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Made in gb
Fresh-Faced New User




GodDamUser wrote:
Jaq Draco lives wrote:
GodDamUser wrote:
I like the Swarmlords double move.. but that buff only has a 6" range.. which means you need to pod him to really get that on it you wanted it on.. which then just chews up more points... just to get 1 unit into combat


Not really. GS move 8" plus a D6 advance, doubled that is 22" movement on average but potentially up to 28" then an average 7" charge meaning between 29" on the average rolls but a maximum threat distance of 34" on the first turn which covers the majority of the board, no reason to pod Swarmie.


But if the Genestealers do their max move its a good chance they outrun the Swarmlord before he can buff them is my point


But the Swarmlord moves faster than them so please explain how they could possibly out pace him (max move for genestealers is 14" with advance which is only 5" more than swarmys movement)
   
Made in it
Fresh-Faced New User




Guys wich is the meta for tyranids now ? In 7th we play around 5/6/7 flyrant and all was fine, but now how we can hit the 1th place at some tournaments ?
   
Made in gb
Regular Dakkanaut




GodDamUser wrote:
Jaq Draco lives wrote:
GodDamUser wrote:
I like the Swarmlords double move.. but that buff only has a 6" range.. which means you need to pod him to really get that on it you wanted it on.. which then just chews up more points... just to get 1 unit into combat


Not really. GS move 8" plus a D6 advance, doubled that is 22" movement on average but potentially up to 28" then an average 7" charge meaning between 29" on the average rolls but a maximum threat distance of 34" on the first turn which covers the majority of the board, no reason to pod Swarmie.


But if the Genestealers do their max move its a good chance they outrun the Swarmlord before he can buff them is my point


Swarmy has a 9 inch move and can advance as well so that really isn't a thing you need to worry about. He will be within range and if there is a modicum of strategic wit about you when you are doing the movement you will keep some of the units at the back nearer the swarmlord which if you are running a pack of 20 (and you should) then that is going to happen without you even to having think about.

Put swarmlord and 20 stealers on the deployment line and just see if you can EVER do it that the 20 stealers manage to move away from swarmy, impossible because of the volume of models. Even if he rolled a D1 advance and they rolled a D6
   
Made in us
Towering Hierophant Bio-Titan





Swarmlord using Onslaught and Hive Command on a Scythed Heirodule = 36" guaranteed movement + 3D6 charge keeping the 2 highest dice.



That's quite a threat range ??


EDIT: its a shame it doesn't quite have the AP to kill an Imperial Knight in a turn :(

This message was edited 1 time. Last update was at 2017/06/23 12:28:06


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in nl
Longtime Dakkanaut





Nasty wrote:
Guys wich is the meta for tyranids now ? In 7th we play around 5/6/7 flyrant and all was fine, but now how we can hit the 1th place at some tournaments ?


Hard to say. I think it depends on the missions and the amount of terrain. Tyranids could have great board control and win the day even when losing most of it's units in the process. But how are the going to win the kill-point missions? There could be a lot of shooting power armies out there.. It's not hard to keep 'deep strike' units away so the 'right in their face approach' will rather fall on it's face, I believe.

I think some 'over the top' armies that face the right opponent at the right time are likely to win. 3x trygon with 3x 20 genestealers popping out could win the day until the face a big astra militarum gunline. If the don't, then the might win the tournament. The same Astra Militarum gunline could have lost against 4 Imperial knights because the knights got first turn and shot down a few lascannon heavy support platforms and breached the gunline.
   
Made in us
Towering Hierophant Bio-Titan





Tyran wrote:
 SHUPPET wrote:
how important is S8 in the new edition? is 2x Exocrine + a bucket of S5 and S6 enough to cover our AT? Or are Hive Guards a must?

Depends on the targets, against T7 or less it is good, but it will be basically useless against Knights or other T8 monsters.

yeah I'm talking in a meta that potentially sees hostile T8 like Knights.


Can we beat that without Shock Cannon HG? Or is HG a borderline must-have for us? If so, how many units?

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in fr
Dakka Veteran






 SHUPPET wrote:
Tyran wrote:
 SHUPPET wrote:
how important is S8 in the new edition? is 2x Exocrine + a bucket of S5 and S6 enough to cover our AT? Or are Hive Guards a must?

Depends on the targets, against T7 or less it is good, but it will be basically useless against Knights or other T8 monsters.

yeah I'm talking in a meta that potentially sees hostile T8 like Knights.


Can we beat that without Shock Cannon HG? Or is HG a borderline must-have for us? If so, how many units?


I assume that Hive Guard ist very good against Knights. Against that a Tyrannofex might be worth it even. But on the other hand you can also kill it with Genestealers and Toxin Sacs combined with a Trygon or just ignore the Knight, if you have massive infantry.
   
