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Made in us
Regular Dakkanaut




Bay area, CA

it is Spanish codex only issue
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Thanks!

What a good job the spanish team is doing... between this and deleting from the book all the fluff pages...

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Shadowy Grot Kommittee Memba






Can you cast flickering flames on a defiler? Can it gain the tzeentch rule

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Loyal Necron Lychguard





the_scotsman wrote:
Can you cast flickering flames on a defiler? Can it gain the tzeentch rule

You can, yes, as it is a Tzeentch Daemon.
   
Made in us
Regular Dakkanaut




Bay area, CA

Thousand Sons song https://www.youtube.com/watch?v=I6T1b12ypzM
   
Made in no
Dakka Veteran




Tzaangors are looking really good! The ones on Disc have the Daemon keyword too, so they'd get the +1S near a Tzeentch Herald.

Deep striking in two blobs with the webway infiltation stratagem and teleport another with the dark matter crystal, and you have 90 goats who need to roll an 8 to charge.
   
Made in us
Decrepit Dakkanaut





GrafWattenburg wrote:
Tzaangors are looking really good! The ones on Disc have the Daemon keyword too, so they'd get the +1S near a Tzeentch Herald.

Deep striking in two blobs with the webway infiltation stratagem and teleport another with the dark matter crystal, and you have 90 goats who need to roll an 8 to charge.


How are you getting the herald there and covering them - more CP? How are you getting the shaman to be in range after they charge?

This message was edited 1 time. Last update was at 2018/02/03 17:25:22


 
   
Made in us
Regular Dakkanaut




Has this been visited already? Waiting on my codex - did magnus and ahriman lose the reroll to 1's for invull save?

This message was edited 1 time. Last update was at 2018/02/03 17:47:38


 
   
Made in us
Decrepit Dakkanaut





orkswubwub wrote:
Has this been visited already? Waiting on my codex - did magnus and ahriman lose the reroll to 1's for invull save?


Yes.
   
Made in ru
Virulent Space Marine dedicated to Nurgle





Has anyone summed up all the ways to buff Skyfires? I am currently in possession of 18 shelved after nerf in AoS.

Fielding them as a solid force in 40k would be awesome.
Shaman and prescience are the obvious couple for shooting unit. VotL is the overkill due to the auto wound on 4+.
   
Made in us
Decrepit Dakkanaut





Fan67 wrote:
Has anyone summed up all the ways to buff Skyfires? I am currently in possession of 18 shelved after nerf in AoS.

Fielding them as a solid force in 40k would be awesome.
Shaman and prescience are the obvious couple for shooting unit. VotL is the overkill due to the auto wound on 4+.


For damage output on skyfires? That's pretty much it. Reroll 1s and +2 to hit. Spear enlightened get more from the mutalith.

Defensively - the same as everyone else.
   
Made in us
Automated Rubric Marine of Tzeentch





Fan67 wrote:
Has anyone summed up all the ways to buff Skyfires? I am currently in possession of 18 shelved after nerf in AoS.

Fielding them as a solid force in 40k would be awesome.
Shaman and prescience are the obvious couple for shooting unit. VotL is the overkill due to the auto wound on 4+.


Auras
DP re-roll 1s to hit
Exalted/Ahriman re-roll 1s to hit
Change Caster +1 Str
Shaman +1 hit
Karios/LoC improved LD
Changeling 6+++ save
Locus of Trickery CC shenanigans

Spells
Prescience + 1 hit
Weaver of Fate +1 invul save
Glamor of Tzeentch -1 to hit unit
Flicker Fire +1 to wound
Warp Time extra movement
Boon of Change +1 attack or Strength or Toughness roll d3
Diabolical Strength +2 Strength and +1 attack (Twistbray)
Temporal Manipulation 1d3 heal

Stratagems
Cycle of Slaughter attack a second time 2 CP
VotLW +1 to wound for phase 1 CP

Probably more strats cant think of anymore for some reason.

Webway Deepstrike 1/2 Units for 1/3 CP ( cant believe i forgot this one)

Warlord Traits
Daemon Spark reroll 1s to wound (Tzeentch)
Warp Tether re-roll LD tests

This message was edited 3 times. Last update was at 2018/02/03 20:51:18


 
   
Made in us
Decrepit Dakkanaut





I'm pleasantly surprised to see the sorcerer and sorcerer in TA are not direct ports from the CSM book.

Though it sucks a little to lose the terminator options. Oh well.


Automatically Appended Next Post:
ZOMG! Asp sorcs can take plasma pistols! PEW PEW!

This message was edited 2 times. Last update was at 2018/02/03 21:46:37


 
   
Made in gb
Longtime Dakkanaut




So looks like the fire frenzy stratagem is worded different for Thousand Sons than the other legions. It's keyworded to helbrute, which means the forge world helbrutes can join the double tap fun.
This is very good.

DFTT 
   
Made in se
Regular Dakkanaut






THOUSAND SONS Daemon Prince is realy good as well. It has 4+ invo and TWO SPELLS(!!!) and cost the same .
   
