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![[Post New]](/s/i/i.gif) 2017/10/29 07:05:09
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Ultramarine Chaplain with Hate to Spare
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Normally I wouldn't post a blatant plug for a painting and modeling thread, but as it was requested earlier when I mentioned I was making an army out of classic Tyranid Warriors, I'm putting up a link here and in my sig. https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 And just because it was asked: Tarval wrote:I wanted to know what model represents the tyranid prime model? It appears that the warrior fits the bill, am I correct? I did some custom Primes based on a conversion a friend of mine did. I think they look a little more suitably impressive than the Warrior-with-a-fancy-head model GW provides. The stat increase of the primes is quite good, and since I'm using the older, taller models anyways I thought these would be more appropriate. Also, they're a nice in-between from the classic Warriors to a Hive Tyrant.
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This message was edited 2 times. Last update was at 2017/10/29 07:15:40
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![[Post New]](/s/i/i.gif) 2017/10/29 08:51:39
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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Those are really cool.
They remind me of those old rogue trader Warriors.
Only yours are a lot cooler.
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![[Post New]](/s/i/i.gif) 2017/10/29 15:44:45
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Regular Dakkanaut
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Some info from the rumor thread.
Psychic scream, WC5, Targets nearest enemy within 18" does d3 mortal wounds. if the target is a psyker, also roll 2d6. if the value is higher than the enemy psyker's leadership, the enemy psyker loses 1 spell at random
paroxysm WC5, target enemy unit within 12" of the psyker fights last. (there's a whole big ass block of text here talking about exceptions and what not)
*cant remember the name* target unit within 36" of the psyker essentially gains synapse
here's a bunch of random (please do not swear)
old one is is now 9 wounds. 200 pts. hits of 6 generate one additional attack. can be equipped with a scything talons relic that +1s ap-3, 3dmg, +1 attack. uses behemoth warlord trait
swarmlord is t7, 12w, 4++. his blade parry makes it 3++. no other notable change i think. uses leviathan warlord trait
hivefleet gorgon warlord trait: enemy units within 3" of the warlord at the end of the turn take 1 mortal wound each on a 4plus
hivefleet behemoth warlord trait: on 6's to wound he deals an additional damage
hivefleet leviathan warlord trait: after deployment but before start of game, redeploy your warlord
tyrannocyte is now 100 pts. 5pts for each deathspitter.
hivefleet kronos stratagem: 2cp, when an enemy psyker attempts to cast a spell, make it use only 1 dice to roll
hivefleet behemoth stratagem: 2cp, choose on unit. roll a d6 for each charging model. for each 6 deal 1 mortal wound to the enemy unit it charged. for monsters its on a roll of 2+
2cp stratagem: choose one unit. at the end of the shooting phase it shoots again. (cannot target monsters)
maleceptors total pointage including wargear is 172. T7, 12W
tyranofex is 185 pts.
rupture cannon is 47 or 49.
rupture cannon profile is heavy 3, s10 ap-3 d6 damage. thats all. no more funky "if it hits both..blablabla"
exocrine with all wargear is 210 or something like that. minor points decrease
venomthropes and zoans are still fielded as units of 3
venomthropes when in grp of 3 also affect monsters. when in a grp of 6, the aura becomes 6".
the carnifex biomorpth that gives -1 to hit to enemy shooters does not stack with venomthrope. said biomorph is 10 pts.
genestealers remain the same. but have an option of getting +1 armour but they lose swift and deadly. (wtf GW)
there is a relic for any character that gives either +1S, +1A or +1T during fight phase. roll dice to see which buff
haruspex is something around 220 pts with wargear.
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![[Post New]](/s/i/i.gif) 2017/10/29 18:56:53
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Norn Queen
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https://www.dakkadakka.com/dakkaforum/posts/list/0/743288.page#9672155
New Tactics thread. I compiled all the rumors so far there since the announcement post from the community site gave credence to the source with the hive flees names (Including one we have never heard of before).
It will get updated with the factual information from the community site as we get it and any other rumors until we get the book. At which point it will become more of a tactics compilation and unit review.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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![[Post New]](/s/i/i.gif) 2017/10/29 20:44:32
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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[SWAP SHOP MOD]
Barpharanges
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Insectum7 wrote:
I did some custom Primes based on a conversion a friend of mine did. I think they look a little more suitably impressive than the Warrior-with-a-fancy-head model GW provides. The stat increase of the primes is quite good, and since I'm using the older, taller models anyways I thought these would be more appropriate. Also, they're a nice in-between from the classic Warriors to a Hive Tyrant.