Made in us
Tunneling Trygon





NJ

I don't see hive guard as a must take. Especially if you're concerned about knights. They're not going to shy away from a fight and we can take them in close combat. I've watched Swarmlord take 17 wounds off of An'ggrath, who actually has a 4++ always. Most knights have no save in cc (though some of the FW variants have a 5++ or even a 4++, but they'll likely be taking a 6+ unless we hit them with rend -4.

My plan for taking out knights would be:

1) Genestealers. If you have the points, poison is awesome
2) Swarmy
3) Trygon
4) Dimachaeron in a pinch
   
Made in fr
Dakka Veteran






 luke1705 wrote:
I don't see hive guard as a must take. Especially if you're concerned about knights. They're not going to shy away from a fight and we can take them in close combat. I've watched Swarmlord take 17 wounds off of An'ggrath, who actually has a 4++ always. Most knights have no save in cc (though some of the FW variants have a 5++ or even a 4++, but they'll likely be taking a 6+ unless we hit them with rend -4.

My plan for taking out knights would be:

1) Genestealers. If you have the points, poison is awesome
2) Swarmy
3) Trygon
4) Dimachaeron in a pinch


A Trygon alone, however, will not do much against a knight. He will cause anything between 1-12 wounds and then die immediately.
   
Made in it
Longtime Dakkanaut





Surround your big guys with the small guys, neutering any kind of non ranged offensive from the knigths. Once you have a knight in threat range of 3 big guys, retreat the small guys and charge with all of them at the same time. Hope it doesn't explode.

In general against a knight list you have to dictate the game, he has 4 models in a 2000 point game.Take down 1 or 2 knight during the game and then just win on objectives. Naturally you will lose in a kill point scenario and probably in relic, but you win the other 10 scenarios easily.
   
Made in us
Tunneling Trygon





NJ

It's true that pretty much nothing we have (except Swarmy) could conceivably take down a knight in one swing. The scythed hierodule would be an interesting matchup with that many wounds though. Especially because I feel that we're going to see more shoots knights since their stomps got a lot better, necessitating the chainsword or fist less often. But Spoletta is right. It's a team effort. The trygon only does 6 wounds on average (ironically won't typically hit that number but that's how averages work)
   
Made in us
Towering Hierophant Bio-Titan





 luke1705 wrote:
I don't see hive guard as a must take. Especially if you're concerned about knights. They're not going to shy away from a fight and we can take them in close combat. I've watched Swarmlord take 17 wounds off of An'ggrath, who actually has a 4++ always. Most knights have no save in cc (though some of the FW variants have a 5++ or even a 4++, but they'll likely be taking a 6+ unless we hit them with rend -4.

My plan for taking out knights would be:

1) Genestealers. If you have the points, poison is awesome
2) Swarmy
3) Trygon
4) Dimachaeron in a pinch


I respect it, but I'm playing shooty Nids Trygon's and Stealers are just not me.

I like Dima, it's fast and compliments what I'm doing. Might give it a try. Obviously can't solo a Knight, but can potentially put a decent amount of wounds on one. Seems like a good replacement for Raveners and sticks to my preferred type of unit.

This message was edited 1 time. Last update was at 2017/06/23 14:51:44


P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





Keep in mind that in The Relic, only "Infantry" Keyword can hold the relic. Knights essentially auto-lose that mission iirc.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

NewTruthNeomaxim wrote:
Keep in mind that in The Relic, only "Infantry" Keyword can hold the relic. Knights essentially auto-lose that mission iirc.

They can try to kill everything.
   
Made in us
Towering Hierophant Bio-Titan





kill everything that tries to hold it

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in us
Longtime Dakkanaut





No IK list has enough shooting to do that. 30 Gaunts in Synapse will happily absorb all four hypothetical Knights worth of damage each turn, for two turns by themselves. :-p

Its the only reason I don't see IK winning squat as tournaments go until custom Scenarios make the rounds.

Meanwhile, switching to FW news again... I keep re-reading the Stonecrusher, and it feels a bit weird... The Stonecrusher, like the Sororitas Repressor, is almost an objectively better version of our melee Fex.

I've been woefully under-impressed by the Fex so far, even though they're a solid enough choice, but Stonecrushers, helped by One-Eye, and the grossly under-costed Malanthrope, are a very, very scary threat that only makes up 500-ish points of a list, and yet should do considerably more than that to the currently quite mechanized meta.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Towering Hierophant Bio-Titan





Stonecrushers with Bioflail + Wrecker seems pretty versatile and cheap to be honest.

P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. 
   
Made in no
Liche Priest Hierophant





Bergen

What is the stonecrusher and what is the bakkpark cost?

   
Made in us
Longtime Dakkanaut





 Niiai wrote:
What is the stonecrusher and what is the bakkpark cost?


