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Made in fr
Been Around the Block




A pure GK army just won a major, here is the list:
Kaldor
Brotherhood captain
Apothecary
10 paladins (4 psylancer, 8 halberds and 2 staves)
10 purifiers (falchions)

GMDK Sword (pure close combat)
2 Land raider (2 twin las Can and heavy bolter)
5 purgation (falchions and storm bolters)
   
Made in us
Damsel of the Lady




HeavenLord wrote:
A pure GK army just won a major, here is the list:
Kaldor
Brotherhood captain
Apothecary
10 paladins (4 psylancer, 8 halberds and 2 staves)
10 purifiers (falchions)

GMDK Sword (pure close combat)
2 Land raider (2 twin las Can and heavy bolter)
5 purgation (falchions and storm bolters)


It's definitely got some 'do not recommend' units. I'd also note the tournament was ETC rules, not ITC or NOVA and included Maelstrom rules. So not what most of us are trying to field them in.

That said, glad to see it did well!

This message was edited 1 time. Last update was at 2019/04/28 13:20:25


 
   
Made in us
Monster-Slaying Daemonhunter






Dimmamar

The FAQ gave Interceptors a buff and the rest of our codex a nerf. GKI can charge over the chaff, but no more 2++ GMDKs.

I'm not sure the GKI will benefit from this much, since they aren't heavy hitters in melee anyhow and just want to mow through the chaff. It will help them single out buffing characters.

The loss of the 2++ GMDK is a real kick in the balls, as that was our only upper-tier unit (which was itself bogged down by a bottom-tier codex).
On the slight upside, now you won't have to debate with yourself whether you want one 2++ and one 4++ GMDK, or two 3++s. GW has decided that for you!

LVO 2017 - Best GK Player

The Grimdark Future 8500 1500 6000 2000 5000


"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 
   
Made in us
Stalwart Strike Squad Grey Knight





 Elric Greywolf wrote:
The FAQ gave Interceptors a buff and the rest of our codex a nerf. GKI can charge over the chaff, but no more 2++ GMDKs.

I'm not sure the GKI will benefit from this much, since they aren't heavy hitters in melee anyhow and just want to mow through the chaff. It will help them single out buffing characters.

The loss of the 2++ GMDK is a real kick in the balls, as that was our only upper-tier unit (which was itself bogged down by a bottom-tier codex).
On the slight upside, now you won't have to debate with yourself whether you want one 2++ and one 4++ GMDK, or two 3++s. GW has decided that for you!


Aye. It's worth mentioning that the Interceptor errata, as usual, is just a reprint of the new FLY rule. So it's fairly disconcerting, but not surprising, that all the GK-specific attention they gave us was negative.


Automatically Appended Next Post:
I like how in GW's quest to snuff out our 2++ combos (Heed, BroChamp) they neglected to edit the Warding Stave language... which was literally the SAME as Heed re: "add 1 to invulnerable saving throws".

Could this have been intentional on their part? Not likely. The more probable & sadder explanation is that they simply forgot about the Warding Stave and it's capability of RAW a 2++ in the Fight phase. Proving even more that GW doesn't give half a mind to think about GK more than they're required to.


This message was edited 2 times. Last update was at 2019/04/29 17:50:36


 
   
Made in us
Fresh-Faced Inquisitorial Acolyte



Seattle, WA

I had really hoped at least one major FAQ cycle would come about without kicking GK in the purity seals.

 
   
Made in de
Regular Dakkanaut




Hey people! Whats the best way to run GMNDKs?
   
Made in us
Guarded Grey Knight Terminator






ImPhaeronWeasel wrote:
Hey people! Whats the best way to run GMNDKs?


Heavy Psycannon+ Gatling psilencer + sword

A debate can be made for the hammer. It hits a tad bit better against high wound models, but I like the sword for the 2+ to hit.

Sanctuary to get the 3++

However, don't drop this in solo anywhere anymore. That 3++ will topple pretty easily.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in de
Regular Dakkanaut




 Smotejob wrote:
ImPhaeronWeasel wrote:
Hey people! Whats the best way to run GMNDKs?


Heavy Psycannon+ Gatling psilencer + sword

A debate can be made for the hammer. It hits a tad bit better against high wound models, but I like the sword for the 2+ to hit.

Sanctuary to get the 3++

However, don't drop this in solo anywhere anymore. That 3++ will topple pretty easily.


