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Made in us
Locked in the Tower of Amareo




 Xenomancers wrote:
You really think BA are gonna give up guard battalions to get some ap on their shooting attacks? Nope.


I might. I hate the guard.


Automatically Appended Next Post:
 buddha wrote:
So anyone liking suppressors now? Points drop means a basic squad is only 84 points. Devastator doctrine means a decent fire support unit T1.


I liked them before.

This message was edited 1 time. Last update was at 2019/08/14 15:16:04


 
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

I was looking for something: someone told (here or in the rumors thread) with a screenshot of the rules as proof, that the models couldn't move after a disembarkment including the impulsor ?

   
Made in us
Locked in the Tower of Amareo




They can move, but not assault. Handy for autobolter dudes or something similar. Hellblasters.
   
Made in us
Longtime Dakkanaut




 godardc wrote:
I was looking for something: someone told (here or in the rumors thread) with a screenshot of the rules as proof, that the models couldn't move after a disembarkment including the impulsor ?


In one of the other threads someone was attempting to twist the FAQ ruling that units with heavy weapons in open-topped units that moved still took the penalty to hit for having moved to mean that one couldnt move after disembarking from the Impulsor. The disembarkation rules from the BRB explicitly state that a disembarking unit can move and act normally after getting out of a transport.

In short, barring a specific future FAQ saying they can't, you can move after hopping out of an Impulsor.

This message was edited 1 time. Last update was at 2019/08/14 18:39:37


 
   
Made in us
Locked in the Tower of Amareo




Absurd interpretations are to be ignored.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

In France they are talking about putting a librarian in an impulsor, moving it, disembarking, moving and then casting null zone, in order to take down knights as far as about 29 " IIRC
That's why I was looking for this interpretation but thanks for clarifying it !

This message was edited 1 time. Last update was at 2019/08/14 19:13:57


   
Made in us
Locked in the Tower of Amareo




Gotta roll that 8+. CSM are still way better at it.
   
Made in us
Longtime Dakkanaut




 godardc wrote:
In France they are talking about putting a librarian in an impulsor, moving it, disembarking, moving and then casting null zone, in order to take down knights as far as about 29 " IIRC
That's why I was looking for this interpretation but thanks for clarifying it !


Suicide null zoning is hardly new. The last gimmick was using a phobos libby and warptiming in.


Automatically Appended Next Post:
Martel732 wrote:
Gotta roll that 8+. CSM are still way better at it.


Its a 7 now.

This message was edited 1 time. Last update was at 2019/08/14 19:16:23


 
   
Made in us
Locked in the Tower of Amareo




OOOHHH. I see. Still inferior because of range, but better for sure.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Sterling191 wrote:
 godardc wrote:
In France they are talking about putting a librarian in an impulsor, moving it, disembarking, moving and then casting null zone, in order to take down knights as far as about 29 " IIRC
That's why I was looking for this interpretation but thanks for clarifying it !


Suicide null zoning is hardly new. The last gimmick was using a phobos libby and warptiming in.


Automatically Appended Next Post:
Martel732 wrote:
Gotta roll that 8+. CSM are still way better at it.


Its a 7 now.


Isn't warp time a Chaos thing ?

This message was edited 1 time. Last update was at 2019/08/14 19:21:08


   
Made in us
Locked in the Tower of Amareo




They have a warp time equivalent. I still feel like a Krast crusader will even enough bubble wrap to stop this. Maybe its good vs the chaos IKs.

This message was edited 2 times. Last update was at 2019/08/14 19:22:09


 
   
Made in us
Omnipotent Necron Overlord






Martel732 wrote:
They have a warp time equivalent.

Except they can't charge after and has to be used on phobo unit.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Locked in the Tower of Amareo




 Xenomancers wrote:
Martel732 wrote:
They have a warp time equivalent.

Except they can't charge after and has to be used on phobo unit.


Rough equivalent.
   
Made in us
Longtime Dakkanaut




 Xenomancers wrote:
Martel732 wrote:
They have a warp time equivalent.

Except they can't charge after and has to be used on phobo unit.


Which is entirely irrelevant when you're using it as a Null Zone vector.
   
Made in us
Omnipotent Necron Overlord






Sterling191 wrote:
 Xenomancers wrote:
Martel732 wrote:
They have a warp time equivalent.

Except they can't charge after and has to be used on phobo unit.


Which is entirely irrelevant when you're using it as a Null Zone vector.

How is it irrelevant you cant charge on your suicide run? The phobo requirement requires you to take a relic to use the combo to. It is totally relevant. The cost is too high.

This message was edited 1 time. Last update was at 2019/08/14 19:26:32


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Longtime Dakkanaut




 Xenomancers wrote:

How is it irrelevant you cant charge on your suicide run? The phobo requirement requires you to take a relic to use the combo to. It is totally relevant. The cost is too high.