They're two points less than a current melee-fex with adrenals and toxin-sacs. The Stonecrusher claws, if taken as a pair (and they should), are Sx2, D-D6, and re-rolling to hit and to wound against "Vehicles"

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in de
Been Around the Block





Is anyone actually going to buy the FW model of a Stonecrusher? They're awful :/
   
Made in us
Longtime Dakkanaut





BlackCadian wrote:
Is anyone actually going to buy the FW model of a Stonecrusher? They're awful :/


I have a friend converting my scything talons into "maces" right now. :-p The FW ones really are incredibly ugly, and horrifically priced. Considering anyone can make a ball 'o green-stuff and stick it on a cut-off scything talon arm, it might be the easiest home-brew ever.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in no
Liche Priest Hierophant





Bergen

NewTruthNeomaxim wrote:
 Niiai wrote:
What is the stonecrusher and what is the bakkpark cost?


They're two points less than a current melee-fex with adrenals and toxin-sacs. The Stonecrusher claws, if taken as a pair (and they should), are Sx2, D-D6, and re-rolling to hit and to wound against "Vehicles"


OK thanks. So it has S and damage, but no armour pen? Rhinoes and Marines has 3+ save. While interesting, it's not an auto include.

   
Made in us
Fireknife Shas'el





Reedsburg, WI

NewTruthNeomaxim wrote:
No IK list has enough shooting to do that. 30 Gaunts in Synapse will happily absorb all four hypothetical Knights worth of damage each turn, for two turns by themselves. :-p

Its the only reason I don't see IK winning squat as tournaments go until custom Scenarios make the rounds.

Meanwhile, switching to FW news again... I keep re-reading the Stonecrusher, and it feels a bit weird... The Stonecrusher, like the Sororitas Repressor, is almost an objectively better version of our melee Fex.

I've been woefully under-impressed by the Fex so far, even though they're a solid enough choice, but Stonecrushers, helped by One-Eye, and the grossly under-costed Malanthrope, are a very, very scary threat that only makes up 500-ish points of a list, and yet should do considerably more than that to the currently quite mechanized meta.


Chaos Knight or 2 with Horror/Heralds spam can.

Wyomingfox's Space Wolves Paint Blog A journey across decades.
Splinter Fleet Stygian Paint Blogg Home of the Albino Bugs.
Miniatures for Dungeons and Dragons Painting made fun, fast and easy. 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Niiai wrote:
NewTruthNeomaxim wrote:
 Niiai wrote:
What is the stonecrusher and what is the bakkpark cost?


They're two points less than a current melee-fex with adrenals and toxin-sacs. The Stonecrusher claws, if taken as a pair (and they should), are Sx2, D-D6, and re-rolling to hit and to wound against "Vehicles"


OK thanks. So it has S and damage, but no armour pen? Rhinoes and Marines has 3+ save. While interesting, it's not an auto include.

It has an ap of -3.
   
Made in us
Longtime Dakkanaut





 Niiai wrote:
NewTruthNeomaxim wrote:
 Niiai wrote:
What is the stonecrusher and what is the bakkpark cost?


They're two points less than a current melee-fex with adrenals and toxin-sacs. The Stonecrusher claws, if taken as a pair (and they should), are Sx2, D-D6, and re-rolling to hit and to wound against "Vehicles"


OK thanks. So it has S and damage, but no armour pen? Rhinoes and Marines has 3+ save. While interesting, it's not an auto include.


Oh, I just forgot it... I believe its -3.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
Rampaging Carnifex





South Florida

My god the Malanthrope is undercosted! Definitely going to be fielding mine. One of the coolest models in the tyranid line IMO.

   
Made in us
Regular Dakkanaut





I would expect the Malanthrope to get a points adjustment in a very quick errata along with all of the other horribly written errors in the book, so don't get too excited. lol
   
Made in no
Liche Priest Hierophant





Bergen

-3 on the wrecking ball sounds good yeah.

How much is the malenthrope? I remember him giving thing rerolls in 5th. Does he stil do that?

   
Made in it
Fresh-Faced New User




Guys i nedd some help,this weekend i will play against orks ( first match ) and blood angels ( the second ). I nedd some tips for build 2 winning list anti-orks and anti-blood. Someone have some good tactics ?
We are realy competitive so i need 2 win for show them that tyranids are the best ! Hah
   
Made in ca
Bounding Ultramarine Assault Trooper





Toronto

Nasty wrote:
Guys i nedd some help,this weekend i will play against orks ( first match ) and blood angels ( the second ). I nedd some tips for build 2 winning list anti-orks and anti-blood. Someone have some good tactics ?
We are realy competitive so i need 2 win for show them that tyranids are the best ! Hah




Just take a spearhead detachment w/18 fexs and OOE

 
   
 
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