The idea was to run a supreme command detachment with 2 masters and the one special character (forgot the name). I just dont know whats the best loadout and psychic powers.
   
Made in us
Longtime Dakkanaut




ImPhaeronWeasel wrote:

The idea was to run a supreme command detachment with 2 masters and the one special character (forgot the name). I just dont know whats the best loadout and psychic powers.


If this was my "GK friends for anti-psyker/horde rush shenanigans, fun and profit" SupCom cadre, it was a Brother Captain, Crowe and a SS/Stave Librarian with an Ancient toting the relic banner. Bro-cap gets Sanctuary (ideally to cast on Crowe), Libby gets Hammerhand (cast on self), and the rest is largely unimportant. Crowe and Banner-boi are there as a 2d6 MW smite shotgun plus melee anti-horde (Crowe will scythe through most line rush units with surprising lethality), Cappy is there to boost smite range for them, and Libby is a tarpit / psyker breaker (his mandatory Hood gives him a net +2 to deny rolls, which is pure domination against anything short of Ahriman, Magnus, Eldrad or Yvraine) .

This message was edited 2 times. Last update was at 2019/05/02 15:24:13


 
   
Made in fi
Locked in the Tower of Amareo





Sterling191 wrote:
Cappy is there to boost smite range for them, and Libby is a tarpit / psyker breaker (his mandatory Hood gives him a net +2 to deny rolls, which is pure domination against anything short of Ahriman, Magnus, Eldrad or Yvraine) .



Orks can also get through that with their +3.

2024 painted/bought: 109/109 
   
Made in us
Guarded Grey Knight Terminator






Ok GK community... How do we deal with eldar flyer spam without giving up our ability to deal with other armies?

This message was edited 1 time. Last update was at 2019/05/11 20:46:48


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Devestating Grey Knight Dreadknight




 Smotejob wrote:
Ok GK community... How do we deal with eldar flyer spam without giving up our ability to deal with other armies?

MSU power armor squads, shooting lances into them is inefficient and if the flyers get close they can eat a dozen smites and a hundred storm bolter shots.

Hope is the first step on the road to disappointment. 
   
Made in us
Been Around the Block




well, have had my first two games with my mono-codex greyknights (no allies )

game 1, vs blood angles that had a very heavy gunline army, greyknights win
game 2, vs eldar, shut down the eldar psychic phase for certain, while the VP was very much in favor of the greyknights, the game was a blood bath with few models remaining on both sides

all infantry, no vehicles, no dreadknights
4 strike squads, 2 interceptor squads, 2 purifier squads, 1 paladin squad
paladin ancient, apothecary
voldus, draigo, captain
   
Made in us
Guarded Grey Knight Terminator






Gunrunner1775 wrote:
well, have had my first two games with my mono-codex greyknights (no allies )

game 1, vs blood angles that had a very heavy gunline army, greyknights win
game 2, vs eldar, shut down the eldar psychic phase for certain, while the VP was very much in favor of the greyknights, the game was a blood bath with few models remaining on both sides

all infantry, no vehicles, no dreadknights
4 strike squads, 2 interceptor squads, 2 purifier squads, 1 paladin squad
paladin ancient, apothecary
voldus, draigo, captain


Very nice! With the points drop on most of our units in December and now with the Big nerfs to knights/eldar, our Grey Knights are in a much stronger place than they were 6 months ago. I find myself winning more and more. Been on a bit of a winning streak myself with pure GK (or now pure +1 assassin).

I still always suprise my opponents with how much damage I put out in a turn.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Yeah, I’ve been getting quite a few comments on how unexpected the shear output of firepower from my GK. Simply running full units at double tap range kills an opponent’s moral really fast.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Been Around the Block




well, got a few more games in with my all infantry greyknights,

I am starting to belive that there is no problem with the codex at all, and that it is the tactics used that is the problem

all wins, crushing victories for the most part
we have been useing the missions from chapter approved 2018 for the most part, absolutely nothing that is etc/itc based

I did change it up, droped the purifier squads and added 2 more interceptor squads

all infantry, no vehicles, no dreadknights
4 strike squads, 4 interceptor squads, 1 paladin squad, paladin ancient, apothecary
voldus, draigo, captain (WL)
   
Made in us
Longtime Dakkanaut




In fairness, infantry only lists are skew lists (I say this as someone who is maining a pure infantry DW plus auxiliaries force at the moment). If an enemy comes expecting even a single Knight-level chassis (which most will because it's 8th) they're almost certainly giving up a LOT of infantry sweeping firepower.