Made in gb
Fluttering Firewyrm of Tzeentch




Captyn_Bob wrote:
So looks like the fire frenzy stratagem is worded different for Thousand Sons than the other legions. It's keyworded to helbrute, which means the forge world helbrutes can join the double tap fun.
This is very good.


It’s blatently a typo, but RAW my double butcher Leviathan can shoot twice. I probably won’t do this against friends...
   
Made in nl
Longtime Dakkanaut




Daedalus81 wrote:
I'm pleasantly surprised to see the sorcerer and sorcerer in TA are not direct ports from the CSM book.

Though it sucks a little to lose the terminator options. Oh well.


You can still get a terminator sorcerer with familiar though.
   
Made in us
Regular Dakkanaut




Bay area, CA

I'm thinking what will be better - 3 Predators with autocanons+twin lascannon or 3 Helbrutes with twin lascannon and missile launcher.

Predators have 12W each so 36 W total, Helbrutes have 8W each so 24W total but they do not degrade.

If 3 Predators are alive we can use Killshot for 1CP but for Helbrutes we can use FIRE FRENZY.


After thinking i think 3 Predators would work better.
   
Made in us
Decrepit Dakkanaut





 ArtyomTrityak wrote:
I'm thinking what will be better - 3 Predators with autocanons+twin lascannon or 3 Helbrutes with twin lascannon and missile launcher.

Predators have 12W each so 36 W total, Helbrutes have 8W each so 24W total but they do not degrade.

If 3 Predators are alive we can use Killshot for 1CP but for Helbrutes we can use FIRE FRENZY.


After thinking i think 3 Predators would work better.


If one predator dies though...

Helbrutes are 366. Predators are 540. A mix wouldn't be a terrible idea. Fire Freny also has to target the nearest, which isn't great for anti-tank weapons usually.
   
Made in us
Shadowy Grot Kommittee Memba






Daedalus81 wrote:
 ArtyomTrityak wrote:
I'm thinking what will be better - 3 Predators with autocanons+twin lascannon or 3 Helbrutes with twin lascannon and missile launcher.

Predators have 12W each so 36 W total, Helbrutes have 8W each so 24W total but they do not degrade.

If 3 Predators are alive we can use Killshot for 1CP but for Helbrutes we can use FIRE FRENZY.


After thinking i think 3 Predators would work better.


If one predator dies though...

Helbrutes are 366. Predators are 540. A mix wouldn't be a terrible idea. Fire Freny also has to target the nearest, which isn't great for anti-tank weapons usually.


I'd take the predators here. You get a lot more use out of predcannons than the missile launchers, and if you get first turn (which you probably will be getting 60% of the time) you get to spend one of the most efficient CPs you'll ever spend on killshot.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Regular Dakkanaut




Bay area, CA

3 Preds and 2 Helbrutes then?
   
Made in nl
Longtime Dakkanaut




Daedalus81 wrote:
 ArtyomTrityak wrote:
I'm thinking what will be better - 3 Predators with autocanons+twin lascannon or 3 Helbrutes with twin lascannon and missile launcher.

Predators have 12W each so 36 W total, Helbrutes have 8W each so 24W total but they do not degrade.

If 3 Predators are alive we can use Killshot for 1CP but for Helbrutes we can use FIRE FRENZY.


After thinking i think 3 Predators would work better.


If one predator dies though...

Helbrutes are 366. Predators are 540. A mix wouldn't be a terrible idea. Fire Freny also has to target the nearest, which isn't great for anti-tank weapons usually.



How do you get to those numbers? I mean, a hellbrute with twin fists is 122. But with twin lascannon and a missile launcher they are considerably more expensive

I think neither predators nor hellbrutes are more than average. Six las-canon shots at bs 3+ will do 7-8 wounds to a Leman Russ, which is not all that spectacular. The least bad way of running hellbrutes are probably with twin fists and twin combi-bolters. If you are loading up on lascannons you should bring no less than ten.
   
Made in gb
Combat Jumping Rasyat




East of England

Contemptor Dreadnought with Butcher cannons is worth mentioning I think. Against a predator it's doing an expected 4 damage, as opposed to a 4-las predator doing 1.4 D6 worth. Predator just shades it.

But the contemptor is also great against multiwound elites, dropping a -2 leadership debuff on them too. And it comes in at 163pts, has a 5++ and 10 wounds, so it's tougher than the pred too.

I think 8 shots at 2+ is really nice, and while you're looking at -1AP, weight of fire will push shots through. Just my 2c worth.
   
Made in us
Decrepit Dakkanaut





pismakron wrote:


How do you get to those numbers? I mean, a hellbrute with twin fists is 122. But with twin lascannon and a missile launcher they are considerably more expensive

I think neither predators nor hellbrutes are more than average. Six las-canon shots at bs 3+ will do 7-8 wounds to a Leman Russ, which is not all that spectacular. The least bad way of running hellbrutes are probably with twin fists and twin combi-bolters. If you are loading up on lascannons you should bring no less than ten.


Yea fat fingered the cost in my brain. Helbrutes are 75 points more overall. Twin fists are cool, but getting them to their tanks takes a loooong time.