Because the point isnt to charge the target and get stomped to pieces in melee. Its to get close enough, and position correctly, so that you negate the invuln without compromising your incoming fire.

Also nice move of the goalpoasts there.
   
Made in us
Locked in the Tower of Amareo




I was getting confused there myself. Charging doesn't matter for a null zone run.
   
Made in us
Longtime Dakkanaut




Martel732 wrote:
I was getting confused there myself. Charging doesn't matter for a null zone run.


Its a tactic that doesnt involve huddling around Rowboat. Its understandable that Xeno doesnt comprehend it.
   
Made in us
Locked in the Tower of Amareo




Query; is it worth suiciding a libby now that IKs can't get past 4++? I guess for a crazy Chaos IK it is.
   
Made in us
Longtime Dakkanaut




Martel732 wrote:
Query; is it worth suiciding a libby now that IKs can't get past 4++? I guess for a crazy Chaos IK it is.


Depends on the circumstance, and its not just Knights that make excellent null targets. Do it right and you can absolutely massacre a Deathwatch, Demon or Custodes player.
   
Made in us
Locked in the Tower of Amareo




Esp the big demons. It's depressing how little taking away the 5++ hurts PB.
   
Made in fr
Inquisitorial Keeper of the Xenobanks





France

Now it's easy to cast I may try it. 8 was so difficult to pass

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Sterling191 wrote:
Martel732 wrote:
Query; is it worth suiciding a libby now that IKs can't get past 4++? I guess for a crazy Chaos IK it is.


Depends on the circumstance, and its not just Knights that make excellent null targets. Do it right and you can absolutely massacre a Deathwatch, Demon or Custodes player.


I'm wondering if a impulsor with a Libby and a 5 man veteran intercessor squad might be a good combo. Roll up, cast bull zone, then fire away.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Locked in the Tower of Amareo




7+ is still a gamble, but a MUCH better one. I fail quickening a lot with Mephy, though. I think 7+ is fair for a such a power. The 6" range is a ballbuster though.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 buddha wrote:
So anyone liking suppressors now? Points drop means a basic squad is only 84 points. Devastator doctrine means a decent fire support unit T1.

Have liked them since the outset. Between Suppressors and Reivers, we can shut down Overwatch hard if we want to.

I fielded Shrike and Vanguard alongside of both and man, it can get nasty on big blobs of infantry.
   
Made in us
Locked in the Tower of Amareo




 buddha wrote:
Sterling191 wrote:
Martel732 wrote:
Query; is it worth suiciding a libby now that IKs can't get past 4++? I guess for a crazy Chaos IK it is.


Depends on the circumstance, and its not just Knights that make excellent null targets. Do it right and you can absolutely massacre a Deathwatch, Demon or Custodes player.


I'm wondering if a impulsor with a Libby and a 5 man veteran intercessor squad might be a good combo. Roll up, cast bull zone, then fire away.


Probably not terrible. Might even use hellblasters, since that goes well with killing invulns.
   
Made in us
Lone Wolf Sentinel Pilot






Iowa

Sterling191 wrote:
 godardc wrote:
I was looking for something: someone told (here or in the rumors thread) with a screenshot of the rules as proof, that the models couldn't move after a disembarkment including the impulsor ?


In one of the other threads someone was attempting to twist the FAQ ruling that units with heavy weapons in open-topped units that moved still took the penalty to hit for having moved to mean that one couldnt move after disembarking from the Impulsor. The disembarkation rules from the BRB explicitly state that a disembarking unit can move and act normally after getting out of a transport.

In short, barring a specific future FAQ saying they can't, you can move after hopping out of an Impulsor.

Don’t be surprised if it gets the Valkyrie treatment.

If the truth can destroy it, then it deserves to be destroyed. 
   
Made in us
Longtime Dakkanaut




Even if you cant (which would be silly) the deployment from the new vehicle is quite interesting. There are a lot of combos that it can give that makes for some nasty t1 tricks.
   
Made in us
Regular Dakkanaut




I've been using a JP librarian with armor indomitus. I seriously recommend people try it if they're looking for ways to get nullzone in on the list. I give mine a combi-melta (salamanders, so others may want to use something else). With good positioning and deployment he's in position on turn 2, MoH and cover can make him very difficult to remove.

He's just a versatile model, especially in ITC match-ups. Acts as a minor beatstick, a buff-debuff unit, and a semi-sniper by being able to move over screens. I've never had a game where it didn't make back its value.
   
Made in gb
Dakka Veteran





Anyone know if the new Comms array thing for infiltrators which lets them use the Phobos captain and Lt bonuses is free ??
   
 
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