Sweet conversions.
What're the legs from?
Old 3E Carnifex?
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![[Post New]](/s/i/i.gif) 2017/10/29 21:40:44
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Ultramarine Chaplain with Hate to Spare
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Jin wrote: Insectum7 wrote:
I did some custom Primes based on a conversion a friend of mine did. I think they look a little more suitably impressive than the Warrior-with-a-fancy-head model GW provides. The stat increase of the primes is quite good, and since I'm using the older, taller models anyways I thought these would be more appropriate. Also, they're a nice in-between from the classic Warriors to a Hive Tyrant.
Sweet conversions.
What're the legs from?
Old 3E Carnifex?
Yup, those are the ones! The cconversion was not my idea though, I copied it from a friend.
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![[Post New]](/s/i/i.gif) 2017/10/30 05:13:09
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Regular Dakkanaut
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shogun wrote: Tsol wrote:shogun wrote:Tsol wrote: Its hard to say much about them other than they are one of the most flexible units in the game and can fill any role you give them.
Thats another way of saying they're not particular good at anything. Walking slowly towards the enemy without any great damage output doesn't make a great unit. 8th edition is all about doing as much damage first and second turn and warriors suck at that.
Snake Tortoise wrote:I think warriors get such mixed reviews because they are an unusual unit that aren't easy to compare with common units from other factions. They're often compared with tactical squads but have as much in common (or more) with bloodcrushers or ogryns. They have a commissar-like fearless aura and obsec, can be somewhat expensive and elite, or (if run with dual talons) are more like horde infantry at 6.66 points per wound. No wonder they divide opinion so much
That's because a lot of casual tyranid players that are playing against other casual armies, are capable of actually making an armylist that works with different tyranid threats. At that game the warriors are a good deal but even then other tyranid units are better in a particular role. Against any semi-competitive enemy army it doesn't work because the tyranid units simply come in at manageable chucks and get blown to pieces. Warriors that walk 2/3 turns before the can actually do anything (useful) suck at that competitive game.
I will say not quite true, but I understand your reasoning. Warriors are excellent at close combat if you kit them for it. To me saying that Warriors are not good at anything is like saying a Space Marine veteran squad is not good at anything: until you gear it. They can be kitted out to be close range support, long range support anti anti and so forth. I am not exaggerating when I say they can be kittted out to handle any target. Yes, the base squad is in and of itself not great but you can tool it to do anything you want or need. In all my games Warriors have performed well, better than any other units other than my guants. But I fully admit, I like warrriors because I can take them in so many ways. I am not a static list builder. I have never played the same list twice and probably never will, so I love unit which I can build and run differently; warriors and being one of my favorites.
You're only making the case that warriors can be kitted out differently but not that they're actually good at what the do. Being very good in close combat doesn't help if you cannot reach the enemy unit before turn 3. Deathspitters with 18 inch range are also not really game changers. The got toughness 4 and a low armor save, so an carnifex compared to the same amount of points warriors is a better deal with toughness 6 and a 3+ save. I have had this discussion before on this topic and in the end I asked the pro-warrior people to provide an army list in which the 'excel' so that I could prove that other tyranid units are actually better suited for the job. Never got that armylist.
I'm not sure what to tell you. I've only played about 10 games of Tyranids in 8th but I've played closer to 100 of 8th with my other armies. I think you may just be using tunnel vision? I don't know how to repond to units which can by used to fill any tactical role you need is bad because its bad? I'll try to make my view on them more clear as I don't think I am conveying it to you properly from your reponses. The base unit in and of itself is medicore. Its not bad, not great. Its fearless and competant in melee and with just a slight point bump of about 4pts per model can be made into decent assualt troops who are still good at melee. They can then be further upgrade to have a dedicated roll of support, melee, range or even HQ guards. Their strongest value in my opinion is they accent other units wonderfully by granting synapse and being able to field them in any roll you need.
Its like a gaunt, a single squad of 10 gaunts in and of itself it not very useful, but when you take 20 more and give them synapse, they become very useful. Warriors are the same, they should be viewed as a cog in your Tyranid Machine, not the machine itself. I hope that makes sense.
