which means that you pay a lot of points for that one fusion shot.

Also, I find that a single piranha is basically the same shootout in the same slots (fast) as the stealth teams, but will actually be better than three stealth suits. It has the same shooting and trades survivability (-1 to hit) for mobility (increased movement). However, its shooting does not degrade (but you will lose burst cannon shots for every stealth suit you lose) and it's a little cheaper to boot. Finally it can split into two units and go capture multiple objectives at will.

Overall I am meh about the stealth suits. Even if they look damn beautiful.

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