Give it some time, and see how you do once your opponents adapt. In the meantime, enjoy kicking ass with a fun army that most folks wont expect!

   
Made in us
Guarded Grey Knight Terminator






I agree, I def win more and lose rarely. When I do lose, it is usually in a tournament or because I did something stupid.

Now, 1k sons have some tools I would love, and full character smites would be awesome, and those small changes would secure a bit more at the tourney level.

This message was edited 1 time. Last update was at 2019/05/22 15:25:08


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Damsel of the Lady




Gunrunner1775 wrote:
well, got a few more games in with my all infantry greyknights,

I am starting to belive that there is no problem with the codex at all, and that it is the tactics used that is the problem

all wins, crushing victories for the most part
we have been useing the missions from chapter approved 2018 for the most part, absolutely nothing that is etc/itc based

I did change it up, droped the purifier squads and added 2 more interceptor squads

all infantry, no vehicles, no dreadknights
4 strike squads, 4 interceptor squads, 1 paladin squad, paladin ancient, apothecary
voldus, draigo, captain (WL)


I think you own post answers it, right? You're doing GW missions which also means you're not in one of the huge tournaments. It's in a heavy competitive meta using tournament missions where most of the players saying GK have issues are coming from.
   
Made in us
Guarded Grey Knight Terminator






Audustum wrote:
Gunrunner1775 wrote:
well, got a few more games in with my all infantry greyknights,

I am starting to belive that there is no problem with the codex at all, and that it is the tactics used that is the problem

all wins, crushing victories for the most part
we have been useing the missions from chapter approved 2018 for the most part, absolutely nothing that is etc/itc based

I did change it up, droped the purifier squads and added 2 more interceptor squads

all infantry, no vehicles, no dreadknights
4 strike squads, 4 interceptor squads, 1 paladin squad, paladin ancient, apothecary
voldus, draigo, captain (WL)


I think you own post answers it, right? You're doing GW missions which also means you're not in one of the huge tournaments. It's in a heavy competitive meta using tournament missions where most of the players saying GK have issues are coming from.


Say there is a big GW tournament on the horizon. Can a GK list win a grand tournament using GW missions? At 1750?

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Devestating Grey Knight Dreadknight







Maybe, what are the rules.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in us
Been Around the Block




just an update

only lost 1 game so far with my greyknights

vs genestealer cult, the player is damned good, and I can not figure out tactics on how to beat them, at least not with greyknights (my ultrasmurfs would smoke em with ease)

all infantry
battalion
HQ: voldus, draigo
Troops: 4x strike squads(5)
FA: 3x interceptor squads(5)
vanguard
HQ: captain (warlord-first to the fray )
Elites: Apothecary, Paladin Ancient,
--->Paladin Squad (10 paladins) <---
FA: 1x interceptor squad(5)

my paladins have been the star performers every game
yes, they have been wiped out or almost wiped out every game, but the fact that my opponent tends to focus fire 99% of his army onto the paladins, leaves remainder of army to perform other tactical objectives

I have been shocked at just how much firepower folks are willing to unload on a big blob of paladins, and I am even more shocked at just how much firepower that the squad can absorb

at first, I was like "one extra wound aint gonna help all that much, but I will try it".. HOLY gak feth HELL DAMN.. that one extra wound is a massive game changer on that unit. by far the most durable unit I have played with (and ive played with knights) I have seen this unit survive huge amounts of firepower and still keep slaughtering the enemy
   
Made in ca
Implacable Skitarii




Ottawa, Canada

Does the relic Banner of Refining Flame replace the normal banner carried by the Ancient or do they both work together?

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in ru
Fresh-Faced New User




Relic banner just adds up effect for normal banner. You will have both in one.
   
Made in ca
Implacable Skitarii




Ottawa, Canada

If Imperial Armour: Talons of the Emperor actually ever gets released, it's supposed to add new datahseets to the Grey Knights list. What FW models do you guys think would help plug any gaps in our repertoire?

Ex: Leviathan, Deredeo and Contemptor Dreadnoughts

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Guarded Grey Knight Terminator






If it ever does get released, I would really like to see the fast attacks and heavy support sections filled out. We have a good hq, troop and elite list, but those FA and heavy are so bare boned it hurts.

I would love to see some devastator centurion type models that tote around 2x Psycannon or psilencers a model and can still shoot at full bs if they move.

