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Made in gb
Deranged Necron Destroyer




It's a minor thing, but Storm Bolters now beat Fragstorm Launchers hands down right?
   
Made in us
Esteemed Veteran Space Marine



Ottawa

IanVanCheese wrote:
It's a minor thing, but Storm Bolters now beat Fragstorm Launchers hands down right?


Absolutely. They'll always fire 4 shots up to 24" on every platform that needs to make that decision, which is higher than the average D6 from the shorter range fragstorm. And they're half the cost (for now).
   
Made in gb
Combat Jumping Rasyat




East of England

IMO they were always better, point-for-point, than fragstorm.
   
Made in us
Pyro Pilot of a Triach Stalker





Somewhere over the rainbow, way up high

I need a hand figuring out the best way to utilize 20 Sternguard. They're the best models in my army, and I'd love them to be useful again with the new BetaBolters. Any ideas? Drop pods worth it with the points drops? Or are Rhinos a better investment? Spread them out across 4 razorbacks?

Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
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MajorStoffer wrote:
...
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. 
   
Made in ca
Implacable Skitarii




Ottawa, Canada

 iGuy91 wrote:
I need a hand figuring out the best way to utilize 20 Sternguard. They're the best models in my army, and I'd love them to be useful again with the new BetaBolters. Any ideas? Drop pods worth it with the points drops? Or are Rhinos a better investment? Spread them out across 4 razorbacks?


I've had some good success dropping Sternguard's with Combi-Meltas near enemy lines from a Stormraven or Land Raider, accompanied by a Company Ancient with the relic banner and Vulkan Hestan.

Now that they can double-tap at range, giving them their Special Issue Bolter and camping an objective could also work. I'd rather keep them at range, where they can utilize their 30" SIB and special Stratagem.

This message was edited 1 time. Last update was at 2019/01/22 13:51:01


| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Longtime Dakkanaut




I had luck with sternguard in drop pods. Last time i used them i dropped them in an open hole in my opponents back line, 20 of them, with a lieutenant w/ jump pack. Between weight of fire and the stratagem i killed a rune priest dead (had to go, that -1 to hit on redemptors in cover was a serious threat) and almost leveled logan (he went down to 2 wounds left, ended up running away and hiding from me until the threat was delt with... very space wolf like....) its one of my favorite tactics to use with them.
   
Made in gb
Combat Jumping Rasyat




East of England

If you're game for running IFs, siegebreaker detachment would give your sternguard a) constant cover b) ignore -1ap weapon mods, so 2+ against assault cannons, heavy bolters and autocannons c) reroll 1s to wound from relic d) morale immunity, so you're free to run them in 2x10s and e) ignore cover, so your -2ap really does work. That's the way I'd go. They'd also become pretty nasty vehicle killers, combining the strenguard strat and the siegebreaker strat to put out 6 mortal wounds against a knight.

This message was edited 1 time. Last update was at 2019/01/22 15:03:00


 
   
Made in us
Longtime Dakkanaut





Siegebreaker cohort of centurions with bolter loadout could put some hurt downrange. 18 bolter shots (6 of which are HBs) per guy at 24 inches (with a mean 4 inch waddle) could be a serious threat to knights as well. Still though those centurions are expensive boys, but have good synergy with apothecaries and banner ancients.

 
   
Made in us
Decrepit Dakkanaut




I haven't done the math, but Devastator Centurions might actually be okay for the cost now assuming the beta rule stays, as they always have 12 shots no matter what from the Hurricane. Still not durable though.

That makes me lean towards the Assault variant still to be honest. If I want more Heavy Bolters, I still have the lovely Tarantula Guns to do that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Combat Jumping Rasyat




East of England

I think Sternguard win, vs Centurions, with the strat because they double the likelihood of mortal wound: 5+ instead of 6+. Plus less "please kill me really quickly and easily" as a unit. Plus no morale issue which makes 10-man units great. Plus 30" range is a big improvement.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Slayer-Fan123 wrote:
I haven't done the math, but Devastator Centurions might actually be okay for the cost now assuming the beta rule stays, as they always have 12 shots no matter what from the Hurricane. Still not durable though.

That makes me lean towards the Assault variant still to be honest. If I want more Heavy Bolters, I still have the lovely Tarantula Guns to do that.
Yeah, the Assault Variants are actually looking pretty enticing. The Centurion Assault Launchers are definitely getting left at home though. The Devastor Centurions are actually CHEAPER now, which kind of helps. So unless you are charging with them (on what, turn three?), the Devastators might be the better option.

5250 pts
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Made in us
Longtime Dakkanaut





 grouchoben wrote:
I think Sternguard win, vs Centurions, with the strat because they double the likelihood of mortal wound: 5+ instead of 6+. Plus less "please kill me really quickly and easily" as a unit. Plus no morale issue which makes 10-man units great. Plus 30" range is a big improvement.


The siegebreaker cohort stratagem only works on siegebreaker cohort units which the sternguard are not. Are you talking about another strat that I am missing?


 
   
Made in us
Never Forget Isstvan!






