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![[Post New]](/s/i/i.gif) 2018/05/30 06:22:44
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Waaagh! Ork Warboss
Italy
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tneva82 wrote:
I was up against familiar space wolf player. This was like 3rd game. He's one of the more casual players having armies that I could easily see myself using. Bit different this time with even MORE marines. He had warlord lietnaunt something, rune priest on jump pack, another on termi armour, 4 big squads of foot marines. 10-15 guys, blood claws and grey hunters present. devastator squad with 3 lascannon and missile launcher(s), another with plasma cannon(s) and 3 missile launcher(could they have 5 HW? Don't recall. Not that I suspect he cheats but I don't recall how many weapons they had! 3 lascannon on one and 3 missile launcher on one and then at least one plasma on missile squad and 1 missile on lascannon squad as minimum).
Another great report, thanks
About Long Fangs, each dude in the squad can carry a heavy weapon with the exception of the sargent who can only have special and combi weapons. So a full unit of 6 Long Fangs can be equipped with 5 heavy weapons.
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![[Post New]](/s/i/i.gif) 2018/05/30 07:15:55
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Blackie wrote:tneva82 wrote:
I was up against familiar space wolf player. This was like 3rd game. He's one of the more casual players having armies that I could easily see myself using. Bit different this time with even MORE marines. He had warlord lietnaunt something, rune priest on jump pack, another on termi armour, 4 big squads of foot marines. 10-15 guys, blood claws and grey hunters present. devastator squad with 3 lascannon and missile launcher(s), another with plasma cannon(s) and 3 missile launcher(could they have 5 HW? Don't recall. Not that I suspect he cheats but I don't recall how many weapons they had! 3 lascannon on one and 3 missile launcher on one and then at least one plasma on missile squad and 1 missile on lascannon squad as minimum).
Another great report, thanks
About Long Fangs, each dude in the squad can carry a heavy weapon with the exception of the sargent who can only have special and combi weapons. So a full unit of 6 Long Fangs can be equipped with 5 heavy weapons.
Thanks. It was fun game. Too bad that type of marine lists aren't all that competive generally as I would like to play something like that. Though he was let down by horrible card luck with maelstroms getting defend objective X repeatedly which were always the ones I was swarming over(good luck with that...) or get into my dz. Well terminators could have scored that maybe but then would have done nothing else. When after 3 turns you have scored none and are holding only cards you can't really score it's real tough one. Meanwhile I lucked out getting 3 cards on turn 3.
I think he might have been tad too aggressive running ahead and charging the moment he got chance. This put orks in close combat(yey) and for example opened up that objective 5 for me to da jump for 2 vp's. Maybe back down and shoot. Ork shooting isn't THAT scary generally though I had more than usual(and flash gits were actually bloody murder here but albeit I was up against prime target for them. Swarms of foot power armour!).
Also his army was pretty darn ideal target for my gretchin walls  Those 50 gretchins were worth their weight. Even if I did some non-orthodox. Both units charging up into combat is not something I usually do  But first time it was fairly risk free and maybe get some more grey hunters dead and maybe get that objective, on 2nd time wanted to make damned sure the blood claws aren't crashing into goffs. With runtherd blood claws would be unlikely to kill them all. Especially after flash gits cleared whole bunch of them.
I'm really looking forward to codex with flash gits. Good price drop and these could be nice unit. Maybe some strategem that helps or rework more dakka to better one. But ability to put some world hurt on enemy from range is surprisingly useful as it really limited the amount of damage those charging marine blocks could do to my units.
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This message was edited 1 time. Last update was at 2018/05/30 07:17:01
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/30 09:31:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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I feel badrukk is a real nice buffer for the gitz, that 1s reroll is gold. Not sure if he is worth the points for a 5 man squad tho.
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![[Post New]](/s/i/i.gif) 2018/05/30 10:01:16
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Problem in codex will be bad moon clan. Could require some creative list fitting and of course no idea yet what the bad moons will do. With bad luck they are so bad you don't want to take them anyway even if flashgits with Badrukk were gold.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/30 10:03:52
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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He has a mean gun with re-rolls built in, he is more likely to make back his points than the gitz are.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2018/05/30 13:37:47
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Ork Boy Hangin' off a Trukk
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Does anyone else find that their Warboss rarely gets into melee? I might be playing it wrong, but in order to protect him, I have to keep him buried in packs of boyz, then he never quite seems to get there before the fight is over.
Should I be looking to make the Warboss as cheap as possible? Is there any models, third party or otherwise that do a good Warboss with big choppa?
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![[Post New]](/s/i/i.gif) 2018/05/30 13:58:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Yeah that's bit of issue. Need to be careful where you go and don't charge with 2 against stuff that can kill one. Though relic one is fun.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/05/30 14:43:34
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Shrapnelbait wrote:Does anyone else find that their Warboss rarely gets into melee? I might be playing it wrong, but in order to protect him, I have to keep him buried in packs of boyz, then he never quite seems to get there before the fight is over.
Should I be looking to make the Warboss as cheap as possible? Is there any models, third party or otherwise that do a good Warboss with big choppa?