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8th Overhaul!
Over 18,000 SM
Over 7000 Tyranids
About 3000 Genestealer cult
About 6000 IG
About 2500 Chaos
About 5000 Skitarii/Admech *Current focus
About 3000 Deamons
2 Imperial Knigts... Soon to be a third
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![[Post New]](/s/i/i.gif) 2017/10/30 12:31:54
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Longtime Dakkanaut
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pismakron wrote:shogun wrote:
pismakron wrote:shogun wrote:Being very good in close combat doesn't help if you cannot reach the enemy unit before turn 3.
With adrenal glands and a 1-turn advance they will reliably charge into the enemys deployment zone in their second turn.
This is just wishful thinking. Only if your opponent is really stupid or simply doesn't care if you do (bubblewrap) and then you got bigger problems.
It is not wishful thinking at all. My footslogging boyz pretty much always connect on the second turn, and Tyranid Warriors with glands are only very marginally slower.
But it requires that you play a mission where at least some objectives can be scored every turn, and even then Hammer and Anvil or Vanguard strike deployments can be tough (ie require a good advance or charge roll)
As for Tyranid Warriors they are not exactly great, and they really ought to be S5. But you can definitely charge with them on your second turn.
My point still stands, you either play dumb opponents or the don't care that you charge for good reasons. With 24 inch range between two deploying forces the warriors move (6 inch) advance (5 inch with glands), move second turn (6 inch) and charge (8 inch with glands) = 25 inch. If your opponent didn't move his units back a bit when the warriors move in their direction the deserve to die.
Tsol wrote: I'm not sure what to tell you. I've only played about 10 games of Tyranids in 8th but I've played closer to 100 of 8th with my other armies.
Would like to see your armylist. Using a bad unit to kill even worse units doesn't make them good.
Tsol wrote:I think you may just be using tunnel vision? I don't know how to repond to units which can by used to fill any tactical role you need is bad because its bad? I'll try to make my view on them more clear as I don't think I am conveying it to you properly from your reponses. The base unit in and of itself is medicore. Its not bad, not great. Its fearless and competant in melee and with just a slight point bump of about 4pts per model can be made into decent assualt troops who are still good at melee. They can then be further upgrade to have a dedicated roll of support, melee, range or even HQ guards. Their strongest value in my opinion is they accent other units wonderfully by granting synapse and being able to field them in any roll you need.
Melee: genestealers are better,
Synapse: Let the broodlords and malanthrope handle that,
Shooting: Let the devourer gaunts handle that.
Speed: to slow. Walking towards the enemy (gun) line didn't work in 4th, 5th, 6th, 7th and also not in 8th edition.
Tsol wrote: Its like a gaunt, a single squad of 10 gaunts in and of itself it not very useful, but when you take 20 more and give them synapse, they become very useful. Warriors are the same, they should be viewed as a cog in your Tyranid Machine, not the machine itself. I hope that makes sense.
I do understand that principle but comparing them with 10 or 20 gaunts is silly because you have to look at the complete picture and what kind of rol the unit fulfils. I could have multiple 10 gaunts units if I want the minimum troop choice bubble wrap for my shooty tyranid army.
Please let me know how warriors are a great 'cog' in your armylist, so that I can show you how your 'machine' can do better with other parts.
Show me the armylist's pro warrior people!
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![[Post New]](/s/i/i.gif) 2017/10/30 14:36:08
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Huge Hierodule
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I’m less interested in ‘Warriors are suboptimal, don’t take them’ perspectives than I am in ‘Warriors look awesome and are characterful and if you want to take a load of them this is the best way to use them’.
Nine coming out of a Tcyte looks tasty. I’m gonna give it a try. I’m sure there’s room for improvement but I paid good money for them and as long as it’s not a GT and they’re not Mutilator tier I’d like to give them a fielding.
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![[Post New]](/s/i/i.gif) 2017/11/05 05:09:15
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Towering Hierophant Bio-Titan
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nevermind, new thread
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This message was edited 1 time. Last update was at 2017/11/05 08:54:26
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2017/11/06 16:22:12
Subject: Tyranids 8th ed Tactica - The Great Devourer is Nigh
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Plaguebearer with a Flu
Atlanta, GA
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If you find a way to make warriors useful, I’m interested in hearing about it.
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