4 assault cents with pedro and a loo buffing them coming out of a crusader is a pretty solid mid board atm.

JOIN MY CRUSADE and gain 4000 RT points!
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Made in gb
Combat Jumping Rasyat




East of England

 Tibs Ironblood wrote:
 grouchoben wrote:
I think Sternguard win, vs Centurions, with the strat because they double the likelihood of mortal wound: 5+ instead of 6+. Plus less "please kill me really quickly and easily" as a unit. Plus no morale issue which makes 10-man units great. Plus 30" range is a big improvement.


The siegebreaker cohort stratagem only works on siegebreaker cohort units which the sternguard are not. Are you talking about another strat that I am missing?



My mistake, thanks Tibs. Thought that was too good to be true.
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

neat trick with sternguard is to have a captain with storm of fire near them.

Slap on the +1 to wound strat and and wounds of a 5 or 6 are at -3 and ofc you get the re-roll 1's to hit.

With the new bolter thing although it stops you using their cool strat you could go mad and give them all storm bolters instead. They come in at the same pts cost

40 storm bolter shots kills as many marine on the nose as 20 special issue rounds

However the storms kill 11 orks vs 6/7 for the SI bolters

Against a rhino they are both about 3 wounds.

Again you loose the strat and some range but storm bolters might be fun





This message was edited 1 time. Last update was at 2019/01/23 10:06:02


 
   
Made in us
Esteemed Veteran Space Marine



Ottawa

 Latro_ wrote:
neat trick with sternguard is to have a captain with storm of fire near them.

Slap on the +1 to wound strat and and wounds of a 5 or 6 are at -3 and ofc you get the re-roll 1's to hit.

With the new bolter thing although it stops you using their cool strat you could go mad and give them all storm bolters instead. They come in at the same pts cost

40 storm bolter shots kills as many marine on the nose as 20 special issue rounds

However the storms kill 11 orks vs 6/7 for the SI bolters

Against a rhino they are both about 3 wounds.

Again you loose the strat and some range but storm bolters might be fun







Unless you want max 10 marine sized units, I think company vets are better for rocking storm bolters. Can also take storm shields or a melee weapon.


Automatically Appended Next Post:
 grouchoben wrote:
IMO they were always better, point-for-point, than fragstorm.


That's true, but every list can survive small points of inefficiency for rule of cool or personal preference.

The inefficiency just became much bigger now.

This message was edited 1 time. Last update was at 2019/01/23 13:20:14


 
   
Made in us
Longtime Dakkanaut




If you were going to go with a dreadnought heavy list what faction would you take? I currently own 3 regular dreads, 3 venerable dreads, and 2 ironclad dreadnoughts.
   
Made in us
Decrepit Dakkanaut




Lemondish wrote:
 Latro_ wrote:
neat trick with sternguard is to have a captain with storm of fire near them.

Slap on the +1 to wound strat and and wounds of a 5 or 6 are at -3 and ofc you get the re-roll 1's to hit.

With the new bolter thing although it stops you using their cool strat you could go mad and give them all storm bolters instead. They come in at the same pts cost

40 storm bolter shots kills as many marine on the nose as 20 special issue rounds

However the storms kill 11 orks vs 6/7 for the SI bolters

Against a rhino they are both about 3 wounds.

Again you loose the strat and some range but storm bolters might be fun







Unless you want max 10 marine sized units, I think company vets are better for rocking storm bolters. Can also take storm shields or a melee weapon.


Automatically Appended Next Post:
 grouchoben wrote:
IMO they were always better, point-for-point, than fragstorm.


That's true, but every list can survive small points of inefficiency for rule of cool or personal preference.

The inefficiency just became much bigger now.

I dunno, for Rule Of Cool, six Bolters at once seems a lot cooler than Fragstorm Launchers in the first place.

With that said I'm sure there's a niche somewhere. Either that, or 12 shots all the time is better than a mortal wound against a Knight too.


Automatically Appended Next Post:
Azuza001 wrote:
If you were going to go with a dreadnought heavy list what faction would you take? I currently own 3 regular dreads, 3 venerable dreads, and 2 ironclad dreadnoughts.

Raven Guard as all purpose, or Ultramarines if you're shooting. I might even lean towards Ultramarines because getting stuck in by just a couple of Gaunts can be a realistic scenario.


Automatically Appended Next Post:
Black Templars if just pure melee, of course. The Wulfen Dread that Space Wolves would likely be a better choice though.

This message was edited 2 times. Last update was at 2019/01/24 01:50:01


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




Yeah i was thinking ravenguard too. I dont want to do spacewolves because they dont get access to ironclad dreads which i really like. Salamanders seemed like an option for all those rerolls though.
   
Made in gb
Dakka Veteran





I normally run my marines as Deathwatch but tempted to try the indomitus crusaders detachment with my crimson fists. Already going to order a sterguard box and use the bits to make veteran intercessors/counts as stern guard.
   
Made in us
Guardsman with Flashlight




Hey, so I mostly play guard, but I've got some old Dev centurions gathering dust that I'd love to breathe new life into with the Siegebreaker Cohort.