Automatically Appended Next Post:
grouchoben wrote:
Contemptor Dreadnought with Butcher cannons is worth mentioning I think. Against a predator it's doing an expected 4 damage, as opposed to a 4-las predator doing 1.4 D6 worth. Predator just shades it.

But the contemptor is also great against multiwound elites, dropping a -2 leadership debuff on them too. And it comes in at 163pts, has a 5++ and 10 wounds, so it's tougher than the pred too.

I think 8 shots at 2+ is really nice, and while you're looking at -1AP, weight of fire will push shots through. Just my 2c worth.


I will almost always do dual C-Beam.

Pros:
1) It can outrange almost anything if you have a firing lane to do so.
2) 24.1" : 2 * .833 * .666 * .833 * 4 = 3.7 vs pred
3) 48.1" : 2 * .833 * .666 * .833 * 6 = 5.5 vs pred
4) It is just as effective against infantry...causing 2D6 S6 AP0 hits if you kill a model, which is handy if your fire frenzy target is a horde.

Cons:
1) You can't ever move.

This message was edited 1 time. Last update was at 2018/02/04 12:36:53


 
   
Made in dk
Longtime Dakkanaut




Daedalus81 wrote:
pismakron wrote:


How do you get to those numbers? I mean, a hellbrute with twin fists is 122. But with twin lascannon and a missile launcher they are considerably more expensive

I think neither predators nor hellbrutes are more than average. Six las-canon shots at bs 3+ will do 7-8 wounds to a Leman Russ, which is not all that spectacular. The least bad way of running hellbrutes are probably with twin fists and twin combi-bolters. If you are loading up on lascannons you should bring no less than ten.


Yea fat fingered the cost in my brain. Helbrutes are 75 points more overall. Twin fists are cool, but getting them to their tanks takes a loooong time.


With a first turn advance you are pretty much guaranteed to charge something on turn 2. I am not saying that it is great, but shooty dreadnoughts are mostly just free points for your opponent. The great thing about the classic assault-cannon dread is that it allows you to advance in your first turn while still shooting a little bit.

But TS has so many better options than dreads.
   
Made in us
Regular Dakkanaut




What’s a good mobile counter assault unit, anything chaos is ok. Are spawn our best choice now with the stratagem? Raptors? Warp talons? Looking to stay around 120 points.
   
Made in ch
Regular Dakkanaut




pismakron wrote:
Daedalus81 wrote:
pismakron wrote:


How do you get to those numbers? I mean, a hellbrute with twin fists is 122. But with twin lascannon and a missile launcher they are considerably more expensive

I think neither predators nor hellbrutes are more than average. Six las-canon shots at bs 3+ will do 7-8 wounds to a Leman Russ, which is not all that spectacular. The least bad way of running hellbrutes are probably with twin fists and twin combi-bolters. If you are loading up on lascannons you should bring no less than ten.


Yea fat fingered the cost in my brain. Helbrutes are 75 points more overall. Twin fists are cool, but getting them to their tanks takes a loooong time.


With a first turn advance you are pretty much guaranteed to charge something on turn 2. I am not saying that it is great, but shooty dreadnoughts are mostly just free points for your opponent. The great thing about the classic assault-cannon dread is that it allows you to advance in your first turn while still shooting a little bit.

But TS has so many better options than dreads.


Like what?
   
Made in us
Longtime Dakkanaut




Warp talons are still my favorite counter assault unit. They move fast, and warp time garuntees the charge with no overwatch when you drop them in.
   
Made in us
Regular Dakkanaut




Bay area, CA

if not predators or halbrutes than what? We do not have a lot of options
   
Made in us
Longtime Dakkanaut




Played my first game with my thosand sons earlier today, know who my vehicle killer turned out to be? MoFo Defiler.

My plan was to use a forgefiend with an exalted sorcerers casting prescience and a changecaster casting Flickering flames but my friend wanted a bigger game so I grabbed a defiler for the whatevers. Then my friend got first turn and blew the forgefiend away before I got to do anything to it.

That's when I realized that the defiler actually fits better in this roll! Prescience + exalted got me hitting on 3's rerolling ones, weaver of fate got it to a 4+ invulnerable, glamor of tzeench got it to -1 to hit, and Flickering flames made its battle cannon wound toughness 8 on 3's and it's dual laz cannons wound on 2's vs everything! It blew a predator away on its first turn and then continued to sit there and be a serious pain, wounding vehicles down to their lowest teir each fire round. Rubrics made perfect anti infantry firepower and didn't need support, and cultists covered the area so nothing could get to me alpha strike wise. He ended up just trying to ignore it (and failing) by turn 4 because he could not do anything to it reliably, the one time he did put some wounds on it I just healed thanks to Temporal manipulation + infernal regeneration.

Yes that's a lot of spells to put into 1 thing, and yes Flickering flames works better on pink horrors, but I only had 10 of them and after they got shot first turn down to 3 it was no longer worth casting it on them.

He has already requested a rematch since he didn't expect the defiler to be so nasty thanks to the spells. I hope to have a second defiler by next week now, forget the forgefiend lol.
   
 
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