If you’re having issues like this give him killchoppa and bike.
Or take zhardsnark
It’s praxtically impossible to not get the charge with zhardsnark since he moves about 30in a turn. He’s also a character you want that +1 atk warlord trait on as well.
I tend to play 20 stormboys w nob w pk lead by warboss on bike w killchoppa
30-40 Boyz w 1-2 nobs w bc da jumped by zhardsnark
Meka dread w either kff/rattler if I need him to be bullet magnet or mega charga and 2 klaws if want melee threat.
4x kmk mek guns because that’s all I have
Beyond that I fill the rest of the points what I want to play with. we have the melee ability initially but we lack durability and lose offensive power quickly as we get whittled down. The only model I find that maintains offense while being defensive enough to survive is ghaz but he does lack mobility.
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This message was edited 1 time. Last update was at 2018/05/30 15:06:21
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![[Post New]](/s/i/i.gif) 2018/05/30 23:32:45
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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Shrapnelbait wrote:Does anyone else find that their Warboss rarely gets into melee? I might be playing it wrong, but in order to protect him, I have to keep him buried in packs of boyz, then he never quite seems to get there before the fight is over.
Should I be looking to make the Warboss as cheap as possible? Is there any models, third party or otherwise that do a good Warboss with big choppa?
Most definitely have had this problem, I also to a lesser extent have this problem with Ghaz, but unlike the warboss, Ghaz can take a beating with his 4+ Invuln and having a Painboy nearby helps. But honestly when I use ghaz, most often the first 3 turns hes a buffer not a fighter, and turn 4-5 he tends to eat something very important and make me happy
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![[Post New]](/s/i/i.gif) 2018/05/31 06:54:48
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Regular Dakkanaut
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Shrapnelbait wrote:Does anyone else find that their Warboss rarely gets into melee? I might be playing it wrong, but in order to protect him, I have to keep him buried in packs of boyz, then he never quite seems to get there before the fight is over.
Should I be looking to make the Warboss as cheap as possible? Is there any models, third party or otherwise that do a good Warboss with big choppa?
Yes, but the Warboss is mostly a support unit in my opinion so it not crustal to get it into CC. As for an alternative model with big choppa, the AoS Mega-boss is good.
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![[Post New]](/s/i/i.gif) 2018/05/31 14:03:19
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Nasty Nob
Crescent City Fl..
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Shrapnelbait wrote:Does anyone else find that their Warboss rarely gets into melee? I might be playing it wrong, but in order to protect him, I have to keep him buried in packs of boyz, then he never quite seems to get there before the fight is over.
Should I be looking to make the Warboss as cheap as possible? Is there any models, third party or otherwise that do a good Warboss with big choppa?
Yes and no. My warboss has never been a front line fighter, that's what boys are for. He is tooled to kill vehicles or infantry and mostly finishes off vehicles or small units that get too far on my side of the field.
I never have him fight anything that isn't partly damaged/wounded. It's an old habit. Over the years he would be used to destroy things like Land Raiders or critically wound things so the boys could finish that target off but this usually resulted in my War Bosses death. I stopped doing that a few editions ago. No reason to give up warlord by throwing mine away.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2018/06/01 06:16:49
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Waaagh! Ork Warboss
Italy
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SemperMortis wrote:Shrapnelbait wrote:Does anyone else find that their Warboss rarely gets into melee? I might be playing it wrong, but in order to protect him, I have to keep him buried in packs of boyz, then he never quite seems to get there before the fight is over.
Should I be looking to make the Warboss as cheap as possible? Is there any models, third party or otherwise that do a good Warboss with big choppa?
Most definitely have had this problem, I also to a lesser extent have this problem with Ghaz, but unlike the warboss, Ghaz can take a beating with his 4+ Invuln and having a Painboy nearby helps. But honestly when I use ghaz, most often the first 3 turns hes a buffer not a fighter, and turn 4-5 he tends to eat something very important and make me happy 
I agree, and this is the reason why I usually use standard warbosses or Zhad instead of Ghaz. 215 points for a buffer than usually is 1 max 2 turns in combat is too much IMHO. With the same number of points I can field a warboss, a weirdboy and a banner nob or alternatively a biker boss, a painboy and a banner nob or weirdboy. Still very useful but not the beast is supposed to be.
I think Ghaz should work with lists with transports since units embarked don't get the +1A for being 20+ models and Ghaz could reach combat sooner but transports and other stuff are utterly exensive and adding another super expensive unit to the lot simply doesn't work.
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This message was edited 1 time. Last update was at 2018/06/01 06:17:37
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![[Post New]](/s/i/i.gif) 2018/06/01 15:57:19
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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![[Post New]](/s/i/i.gif) 2018/06/01 16:16:09
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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koooaei wrote:https://www.warhammer-community.com/2018/06/01/codexes-kings-cawdors-and-more/
Orkses are coming. Together with wolves once again.
Please let this be true. July maybe?