I'm thinking either a patrol or vanguard to take as allies:
Primaris Capt. W/eye of Hypnoth and the SBC trait
Apothecary
Ancient
6 Bolter Dev Cents

But now the question is how to round out the detachment? A troop for a cheap(er) patrol, another elite for a vanguard (dread?), or go big and do a spearhead with Leviathan dread and devastators? What would an optimal Siegebreaker cohort tend towards, not as a complete army, but as a midfield, hard-hitting anchor?
   
Made in us
Decrepit Dakkanaut




You probably want at minimum a Vanguard to get an extra CP.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Guardsman with Flashlight




Slayer-Fan123 wrote:
You probably want at minimum a Vanguard to get an extra CP.


That's preferable, I agree, thank you! Vanguard or spearhead, but considering there's already 2 elites, vanguard is cheaper. I have a Ven Dread, would a relic contemptor or Deredeo be better/worth the additional points and $?
   
Made in us
Been Around the Block





Can we talk about alternative captain load outs?

I know "Smash Captains" are still the hot thing to do... but all the other options got way cheaper. A captain on bike is now cheaper than a jump pack captain. Cataphractii captains are 42 points cheaper than they were, obviously they're slow but 6 wounds under a natural 2+ 3++ is pretty nice. Personally i was thinking of having a Captain on bike with combi-melta and powerfist with the Sanctic halo relic.

How do you typically soup in captains from other chapters? In a patrol detachment?

40K Armies: Ultramarines, Tau, Ynnari, Orks, and Thousand Sons. 
   
Made in us
Decrepit Dakkanaut




Deredeos are like a worse but cheaper Leviathan. It isn't bad, but sometimes you just want to go all in.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Guardsman with Flashlight




Slayer-Fan123 wrote:
Deredeos are like a worse but cheaper Leviathan. It isn't bad, but sometimes you just want to go all in.


Fair enough. So Ven Dread, and if I'm feeling mean, a Leviathan too. I dig it.
   
Made in us
Regular Dakkanaut




Slayer-Fan123 wrote:
Deredeos are like a worse but cheaper Leviathan. It isn't bad, but sometimes you just want to go all in.


Considering that the Deredeo got a 15pt cut and has a str8 autocannon instead of str7, I’m thinking they’re now one of the best shooty dread options if the relic slot is no issue. I still like the Leviathan too, but I liked the idea of it a lot more when hordes were in and not when everyone expects a Knight.
   
Made in us
Regular Dakkanaut




footfoe wrote:
Can we talk about alternative captain load outs?

I know "Smash Captains" are still the hot thing to do... but all the other options got way cheaper. A captain on bike is now cheaper than a jump pack captain. Cataphractii captains are 42 points cheaper than they were, obviously they're slow but 6 wounds under a natural 2+ 3++ is pretty nice. Personally i was thinking of having a Captain on bike with combi-melta and powerfist with the Sanctic halo relic.

How do you typically soup in captains from other chapters? In a patrol detachment?


Been running one with Standard Terminator armor with a TH and the Shield Eternal or Salamanders Mantle. Halving damage on a 2+/3++ model with 6 wounds is incredibly durable, as in he survived a full salvo from a porphyrion. Give him the imperiums sword warlord trait for an increased chance at making that first charge and an additional attack.

It's important to note that this captain requires the enemy to be pressured, otherwise they can just walk away from him if he fails his charge. For more fun, get a librarian nearby with might of heroes. 6 str 10 thunderhammer attacks on the charge that can be doubled for 3 CP.
   
Made in us
Regular Dakkanaut




I thought I'd try making a 2000pt vanilla list again with the CA changes, here's what I'm currently thinking:

Spoiler:

AM Battalion - Cadian
Commander - Aquila
Commander
Infantry Squad - Mortar
Infantry Squad
Infantry Squad

Space Marine Battalion - RG
Captain - Jump pack, thunder hammer, Shield Eternal
Lieutenant - Power axe, storm bolter, Warlord - Storm of Fire
10 Veteran Intercessors - Power fist
5 Scouts - Sniper rifles
5 Scouts - Sniper rifles
3 Scout Bikes - Storm bolter
3 Aggressors
5 Devastators - Cherub, heavy bolter, 2x missile launcher
5 Devastators - Cherub, heavy bolter, 2x missile launcher
Relic Leviathan Dreadnought - 2x Storm cannons, 3x HK missiles

Space Marine Vanguard - RG
Primaris Librarian
Venerable Dreadnought - TL Lascannon, missile launcher
Venerable Dreadnought - TL Lascannon, missile launcher
Relic Deredeo Dreadnought

Total: 2000pts

That leaves 11cps after paying for the extra relic and the 2 for Indomitus. I went RG out of habit, though with no more sneaking and not using Shrike, I dunno.


This message was edited 1 time. Last update was at 2019/01/27 02:03:52


 
   
Made in gb
Boosting Space Marine Biker





A Dark Place

Go Ultramarines so your dreads can fall back and still shoot, otherwise they get locked down pretty easily.

   
 
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