Not sure how to fix fast attack without going the bike route or land speeders

This message was edited 1 time. Last update was at 2019/06/25 17:29:17


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Longtime Dakkanaut





USA

Was wondering how you folks would handle fighting a pure Death Guard list at 2k? Got a smack-talking friend that wants to face down my GK's this month and I've been pouring over my list. Here are my ideas so far:

List 1
GMNDK x 2
Voldus
Drago
Captain
Apothecary
Ancient
6 x Strikes
1 x min paladin squad

List 2
GMNDK x 2
Voldus
Drago
6 x Strikes
Knight Paladin

That's it for now. My major worries are dealing with Morty and the Plague drones that my opponent likes to take. Not really worried about Plague Marines or gribbly demons much, won't see a GUO, but probably a demon prince. Figure Drago and Voldus can erase anything that gets into my lines, except Mortarion.

I've read elsewhere that the best way to deal with the flying spaghetti monster is to just smite him off the board. Since our smites hurt Morty moreso than basic ones, I'm considering just surrounding the giant flying douchebag with strikes and burning him down that way. Anyhow, ideas?

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Judgemental Grey Knight Justicar






 Frankenberry wrote:
Was wondering how you folks would handle fighting a pure Death Guard list at 2k? Got a smack-talking friend that wants to face down my GK's this month and I've been pouring over my list. Here are my ideas so far:

List 1
GMNDK x 2
Voldus
Drago
Captain
Apothecary
Ancient
6 x Strikes
1 x min paladin squad

List 2
GMNDK x 2
Voldus
Drago
6 x Strikes
Knight Paladin

That's it for now. My major worries are dealing with Morty and the Plague drones that my opponent likes to take. Not really worried about Plague Marines or gribbly demons much, won't see a GUO, but probably a demon prince. Figure Drago and Voldus can erase anything that gets into my lines, except Mortarion.

I've read elsewhere that the best way to deal with the flying spaghetti monster is to just smite him off the board. Since our smites hurt Morty moreso than basic ones, I'm considering just surrounding the giant flying douchebag with strikes and burning him down that way. Anyhow, ideas?


Smite smite smite smite shoot and mop up with charges. Smite some more.


 
   
Made in us
Shas'la with Pulse Carbine





Florida

 Frankenberry wrote:


I've read elsewhere that the best way to deal with the flying spaghetti monster is to just smite him off the board. Since our smites hurt Morty moreso than basic ones, I'm considering just surrounding the giant flying douchebag with strikes and burning him down that way. Anyhow, ideas?


Ally in a vanilla terminator librarian with null zone. If Morty loses his invulnerable you have a much easier time in dropping him.

I play:
40K: Daemons, Tau
AoS: Blades of Khorne, Disciples of Tzeentch
Warmachine: Convergence of Cyriss
Infinity: Haqqislam, Tohaa
Malifaux: Bayou
Star Wars Legion: Republic & Separatists
MESBG: Far Harad, Misty Mountains 
   
Made in de
Focused Dark Angels Land Raider Pilot




Germany

Hey Guys!

I am still having trouble building a working list with the GK models I have so far.

Here is what I have in my collection:


Grey Knights:
*************** 4 HQ ***************
Grand Master in Nemesis Dreadknight

Grand Master in Nemesis Dreadknight

Lord Kaldor Draigo

Librarian GK

*************** 3 Troops***************
Strike Squad
5 Strike Marines
Strike Squad
5 Strike Marines

10 Terminators or Paladins
(2 Heavy Weapons, Melee Weapons magnetized)

*************** 1 Elite ***************

Venerable Dreadnought

*************** 2 Fast Attack***************
Interceptor Squad
5 Interceptors

Interceptor Squad
5 Interceptors

*************** 1 Flieger ***************
Stormraven Gunship


Officio Assassinorum:
*************** 2 Elite ***************
Vindicare Assassin

Culexus Assassin


Imperial Knights
*************** 1 Lord of War ***************
1 Imperial Knight Paladin/Errant/Gallant/Warden/Crusader




I am most certainly facing Tyranids and I know that it is going to be an uphill battle.
Can you give me some advice on how to build my list and how to actually use it? If you reccommend getting more units of any kind. which ones should I buy?
I couldnt figure out how to use GK in 8th edition yet.
Your help is appreciated!

This message was edited 1 time. Last update was at 2019/07/27 21:27:16


 
   
 
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