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![[Post New]](/s/i/i.gif) 2018/06/01 16:20:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Well obviously it's true. It's official announcement. Late july earliest i would say
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/06/01 16:27:04
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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tneva82 wrote:Well obviously it's true. It's official announcement. Late july earliest i would say
True yeah I just realized that. The announcement was that Orks and SW are next, does that mean one will be before the other or will it be a joint release?
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![[Post New]](/s/i/i.gif) 2018/06/01 16:38:08
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Fresh-Faced New User
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I’d presume one then the other. Hopefully we get an end of June release in preparation for the summer.
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![[Post New]](/s/i/i.gif) 2018/06/01 16:41:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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That would be fantastic, but I think we would have heard more leaks/rumors about either codex before now if it was end of june, no? Regardless, hopefully we are first
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This message was edited 1 time. Last update was at 2018/06/01 16:41:27
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![[Post New]](/s/i/i.gif) 2018/06/01 16:50:50
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Longtime Dakkanaut
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IT’s HAPPENING!!!!!!
WAAAGHHHHHHH!!!!!!!!
I kinda feel bad for genestealer cults.. they specifically didn’t announce a codex but instead a single abomination model so people don’t need to buy deathwatch boxed game for it.... does that mean no codex for them anytime soon?
It also put a Kabash on any other Xenos codex in the future by saying that was the only Xenos codex left.
But that leaves imperial (agents of imperium, sisters of battle); chaos (khorne, slannesh) codexs open.
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This message was edited 1 time. Last update was at 2018/06/01 16:57:01
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![[Post New]](/s/i/i.gif) 2018/06/01 17:10:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Fresh-Faced New User
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Either way, this is great news. I was just planning on putting a new order in with GW but that’ll be put on hold until the codex comes out. Hopefully a few new units are on the way.
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![[Post New]](/s/i/i.gif) 2018/06/01 17:35:36
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Gargantuan Gargant
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Hell, its about time. I'm hoping there's new models or at least revamped ones for some of the older models in our range *glares at warbuggies* given how long we've waited. We'll finally have something to spend our CP's on besides rerolls for once!
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![[Post New]](/s/i/i.gif) 2018/06/01 18:12:56
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Daemonic Dreadnought
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I was just wondering about the Ork Codex this morning, and now this. Funny how that happened.
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![[Post New]](/s/i/i.gif) 2018/06/01 19:07:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Sword-Bearing Inquisitorial Crusader
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gungo wrote:IT’s HAPPENING!!!!!!
WAAAGHHHHHHH!!!!!!!!
I kinda feel bad for genestealer cults.. they specifically didn’t announce a codex but instead a single abomination model so people don’t need to buy deathwatch boxed game for it.... does that mean no codex for them anytime soon?
It also put a Kabash on any other Xenos codex in the future by saying that was the only Xenos codex left.
But that leaves imperial (agents of imperium, sisters of battle); chaos (khorne, slannesh) codexs open.
I think they just mean for xenos that dont have a codex so there is alway hope for new xenos factions in the future.
I am happy the ork codex is now announced and my prediction in end of june as then it would fall in line with some other rumors. I can seeing it being pushed to end july though with the AoS 2nd ed. coming this month.
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2018/06/01 19:14:40
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mighty Chosen Warrior of Chaos
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I was at a Tourny with 108 people playing. And the only ork player made it to 5th place with about 200 boys. Is this really the only way for orks ATM?
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![[Post New]](/s/i/i.gif) 2018/06/01 19:18:56
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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!!Goffik Rocker!!
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nordsturmking wrote:I was at a Tourny with 108 people playing. And the only ork player made it to 5th place with about 200 boys. Is this really the only way for orks ATM?
For competitive orks, mostly yes.
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![[Post New]](/s/i/i.gif) 2018/06/01 19:19:55
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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nordsturmking wrote:I was at a Tourny with 108 people playing. And the only ork player made it to 5th place with about 200 boys. Is this really the only way for orks ATM?
Pretty much yes. Boyz, stormboyz and kmk's are only viable units ln competive enviroment. And you still often need to slowplay. Otherwise you get blown out anyway
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/06/01 19:24:39
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Mekboy on Kustom Deth Kopta
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Can't wait for that sweet, sweet codex!
I'm hoping we get some new models as well though, otherwise why keep our codex until last?
Also we're missing a ton of stuff that needs to be replaced/updated/created.
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![[Post New]](/s/i/i.gif) 2018/06/01 19:35:14
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Battlewagon Driver with Charged Engine
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Im hoping Flash Gits are good this time. Their models are so damn cool, shame they rarely see the tabletop
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![[Post New]](/s/i/i.gif) 2018/06/01 20:04:07
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Locked in the Tower of Amareo
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Billagio wrote:Im hoping Flash Gits are good this time. Their models are so damn cool, shame they rarely see the tabletop
Hefty point drop would be nice.
If meta was more of foot assault meq that would help flash gits a lot.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2018/06/01 20:36:41
Subject: Making Orks Competitive in 8th - Waaaagh! (Ork tactics)
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Dakka Veteran
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WAAAGH!
Really looking forward to the new codex as well.
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This message was edited 1 time. Last update was at 2018/06/01 20:37:15
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